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This page lists the common terms found in Eve, aimed at new players and those unfamiliar with the terminology, however its is relatively sepecialised to [[Eve University]], so some terms may differ in other corporrations.
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This page lists abbreviations and terms commonly used in EVE Online, aimed at new players and those unfamiliar with the terminology. Most of the terms listed here are universal across all of EVE players, but some may be relatively specialized to EVE University and may mean something slightly different to other corporations. If any of the terminology is unclear be sure to ask in-game or on the forums for more clarification.
  
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<i>Note: <b>Bolded abbreviations</b> have limited recognition across EVE, mostly due to being used specifically within EVE University or other corporations.</i>
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Use the selector below or simply use {{button|Ctrl}} + {{button|F}} to search for a specific word.
 
__NOTOC__
 
__NOTOC__
Sections:
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{| style="background-color:#222222; border:1px solid #582806;"
[[Eve_Lexicon##|#]]
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| style="padding: 5px 10px;" | Quick sections: [[##|#]] [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]
[[Eve_Lexicon#A|A]]
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|}
[[Eve_Lexicon#B|B]]
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== # ==
[[Eve_Lexicon#C|C]]
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{{lex|o/|"Wave"}}
[[Eve_Lexicon#D|D]]
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{{lex|\o|"Wave back"}}
[[Eve_Lexicon#E|E]]
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{{lex|o7|"Salute"}}
[[Eve_Lexicon#F|F]]
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{{lex|7o|<b>"Salute" (as performed by the Brave Newbies)</b>}}
[[Eve_Lexicon#G|G]]
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{{lex|\o/|"Hurrah!"}}
[[Eve_Lexicon#H|H]]
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{{lex|*\o/*|"Cheerleader"}}
[[Eve_Lexicon#I|I]]
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{{lex|0.0|See [[#Nullsec|Nullsec]]}}
[[Eve_Lexicon#J|J]]
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{{lex|2IC|Second-in-command, a fleet role. The 2IC is a fleet member designated to take over fleet command should the Fleet Commander be taken out of the fight.}}
[[Eve_Lexicon#K|K]]
 
[[Eve_Lexicon#L|L]]
 
[[Eve_Lexicon#M|M]]
 
[[Eve_Lexicon#N|N]]
 
[[Eve_Lexicon#O|O]]
 
[[Eve_Lexicon#P|P]]
 
[[Eve_Lexicon#Q|Q]]
 
[[Eve_Lexicon#R|R]]
 
[[Eve_Lexicon#S|S]]
 
[[Eve_Lexicon#T|T]]
 
[[Eve_Lexicon#U|U]]
 
[[Eve_Lexicon#V|V]]
 
[[Eve_Lexicon#W|W]]
 
[[Eve_Lexicon#X|X]]
 
[[Eve_Lexicon#Y|Y]]
 
[[Eve_Lexicon#Z|Z]]
 
 
 
----
 
=== '''#''' ===
 
*'''o/''' - ''Wave'', '''o7''' - ''Salute'', '''\o/''' - ''Hurrah!'' Typical greetings in chat channels.
 
*'''[[0.0]]''' - Outlaw Space, typically on the edges of the Galaxy. This space can be claimed by Alliances. Also known as NullSec, Null Security, Zero-Zero, Nought-point-Nought, NoSec, and others.
 
----
 
 
 
=== '''A''' ===
 
*'''AB''' - ''[[Afterburner]]''. Gives a sizable speed boost in return for some capacitor energy.
 
 
 
*'''AF''' - ''[[Assault Frigates]]''. Tech 2 ships, based on the hulls of Tech 1 Frigates. Previously known as 'Assault Frigates'. See also: HAC
 
 
 
*'''Aggro''' - ''Agressing a target'', typically an NPC pirate. Attacking one NPC in a group will usually aggro the others in the group.
 
 
 
*'''Align''' - ''To move in the direction of an object in space'', such as a stargate, at 75% or more of max speed and within 5 degrees so you can be fleet-warped by the Fleet Commander.
 
