Difference between revisions of "User:Chris Halsky"

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!colspan="1" style="background-color:#222222"| Name
 
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!style="background-color:#222222;width:55px;"| Level 1
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!style="background-color:#222222;width:55px;"| Lazy Gila Full Clear
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!style="background-color:#222222;width:55px;"| TBD
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Revision as of 10:33, 17 April 2021

Contents

1. The Ploy
2. Super Simple Salvage Split Solution
3. Evergreen Skill Plan
4. Ship breakdown
5. My mission ships
6. Mission run times


The Ploy

ChrisHalsky AfterPloy.png


Super Simple Salvage Split Solution

  • If dedicated salvager runs during fleet - they get double share for all missions
  • If dedicated salvager stays after fleet is finished - they get double share for all missions
  • If someone runs missions, and then goes salvaging - they get double share for all missions
  • If no dedicated salvager - bookmarks are donated to shared folder, at least 30 minutes before despawn


Evergreen Skill Plan

EvergreenSkillPlan.PNG

Evergreen Skill Plan is my take on skills that you should train in the beginning. Feel free to modify it according to your taste - I find it a bit better than Pyramid Skill Plan - it covers more or less the same skills, but in different order.


My general recommendation is to train Short Skill Plan, then Root skills. After that select your tank type and main weapon system, put both skill lists into queue, and start training from shortest skills - starting from short skills gives you the most gain in short time, and you'll gradually improve tank/weapon skills. You can also include Support skills list into that if you wish - I trained it after T2 tank. Later you can finish with T2 weapon support skills, and add Drones - for majority of ships at BC+ size drones are useful to have.

What these lists do not include, are skills for specific weapons - train them up to lvl III if you need them, to lvl V + Specialization if you really love them and they will become your main weapons. Don't be afraid to test different weapons systems - you might find that you prefer one over another. I also did not include ship skills - train them when you feel like flying different ships :)


Bottom line: If you need some skills to fly a new ship - train them and have fun, don't let this plan limit what you can do!



Root skills are almost the same as pyramid base - these skills are universally useful, I highly recommend training them first. I know that CPU/PG Management V are long trains, but this really opens up your fitting possibilities.

Root

Root Skills - a must for every pilot [12d20h]
Expand this box to view a Skill queue to use in-game

Thermodynamics I
Thermodynamics II
Mechanics III
Jury Rigging I
Jury Rigging II
Jury Rigging III
Weapon Upgrades III
Thermodynamics III
CPU Management V
Power Grid Management V
Weapon Upgrades IV



T2 Tank skills - you don't need to train both types of tanks in the beginning. If you focus mainly on one type of tank, feel free to ignore the second one, and train it later. T2 tank skills are very useful - I recommend having them trained when you start flying in BCs.

T2 Shield

Skills for T2 Shield Tank. If you fly mainly shield tanked ships - it's a must [15d5h]
Expand this box to view a Skill queue to use in-game

Energy Grid Upgrades I
Energy Grid Upgrades II
Shield Upgrades II
Shield Management II
Tactical Shield Manipulation II
Mechanics III
Shield Operation III
Shield Compensation I
Shield Compensation II
Shield Upgrades III
Energy Grid Upgrades III
Shield Compensation III
Shield Management III
Tactical Shield Manipulation III
Mechanics IV
Shield Operation IV
Hull Upgrades IV
Shield Upgrades IV
Energy Grid Upgrades IV
Shield Compensation IV
Shield Management IV
Tactical Shield Manipulation IV


T2 Armor

Skills for T2 Armor Tank. If you fly mainly Armor tanked ships - it's a must [25d13h]
Expand this box to view a Skill queue to use in-game

Repair Systems I
Repair Systems II
Mechanics III
Armor Layering I
Repair Systems III
Energy Grid Upgrades I
Energy Grid Upgrades II
Energy Grid Upgrades III
Mechanics IV
Repair Systems IV
Hull Upgrades IV
Energy Grid Upgrades IV
Mechanics V
Repair Systems V
Hull Upgrades V



T1 Weapon systems - again, at first you do not have to train everything. If you choose one weapon system you like the most, train support skills for that system first. For Launchers and Turrets you also need to add specific skills - I have not included them here, since that depends a lot on your preference and play style.

