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Tackling: Difference between revisions

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m Add alt name to Warp Disruption Field. Replace html with template.
Tackle Modules: Moved grappler/webber graph inside the grappler description cell of the table to remove the massive vertical deadspace under the graph and let the table expand
 
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=== Tackle Modules ===
=== Tackle Modules ===
There exist a wide variety of modules designed for stopping your target from escaping. These modules will either stop your target from warping away, slow down the target ship or stop them from using micro warp drives or micro jump drives.
There exist a wide variety of modules designed for stopping your target from escaping. These modules will either stop your target from warping away, slow down the target ship or stop them from using micro warp drives or micro jump drives.
[[File:Grappler-web.png|thumb|Comparison between grapplers and webifiers. The T2 grappler is superior to T2 web when the target is within 8km range. Click to enlarge.]]
 
{| class=wikitable style="width: 900px;"
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| [[File:grappler.png|Stasis Grappler|link=]]
| [[File:grappler.png|Stasis Grappler|link=]]
| <br>The '''Stasis grappler''' is a battleship-sized variant of the stasis webifier. It can only be fitted to battleships and capital ships, however it applies a much greater speed reduction than a normal web. Only one stasis grappler can be fitted to a ship.
| [[File:Grappler-web.png|thumb|Comparison between grapplers and webifiers. The T2 grappler is superior to T2 web when the target is within 8km range. Click to enlarge.]] <br>The '''Stasis grappler''' is a battleship-sized variant of the stasis webifier. It can only be fitted to battleships and capital ships, however it applies a much greater speed reduction than a normal web. Only one stasis grappler can be fitted to a ship.


Unlike a normal web (which has a fixed 10-15km range), stasis grapplers have only 1km optimal range, but 8-12km ''falloff'' range, meaning that the grappler's extremely powerful speed reduction is only fully effective at extremely close ranges, and beyond that its reduction becomes less and less effective. The chart at the top of this section shows the effectiveness of different grappler variants at different ranges. The result is that within normal web ranges, the grappler applies a much more powerful slow; but that beyond normal web ranges, the grappler still provides a weak slow, which makes the grappler less consistent than a normal web but also much more flexible.
Unlike a normal web (which has a fixed 10-15km range), stasis grapplers have only 1km optimal range, but 8-12km ''falloff'' range, meaning that the grappler's extremely powerful speed reduction is only fully effective at extremely close ranges, and beyond that its reduction becomes less and less effective. The chart at the top of this section shows the effectiveness of different grappler variants at different ranges. The result is that within normal web ranges, the grappler applies a much more powerful slow; but that beyond normal web ranges, the grappler still provides a weak slow, which makes the grappler less consistent than a normal web but also much more flexible.
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| {{Imageserver|types|40346|icon|size=64}} {{Imageserver|types|40347|icon|size=64}}
| <br>Support [[fighters]] can also provide Warp Disruption and Webification.
| <br>[[Fighters#Support_Fighters|Support fighters]] can also provide Warp Disruption and Webification.


The Gallente Siren series support fighters provides 1 point of Warp Disruption per fighter, the Minmatar Dromi series support fighters provides -15% Webification per fighter (additive).  
The Gallente Siren series support fighters provides 1 point of Warp Disruption per fighter, the Minmatar Dromi series support fighters provides -15% Webification per fighter (additive).