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User:Chris Halsky: Difference between revisions

1,773 editsJoined 9 May 2020
Chris Halsky (talk | contribs)
Chris Halsky (talk | contribs)
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===Active Shield tank===
===Active Shield tank===
When fitting active shield tank, you want to have:
*Damage control module - I always start my fits with this. It provides resist bonuses to shield, armor and hull, which increases your [[EHP]] - you can think about removing it later, but it's always a good first step
*Shield booster - take proper size for your ship, and slap it on
*Shield boost amplifier - increases your booster efficiency. Start with one, see where it goes
*Shield resists - the better they are, the more effective your shield booster is. Multispectrum shield hardeners increase your resists for all damage types - I prefer them instead of refitting for each mission with damage-specific hardeners, but that's also an option
*Shield resists - I prefer to have equal shield resists for all damage types - so called Omni-tank. It can be fixed with shield hardeners, shield resistance amplifiers or shield rigs
*Empty mid slot - remember to leave one mid slot empty (at least) - you want to have a prop mod there
To be finished later - have fun :)
===Passive Shield tank===
===Passive Shield tank===
===Active Armor tank===
===Active Armor tank===