T1 Missiles

Support skills for missiles launchers. Good for start.[9d]
Expand this box to view a Skill queue to use in-game

Missile Launcher Operation II
Rapid Launch I
Target Navigation Prediction I
Missile Bombardment I
Missile Bombardment II
Rapid Launch II
Target Navigation Prediction II
Missile Launcher Operation III
Missile Projection I
Missile Projection II
Missile Bombardment III
Rapid Launch III
Target Navigation Prediction III
Missile Launcher Operation IV
Guided Missile Precision I
Warhead Upgrades I
Guided Missile Precision II
Warhead Upgrades II
Guided Missile Precision III
Warhead Upgrades III
Missile Launcher Operation V


T1 Turrets

Support skills for turrets. Good for start. [8d45h]
Expand this box to view a Skill queue to use in-game

Surgical Strike I
Controlled Bursts II
Surgical Strike II
Trajectory Analysis II
Motion Prediction III
Rapid Firing III
Sharpshooter III
Controlled Bursts III
Surgical Strike III
Trajectory Analysis III
Gunnery IV
Sharpshooter IV
Rapid Firing IV
Controlled Bursts IV


T1 Drones

Drone skills. Basic skillset useful for everyone - but check which size of drones is needed [9d19h]
Expand this box to view a Skill queue to use in-game

Drone Avionics II
Light Drone Operation I
Light Drone Operation II
Drones II
Drones III
Medium Drone Operation I
Medium Drone Operation II
Drone Avionics III
Light Drone Operation III
Medium Drone Operation III
Drones IV
Drone Navigation I
Drone Durability I
Drone Navigation II
Drone Durability II
Drone Navigation III
Drone Durability III
Drones V
Drone Sharpshooting I
Drone Interfacing I
Heavy Drone Operation I
Drone Sharpshooting II
Drone Interfacing II
Heavy Drone Operation II
Drone Sharpshooting III
Drone Interfacing III
Heavy Drone Operation III



Support skills. This list might grow, but in my opinion that's minimum of support skills you need - they are useful for all different ships and tasks, and having them will be beneficial.

Support

General support skills
Expand this box to view a Skill queue to use in-game

Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Capacitor Management IV
Capacitor Systems Operation IV
Energy Grid Upgrades II
Energy Grid Upgrades III
Acceleration Control I
Acceleration Control II
Acceleration Control III
Evasive Maneuvering II
Evasive Maneuvering III
Fuel Conservation I
Fuel Conservation II
Fuel Conservation III
High Speed Maneuvering II
High Speed Maneuvering III
Signature Analysis III
Long Range Targeting III
Navigation IV
Thermodynamics IV
Warp Drive Operation III
Target Management IV



T2 Wepons support skills - if you have found your favourite weapon system, train specific weapon skill to V, and then specialization - you will be able to use T2 variant of such weapon. Additionally, finish training support skill to lvl V. Below skill list do not contain every support skill - train to V if you wish :)

T2 Missiles

Missiles support skills. Train these if you go towards T2 launchers
Expand this box to view a Skill queue to use in-game

Missile Bombardment IV
Rapid Launch IV
Warhead Upgrades IV
Guided Missile Precision IV
Target Navigation Prediction IV
Missile Projection IV


T2 Turrets

Turret support skills. Train these if you go towards T2 turrets
Expand this box to view a Skill queue to use in-game

Motion Prediction IV
Surgical Strike IV
Gunnery V
Trajectory Analysis IV
Motion Prediction V
Surgical Strike V
Trajectory Analysis V


T2 Drones

Drones skills. Train these if you fly drone boat.
Expand this box to view a Skill queue to use in-game

Drone Avionics IV
Drone Navigation IV
Light Drone Operation IV
Medium Drone Operation IV
Drone Durability IV
Drone Sharpshooting IV
Drone Interfacing IV
Heavy Drone Operation IV
Light Drone Operation V
Medium Drone Operation V
Heavy Drone Operation V



Rigs and Compensations skills get their own category. Most of them are not useful - for example EX shield amplifiers are almost not used, so it doesn't make sense to train them. If you use rigs from specific category (for example Shield rigs) - train these. The same with Compensation skills - if you use specific module (for example EM shield resistance amplifier is quite common) train only specific skill.

