More actions
→R: "Red Cycle" added |
→H: Added second meaning to "hot/cold" |
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{{lex|HOC|"Hold on contact", a common movement order in [[The_Rookie's_Guide_to_Fleet_Ops#Fleet_Maneuvers_.7C_FC_COMMANDS|fleets]]}} | {{lex|HOC|"Hold on contact", a common movement order in [[The_Rookie's_Guide_to_Fleet_Ops#Fleet_Maneuvers_.7C_FC_COMMANDS|fleets]]}} | ||
{{lex|Hot/Cold| Microwarp drive on/off, commonly used during Wormhole Rolling, e.g. "come in hot"}} | {{lex|Hot/Cold| Microwarp drive on/off, commonly used during Wormhole Rolling, e.g. "come in hot"}} | ||
{{lex|Hot/Cold| a module or set of modules which are overheated or not overheated, respectively, e.g. "guns are hot"}} | |||
{{lex|HP|Hit points (see [[Tanking]])}} | {{lex|HP|Hit points (see [[Tanking]])}} | ||
{{lex|HS|[[System_security#High_Security|High Security]] space}} | {{lex|HS|[[System_security#High_Security|High Security]] space}} | ||