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There are five ways to create warp disruption fields: | There are five ways to create warp disruption fields: | ||
* An interdiction sphere launcher on | * An interdiction sphere launcher on an [[interdictor]] destroyer. This module launches standalone warp disrupt probes which instantly create warp disruption fields. (The field will visibly expand from the probe, however this expansion is purely visual and the bubble is effective at full size immediately.) Once launched, the probe will not move (although it can be moved by a [[Propulsion equipment#Micro Jump Field Generator|jump destroyer]]), while the destroyer which launched it is free to fly away. Warp disrupt probes project 20km-radius bubbles and last for 2 minutes. | ||
* A Warp disruption field generator on a [[Heavy Interdiction Cruisers|heavy interdiction cruiser]]. The warp disruption field generator instantly generates a bubble centered on the ship. This bubble will move as the ship moves, and the generating ship can still move normally. The field's radius is based on the type of generator used and the skills of the cruiser pilot. | * A Warp disruption field generator on a [[Heavy Interdiction Cruisers|heavy interdiction cruiser]]. The warp disruption field generator instantly generates a bubble centered on the ship. This bubble will move as the ship moves, and the generating ship can still move normally. The field's radius is based on the type of generator used and the skills of the cruiser pilot. | ||
* A [[Capital Ship Modules#Burst Projectors|Warp Disruption Burst Projector]] fitted to a [[supercarrier]]. This module creates a 10km radius disruption field, centered on the target location, with a 500km maximum targeting range, 40s duration, and 8 minute cooldown. | * A [[Capital Ship Modules#Burst Projectors|Warp Disruption Burst Projector]] fitted to a [[supercarrier]]. This module creates a 10km radius disruption field, centered on the target location, with a 500km maximum targeting range, 40s duration, and 8 minute cooldown. | ||