 
 
*'''Alpha/Alpha Strike''' - The alpha damage is the amount of damage done in a single volley from firing all weapons simultaneously. Sometimes sufficient to destroy a target before it can repair the damage. See Also: DPS.
 
 
 
*'''Alt''' - ''Alternate character''. Alts within Eve are a common sight, with many users running multiple accounts at once, often to Haul or Scout.
 
 
 
*'''Arb/Arby''' - ''[[Arbalest Missile Launcher]]''. The best named variant of a missile launchers. Available in all sizes, from rockets to siege launchers. See also: Named
 
----
 
 
 
=== '''B''' ===
 
*'''BB''' - See: [[Battleship]].
 
 
 
*'''BCS/BCU''' - ''[[Ballistic Control System]]''. A low slot module that increases the damage and rate of fire of missile launchers. Previously known as 'Ballistic Control Unit'.
 
 
 
*'''BC''' - ''Battlecruiser class vessels''. These are the class between cruisers and Battleships. The most popular of which is currently the Drake.
 
 
 
*'''Blob''' - ''A large fleet'', typically made up of a range of ships and seen camping a gate or station. Also known as a 'Zerg'.
 
 
 
*'''Booster''' - ''Sensor/Shield/Capacitor Booster''. A module used to increase the sensor capabilities, shield HP or capacitor charge. Also refers to illegal medical Boosters, which increase the pilots abilities for a short time.
 
 
 
*'''BPC''' - A ''Blueprint Copy'', limited in the number of items it can produce. Usually copied or invented from a BPO, and sometimes dropped by rats.
 
 
 
*'''BPO''' - A ''Blueprint Original''. These can range from a few thousand to billions of ISK in value. Often researched to decrease components and time required in production.
 
 
 
*'''BS''' - ''Battleship class vessels''. The largest of the Non-Capital ships, with the greatest tank and damage potential, however they can require a substantial set of skills to fly effectively. Sometimes refered to as 'BB', the US Naval designation for the class.
 
 
 
*'''Bubble''' - ''Warp Bubble''. A static deployable device which creates a warp disruption effect, typically used on stargates in 0.0 space. Also used to refer to the field emitted by Interdictor class vessels, which has the same effect.
 
 
 
*'''Buff''' - To ''increase the stats'' or effectiveness of something. Opposite of Nerf. Uncommon usage. See also: Gimp, Nerf.
 
----
 
 
 
=== C ===
 
*'''Carebear''' - Typically derogatory. ''Refers to players or actions which are not PvP based'', such as mining and production. See also: PvE, PvP.
 
 
 
*'''Camp''' - ''To hold location at a specific point'', waiting for targets. Usually at a stargate or station.
 
 
 
*'''Cap''' - ''Capacitor''. This is the energy store for every vessel, which recharges over time. It is depleted by things like warping, and activating most modules.
 
 
 
*'''Cap Stable''' - When your ships fittings capacitor recharge rate matches or exceeds its usage at some point during its use allowing all modules to remain on indefinitely. ''For example, capacitor stays stable over 50%''
 
 
 
*'''Capsule''' - Proper name for the 'Pod' which all player control.
 
 
 
*'''Capsuleer''' - [[Roleplay]] term for a player or character. See also: Pilot.
 
 
 
*'''Capital''' - ''Capital Ship''. Very large ships such as Dreadnoughts and Carriers. With the exception of Freighters, cannot use Stargates. See also: Cyno, SuperCap.
 
 
 
*'''[http://www.ccpgames.com/ CCP]''' - ''Crowd Control Productions'', creators of [http://www.eveonline.com EVE].
 
 
 
*'''CONCORD''' - ''The police in HiSec'', who provide the reaction for hostile actions. Depending on the systems security rating, they will respond either instantly or after a few seconds. CONCORD stands for Consolidated Cooperation and Relations Command.
 
 
 
*'''Concordokken''' - ''The sudden and unexpected destruction of your ship by CONCORD''. Named after the 'Hadouken' move from the Street Fighter series of games.
 
 
 
*'''Corp''' - ''A Corporation'', such as Eve University or NPC Corporations such as the School of Applied Knowledge.
 