Rigs

Rigging skills. Train them only if you use these rigs, and you have to - it doesn't matter otherwise
Expand this box to view a Skill queue to use in-game

Drones Rigging I
Drones Rigging II
Drones Rigging III
Energy Weapon Rigging I
Energy Weapon Rigging II
Energy Weapon Rigging III
Hybrid Weapon Rigging I
Hybrid Weapon Rigging II
Hybrid Weapon Rigging III
Projectile Weapon Rigging I
Projectile Weapon Rigging II
Projectile Weapon Rigging III
Launcher Rigging I
Launcher Rigging II
Launcher Rigging III
Astronautics Rigging I
Astronautics Rigging II
Astronautics Rigging III
Shield Rigging I
Shield Rigging II
Shield Rigging III
Armor Rigging I
Armor Rigging II
Armor Rigging III


Compensation

Compensation skills. Train them only if you use these modules, and you have to - it doesn't matter otherwise
Expand this box to view a Skill queue to use in-game

EM Shield Compensation I
Explosive Shield Compensation I
Kinetic Shield Compensation I
Thermal Shield Compensation I
EM Shield Compensation II
Explosive Shield Compensation II
Kinetic Shield Compensation II
Thermal Shield Compensation II
EM Shield Compensation III
Explosive Shield Compensation III
Kinetic Shield Compensation III
Thermal Shield Compensation III

EM Armor Compensation I Explosive Armor Compensation I Kinetic Armor Compensation I Thermal Armor Compensation I EM Armor Compensation II Explosive Armor Compensation II Kinetic Armor Compensation II Thermal Armor Compensation II EM Armor Compensation III Explosive Armor Compensation III Kinetic Armor Compensation III Thermal Armor Compensation III



Is that plan good? I don't really know. I find split for 2 different tank types and T1/T2 split of weapon systems to be eaiser to manage than pyramid. It's not complete - it does not include every skill (byt the time you are at that point, you should have good feeling what to train) and does not have EWAR/Tackle/Logi skills - by design, as I find their inclusion in basic skill plan for new players to be mistake. These skills are important - but I've seen new players training EWAR, because it's in the pyramid, before training any weapon skills - which is a mistake. If you want to specialize in these roles - Pyramid Skill Plan is your friend.

