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{{work in progress}}
[[File:Logo_faction_triglavian_collective.png|thumb|Triglavian Collective faction logo.]]
{{Triglavian links}}


The '''Triglavian Collective''' are a new faction introduced in the “Into the Abyss” expansion (May 2018), they can be found in a new type of space providing a unique solo PVE timed encounter and exotic new technologies, including their very own ships and new weapon system.
The '''Triglavian Collective''' are a faction introduced in the [[Expansions#Into The Abyss|“Into the Abyss”]] expansion (May 2018). They can be found in a new type of space providing a unique solo PVE timed encounters in a special area of space and exotic new technologies, including their very own ships and new weapon system. Further expansions have seen the Collective wage [[Triglavian Invasion|an invasion]] on New Eden, and seen their technology applied to specialized filaments and mutated [[Abyssal modules|abyssal modules]].  


{{tocright}}
== Triglavian Collective ==
== Triglavian Collective ==
===Full Introduction===
===Full Introduction===
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===Lore===
===Lore===
The '''Triglavian Collective''' is a new faction that appeared in New Eden in early YC120. Fleets were following heavily damaged and incapacitated Drifter Fleets appeared around several locations around New Eden it was discovered that those fleets were engaged by a faction that was not known before. Data vaults salvaged from those damaged drifter fleets and Arataka Research Consortium managed to salvage data from those corrupted trinary data vaults that have video footage that shows that unknown faction, named as "Triglavian Collective" engaging Drifter Fleet with an exotic weapon system. One of their Battleship class hulls was also captured by CONCORD and further research was conducted to reveal more about those new faction. It was suggested that the Triglavian Collective is a formation of three entities. Those entities are Peruna Clade [CLPER], Svarov Clade [CLSVA] and Velesian Clade [CLVEL].
The '''Triglavian Collective''' is a new faction that appeared in New Eden in early YC120. Fleets were following heavily damaged and incapacitated Drifter Fleets appeared around several locations around New Eden it was discovered that those fleets were engaged by a faction that was not known before. Data vaults salvaged from those damaged drifter fleets and Arataka Research Consortium managed to salvage data from those corrupted trinary data vaults that have video footage that shows that unknown faction, named as "Triglavian Collective" engaging Drifter Fleet with an exotic weapon system. One of their Battleship class hulls was also captured by CONCORD and further research was conducted to reveal more about those new faction. It was suggested that the Triglavian Collective is a formation of three entities. Those entities are Perun Clade [CLPER] ({{triglavian|PERUN}}), Veles Clade [CLVEL] ({{triglavian|VELES}}), and Svarog Clade [CLSVA] ({{triglavian|SVAROG}}). The three together are represented by the The Convocation of Triglav, which acts as the liason between the Collective and the outside world.


The Scope Video : [https://youtu.be/S_gA1i_ZeWA The Scope - The Triglavian Collective Revealed]
The Scope Video : [https://youtu.be/S_gA1i_ZeWA The Scope - The Triglavian Collective Revealed]
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{{main|Abyssal Deadspace}}
{{main|Abyssal Deadspace}}


== Ships ==
Abyssal Deadspace is a special area of space disconnected from conventional Known Space (K-space) and wormhole space (W-space). Players use special Filaments which are like "keys" to access such areas of space, and have a limited amount of time and face special challenges to complete these sectors of space and survive.
The Expansion introduces a new ship skill called “Precursor” that leaves room for future races to fall under. What is known so far about the ships and is subject to change:
 
== Triglavian Invasion ==
{{main|Triglavian Invasion (Chapter 3)}}
{{see also|Triglavian Invasion (Chapter 1 & 2)}}
 
The Triglavian Invasion of empire space has been underway since May 2019. The invasion so far consisted of three chapters, with the current third one being described as the finale.
 
