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Chris Halsky (talk | contribs) |
Chris Halsky (talk | contribs) |
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Table of contents:<br> | Table of contents:<br> | ||
[[#What you need?| What you need?]]<br> | [[#What you need?| What you need?]]<br> | ||
[[#T1, T2, Meta?| T1, T2, Meta?]]<br> | |||
[[#Fit purpose| Fit purpose]]<br> | [[#Fit purpose| Fit purpose]]<br> | ||
[[#Ship selection| Ship selection]]<br> | [[#Ship selection| Ship selection]]<br> | ||
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2. [[Pyfa]] - absolutely crucial. Fitting window in game is terrible, making new fit there is not fun at all<br> | 2. [[Pyfa]] - absolutely crucial. Fitting window in game is terrible, making new fit there is not fun at all<br> | ||
3. General knowledge what modules are in game. I will try to explain a bit, and link relevant Wiki pages, but the more you know = the less you have to check<br> | 3. General knowledge what modules are in game. I will try to explain a bit, and link relevant Wiki pages, but the more you know = the less you have to check<br> | ||
===T1, T2, Meta?=== | |||
When fitting a ship, you should always use the proper Meta level of modules. It's extremely hard to define 'proper' from previous sentence :) I recommend fitting using T2 modules everywhere, and then downgrading to Meta (never T1) after your fit is almost ready - sometimes due to skills, sometimes due to fitting requirements. You can also upgrade to Faction/Deadspace modules in few cases - some deadspace modules are dirt cheap and offer way better performance than T2s | |||