Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Tackling: Difference between revisions

From EVE University Wiki
Fitting for tackling: add new header, Tackle Modules, to divide the page better
Tackle Modules: I said, "add alt-text names to module icons"
Line 22: Line 22:


|-
|-
|[[File:Icon warp disruptor i.png|alt=Warp Disruptor|link=|]]
|[[File:Icon warp disruptor i.png|Warp Disruptor|link=]]
|<br>The '''warp disruptor''' (also called "'''point'''" or "'''long point'''") does what its name says: it disrupts the warp core of an opponents ship, making them unable to warp away.
|<br>The '''warp disruptor''' (also called "'''point'''" or "'''long point'''") does what its name says: it disrupts the warp core of an opponents ship, making them unable to warp away.


Line 36: Line 36:


|-
|-
|[[File:Icon warp scrambler i.png|alt=Warp Scrambler|link=|]]
|[[File:Icon warp scrambler i.png|Warp Scrambler|link=]]
|<br>The '''warp scrambler''' (also called "'''scram'''", "'''point'''", or "'''short point'''") works on same basic principles as the warp disruptor, in that it will disable the warpcore of the opponent's ship. However, in addition to stopping warping the warp scrambler stops the ship from using [[Propulsion equipment|micro jump drives, micro jump field generators, and microwarpdrives]]. These propulsion modules will be disabled regardless of the ship's remaining warp core strength. This makes scramblers vital in catching certain fits.
|<br>The '''warp scrambler''' (also called "'''scram'''", "'''point'''", or "'''short point'''") works on same basic principles as the warp disruptor, in that it will disable the warpcore of the opponent's ship. However, in addition to stopping warping the warp scrambler stops the ship from using [[Propulsion equipment|micro jump drives, micro jump field generators, and microwarpdrives]]. These propulsion modules will be disabled regardless of the ship's remaining warp core strength. This makes scramblers vital in catching certain fits.


Line 50: Line 50:


|-
|-
|[[File:Icon inderdiction sphere launcher.png|alt=Interdiction Sphere Launcher|link=|]][[File:Icon warp disrupt probe.png|alt=Warp Disrupt Probe|link=|]][[File:Icon stasis webification probe.png|alt=Stasis Webification Probe|link=|]]
|[[File:Icon inderdiction sphere launcher.png|Interdiction Sphere Launcher|link=]][[File:Icon warp disrupt probe.png|Warp Disrupt Probe|link=]][[File:Icon stasis webification probe.png|Stasis Webification Probe|link=]]
|<br>The '''Interdiction sphere launcher''' is used for launching Warp Disrupt Probes. This probe creates a warp disruption bubble, with a 20km radius, that lasts for two minutes before collapsing. All ships within this field cannot activate their warp drives to leave, however they can otherwise move freely. As the field is an area of effect warp disruption method this module works even if the ship is unable to target the target. The probe is also completely independent and will keep the bubble up even if the interdictor is destroyed, however the probes can be destroyed by [[Smartbombs]].  
|<br>The '''Interdiction sphere launcher''' is used for launching Warp Disrupt Probes. This probe creates a warp disruption bubble, with a 20km radius, that lasts for two minutes before collapsing. All ships within this field cannot activate their warp drives to leave, however they can otherwise move freely. As the field is an area of effect warp disruption method this module works even if the ship is unable to target the target. The probe is also completely independent and will keep the bubble up even if the interdictor is destroyed, however the probes can be destroyed by [[Smartbombs]].  