Initially, in Chapters 1 & 2, the invasions took a similar structure to Sansha [[Incursions]], with a foothold system in high or low (in Chapter 2) security space declared and all systems within two jumps invaded for a limited time, special combat sites consisting of waves of Triglavian rats that awarded ISK and LP (DED) to participants upon completion, and systemwide effects that intensified the closer a system was to the foothold. They varied in many ways from Incursions though, even at this point. Triglavians established gatecamps and roaming fleets, even in high security space, and roaming fleets could invade capsuleer fleets in the Invasion sites. Further, unlike Incursions, where most of the value is in direct ISK payouts, value from Invasion sites are split between direct ISK payments and loot/salvage drops from the rats. Chapter 2 saw the introduction of the Operation Flashpoint site, which allowed capsuleers to aid either the local empire or the Collective.
 
Chapter 3 saw a major departure from previous chapters, with the Collective now vying for direct control of systems from the empires, which in response saw the formation of [[EDENCOM]]. While the same general combat sites remained, they were revamped, and Invasions took place in single systems rather than a foothold system + two jumps. Capsuleers could choose to either support the Triglavian Collective or EDENCOM, and their influence through fighting the other side could determine whether a system was permanently secured from the Invasion, or if the Collective took full control of the system, seeing [[CONCORD]] abandon the system and the system's security effectively reduced to null. The Triglavians have been mutating blue and bright yellow stars in systems under their full control for yet unknown ends.


The Triglavian Ship Themes:
The result of the third invasion chapter was the forming of [[Pochven]] region. A separate detached region controlled by the Triglavian Collective. Systems that are close to the previous locations of the systems which Triglavians conquered can spawn wormhole connections to Pochven. Systems with connection to Pochven have roaming Triglavian rats which are aggressive to all players who do not have positive Triglavian standings.
* Defense: Armor
* Speed: Medium
* Focus on Utility
** Drones
** Utility mod bonuses


The Triglavian Ship Role bonuses include:
The randomly appearing wormholes can turn normally safe system into dangerous territory where strong NPC rats appear without any warning and kill players. To avoid the frustation of this game mechanic it is strongly recommended to get positive standings with with Triglavians. How to do this is described in guide: [[Getting positive Triglavian and EDENCOM standings]].
* Remote repair range
* Remote repair cap use
* Neut and Nos cap use
* Smart bomb cap use


===Demavik (Frigate)===
== Abyssal Proving Grounds ==
* Slot Layout:
Starting in May 2020, the Triglavian Collective have disseminated a special form of filaments dedicated exclusively to PvP proving grounds. The area, which was previously exclusive to Cruisers in Abyssal Deadspace, and requires the completion of the PvE components of Abyssal Deadspace (>T3) pockets to have the chance of entering, is now open to other ship classes, and without the PvE requirement. The proving grounds have taken the form of limited time events, with the top 100 players with the most wins in each getting a set of rewards, including ISK, SP, filaments for future proving grounds events, and exclusive SKINs.
** 3 High
** 2 Mid
** 4 Low
* Precursor Frigate Bonuses:
** Disintegrator damage
** Disintegrator optimal range


===Vedmak (Cruiser)===
At least nine events will take place<ref name="apg devblog">https://www.eveonline.com/article/qdkvcx/champions-of-the-abyss</ref>. The formats that have taken place and been announced so far are<ref name="apg devblog" /><ref>https://www.eveonline.com/article/qepgs3/upcoming-abyssal-proving-grounds-events</ref>:
* Slot Layout:
* 2v2 T1 Cruisers (16-28 July)
** 4 High
* 5 Player FFA T1 Destroyers (31 July - 4 August)
** 4 Mid
* 3v3 Imperial Navy Slicers (7 August - 11 August)
** 6 Low
* 2v2 T1 Battlecruisers (21-25 August)
* Precursor Cruiser Bonuses:
* 5v5 Corvettes (28 August - 1 September)
** Disintegrator damage
* Caldari Union Day 2v2 Faction Frigates/Interceptors/Destroyers (4-8 September)
** Disintegrator tracking speed


