More actions
→Skills for tackling: phrasing; also added Propulsion Jamming |
→Warp scrambler or warp disruptor?: drive-by scram |
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Using a warp scrambler puts the tackler quite close to smartbomb range (which is 5km, or 6km if the target is using Tech 2 smartbombs). They need to be careful when engaging a target that is likely to be equipped with smartbombs (i.e. battleships in low security space). If the tackler suspects that the target might be using smartbombs it's a good idea for them to set their orbit between 6 and 7.5km, which should put them safely outside of their range. | Using a warp scrambler puts the tackler quite close to smartbomb range (which is 5km, or 6km if the target is using Tech 2 smartbombs). They need to be careful when engaging a target that is likely to be equipped with smartbombs (i.e. battleships in low security space). If the tackler suspects that the target might be using smartbombs it's a good idea for them to set their orbit between 6 and 7.5km, which should put them safely outside of their range. | ||
If a tackler has both a disruptor and a scrambler fitted, a tactic known as 'drive-by scramming' can be used. In this, the tackler spends most of their time using their disruptor, outside of scram range, but at important moments dives in for a few seconds to land a scram on their target (to disable a microwarpdrive or micro jump drive), and then flies out back into their safer disruptor range. | |||
==Afterburner or microwarpdrive?== | ==Afterburner or microwarpdrive?== | ||