 
 
*'''Cosmos''' - ''Special mission areas consisting of a few star systems which have NPC agents in space''. These agents can give you single-run missions, which often lead to blueprints for storyline modules.
 
 
 
*'''CovOps''' - ''Covert Ops''. A classification of ship, typically used in a support role. These can use specialised cloaking devices which allow them to warp while cloaked.
 
 
 
*'''CPR''' - ''Capacitor Power Relay''. A Low Slot module which increases cacpacitor recharge at the expense of shield recharge rate. See: SPR.
 
 
 
*'''CPU''' - ''Central Processing Unit''. Along with Grid, this is one of the two fitting requirements for most modules. CPU requirement for most modules are similar between module sizes. See also: Grid.
 
 
 
*'''CSPA''' - ''CONCORD Spam Prevention Act''. This is a charge which is levied to communications such as conversations and mail, which acts as a deterrent to spam.
 
 
 
*'''Cyno''' - ''Cynosural Field''. A beacon generated by a ship using a Cynosural Field Generator module, which allows Capital and Super-Capital ships to perform a jump. See also: Capital, SuperCap.
 
----
 
 
 
=== '''D''' ===
 
*'''Damp''' - ''Sensor damping''. This is the act of reducing the effectiveness of a targets sensors, increasing their lock time and/or reducing their maximum lock range.
 
 
 
*'''DC/DCU''' - ''Damage Control Unit''. A module which provides extra shield and armor resistances, along with a 50%+ resistance on Structure. Very useful for making an escape.
 
 
 
*'''DD''' - ''Damage Dealer'', a ship whose primary role in a fleet is to deal damage.
 
 
 
*'''Deadspace''' - ''A region of space which cannot be accessed via a normal warp'', but typically accessed via an acceleration gate. Deadspace prevents you from using an MWD, and a bookmark inside a Deadspace pocket will warp you to the entry point when returning.
 
 
 
*'''Deadspace Module''' - ''A special class of module'', typically dropped by high level rats. Very expensive, but with significant bonuses to effectiveness.
 
 
 
*'''Dev''' - ''Developer''. See: CCP.
 
 
 
*'''DGC''' - Defensive Gate Camp
 
 
*'''Dictor''' - ''[[Interdictor]]''. A class of ship which can use a special module, which creates a bubble around the ship where ships cannot enter warp.
 
 
 
*'''Disco''' - ''A ship fitting which uses a large number of smartbombs'', typically at least one of each damage type. Named for the graphical effects seen when they are fired.
 
 
 
*'''Directional Scanner''' - ''A device fitted on all ships that can detect objects in space''. It can tell the presence (but not exact location) of objects up to a specified distance away from your ship and in a specified direction. Also called D-scan or Directional. See [[Directional Scanner]].
 
 
 
*'''Domi''' - ''[[Dominix]]''. A Battleship class vessel from the Gallente race. Good drone vessel, often using a Disco fitting.
 
 
 
*'''DPS''' - ''Damage Per Second''. A measure of the average sustained damage you do over a second. See also: Alpha.
 
 
 
*'''Dread''' - ''[[Dreadnought]]''. Capital ship with very large weapons most suitable for attacking other capital ships or POSes.
 
 
 
*'''DT''' - ''Downtime''. Eve has a daily downtime at 11:00-12:00 GMT every day, and this is occasionally extended for patches.
 
----
 
 
 
=== '''E''' ===
 
*'''EANM''' - ''[[Energised Adaptive Nano Membrane]]''. A module which reduces all armor damage by 15%. See also: Invuln.
 
 
 
*'''ECM''' - ''[[Electronic Counter Measures]]''. Modules used to break a target lock from a third party. See also: ECCM.
 
 
 
*'''ECCM''' - ''[[Electronic Counter-Counter Measures]]''. Modules which boost the effectiveness of your sensors, making ECM less effective. See also: ECM.
 
 
 
*'''EFT''' - ''[http://www.filefront.com/12939270/EFT-v2.9.1---EVE-Fitting-Tool/ Eve Fit Tool]Eve Fit Tool''. The standard out-of-game tool used to test ship load outs. Provides Tank and DPS statistics for a particular setup.
 