Ship breakdown

Faction Ship Ship Class Tank Major Weapon Additional weapon
Logo faction caldari state.png Kestrel.jpg Kestrel Frigate Shield Light Missiles
Rockets
Merlin.jpg Merlin Frigate Shield Small Hybrid Turrets
Cormorant.jpg Cormorant Destroyer Shield Small Hybrid Turrets
Corax.jpg Corax Destroyer Shield Light Missiles
Rockets
Caracal.jpg Caracal Cruiser Shield Light/Heavy/Assault Missiles Light Drones
Moa.jpg Moa Cruiser Shield Medium Hybrid Turrets Light Drones
Drake.jpg Drake Battle Cruiser Shield Heavy/Assault Missiles Light Drones
Ferox.jpg Ferox Battle Cruiser Shield Medium Hybrid Turrets Light Drones
Naga.jpg Naga Battle Cruiser Shield Large Hybrid Turrets
Logo faction amarr empire.png Tormentor.jpg Tormentor Frigate Armor Small Energy Turrets
Punisher.jpg Punisher Frigate Armor Small Energy Turrets
Coercer.jpg Coercer Destroyer Armor Small Energy Turrets
Dragoon.jpg Dragoon Destroyer Armor Light Drones
Maller.jpg Maller Cruiser Armor Medium Energy Turrets Light Drones
Omen.jpg Omen Cruiser Armor Medium Energy Turrets Light/Medium Drones
Prophecy.jpg Prophecy Battle Cruiser Armor Light/Medium/Heavy Drones
Harbinger.jpg Harbinger Battle Cruiser Armor Medium Energy Turrets Light/Medium Drones
Oracle.jpg Oracle Battle Cruiser Armor Large Energy Turrets
Logo faction gallente federation.png Tristan.jpg Tristan Frigate Armor Small Hybrid Turrets
Incursus.jpg Incursus Frigate Armor Small Hybrid Turrets
Catalyst.jpg Catalyst Destroyer Armor Small Hybrid Turrets
Algos.jpg Algos Destroyer Armor Light/Medium Drones Small Hybrid Turrets
Vexor.jpg Vexor Cruiser Armor Light/Medium/Heavy Drones Medium Hybrid Turrets
Thorax.jpg Thorax Cruiser Armor Medium Hybrid Turrets Light/Medium Drones
Brutix.jpg Brutix Battle Cruiser Armor Medium Hybrid Turrets Light/Medium Drones
Myrmidon.jpg Myrmidon Battle Cruiser Armor Light/Medium/Heavy Drones
Talos.jpg Talos Battle Cruiser Armor Large Hybrid Turrets Light Drones
Logo faction minmatar republic.png Breacher.jpg Breacher Frigate Shield Light Missiles
Rockets
Light Drones
Rifter.jpg Rifter Frigate Shield Small Projectile Turrets
Thrasher.jpg Thrasher Destroyer Shield Small Projectile Turrets
Talwar.jpg Talwar Destroyer Shield Light Missiles
Rockets
Light Drones
Rupture.jpg Rupture Cruiser Shield Medium Projectile Turrets Light/Medium Drones
Stabber.jpg Stabber Cruiser Shield Medium Projectile Turrets Light Drones
Cyclone.jpg Cyclone Battle Cruiser Shield Heavy/Assault Missiles Light/Medium Drones
Hurricane.jpg Hurricane Battle Cruiser Shield Medium Projectile Turrets Light/Medium Drones
Tornado.jpg Tornado Battle Cruiser Shield Large Projectile Turrets


My mission ships

Lazy Gila

Cheap and easy to fly - for a L4 runner. Manages to run all L4s without big issues - some of them require manual flying, but nothing really bad should happen. Important to note - webs are super dangerous, as it relies heavily on speed tanking.


LazyGila.png
Gila: Lazy Gila
EFT
[Gila, Lazy Gila]
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Drone Link Augmentor I

Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Federation Navy 10MN Afterburner
Large Shield Extender II
Caldari Navy Large Shield Extender
Caldari Navy Large Shield Extender

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Core Defense Field Purger II
Medium Core Defense Field Purger II
Medium Core Defense Field Purger II


Valkyrie II x2
Hammerhead II x2
Vespa II x4
Infiltrator II x2

Scourge Auto-Targeting Light Missile I x300
Scourge Light Missile x2000
Scourge Fury Light Missile x2000

Fitting template high slot label.png
icon?size=64&.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
2021.3.18
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Shield Management IV
  • Shield Operation IV
  • Shield Upgrades IV
  • Tactical Shield Manipulation IV
  • Caldari Cruiser IV
NOTES
  • Cap stability with AB on is crucial
  • Good Drone skills will improve completion times, but are not strictly necessary.


A bit of breakdown:

High slots: RLMLs - I use T2s, but you can load Arbalests if you don't have skills. On Gila missiles are used only to get frigates down - they have very low DPS compared to drones, so it's not super important. Link Augmentor I, as II will push CPU to dangerous areas.


Med slots: All dedicated to tank. Large Shield Extender IIs would be enough, but Caldari version uses less CPU, which helps. AB chosen to be cap stable - you can use any type, but cap stability is very important - you need to move fast all the time, otherwise you will have a bad day.


Low slots: All DPS. I considered briefly Federation variant, but that's bling for not much gain - in the end I skipped it. Take it if you want it.


