More actions
→Specialized ships: T3C notes |
→Skills for tackling: phrasing; also added Propulsion Jamming |
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=Skills for tackling= | =Skills for tackling= | ||
None of these skills are actually essential - a player can still be a great tackler without them - but they will make the tackler's life easier and mean a better tackler. Players should train them to IV, if they intend on tackling a lot. | None of these skills are actually essential - a player can still be a great tackler without them - but they will make the tackler's life easier and mean a better tackler. Players should train them to IV, if they intend on tackling a lot. Most of these skills will also affect all other ships a pilot flies, and so will be useful even it a pilot largely stops flying tackle. | ||
* {{sk|Spaceship Command}} - increases agility by 2% per level | * {{sk|Spaceship Command}} - increases agility by 2% per level, allowing for faster acceleration and alignment, and tighter orbits | ||
* {{sk|Evasive Maneuvering}} - increases agility by 5% per level | * {{sk|Evasive Maneuvering}} - increases agility by 5% per level, allowing even tighter orbits | ||
* {{sk|Navigation}} - increases speed by 5% per level | * {{sk|Navigation}} - increases speed by 5% per level | ||
* {{sk|Acceleration Control}} - increases the speed boost from a microwarpdrive or afterburner by 5% per level | * {{sk|Acceleration Control}} - increases the speed boost from a microwarpdrive or afterburner by 5% per level | ||
* {{sk|High Speed Maneuvering}} - 5% reduction in capacitor required by a microwarpdrive per level | * {{sk|High Speed Maneuvering}} - 5% reduction in capacitor required by a microwarpdrive per level | ||
* {{sk|Propulsion Jamming}} - 5% reduction in capacitor required by tackle modules per level. Also required for using most T2 tackle modules. | |||
* {{sk|Warp Drive Operation}} - reduces the capacitor required to enter warp by 10% per level, meaning the player can warp further in one go | * {{sk|Warp Drive Operation}} - reduces the capacitor required to enter warp by 10% per level, meaning the player can warp further in one go | ||
* {{sk|Signature Analysis}} - improves targeting speed by 5% per level | * {{sk|Signature Analysis}} - improves targeting speed by 5% per level | ||
* {{sk|Thermodynamics}} - allows a player to overheat their point for extra range, and | * {{sk|Thermodynamics}} - allows a player to [[Overheating|overheat]] their point for extra range, and their propulsion module the additional speed | ||
=Tips for practical tackling= | =Tips for practical tackling= | ||