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Capsuleer Day is celebration of EVE Online's birthday. On May 6th 2021 EVE Online celebrated its 18th birthday. | Capsuleer Day is celebration of EVE Online's birthday. On May 6th 2021 EVE Online celebrated its 18th birthday. | ||
The easiest site is located in high-sec. Medium-difficulty sites can be found in null-sec and wormhole space, and the hardest, high-reward sites are found in low-sec. | |||
Expect around 300 DPS in High-sec sites, 400 in Null/W-Space, and 500 in Low-sec. | |||
== EoM Rogue Capital Shipyard == | == EoM Rogue Capital Shipyard == | ||
The site appears as a combat anomaly in the probe scanner window. Once warp to the site is initiated the site will also appear as a beacon in the overview, revealing to everyone that someone has warped to it. Up to T2 Battleships can enter the site. It consists of two deadspace pockets, both behind [[Acceleration gate|acceleration gates]]. The first room has three waves of frigates, destroyers, cruisers and rarely a battlecruiser. After destroying all rats of the second wave, the [[Acceleration gate]] to the second room becomes active. The second room has again three waves of frigates, destroyers, cruisers and rarely a battlecruiser. After destroying all rats of the second wave, the defense commander spawns in a battleship. His destruction makes the shipyard structure vulnerable. Destroying it | The site appears as a combat anomaly in the probe scanner window. Once warp to the site is initiated the site will also appear as a beacon in the overview, revealing to everyone that someone has warped to it. Up to T2 Battleships can enter the site. It consists of two deadspace pockets, both behind [[Acceleration gate|acceleration gates]]. The first room has three waves of frigates, destroyers, cruisers and rarely a battlecruiser. After destroying all rats of the second wave, the [[Acceleration gate]] to the second room becomes active. The second room has again three waves of frigates, destroyers, cruisers and rarely a battlecruiser. After destroying all rats of the second wave, the defense commander spawns in a battleship. His destruction makes the shipyard structure vulnerable. Destroying it drops a cargo container with valuable loot and completes the site. All remaining rats warp of. | ||
===Walkthrough=== | ===Walkthrough=== | ||
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====Pocket 1==== | ====Pocket 1==== | ||
Low and nullsec sites will have more enemies spawn (usually around 2 battlecruisers) | |||
{{NPCTableHead|Structures}} | {{NPCTableHead|Structures}} | ||
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|trigger = destroying all ships from wave 2 unlocks the gate}} | {{NPCTableRow|Acceleration Gate|1|Acceleration Gate|trigger = destroying all ships from wave 2 unlocks the gate}} | ||
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{{NPCTableRow|Battlecruiser|0-1|EoM Devout Fanatic}} | {{NPCTableRow|Battlecruiser|0-1|EoM Devout Fanatic}} | ||
{{NPCTableSeparator|After destroying the second wave}} | {{NPCTableSeparator|After destroying the second wave}} | ||
{{NPCTableRow|Battleship|1|EoM Atoning Warrior|ewar=Web|point=scram|trigger = makes the capital shipyard destroyable|note= | {{NPCTableRow|Battleship|1|EoM Atoning Warrior|ewar=Web|point=scram|trigger = makes the capital shipyard destroyable|note=5M ISK Bounty}} | ||
{{NPCTableSeparator|Alternate final boss (nullsec and wormholes)}} | |||
{{NPCTableRow|Battleship|1|EoM Purifying Lord|ewar=Web|point=scram|trigger= destroying makes the shipyard vulnerable|note=15M ISK Bounty|}} | |||
{{NPCTableSeparator|Alternate final boss (lowsec)}} | |||
{{NPCTableRow|Battleship|1|EoM Sacred Assassin|ewar=Web|point=scram|trigger= destroying makes the shipyard vulnerable|note=20M ISK Bounty}} | |||
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