Difference between revisions of "User:Caesius tyrr/Missile Resources"

From EVE University Wiki
Jump to: navigation, search
 
(13 intermediate revisions by the same user not shown)
Line 1: Line 1:
== Missile Ships ==
+
= Missile Ships =
  
 
Missile ships can be found across a wide range of ship types in every race, often showing up in places where an inexperienced player would not expect to find them. The following is a list of all subcapitals with hull bonuses to missiles (excluding special ships). This list is intended to aid a pilot specializing in missiles to find the ships which best suit their needs.
 
Missile ships can be found across a wide range of ship types in every race, often showing up in places where an inexperienced player would not expect to find them. The following is a list of all subcapitals with hull bonuses to missiles (excluding special ships). This list is intended to aid a pilot specializing in missiles to find the ships which best suit their needs.
  
 
+
== Caldari ==
=== Caldari ===
 
  
 
The Caldari have the most prolific catalog of missile ships, typically with large kinetic damage bonuses. This makes many Caldari missile ships relatively inflexible in terms of damage type.
 
The Caldari have the most prolific catalog of missile ships, typically with large kinetic damage bonuses. This makes many Caldari missile ships relatively inflexible in terms of damage type.
  
==== Battleships ====
+
=== Battleships ===
  
 
* T1: [[Raven]]
 
* T1: [[Raven]]
Line 14: Line 13:
 
* T2: [[Golem]] Marauder, [[Widow]] Black Ops
 
* T2: [[Golem]] Marauder, [[Widow]] Black Ops
  
==== Battlecruisers ====
+
=== Battlecruisers ===
  
 
* T1: [[Drake]]
 
* T1: [[Drake]]
Line 20: Line 19:
 
* T2: [[Nighthawk]] Command Ship
 
* T2: [[Nighthawk]] Command Ship
  
==== Cruisers ====
+
=== Cruisers ===
  
 
* T1: [[Caracal]]
 
* T1: [[Caracal]]
Line 27: Line 26:
 
* T3: [[Tengu]] Strategic Cruiser
 
* T3: [[Tengu]] Strategic Cruiser
  
==== Destroyers ====
+
=== Destroyers ===
  
 
* T1: [[Corax]]
 
* T1: [[Corax]]
 
* T2: [[Flycatcher]] Interdictor
 
* T2: [[Flycatcher]] Interdictor
  
==== Frigates ====
+
=== Frigates ===
  
 
* T1: [[Condor]], [[Kestrel]]
 
* T1: [[Condor]], [[Kestrel]]
Line 38: Line 37:
 
* T2: [[Hawk]] Assault Frigate, [[Crow]] Interceptor, [[Buzzard]] Covert Ops, [[Manticore]] Stealth Bomber
 
* T2: [[Hawk]] Assault Frigate, [[Crow]] Interceptor, [[Buzzard]] Covert Ops, [[Manticore]] Stealth Bomber
  
 
+
== Minmatar ==
=== Minmatar ===
 
  
 
The Minmatar are the second-most frequent users of missile ships. Unlike the Caldari, Minmatar missile ships do not typically have bonuses for a specific damage type, making them effective PvE ships through the class hierarchy as well as providing unpredictable damage in PvP.
 
The Minmatar are the second-most frequent users of missile ships. Unlike the Caldari, Minmatar missile ships do not typically have bonuses for a specific damage type, making them effective PvE ships through the class hierarchy as well as providing unpredictable damage in PvP.
  
==== Battleships ====
+
=== Battleships ===
  
 
* T1: [[Typhoon]]
 
* T1: [[Typhoon]]
 
* Faction: [[Typhoon Fleet Issue]]
 
* Faction: [[Typhoon Fleet Issue]]
  
==== Battlecruisers ====
+
=== Battlecruisers ===
  
 
* T1: [[Cyclone]]
 
* T1: [[Cyclone]]
 
* T2: [[Claymore]] Command Ship
 
* T2: [[Claymore]] Command Ship
  
==== Cruisers ====
+
=== Cruisers ===
  
 
* T1: [[Bellicose]]
 
* T1: [[Bellicose]]
Line 60: Line 58:
 
