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=== Warp core stabilizers === | === Warp core stabilizers === | ||
The '''Warp Core Stabilizer''' is not a tackle module; it is an anti-tackle module. Warp Core Stabilizers (or "stabs") are | The '''Warp Core Stabilizer''' is not a tackle module; it is an anti-tackle module. Warp Core Stabilizers (or "stabs") are active, low-slot modules which, when fitted, greatly reduce a ship's targeting range, scan resolution, and drone control abilities (always-on drawback), but when activated, provide +2 Warp Core Strength, allowing the ship to temporarily ignore the warp-disabling effects of two Warp Disruptors or one Warp Scrambler. Warp Core Stabilizers have a period of 10-18 seconds where they are active, and 150s cool-down between uses. Only one Warp Core Stabilizer can be fitted to a ship. | ||
In addition to the Warp Core Stabilizer module, certain ships have innate warp stability: [[Supercarriers]], [[Titans]], [[Deep Space Transports]], and [[Venture]]s have innate or skill-based warp core strength, and thus are somewhat resistant to warp disruption even without stabilizers fitted. However, no amount of warp core strength will protect a ship from a Warp Disruption Field Generator or a Warp Disruption Field. | In addition to the Warp Core Stabilizer module, certain ships have innate warp stability: [[Supercarriers]], [[Titans]], [[Deep Space Transports]], and [[Venture]]s have innate or skill-based warp core strength, and thus are somewhat resistant to warp disruption even without stabilizers fitted. However, no amount of warp core strength will protect a ship from a Warp Disruption Field Generator or a Warp Disruption Field. | ||