 
 
*'''EHP''' - ''Effective Hit Points'' is a term used to describe the total of a ship's Shield, Armor, and Structure, along with its resistances. A higher EHP number indicates the ship can take more sustained damage.
 
 
 
*'''Empire''' - ''Empire Space''. Space sovereignty held by NPC factions such as the Caldari, Amarr, Gallente and Minmatar. This will typically include both HiSec and LoSec systems.
 
 
 
*'''EW''' - ''[[Electronic Warfare]]'', or "EWar" Modules which either assist you in combat, or reduce a hostiles ability to fight, such as Target Painters, Stasis Webifiers, ECM etc.
 
 
 
*'''[http://evemon.battleclinic.com/ Evemon]''' - A tool used to plan your future skills and plans.
 
----
 
 
 
=== '''F''' ===
 
*'''Faction Module/Ship/Ammo''' - ''A special elite class of item'', which are gained through running missions. Modules and Ships are typically not used in PvP, as they are only slightly better than their normal Tech 1 and 2 versions.
 
 
 
*'''FC''' - ''[[Fleet Commander]]''.
 
 
 
*'''Flashy''' - ''The act of being criminally flagged'', either by having a security status of -5.0 or below, from commiting acts of theft, or from being a war target. The default overview setting shows criminally flagged persons as having a red skull icon, with a flashing red background. Also referred to as 'Red Flashy'. See also: WT.
 
 
 
*'''Flip''' - ''[[Can Flipping]]''. This is a method employed by ore thieves, where they launch their own jetcan near your existing one, and then transfer your cargo to their can. This criminally flags them, and is invariably an attempt to gank the subject.
 
 
 
*'''[[Freighter]]''' - ''A class of capital ship with a very large cargo space, but no Jump capability''. Can use Stargates, but is very slow in Warp and cannot fit any modules. Maximum cargo space is around 250,000 m3. See also: Indy.
 
----
 
 
 
=== '''G''' ===
 
*'''Gank''' - (1) ''Fighting a one sided battle''. For example a pilot in a Frigate would be considered 'Ganked' if he was involved in a fight with multiple Battleships. Often refered to in PvP ship fittings as a loadout which is damage dealing above all else. (2) Doing damage, as in "all gank and no tank" -- a ship fit that does a great deal of damage but can sustain only little damage.
 
 
 
*'''Gate''' - ''Stargate''. The usual means of travel between system systems for non-capital ships. See also: Cyno.
 
 
 
*'''GF''' - ''Good fight''.
 
 
 
*'''Gimp''' - ''To make a certain setup or attribute ineffective''. Extreme version of Nerf. For example, fitting a Warp Core Stabiliser on a ship halves the lock distance and doubles the lock time, so fitting one would 'Gimp' the setup for a combat ship. See also: Buff, Nerf.
 
 
 
*'''Grid''' - ''[[Power Grid]]''. Along with CPU, this is one of the two fitting requirements for most modules. Modules for larger ships typically require substantially more Grid. See also: CPU.
 
 
 
*'''Gyro''' - ''[[Gyrostabiliser]]''. A low slot module that increases the damage and rate of fire of projectile turrets.
 
----
 
 
 
=== '''H''' ===
 
*'''HAC''' - ''[[Heavy Assault ships]]''. Tech 2 ships, based on the hulls of Tech 1 Cruisers. Previously known as 'Heavy Assault Cruisers'. See also: AF.
 
 
 
*'''Haul''' - ''To move items such as freight'', modules or ore, from one location to another.
 
 
 
*'''HiSec''' - ''High Security Space'', with a security rating of 1.0 - 0.5. Concord protection is provided here. See also: LoSec, 0.0, Empire.
 
 
 
*'''HP''' - ''Hit Points''. All ships have 3 levels of Hit Points - Shield, Armor and Structure. These can be repaired with the relevant modules.
 
 
 
*'''HS''' - ''Heatsink''. A module that increases the damage and rate of fire of energy turrets.
 