Rigs: Unfortunately set of Purgers II is required to tank all L4s. Rather expensive, but take them, do not downgrade to Is


Drones: Sets of T2s - I prefer Vespas over all other types, as they have decent DPS, Kinetic is 'good enough' for missions, and Vespas are shield tanked - they survive almost anything.


Cargo: Same story - Kinetic is good enough, and carrying 4 types of missiles is cumbersome. Or I'm too lazy for it :P I usually use normal missiles or Furies, auto-targeting might be useful when damped/jammed - that rarely happens.


Other Notes: Fit is over CPU - I need EE-603 for it. If you want to avoid having implant, then Arbalests are required. Fit is perfectly fine with Navy Drones, and you can even Meta-down shield modules - but I would recommend taking Damage Control II in low slot. Overall if tank is not compromised, you will be fine in all missions - maybe slower with such changes. I tested all L4s with shield skills on IV - so max skills are not needed by any means.


Black Gila

Quote
Gila is innefficient mission runner

I cannot leave that without reaction :) It looks like this:


Gila: Black Gila
EFT
[Gila, Black Gila]
Black Eagle Drone Link Augmentor
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II

Pithum A-Type Medium Shield Booster
Sentient Sensor Booster
Domination Shield Boost Amplifier
Sentient Drone Navigation Computer
Republic Fleet 10MN Afterburner
Republic Fleet Large Cap Battery

C3-X 'Hivaa Saitsuo' Ballistic Control System
Sentient Drone Damage Amplifier
Sentient Drone Damage Amplifier

Medium EM Shield Reinforcer II
Medium Thermal Shield Reinforcer II
Medium Core Defense Operational Solidifier II


'Augmented' Hammerhead x2
'Augmented' Infiltrator x2
'Augmented' Valkyrie x2
'Augmented' Vespa x2
'Subverted' JVN-UC49 x1

Inferno Fury Heavy Missile x1000
Scourge Fury Heavy Missile x1000
Scourge Precision Heavy Missile x1000
Scourge Heavy Missile x1000

Fitting template high slot label.png
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Fitting template drone slots label.png
icon?size=64&.png
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icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2021.4.2
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


That's a completely different beast. Active tank, to get 2 utility med slots, Heavy Missiles for more DPS, and bling all over the place, to make it fit on CPU. It also assumes you have at least Med-grade Hydra set (and High-grade being better) to fix application of missiles and drones and heavy missile hardwirings. It can spit out 916 DPS with Hammerheads and Fury missiles, has adequate tank and looks great in black SKIN. Costs 6 Billions together with implants, so be careful :P I do not recommend that ship, unless you obey rule 0 (Fly what you can afford to lose), and losing 2B ship and 4B pod is not a big deal for you.

For cheaper option (probably more reasonable too) swap Heavy Missiles to RLMLs - then you can take 3x DDA II in low slots, Drone Link Augmentor II in high slot, and replace sensor booster with Omni Tracking link - that way Hydras are not needed, and it uses up 99.37% of available CPU, which works ok. Also take T2 drones, not Augs. That lowers the price to 750-ish M, and DPS to 760.


Mission run times

Name Faction Lazy Gila full clear TBD TBD TBD TBD
Gone Berserk EoM 18:25
Mordus Headhunters Mordu Legion, duh 30:20
Worlds Collide Serpentis & Guristas 54:58
Angel Extravaganza Angels 1:18:39
Damsel in Distress 16:22
Unauthorized Military Presence Angel Cartel 16:04
Serpentis Spies Serpentis 6:38
The Blockade Serpentis 34:36
Duo of Death Serpentis 6:10
Serpentis Extravaganza Serpentis 40:20