Line 62: Line 62:
<br><br>
<br><br>
|-
|-
|[[File:Icon warp disruption field generator.png|alt=Warp Disruption Field Generator|link=|]]
|[[File:Icon warp disruption field generator.png|Warp Disruption Field Generator|link=]]
|<br>The '''Warp disruption field generator''' is a specialized warp disruption module which can only be used by [[Heavy Interdiction Cruisers|heavy inderdiction cruisers]]. The Generator can be used in three different modes: Unscripted, Focused Disruption, and Focused Scrambling. When used unscripted, the generator creates an interdiction field similar to that of an Interdiction Sphere Launcher, but centered on the generating ship rather than an outside probe. When unscripted, the generator cycles in 30 seconds, and while it can be kept running it cannot be deactivated early. When used scripted, the generator targets its disruption on a single ship with an insurmountable 100 points of warpcore disabling strength (leading to the nickname "Infinity Point"). When scripted, the generator cycles in only 6 seconds, but drains the ship's capacitor more quickly. Additionally, when used scripted on a hostile capital ship, it will disable that capital ship's ability to activate stargates to leave the system.
|<br>The '''Warp disruption field generator''' is a specialized warp disruption module which can only be used by [[Heavy Interdiction Cruisers|heavy inderdiction cruisers]]. The Generator can be used in three different modes: Unscripted, Focused Disruption, and Focused Scrambling. When used unscripted, the generator creates an interdiction field similar to that of an Interdiction Sphere Launcher, but centered on the generating ship rather than an outside probe. When unscripted, the generator cycles in 30 seconds, and while it can be kept running it cannot be deactivated early. When used scripted, the generator targets its disruption on a single ship with an insurmountable 100 points of warpcore disabling strength (leading to the nickname "Infinity Point"). When scripted, the generator cycles in only 6 seconds, but drains the ship's capacitor more quickly. Additionally, when used scripted on a hostile capital ship, it will disable that capital ship's ability to activate stargates to leave the system.


Line 76: Line 76:


|-
|-
|[[File:Icon stasis webifier i.png|alt=Stasis Webifier|link=|]]
|[[File:Icon stasis webifier i.png|Stasis Webifier|link=]]
|<br>The '''stasis webifier''' (also called a "'''web'''") is different from the warp disruptor and the warp scrambler. The stasis webifier focuses on decreasing the sub-warp speed of a ship. The sub-warp speed is the speed that you normally fly around at.
|<br>The '''stasis webifier''' (also called a "'''web'''") is different from the warp disruptor and the warp scrambler. The stasis webifier focuses on decreasing the sub-warp speed of a ship. The sub-warp speed is the speed that you normally fly around at.


Line 92: Line 92:


|-
|-
|[[File:grappler.png|alt=Stasis Grappler|link=|]]
|[[File:grappler.png|Stasis Grappler|link=]]
|<br>The '''Stasis grappler''' is the big brother of normal stasis webifier. It has much greater velocity modifier than the normal webifier.
|<br>The '''Stasis grappler''' is the big brother of normal stasis webifier. It has much greater velocity modifier than the normal webifier.


Line 101: Line 101:


|-
|-
|[[File:Icon warp disruptor i.png|alt=Heavy Warp Disruptor|link=|]][[File:Icon warp scrambler i.png|alt=Heavy Warp Scrambler|link=|]]
|[[File:Icon warp disruptor i.png|Heavy Warp Disruptor|link=]][[File:Icon warp scrambler i.png|Heavy Warp Scrambler|link=]]
|<br>There exist two further sets of large-ship tackle modules: the '''Heavy Warp Disruptor''' and '''Heavy Warp Scrambler'''. Similar to the stasis grappler, these modules can only be fit to Battleships and above, and consume large amounts of powergrid. Functionally, they work the same as the ordinary Warp Disruptors and Warp Scramblers, but with increased range, capacitor cost, and scramble strength. The increased strengths of these modules make them useful for attempting to hold down supercapital ships, but in most other circumstances do not outweigh their high fitting and capacitor costs.
|<br>There exist two further sets of large-ship tackle modules: the '''Heavy Warp Disruptor''' and '''Heavy Warp Scrambler'''. Similar to the stasis grappler, these modules can only be fit to Battleships and above, and consume large amounts of powergrid. Functionally, they work the same as the ordinary Warp Disruptors and Warp Scramblers, but with increased range, capacitor cost, and scramble strength. The increased strengths of these modules make them useful for attempting to hold down supercapital ships, but in most other circumstances do not outweigh their high fitting and capacitor costs.