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Updated information on the Blood Raider combat site. |
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Combat | Combat | ||
Halt the Harvest 1/3 = | Halt the Harvest 1/3 = 10 Points = Enter a Crimson Gauntlet/Tetrimon Combat site<br> | ||
Halt the Harvest 2/3 = 20 Points = Kill 10 Blood Raider/Tetrimon ships within a Crimson Gauntlet/Tetrimon Combat site<br> | Halt the Harvest 2/3 = 20 Points = Kill 10 Blood Raider/Tetrimon ships within a Crimson Gauntlet/Tetrimon Combat site<br> | ||
Halt the Harvest 3/3 = | Halt the Harvest 3/3 = 20 Points = Kill the Blood Raider/Tetrimon Commander Battleship<br> | ||
Crimson Gauntlet: | |||
The Crimson Gauntlet features Blood Raider NPCs. Their resists, from weakest to strongest, are: EM/Thermal/Kinetic/Explosive. You will be facing a variety of NPC ships. | |||
You land in the middle of an NPC group, NPC ships use tacticals to bounce if you try to kite - you need to be able to tank the DPS and neut pressure. | |||
* Harvest Overseer (BS) - scrams, webs, neuts. Outgoing damage: 50% EM, 50% Thermal. <-- boss spawn, after killing it every remaining ship in site warps out. | |||
* Harvest Diviner (BC) - scrams. Outgoing damage: 40% EM, 32% Thermal, 28% Explosive. | |||
* Harvest Sage (C) - neuts, webs. Outgoing damage: 60% EM, 40% Thermal. | |||
* Harvest Prophet (C) - scrams. Outgoing damage: 60% EM, 40% Thermal. | |||
* Harvest Cleric (D) - neuts, scrams. Outgoing damage: 50% EM, 50% Thermal. | |||
* Harvest Savior (F) - neuts, webs. Outgoing damage: 40% EM, 27% Thermal, 34% Explosive. | |||
* Harvest Follower (F) - scrams. Outgoing damage: 40% EM, 27% Thermal, 34% Explosive. | |||
* Harvest Shepherd (F) - webs, neuts. Outgoing damage: 40% EM, 27% Thermal, 34% Explosive. | |||
* Harvest Exsanguinator (F) - no EWAR. Outgoing damage: 1% EM, 1% Thermal, 98% Explosive. | |||
All the NPCs fight at a range below 20 km, they usually try to get close and orbit you, Frigates at ~5km, Cruisers at ~10km. Harvest Exsanguinators are an exception with 15-20km engagement range. | |||
The final spawn, Harvest Overseer webs at 20km range and applies good damage thanks to its web. It applies a neut pressure of ~300 GJ at 5km every 5 seconds (neut value is an approximation, needs to be double-checked). | |||
To summarise, your ship needs to be able to: | |||
* tank upwards of 300 DPS, at least at the beginning of the site | |||
* deal with several neuting ships at once, especially the final spawn applies serious neut pressure | |||
* resist primarily EM/Thermal damage types | |||
* engage a swarm of small(-er) targets at close range, you will usually have to deal with more frigates than anything | |||
'''Repeatable'''<br> | '''Repeatable'''<br> | ||