The Score Serpentis 20:27


Intercept the Saboteurs Serpentis 12:50





Name Faction Given by Lazy Gila Full Clear TBD TBD TBD
Amarr Excavators Amarr Empire Level 4
Ambush the Convoy Blood Raiders Level 4
Ambush the Convoy Serpentis Level 4
An Advantageous Catastrophe Gallente Federation Level 4
The Angel Cartel Spies Angel Cartel Level 4
Angel Extravaganza Angel Cartel Level 4
The Anomaly Rogue Drones Level 4
Are You Receiving? Angel Cartel & Amarr Empire Level 4
The Assault Guristas Pirates Level 4
The Assault Minmatar Republic Level 4
The Assault Serpentis Level 4
Attack of the Drones Rogue Drones Level 4
The Blockade Angel Cartel Level 4
The Blockade Blood Raiders Level 4
The Blockade DED Level 4
The Blockade Sansha's Nation Level 4
The Blockade Serpentis Level 4
The Blood of Angry Men Amarr Empire Level 4
Blood Farm Blood Raiders Level 4
The Blood Raider Spies Blood Raiders Level 4
Buzz Kill Angel Cartel Level 4
Cargo Delivery Blood Raiders Level 4
Cargo Delivery Sansha's Nation Level 4
Cargo Delivery Serpentis Level 4
A Case of Kidnapping EoM & Mercenaries Level 4
Covering your Tracks Mercenaries Level 4
Crowd Control Gallente Federation Level 4
The Damsel in Distress Mercenaries Level 4
Desperate Maneuvers Blood Raiders & Serpentis & Guristas Pirates Level 4
Diplomatic Incident Amarr Empire Level 4
Dissidents Blood Raiders Level 4
Dread Pirate Scarlet Angel Cartel, Blood Raiders, Guristas Pirates, Serpentis Level 4
Duo of Death Angel Cartel Level 4
Duo of Death Blood Raiders Level 4
Duo of Death Guristas Pirates Level 4
Duo of Death Sansha's Nation Level 4
Duo of Death Serpentis Level 4
An End to Eavesdropping Gallente Federation Level 4
Enemies Abound Gallente Federation Level 4
Evolution Rogue Drones Level 4
Exploited Sensitivities Caldari State Level 4
Extract The Renegade Gallente Federation Level 4
Federal Confidence Caldari State Level 4
Feeding Frenzy Gallente Federation Level 4
Foil The Military Preparations Caldari State Level 4
Foil The Military Preparations Gallente Federation Level 4
Forgotten Outposts Caldari State Level 4
Gate to Nowhere Amarr Empire Level 4
Gone Berserk EoM Level 4
Guristas Extravaganza Guristas Pirates Level 4
The Guristas Spies Guristas Pirates Level 4
Halt the Invasion Amarr Empire Level 4
Halt the Invasion Minmatar Republic Level 4
Hidden Hope Serpentis Level 4
Humble Beginnings Level 4
Illegal Activity Gallente Federation Level 4
In The Midst of Deadspace (parts 1-5) Amarr Empire, Khanid Kingdom, Caldari State Level 4
The Infested Ruins Rogue Drones Level 4
Infiltrated Outposts Rogue Drones Level 4
Innocents In The Crossfire Guristas Level 4
Insorum Hijacking Minmatar Level 4
Inspired Serpentis Level 4
Intercept The Saboteurs Amarr Empire Level 4
Intercept The Saboteurs Blood Raiders Level 4
Intercept The Saboteurs Guristas Pirates Level 4
Intercept The Saboteurs Minmatar Republic Level 4
Intercept The Saboteurs Serpentis & Sansha's Nation Level 4
Jealous Rivals Guristas Pirates Level 4
Khanid Nobleman Khanid Kingdom & Mercenaries Level 4
The Kidnapping EoM & Mercenaries Level 4
Lamb Amongst Lions Guristas Pirates Level 4
Massive Attack Amarr Empire Level 4
Massive Attack Minmatar Republic Level 4
Massive Attack Sansha's Nation Level 4
Massive Attack Serpentis Level 4
Matriarch Angel Cartel & Sansha's Nation Level 4
Mining Misappropriation Blood Raiders Level 4