 
 
*'''Hull''' - See: [[Structure]].
 
----
 
 
 
=== '''I''' ===
 
*'''Indy''' - ''[[Industrial]]''. A class of ships with large cargo bays, used to move items between locations. The maximum cargo space with this class is around 38,400 m3. See also: Freighter.
 
 
 
*'''Injector''' - ''Capacitor Injector''. See: Booster (Capacitor).
 
 
 
*'''Inty''' - ''[[Interceptor]]''. Tech 2 ships, based on the hulls of Frigates. These are the fastest ships available, both in and out of warp. Can reach speeds over 7km/sec.
 
 
 
*'''ISK''' - ''Inter Stellar Kredits''. The currency of Eve. Icelandic króna also uses the same currency code.
 
 
 
*'''iStab''' - ''[[Inertial Stabilisers]]''. A module which increases the ships manouverability by reducing intertia.
 
----
 
 
 
=== '''J''' ===
 
*'''Jam''' - ''The act of using ECM modules to jam the targeting systems of a ship''. Not to be confused with Scram.
 
 
 
*'''JetCan''' - ''The temporary container created when jettisoning something from your cargo hold''. Typically used to mine into or to transfer items between ships in space.
 
 
 
*'''JC''' - See: [[Jump Clone]]
 
 
 
*'''Jita''' - ''The largest trade hub in Eve''. Quite often very laggy.
 
 
 
*'''[[Jukebox]]''' - ''The in-game jukebox, of somewhat questionable use''
 
 
 
*'''Jump''' - ''The act of Moving between one star-system and another'', either via Stargate or Jump Drive.
 
 
 
*'''[[Jump Clone]]''' - ''A separate body which your consciousness can be transferred to'', preserving any implants and potentially moving across the galaxy instantaneously. The act of doing so makes your previous body a jump clone.
 
----
 
 
 
=== '''K''' ===
 
*'''K Space''' - 'Known Space,' areas which appear on the map as known systems; opposite of W Space
 
 
 
=== '''L''' ===
 
*'''LAR''' - ''Large [[Armor Repairer]]''. Largest of the non-capital armor repair modules, used on Battleship-class ships.
 
 
 
*'''LockDown''' - This is a state during wars, ordering pilots flying non-PvP ships to dock as there is a clear and present threat to them.  See also :[[War Time Policy]]
 
 
 
*'''LoSec''' - ''Low Security Space'', with a security rating of 0.4 - 0.1. No Concord protection is available here. This space is usually a buffer zone between HiSec and 0.0. See also: HiSec, 0.0, Empire.
 
 
 
*'''LP''' - ''[[Loyalty Points]]''. Provided by mission agents as a bonus for completing missions within a time limit, these can be traded for items from the agents corporation.
 
----
 
 
 
=== '''M'''===
 
*'''MAPC''' - ''[[Micro Auxiliary Power Core]]''. A module which provides 11-13 extra power grid. Ideal on frigates which typically have very little Grid.
 
 
 
*'''MAR''' - ''Medium [[Armor Repairer]]''. Medium sized armor repair modules, used on Cruiser and Battlecruiser-class ships.
 
 
 
*'''MFS''' - ''[[Magnetic Field Stabiliser]]''. A module that increases the damage and rate of fire of hybrid turrets.
 
 
 
*'''Mins''' - ''[[Minerals]]''. The building blocks of Eve - practically everything is created from these by players. Gained from refining ore.
 
 
 
*'''MLU''' - ''[[Mining Laser Upgrade]]''. A module which Increases yield of mining lasers at the cost of additional CPU usage.
 
 
 
*'''Mods''' - See: [[Modules]].
 
 
 
*'''[[Modules]]''' - ''Fittings'' such as guns, turrets and repair systems on a ship.
 
 
 
*'''MWD''' - ''[[MicroWarp Drive]]''. Module used to travel very fast - half way between an afterburner and the normal warp drive. Cannot be used in [[Deadspace]] (most mission areas).
 
