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Tackling: Difference between revisions

From EVE University Wiki
Warp core stabilizers: Simplification of example pretext after introducing headings
m Warp core stabilizers: Harmonizing success and failure finishes.
Line 148: Line 148:


==== Warp attempt with activation of Warp Core Stabilizer on clicking "warp" ====
==== Warp attempt with activation of Warp Core Stabilizer on clicking "warp" ====
The Occator's pilot activates the Warp Core Stabilizer I. During the activation period of 10s, this increases the warp core strength to 2 + 2 = 4. Right after activation of the Warp Core Stabilizer, the pilot clicks on "warp" to the new destination. The command is executed, as the warp core strength is (equal or) higher than the warp scramble strength. The Occator will start to align and accelerate towards the new destination. After 10s of activation, the Warp Core Stabilizer I deactivates automatically and the warp core strength drops to 2. As alignment takes more than 13s, the Occator has not jumped into warp so far. Three seconds later, the Occator wants to jump into warp but fails, because the warp scramble strength is greater than the warp core strength. Therefore, the Occator could not escape the tackle.
The Occator's pilot activates the Warp Core Stabilizer I. During the activation period of 10s, this increases the warp core strength to 2 + 2 = 4. Right after activation of the Warp Core Stabilizer, the pilot clicks on "warp" to the new destination. The command is executed, as the warp core strength is (equal or) higher than the warp scramble strength. The Occator will start to align and accelerate towards the new destination. After 10s of activation, the Warp Core Stabilizer I deactivates automatically and the warp core strength drops to 2. As alignment takes more than 13s, the Occator has not jumped into warp so far. Three seconds later, the Occator wants to jump into warp but fails, because the warp scramble strength is greater than the warp core strength:  Hence no warp command will be executed.


==== Warp attempt with delayed activation of Warp Core Stabilizer ====
==== Warp attempt with delayed activation of Warp Core Stabilizer ====
The Occator's pilot commands to "align to (another) destination", not activating the Warp Core Stabilizer yet. She/he waits for more than three seconds (e.g. 7 seconds). Only thereafter (s)he activates the Warp Core Stabilizer. The 10s activation phase begins during which the Occator will have a warp core strength of 4. Timely afterwards, (s)he commands to warp to the selected destination. As the ship has higher warp core strength than the tackler's warp scramble strength, the warp command is accepted. Alignment to the destination will be completed successfully (after another approx. 6s). When jumping into warp, also the warp core strength is high enough. That is why the victim will escape the tackler.}}
The Occator's pilot commands to "align to (another) destination", not activating the Warp Core Stabilizer yet. She/he waits for more than three seconds (e.g. 7 seconds). Only thereafter (s)he activates the Warp Core Stabilizer. The 10s activation phase begins during which the Occator will have a warp core strength of 4. Timely afterwards, (s)he commands to warp to the selected destination. As the ship has higher warp core strength than the tackler's warp scramble strength, the warp command is accepted. Alignment to the destination will be completed successfully (after another approx. 6s). When jumping into warp, also the warp core strength is high enough. Hence the warp command will be executed successfully.}}


Because of their innate sensor dampening, Warp Core Stabilizers should '''never''' be fitted to any combat ship, and are generally only be used in rare cases where emergency escapes (from hostile tackle) are necessary.
Because of their innate sensor dampening, Warp Core Stabilizers should '''never''' be fitted to any combat ship, and are generally only be used in rare cases where emergency escapes (from hostile tackle) are necessary.