Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Crimson Harvest (2021): Difference between revisions

From EVE University Wiki
Frofr (talk | contribs)
Updated information on the Blood Raider combat site.
Line 64: Line 64:
Combat
Combat


Halt the Harvest 1/3 = ? Points = Enter a Crimson Gauntlet/Tetrimon Combat site<br>
Halt the Harvest 1/3 = 10 Points = Enter a Crimson Gauntlet/Tetrimon Combat site<br>
Halt the Harvest 2/3 = 20 Points = Kill 10 Blood Raider/Tetrimon ships within a Crimson Gauntlet/Tetrimon Combat site<br>
Halt the Harvest 2/3 = 20 Points = Kill 10 Blood Raider/Tetrimon ships within a Crimson Gauntlet/Tetrimon Combat site<br>
Halt the Harvest 3/3 = ? Points = Kill the Blood Raider/Tetrimon Commander Battleship<br>
Halt the Harvest 3/3 = 20 Points = Kill the Blood Raider/Tetrimon Commander Battleship<br>
 
Crimson Gauntlet:
 
The Crimson Gauntlet features Blood Raider NPCs. Their resists, from weakest to strongest, are: EM/Thermal/Kinetic/Explosive. You will be facing a variety of NPC ships.
You land in the middle of an NPC group, NPC ships use tacticals to bounce if you try to kite - you need to be able to tank the DPS and neut pressure.
 
* Harvest Overseer (BS) - scrams, webs, neuts. Outgoing damage: 50% EM, 50% Thermal. <-- boss spawn, after killing it every remaining ship in site warps out.
* Harvest Diviner (BC) - scrams. Outgoing damage:  40% EM, 32% Thermal, 28% Explosive.
* Harvest Sage (C) - neuts, webs. Outgoing damage: 60% EM, 40% Thermal.
* Harvest Prophet (C) - scrams. Outgoing damage: 60% EM, 40% Thermal.
* Harvest Cleric (D) - neuts, scrams. Outgoing damage: 50% EM, 50% Thermal.
* Harvest Savior (F) - neuts, webs. Outgoing damage: 40% EM, 27% Thermal, 34% Explosive.
* Harvest Follower (F) - scrams. Outgoing damage: 40% EM, 27% Thermal, 34% Explosive.
* Harvest Shepherd (F) - webs, neuts. Outgoing damage: 40% EM, 27% Thermal, 34% Explosive.
* Harvest Exsanguinator (F) - no EWAR. Outgoing damage: 1% EM, 1% Thermal, 98% Explosive.
 
All the NPCs fight at a range below 20 km, they usually try to get close and orbit you, Frigates at ~5km, Cruisers at ~10km. Harvest Exsanguinators are an exception with 15-20km engagement range.
The final spawn, Harvest Overseer webs at 20km range and applies good damage thanks to its web. It applies a neut pressure of ~300 GJ at 5km every 5 seconds (neut value is an approximation, needs to be double-checked).
 
To summarise, your ship needs to be able to:
 
* tank upwards of 300 DPS, at least at the beginning of the site
* deal with several neuting ships at once, especially the final spawn applies serious neut pressure
* resist primarily EM/Thermal damage types
* engage a swarm of small(-er) targets at close range, you will usually have to deal with more frigates than anything


'''Repeatable'''<br>
'''Repeatable'''<br>