Missing Persons Report Caldari State Level 4
The Mordus Headhunters Mordu's Legion Level 4
Mordu's Folly Mordus Legion Level 4
The Mouthy Merc Minmatar Republic & Mercenaries Level 4
Navy Armada Amarr Empire Level 4
Navy Armada Caldari State Level 4
Navy Armada Gallente Federation Level 4
Nine Tenths Of The Wormhole Sansha's Nation Level 4
Patient Zero Rogue Drones Level 4
Persistent Enemy Gallente Federation Level 4
Pirate Business Amarr Empire Level 4
Pirate Business Minmatar Republic Level 4
Pirate Invasion Angel Cartel Level 4
Pirate Invasion Sansha's Nation Level 4
Pirate Slaughter Angel Cartel Level 4
Pirate Slaughter Guristas Pirates Level 4
Police Invasion Minmatar Republic Level 4
Postmodern Primitives Amarr Empire Level 4
Pot and Kettle Amarr Empire Level 4
Prison Transfer Caldari State Level 4
Quota Season Angel Cartel Level 4
Racetrack Ruckus Gallente Federation Level 4
Recon Angel Cartel Level 4
Recon Blood Raiders Level 4
Recon Guristas Pirates Level 4
Recon Sansha's Nation Level 4
Recon Serpentis Level 4
Record Cleaning Mercenaries Level 4
The Right Hand of Zazzmatazz Mercenaries Level 4
Ritualist Raids Blood Raiders Level 4
Rogue Drone Harassment Rogue Drones Level 4
The Rogue Slave Trader Sansha's Nation Level 4
The Sansha Spies Sansha's Nation Level 4
The Score Ammatar Mandate Level 4
The Score Minmatar Republic Level 4
The Score Sansha's Nation Level 4
The Score Serpentis Level 4
Serpent And The Slaves Serpentis & Sansha's Nation Level 4
Serpentis Extravaganza Serpentis Level 4
Serpentis Ship Builders Serpentis Level 4
The Serpentis Spies Serpentis Level 4
Shades of Grey Minmatar Republic Level 4
Shipyard Theft Angel Cartel Level 4
Shipyard Theft Blood Raiders Level 4
Shipyard Theft Guristas Pirates Level 4
Shipyard Theft Serpentis Level 4
Silence the Informant Mercenaries & Rogue Drones Level 4
Smash The Supplier Amarr Empire Level 4
Smash The Shipyard Amarr Empire Level 4
Smuggler Interception Angel Cartel Level 4
Smuggler Interception Blood Raiders Level 4
Soothe The Salvage Beast Rogue Drones Level 4
Stem The Flow Guristas Pirates Level 4
Stop the Thief Mercenaries Level 4
Surprise Surprise Amarr Empire & Caldari State Level 4
Surprise Surprise Minmatar Republic & Gallente Federation Level 4
Tomb Of The Unknown Soldiers Caldari State Level 4
Unauthorized Military Presence Angel Cartel Level 4
Unauthorized Military Presence Blood Raiders Level 4
Unauthorized Military Presence Caldari State Level 4
Unauthorized Military Presence (Gallente Federation) (level 4) Gallente Federation
Under Suspicion Guristas Pirates
Vengeance (Angel Cartel) Angel Cartel
Vengeance (Blood Raiders) Blood Raiders
Vengeance (Guristas Pirates) Guristas Pirates
Vengeance (Mordus) Mordu's Legion
Vengeance (Sansha's Nation) Sansha's Nation
Vengeance (Serpentis) Serpentis
War Situation Amarr Empire
Warlord Strikes Minmatar Republic
The Wildcat Strike Rogue Drones
Worlds Collide (Angel Cartel & Sansha's Nation) (level 4) Angel Cartel & Sansha's Nation
Worlds Collide (Blood Raiders & Angel Cartel) (level 4) Blood Raiders & Angel Cartel
Worlds Collide (Gallente Federation & Sansha's Nation) Gallente Federation & Sansha's Nation
Worlds Collide (Guristas Pirates & Serpentis) Guristas Pirates & Serpentis
Worlds Collide (Serpentis & Guristas Pirates) Serpentis & Guristas Pirates