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Triglavian Collective: Difference between revisions

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{{Triglavian links}}
{{Triglavian links}}


The '''Triglavian Collective''' are a faction introduced in the “Into the Abyss” [[expansion]] (May 2018). They can be found in a new type of space providing a unique solo PVE timed encounters in a special area of space and exotic new technologies, including their very own ships and new weapon system. Further expansions have seen the Collective wage [[Triglavian Invasion|an invasion]] on New Eden, and seen their technology applied to specialized filaments and mutated [[Abyssal modules|abyssal modules]].  
The '''Triglavian Collective''' are a faction introduced in the [[Expansions#Into The Abyss|“Into the Abyss”]] expansion (May 2018). They can be found in a new type of space providing a unique solo PVE timed encounters in a special area of space and exotic new technologies, including their very own ships and new weapon system. Further expansions have seen the Collective wage [[Triglavian Invasion|an invasion]] on New Eden, and seen their technology applied to specialized filaments and mutated [[Abyssal modules|abyssal modules]].  


== Triglavian Collective ==
== Triglavian Collective ==
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Chapter 3 saw a major departure from previous chapters, with the Collective now vying for direct control of systems from the empires, which in response saw the formation of [[EDENCOM]]. While the same general combat sites remained, they were revamped, and Invasions took place in single systems rather than a foothold system + two jumps. Capsuleers could choose to either support the Triglavian Collective or EDENCOM, and their influence through fighting the other side could determine whether a system was permanently secured from the Invasion, or if the Collective took full control of the system, seeing [[CONCORD]] abandon the system and the system's security effectively reduced to null. The Triglavians have been mutating blue and bright yellow stars in systems under their full control for yet unknown ends.
Chapter 3 saw a major departure from previous chapters, with the Collective now vying for direct control of systems from the empires, which in response saw the formation of [[EDENCOM]]. While the same general combat sites remained, they were revamped, and Invasions took place in single systems rather than a foothold system + two jumps. Capsuleers could choose to either support the Triglavian Collective or EDENCOM, and their influence through fighting the other side could determine whether a system was permanently secured from the Invasion, or if the Collective took full control of the system, seeing [[CONCORD]] abandon the system and the system's security effectively reduced to null. The Triglavians have been mutating blue and bright yellow stars in systems under their full control for yet unknown ends.


The result of the third invasio nchapter was the forming of [[Pochven]] region. A separate detached region controlled by the Triglavian Collective. Systems that are close to the previous locations of the systems which Triglavians conquered can spawn wormhole connections to Pochven. Systems with connection to Pochven have roaming Triglavian rats which are aggressive to all players who do not have positive Triglavian standings.
The result of the third invasion chapter was the forming of [[Pochven]] region. A separate detached region controlled by the Triglavian Collective. Systems that are close to the previous locations of the systems which Triglavians conquered can spawn wormhole connections to Pochven. Systems with connection to Pochven have roaming Triglavian rats which are aggressive to all players who do not have positive Triglavian standings.
 
The randomly appearing wormholes can turn normally safe system into dangerous territory where strong NPC rats appear without any warning and kill players. To avoid the frustation of this game mechanic it is strongly recommended to get positive standings with with Triglavians. How to do this is described in guide: [[Getting positive Triglavian and EDENCOM standings]].


== Abyssal Proving Grounds ==
== Abyssal Proving Grounds ==
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* Battleship: {{sh|Leshak}}
* Battleship: {{sh|Leshak}}
* Dreadnought: {{sh|Zirnitra}}
* Dreadnought: {{sh|Zirnitra}}
== Rat Details ==
===Strength List===
{|class="wikitable"
|-
!Name
!Strength
!Description
|-
|Raznaborg || Weak || Triglavian ships with the prefix ‘Raznaborg’ are the scouts of the Collective Armada. They are the weakest in terms of resilience, but they should not be underestimated as they can still project an enormous amount of damage to your vessel. They are the standard enemies initially faced in Stellar Reconnaissance roaming fleets and Emerging Conduits.
|-
|Regular || Normal || Triglavian ships with no prefix i.e. ‘Liminal Damavik’ are the main force of the Collective, appearing with greater frequency in roaming fleets when a Stellar Reconnaissance system reaches 25% or 75%. They also appear uncommonly in Emerging Conduits and are a common sight in Minor Conduits. They have more robust ships than their Raznaborg cousins, and thus can withstand more damage.
|-
|Hospodar || Stronger || Triglavian ships with Hospodar prefixes are like their non-prefix cousins, with the exception they have even stronger armour and slightly more powerful weapons. They will spawn occasionally in Emerging and Minor Conduits and will be seen in roaming fleets once the Stellar Reconnaissance phase transitions into Redoubt/First Liminality.
|-
|Zorya || Strongest || Zorya-rated ships are the ‘officers on the Triglavian Armada. They are the strongest you will face outside of the dreadnought and can easily render a lone capsuleer ship into wreckage. All Zoryas can scramble and should be considered high priority targets when they appear.
|}
===EWAR===
{|class="wikitable"
|-
!Name
!EWAR
|-
|Striking || No EWAR
|-
|Starving ||[[File:Icon_energy_neutralizer_i.png|32px]] Energy Neutralizers.
|-
|Harrowing / Shining ||[[File:Icon_target_painter_i.png‎|32px]]  Target Painting
|-
|Anchoring ||[[File:Icon_warp_scrambler_i.png|32px]] Warp Scramblers
|-
|Renewing ||[[File:Icon_remote_armor_repair_i.png‎‎|32px]] Strong remote repairs
|-
|Blinding ||[[File:Icon_remote_sensor_dampening.png‎‎|32px]] Sensor Dampening
|-
|Tangling ||[[File:Icon_stasis_webifier_i.png|32px]] Webbing
|-
|Ghosting ||[[File:Icon_track_disruptor_64.png‎|32px]] Turret and Missile Disruption
|-
|}


== Notes ==
== Notes ==
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* [https://forums.eveonline.com/t/compilation-the-lore-of-the-triglavian-collective/123465 The Lore of the Triglavian Collective]
* [https://forums.eveonline.com/t/compilation-the-lore-of-the-triglavian-collective/123465 The Lore of the Triglavian Collective]
* [https://docs.google.com/document/d/1yB8cX5vLbskrQV-gIeAup4iL4FquQVTGuQsBc_NTQik The Precursor Crisis - A Triglavian lore compilation document by Ashterothi]
* [https://docs.google.com/document/d/1yB8cX5vLbskrQV-gIeAup4iL4FquQVTGuQsBc_NTQik The Precursor Crisis - A Triglavian lore compilation document by Ashterothi]
* [https://forums.eveonline.com/t/triglavian-soverignity/327298 Triglavian Sovereignty?]


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[[Category:Factions]] [[Category:Lore]]
[[Category:Factions]] [[Category:Lore]]