* T3: [[Loki]] Strategic Cruiser
 
* T3: [[Loki]] Strategic Cruiser
  
==== Destroyers ====
+
=== Destroyers ===
  
 
* T1: [[Talwar]]
 
* T1: [[Talwar]]
  
==== Frigates ====
+
=== Frigates ===
  
 
* T1: [[Breacher]]
 
* T1: [[Breacher]]
 
* T2: [[Hound]] Stealth Bomber
 
* T2: [[Hound]] Stealth Bomber
  
 +
== Amarr ==
  
=== Amarr ===
+
The only Amarr ships to provide missile hull bonuses are the Tech 2 Khanid ships and Tech 3 Legion, though several ships are unbonused towards a particular weapon type while possessing equal launcher and turret hardpoints. Of these, the [[Arbitrator]] and the [[Prophecy]] are considered drone boats, while the [[Dragoon]], [[Curse]], and [[Armageddon]] are PvP neuting ships with the neuts usually taking up the entire high rack.
 
 
The only Amarr ships to provide missile hull bonuses are the Tech 2 Khanid ships, though several ships are unbonused towards a particular weapon type while possessing equal launcher and turret hardpoints. Of these, the [[Arbitrator]] and the [[Prophecy]] are considered drone boats, while the [[Dragoon]], [[Curse], and [[Armageddon]] are PvP neuting ships with the neuts usually taking up the entire high rack.
 
  
==== Battlecruisers ====
+
=== Battlecruisers ===
  
 
* T2: [[Damnation]] Command Ship
 
* T2: [[Damnation]] Command Ship
  
==== Cruisers ====
+
=== Cruisers ===
  
 
* T2: [[Sacrilege]] Heavy Assault Cruiser
 
* T2: [[Sacrilege]] Heavy Assault Cruiser
* T3: [[Legion]]
+
* T3: [[Legion]] Strategic Cruiser
  
==== Destroyers ====
+
=== Destroyers ===
  
 
* T2: [[Heretic]] Interdictor
 
* T2: [[Heretic]] Interdictor
  
==== Frigates ====
+
=== Frigates ===
  
 
* T2: [[Vengeance]] Assault Frigate, [[Malediction]] Interceptor, [[Anathema]] Covert Ops, [[Purifier]] Stealth Bomber
 
* T2: [[Vengeance]] Assault Frigate, [[Malediction]] Interceptor, [[Anathema]] Covert Ops, [[Purifier]] Stealth Bomber
  
 
+
== Gallente ==
=== Gallente ===
 
  
 
Gallente ships are by far the least likely to use missiles. Indeed, very few ships sport even a single launcher hardpoint, and ultimately only two have any hull bonuses to missiles at all. Of the two, the Nemesis uses torpedoes solely by virtue of being a stealth bomber, while the Lachesis splits its bonuses between missiles and hybrid turrets. Finally, the [[Celestis]] is the only other Gallente ship with enough missile hardpoints for missiles to be its primary weapon system.
 
Gallente ships are by far the least likely to use missiles. Indeed, very few ships sport even a single launcher hardpoint, and ultimately only two have any hull bonuses to missiles at all. Of the two, the Nemesis uses torpedoes solely by virtue of being a stealth bomber, while the Lachesis splits its bonuses between missiles and hybrid turrets. Finally, the [[Celestis]] is the only other Gallente ship with enough missile hardpoints for missiles to be its primary weapon system.
  
