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Chris Halsky (talk | contribs) |
Chris Halsky (talk | contribs) |
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===Active Shield tank=== | ===Active Shield tank=== | ||
When fitting active shield tank, you want to have: | |||
*Damage control module - I always start my fits with this. It provides resist bonuses to shield, armor and hull, which increases your [[EHP]] - you can think about removing it later, but it's always a good first step | |||
*Shield booster - take proper size for your ship, and slap it on | |||
*Shield boost amplifier - increases your booster efficiency. Start with one, see where it goes | |||
*Shield resists - the better they are, the more effective your shield booster is. Multispectrum shield hardeners increase your resists for all damage types - I prefer them instead of refitting for each mission with damage-specific hardeners, but that's also an option | |||
*Shield resists - I prefer to have equal shield resists for all damage types - so called Omni-tank. It can be fixed with shield hardeners, shield resistance amplifiers or shield rigs | |||
*Empty mid slot - remember to leave one mid slot empty (at least) - you want to have a prop mod there | |||
To be finished later - have fun :) | |||
===Passive Shield tank=== | ===Passive Shield tank=== | ||
===Active Armor tank=== | ===Active Armor tank=== | ||