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User:Chris Halsky: Difference between revisions

1,773 editsJoined 9 May 2020
Chris Halsky (talk | contribs)
Chris Halsky (talk | contribs)
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Table of contents:<br>
Table of contents:<br>
[[#What you need?| What you need?]]<br>
[[#What you need?| What you need?]]<br>
[[#T1, T2, Meta?| T1, T2, Meta?]]<br>
[[#Fit purpose| Fit purpose]]<br>
[[#Fit purpose| Fit purpose]]<br>
[[#Ship selection| Ship selection]]<br>
[[#Ship selection| Ship selection]]<br>
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2. [[Pyfa]] - absolutely crucial. Fitting window in game is terrible, making new fit there is not fun at all<br>
2. [[Pyfa]] - absolutely crucial. Fitting window in game is terrible, making new fit there is not fun at all<br>
3. General knowledge what modules are in game. I will try to explain a bit, and link relevant Wiki pages, but the more you know = the less you have to check<br>
3. General knowledge what modules are in game. I will try to explain a bit, and link relevant Wiki pages, but the more you know = the less you have to check<br>
===T1, T2, Meta?===
When fitting a ship, you should always use the proper Meta level of modules. It's extremely hard to define 'proper' from previous sentence :) I recommend fitting using T2 modules everywhere, and then downgrading to Meta (never T1) after your fit is almost ready - sometimes due to skills, sometimes due to fitting requirements. You can also upgrade to Faction/Deadspace modules in few cases - some deadspace modules are dirt cheap and offer way better performance than T2s