==== Cruisers ====
+
=== Cruisers ===
  
 
* T2: [[Lachesis]] Recon Ship
 
* T2: [[Lachesis]] Recon Ship
  
==== Frigates ====
+
=== Frigates ===
  
 
* T2: [[Nemesis]] Stealth Bomber
 
* T2: [[Nemesis]] Stealth Bomber
 +
 +
== Pirate Factions ==
 +
 +
Pirate faction ships are usually very expensive, and as such should only be flown by experienced pilots. Moreover, since both missile-slinging pirate factions are hybrid Caldari/Gallente ships, they represent a significant skill investment in a race (Gallente) which very rarely uses missiles. If training into these from a Caldari background, ensure you first train up hybrid turret and drone skills to ensure you can also fly the many Gallente ships offered by cross-training into these ships.
 +
 +
=== Guristas ===
 +
 +
Guristas ships are powerful combination missile and drone platforms sporting strong skill bonuses to thermic/kinetic missile damage and shield resistances. However, their most powerful assets are their drones, with each ship having very high damage and hitpoint role bonuses to their respective drone class.
 +
 +
* [[Worm]] Frigate, [[Gila]] Cruiser, [[Rattlesnake]] Battleship
 +
 +
=== Mordu's Legion ===
 +
 +
Mordu's Legion ships are dedicated PvP boats with skill bonuses to point/scram range and missile damage (all types). Their role bonuses allow missiles to hit out 50% farther while reaching their targets in a third of the time, largely negating one of the most commonly-cited disadvantages to missile sniping in PvP.
 +
 +
* [[Garmur]] Frigate, [[Orthrus]] Cruiser, [[Barghest]] Battleship
 +
 +
= See Also =
 +
 +
* [[Missiles 101]]
 +
* [[Missile Launchers]]
 +
* [[Missile Damage]]
 +
 +
= External Links =
 +
 +
[http://sisterofeve.ru/gmdc/ Missile Damage Calculator]

Latest revision as of 20:21, 2 September 2014

Missile Ships

Missile ships can be found across a wide range of ship types in every race, often showing up in places where an inexperienced player would not expect to find them. The following is a list of all subcapitals with hull bonuses to missiles (excluding special ships). This list is intended to aid a pilot specializing in missiles to find the ships which best suit their needs.

Caldari

The Caldari have the most prolific catalog of missile ships, typically with large kinetic damage bonuses. This makes many Caldari missile ships relatively inflexible in terms of damage type.

Battleships

Battlecruisers

Cruisers

Destroyers

Frigates

Minmatar

The Minmatar are the second-most frequent users of missile ships. Unlike the Caldari, Minmatar missile ships do not typically have bonuses for a specific damage type, making them effective PvE ships through the class hierarchy as well as providing unpredictable damage in PvP.

Battleships

Battlecruisers

Cruisers

Destroyers

Frigates

Amarr

The only Amarr ships to provide missile hull bonuses are the Tech 2 Khanid ships and Tech 3 Legion, though several ships are unbonused towards a particular weapon type while possessing equal launcher and turret hardpoints. Of these, the Arbitrator and the Prophecy are considered drone boats, while the Dragoon, Curse, and Armageddon are PvP neuting ships with the neuts usually taking up the entire high rack.

Battlecruisers

Cruisers

Destroyers

Frigates

Gallente

Gallente ships are by far the least likely to use missiles. Indeed, very few ships sport even a single launcher hardpoint, and ultimately only two have any hull bonuses to missiles at all. Of the two, the Nemesis uses torpedoes solely by virtue of being a stealth bomber, while the Lachesis splits its bonuses between missiles and hybrid turrets. Finally, the Celestis is the only other Gallente ship with enough missile hardpoints for missiles to be its primary weapon system.

Cruisers

Frigates

Pirate Factions

Pirate faction ships are usually very expensive, and as such should only be flown by experienced pilots. Moreover, since both missile-slinging pirate factions are hybrid Caldari/Gallente ships, they represent a significant skill investment in a race (Gallente) which very rarely uses missiles. If training into these from a Caldari background, ensure you first train up hybrid turret and drone skills to ensure you can also fly the many Gallente ships offered by cross-training into these ships.

Guristas

Guristas ships are powerful combination missile and drone platforms sporting strong skill bonuses to thermic/kinetic missile damage and shield resistances. However, their most powerful assets are their drones, with each ship having very high damage and hitpoint role bonuses to their respective drone class.

Mordu's Legion

Mordu's Legion ships are dedicated PvP boats with skill bonuses to point/scram range and missile damage (all types). Their role bonuses allow missiles to hit out 50% farther while reaching their targets in a third of the time, largely negating one of the most commonly-cited disadvantages to missile sniping in PvP.

See Also

External Links

Missile Damage Calculator