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Tackling: Difference between revisions

From EVE University Wiki
Extra Modules for Tackling: put back a lost sentence on MWDs; get into range then turn off
Extra Modules for Tackling: that grammar felt weird
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| style="background:#333333;" | The microwarpdrive (or MWD) is a small warpdrive capable of giving a significant speed boost to your sub-warp speed. It's an upgraded version of the afterburner, however it comes with several drawbacks. Unlike an afterburner, a microwarpdrive is extremely effective at getting into, or out of, an enemy's range, but is not at all effective at helping evade enemy fire. An active MWD grants a 500% boost to sub-warp speed, but also increases the ship's signature radius by 500%, making it far easier to hit than its speed would imply. Also, as mentioned above, microwarpdrives are forcibly deactivated by hostile Warp Scramblers. MWDs also consume more capacitor to operate, and having an MWD fitted to a ship reduces the ships maximum capacitor capacity (and thus, indirectly, the ship's capacitor regeneration rate). As a result of all this, it is often best to use an MWD to get into tackle range of a target, and then deactivate it while in close orbit to avoid being hit.
| style="background:#333333;" | The microwarpdrive (or MWD) is a small warpdrive capable of giving a significant speed boost to your sub-warp speed. It's an upgraded version of the afterburner, however it comes with several drawbacks. Unlike an afterburner, a microwarpdrive is extremely effective at getting into, or out of, an enemy's range, but is not at all effective at helping evade enemy fire. An active MWD grants a 500% boost to sub-warp speed, but also increases the ship's signature radius by 500%, making it far easier to hit than its speed would imply. Also, as mentioned above, microwarpdrives are forcibly deactivated by hostile Warp Scramblers. MWDs also consume more capacitor to operate, and having an MWD fitted to a ship reduces the ships maximum capacitor capacity (and thus, indirectly, the ship's capacitor regeneration rate). As a result of all this, it is often best to use an MWD to get into tackle range of a target, and then deactivate it while in close orbit to avoid being hit.


The Tech 1 module gives a 500% bonus to speed, at the cost of 500% increased signature radius and 25% reduced capacitor capacity. The Tech 2 module gives a 510% boost to speed, but only 20% reduced capacitor capacity. However, the use of Tech 2 MWDs is often frowned upon, in favor of the Quad LiF Restrained variant, which gives a 505% bonus to speed, 20% reduced capacitor capacity, only 450% increased signature radius (mitigating a little of the evasion problem), and consumes less capacitor than the Tech 2 variant.
The Tech 1 module gives a 500% bonus to speed, at the cost of 500% increased signature radius and 25% reduced capacitor capacity. The Tech 2 module gives a 510% boost to speed, but only 20% reduced capacitor capacity. However, the use of Tech 2 MWDs is often frowned upon, in favor of the Quad LiF Restrained variant, which gives a 505% bonus to speed, 20% reduced capacitor capacity, only 450% increased signature radius (mitigating a little of the evasion problem), and lower capacitor consumption than the Tech 2 variant.


Faction and Deadspace microwarpdrives are popular on more expensive ships, as while they do not offer great improvements to speed, they offer greatly reduced capacitor capacity and signature radius penalties. They are, however, very expensive and thus not worth using unless you ''know'' you won't lose them.
Faction and Deadspace microwarpdrives are popular on more expensive ships, as while they do not offer great improvements to speed, they offer greatly reduced capacitor capacity and signature radius penalties. They are, however, very expensive and thus not worth using unless you ''know'' you won't lose them.