----
 
 
 
=== '''N''' ===
 
*'''Nano''' - ''[[Nanofiber Internal Structure]]''. A module which reduces she ships mass, therefore increasing agility and maximum velocity.
 
 
 
*'''Named''' - ''Named Modules''. These are typically Tech 1 modules, with increased capabilities or reduced fitting requirements, the 'Best Named' variants of which can often go for many thousand times more ISK than the same Tech 1 version.
 
 
 
*'''[[NBSI]]''' - ''Not Blue, Shoot It''. Policy used for threat assessment in a large majority of 0.0 space. Neutrals are considered hostile by default. See also: [[NRDS]], [[Rules of Engagement]]
 
 
 
*'''Nerf''' - ''To reduce the stats or effectiveness of something''. Opposite of Buff. See also: Buff, Gimp.
 
 
 
*'''Neut''' - ''Energy Neutraliser''. These modules neutralise the capacitor in the target vessel, however usually require large amounts of capacitor on the attacking ship to do so. See also: NOS.
 
 
 
*'''NOS''' - ''Nosferatu''. The common name for the 'Energy Vampire' modules. These take capacitor from the target ship, and add it to the attacking vessels capacitor. See also: Neut.
 
 
 
*'''NPC''' - ''Non-Player Character''. This includes Mission Agents, CONCORD, and the Pirates in Missions. Distinguished from players as showing on the overview as a plus, rather than a box. See also: Rat.
 
 
 
*'''[[NRDS]]''' - ''Not Red, Don't Shoot''. Policy used by Ivy League as well as most anti-pirate and industrial groups. Neutrals are considered friendly until proven otherwise. See also: [[NBSI]], [[Rules of Engagement]].
 
----
 
 
 
=== '''O''' ===
 
*'''Officer Module''' - ''A very special elite version of a module'', dropped by one of a few 'Named' rats, listed as their modified module. Incredibly rare and expensive, with very high statistic boost.
 
 
 
*'''OMW''' - On My Way.
 
 
 
*'''Ore''' - ''The material received from mining''. When refined, they produce minerals, used to build items.
 
 
 
*'''OGC''' - Offensive Gate Camp
 
----
 
 
 
=== '''P''' ===
 
*'''Painter''' - ''[[Target Painter]]''. Module which increases the signature radius of an enemy, allowing missiles do more damage and turrets/drones hit more easily.
 
 
 
*'''PDS/PDU''' - ''[[Power Diagnostic System]]''. A module which increases the effectiveness of the Shield, Capacitor and Power Grid by a small amount. Previously known as the 'Power Diagnostic Unit'. See also: RCU.
 
 
 
*'''Pew Pew''' - ''Common term for casual PvE or PvP'', based on the noises made by the weapons.
 
 
 
*'''Plex''' - (1) [[Deadspace Complex]], a static NPC fight area. These exist both as locations marked by beacons, and as locations that must be first scanned down. (2) [[Pilot's License EXtension]], a CCP approved method of both converting real-world money into ISK, and paying for the game using ISK.
 
 
 
*'''PG''' - ''[[Power Grid]]''. See: Grid.
 
 
 
*'''Pilot''' - A [[roleplay]] term for a character or player.
 
 
 
*'''Pirate''' - ''Typically Player-Pirates''. Not to be confused with NPC pirates. See Also: Rat.
 
 
 
*'''[[Pod]]''' - ''The egg-shaped escape pod or capsule which players pilot''. This interfaces with a ship and is ejected on ship destruction. To be 'podded' is to have your escape pod destroyed.
 
 
 
*'''Point''' - ''The value warp scrambling is measured in''. To successfully escape, you need greater than or equal negative points of scramble than the hostile. See also: Scram, WCS.
 
 
 
*'''Pop''' - ''The act of destroying a vessel'', either player or NPC controlled.
 
 
 
*'''[[POS]]''' - ''Player Owned Starbase/Structure''. The collective term for a control tower and 'POS Modules' anchored in orbit of a moon. These can be used for roles including but not limited to research, mining, refining, production and defence.
 