===Leshak (Battleship)===
== Ships ==
* Slot Layout:
Ships from the Triglavian Collective are called 'precursor' ships. The ships are centred around their single [[Entropic Disintegrators|Entropic Disintegrator]] turret, a weapon dealing Thermal and Explosive damage, increasing in power the longer it stays active on a single target, but limited by a fixed maximum range and no falloff. To accompany their single gun, Triglavian ships come with bonuses to Energy Neutralizers, Remote Armor Repairers, and Smartbombs, giving their ships surprising amounts of support and utility potential. The ships favour armor tank through their slot layout and base buffer amount. Further, Triglavian ships are unusually low-mass.
** 5 High
** 4 Mid
** 8 Low
* Precursor Battleship Bonuses:
** Disintegrator damage
** Disintegrator rate of fire


==Entropic Disintegrator==
Each T2 hull was created by one of the four empires integrating their own technology with Triglavian designs; the Nergal was made by the Gallente, the Draugur by the Minmatar, the Ikitursa by the Caldari, and the Zarmazd by the Amarr. The special-edition Hydra and Tiamat were both designed by the Society of Conscious Thought.
A new weapon skill and specialization will allow the use of Entropic Disintegrators coming in T1 and T2 variants, and in three sizes. The new weapon system will occupy a single slot and only one can be fitted, limited to Triglavian ships. This opens many possibilities as a large number of utility highs remain free.
There are no blueprint originals for Triglavian items, nor are there Loyalty Point stores that sell them. In stead, blueprint copies for Tech I ships, weapons, and munitions must be acquired in [[Abyssal Deadspace]]. The special materials required to build them (Zero-Point Condensate and Crystallized Isogen-10) are also found in Abyssal Deadspace. Blueprint copies for Tech II ships, weapons, and munitions must be [[Invention|invented]]. Materials to construct Tech 2 Precursor ships can be acquired by salvaging precursor ships destroyed during [[Invasion]]s. Blueprint copies, materials, and skillbooks to build and fly the Zirnitra can be found in Observatory Flashpoint sites during Invasions.


The Entropic Disintegrator has unique characteristics such as increasing damage per cycle and no falloff.  When a ship is out of range of the weapon, it will turn off. The weapon system uses tracking mechanics and is impacted by tracking modules. The damage type is explosive and thermal.
[[Alliance Tournament]] XVI, to date the most recent CCP-organized Alliance Tournament, featured special edition Triglavian ships as rewards, augmented by the tournament's sponsor, the [[Society of Conscious Thought]].


The optimal ranges are 6500/15500/28000 for small/medium/large variants. The rate of fire is 4s/6s/8s. The damage charge-up is 5% per cycle up to 50%. Ammo will have up to 80% extra range or down to as low as negative 50% for higher damage. Base turret damage 3/4/6 turrets equivalent.
* Frigate: {{sh|Damavik}}
** Assault Frigate: {{sh|Nergal}}
** Covert Ops: {{sh|Hydra}} (Limited)
* Destroyers: {{sh|Kikimora}}
** Command Destroyer: {{sh|Draugur}}
* Cruisers: {{sh|Vedmak}}, {{sh|Rodiva}}
** Heavy Assault Cruisers: {{sh|Ikitursa}}
** Logistics Cruisers: {{sh|Zarmazd}}
** Recon Ships: {{sh|Tiamat}} (Limited)
* Battlecruiser: {{sh|Drekavac}}
* Battleship: {{sh|Leshak}}
* Dreadnought: {{sh|Zirnitra}}


== Skills ==
== Rat Details ==


New set of skills were introduced in order to use the new precursor ship hulls and weapons.
===Strength List===


