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Tackling: Difference between revisions

From EVE University Wiki
Fitting for tackling: Grapplers beat Webs, not counting Faction
Undo revision 148878 by Arexand Oskold (talk) I'm an idiot
Tag: Undo
Line 92: Line 92:
|<br>The '''Stasis grappler''' is the big brother of normal stasis webifier. It has much greater velocity modifier than the normal webifier.
|<br>The '''Stasis grappler''' is the big brother of normal stasis webifier. It has much greater velocity modifier than the normal webifier.


But unlike stasis webifier the grappler has only 1 km optimal and a 8-12 km falloff range. The strength of applied effect is reduced using same formula as [[Turret mechanics#Hit chance|turret]] hit chance. Meaning that at optimal+falloff range the applied slow down is only 50% of the maximum modifier. After optimal+falloff the effect of this module drops very rapidly. The grapplers also have hard limit of Optimal+3×Falloff beyond which the module can not be activated even though it would still have small 0-2% velocity reduction. However, for ships that do not have bonuses to web range, a T2 grappler will always be more effective than a T2 webifier, as it can both apply some slow to targets beyond normal web range, and apply greater slow to targets within normal web range.
But unlike stasis webifier the grappler has only 1 km optimal and a 8-12 km falloff range. The strength of applied effect is reduced using same formula as [[Turret damage|turret]] hit chance. Meaning that at optimal+falloff range the applied slow down is only 50% of the maximum modifier. After optimal+falloff the effect of this module drops very rapidly. The grapplers also have hard limit of Optimal+3×Falloff beyond which the module can not be activated even though it would still have small 0-2% velocity reduction.


The grappler also requires hefty sum of powergrid and can only be fitted on battleships and above.
The grappler also requires hefty sum of powergrid and can only be fitted on battleships and above.