* Precursor Frigate (Requires Spaceship Command I)
{|class="wikitable"
* Precursor Cruiser (Requires Spaceship Command IV)
|-
* Precursor Battleship (Requires Spaceship Command V)
!Name
* Small Precursor Turret (Requires Gunnery I)
!Strength
* Medium Precursor Turret (Requires Small Precursor Turret III)
!Description
* Large Precursor Turret (Requires Medium Precursor Turret III)
|-
|Raznaborg || Weak || Triglavian ships with the prefix ‘Raznaborg’ are the scouts of the Collective Armada. They are the weakest in terms of resilience, but they should not be underestimated as they can still project an enormous amount of damage to your vessel. They are the standard enemies initially faced in Stellar Reconnaissance roaming fleets and Emerging Conduits.
|-
|Regular || Normal || Triglavian ships with no prefix i.e. ‘Liminal Damavik’ are the main force of the Collective, appearing with greater frequency in roaming fleets when a Stellar Reconnaissance system reaches 25% or 75%. They also appear uncommonly in Emerging Conduits and are a common sight in Minor Conduits. They have more robust ships than their Raznaborg cousins, and thus can withstand more damage.
|-
|Hospodar || Stronger || Triglavian ships with Hospodar prefixes are like their non-prefix cousins, with the exception they have even stronger armour and slightly more powerful weapons. They will spawn occasionally in Emerging and Minor Conduits and will be seen in roaming fleets once the Stellar Reconnaissance phase transitions into Redoubt/First Liminality.
|-
|Zorya || Strongest || Zorya-rated ships are the ‘officers on the Triglavian Armada. They are the strongest you will face outside of the dreadnought and can easily render a lone capsuleer ship into wreckage. All Zoryas can scramble and should be considered high priority targets when they appear.
|}


==Mutaplasmids==
===EWAR===
A new type of component can be found in the Abyssal Deadspace that can be used to mutate existing components into either improved or worse versions. Individual attributes can be randomly improved by up to 40% or reduced by 10%. The types of components that will initially be mutable are:
{|class="wikitable"
|-
!Name
!EWAR
|-
|Striking || No EWAR
|-
|Starving ||[[File:Icon_energy_neutralizer_i.png|32px]] Energy Neutralizers.
|-
|Harrowing / Shining ||[[File:Icon_target_painter_i.png‎|32px]]  Target Painting
|-
|Anchoring ||[[File:Icon_warp_scrambler_i.png|32px]] Warp Scramblers
|-
|Renewing ||[[File:Icon_remote_armor_repair_i.png‎‎|32px]] Strong remote repairs
|-
|Blinding ||[[File:Icon_remote_sensor_dampening.png‎‎|32px]] Sensor Dampening
|-
|Tangling ||[[File:Icon_stasis_webifier_i.png|32px]] Webbing
|-
|Ghosting ||[[File:Icon_track_disruptor_64.png‎|32px]] Turret and Missile Disruption
|-
|}


* Armor Repairers
== Notes ==
* Shield Boosters
[[File:Triglavian_Fontsheet_NewQR.png|thumb|right|300px|A translation fontsheet of the Triglavian font by the Arataka Research Consortium.]]
* Armor Plates
The Triglavians utilize a special font ({{triglavian|triglavian}}), which features on their ships and official communications.
* Shield Extenders
* Warp Scramblers
* Warp Disruptors
* Stasis Webifiers
* Neutralizers
* Afterburners
* Microwarpdrives


The higher the meta of the module will produce the highest possible improvements, but be mindful that you may essentially ruin the item.
== References ==
{{reflist}}


Three types of mutaplasmids:
== External Links ==
* Decayed - Lower impact
* [https://forums.eveonline.com/t/compilation-the-lore-of-the-triglavian-collective/123465 The Lore of the Triglavian Collective]
* Gravid - Highest average result
* [https://docs.google.com/document/d/1yB8cX5vLbskrQV-gIeAup4iL4FquQVTGuQsBc_NTQik The Precursor Crisis - A Triglavian lore compilation document by Ashterothi]
* Unstable - Highest maximum return
* [https://forums.eveonline.com/t/triglavian-soverignity/327298 Triglavian Sovereignty?]


[[Category:Factions]]
{{FactionsNav}}
[[Category:Factions]] [[Category:Lore]]