 
 
*'''PvE''' - ''Player versus Enemy/Environment''. Typically mission running against pirates, but can also include other mission types. See also: Carebear, PvP.
 
 
 
*'''PvP''' - ''Player versus Player''. Player combat, either through war, piracy, or control of 0.0 space. See also Carebear, PvE.
 
----
 
 
 
=== '''R'''===
 
 
 
*'''Rat''' - ''NPC Pirates''. Not to be confused with player pirates. See also: Pirate.
 
 
 
*'''RCU''' - ''Reactor Control Unit''. A module which increases the powergrid available on a vessel. See also: PDS.
 
 
 
*'''Rep''' - ''Repair''. Refers to the action of repairing, or modules which used to repair damage to a vessels armor or hull.
 
 
 
*'''RoE''' - ''[[Rules of Engagement]]''. The set of rules governing which PvP actions are allowed. Typically simplified as NBSI or NRDS, but is often detailed in larger groups. See also: NBSI, NRDS.
 
 
 
*'''ROF''' - ''Rate Of Fire''. The frequency which a turret, missile launcher or other module is activated.
 
 
 
*'''[[Rig]]''' - ''A form of module which adjusts the base statistics of a ship''. These cannot be unfitted from the ship without destroying them, and often cost many times more than the ship itself.
 
 
 
*'''RR''' - Remote Repair - Generally referring to a [[Spider Tanking|sipder tanked]] BattleShip fleet where members repair each other.
 
 
 
*'''RSB''' - ''[[Remote Sensor Booster]]''. See: Booster
 
 
 
*'''RSD''' - ''[[Remote Sensor Dampener]]''. See: Damp
 
----
 
 
 
=== '''S''' ===
 
*'''SAR''' - ''Small [[Armor Repairer]]''. Smallest of the armor repair modules, used on Frigate-class ships.
 
 
 
*'''Safespot''' - ''A location in space, away from planets, moons, stations and other items''. Typically a 'breathing space' where you can be relatively out of the way, however you can be scanned down with time.
 
 
 
*'''SB''' - Stealth Bomber / Smart Bomb / Sensor Booster
 
 
 
*'''Scram''' - ''Scramble''. The act of warp scrambling a target, which prevents them from warping. Different modules have different point strengths. See also: Point, WCS.
 
 
 
*'''SC'' - Squad Commander
 
 
 
*'''Sec''' - ''Security Rating''. This can refer to a star system using the range 0.0 to 1.0, or person using the range -10 to +10. The higher the number the more secure the system. The same should not be assumed for people.
 
 
 
*'''Siege''' - ''The classification of extra-large high damage modules modules used by dreadnoughts'', typically used to lay siege to a POS.
 
 
 
*'''Sisi''' - ''[[Singularity]]''. The public test server wich chnages to Eve are tested on before becoming live.
 
 
 
*'''Slot''' - ''The category of module''. There are three module types, typiclaly categorised by CPU and Power Grid usage - High (weaponry), Medium (shield tanking and EW), Low (armor tanking and bonusses). See also: Rig
 
 
 
*'''Smartie''' - See: [[Smart Bomb]].
 
  
*'''[[Smart Bomb]]''' - ''An area affect weapon which causes damage to everything within a fixed distance of your ship''. Not at all smart, and will damage neutrals and friendlies, so not reccomended for HiSec space.
+
== A ==
 +
{{lex|AAR|
 +
# [[How_to_Properly_Form_a_Fleet#The_After_Action_Report|After Action Report]]
 +
# [[Tanking#Active_tanking|Ancillary Armor Repairer]] <i>(S, M, L can be prefixed for respective sizes.)</i>}}
 +
{{lex|AB|Afterburner (see [[Propulsion equipment#Afterburners|Propulsion equipment]])}}
 +
{{lex|AC|Autocannon (see [[Turrets#Projectile turrets|Turrets]])}}
 +
{{lex|ACR|Ancillary Current Router (see [[Fitting Guidelines]])}}
 +
{{lex|Active Module|A module that must be manually activated by the player (see [[Module]])}}
 +
{{lex|ADC|Assault Damage Control}}
 +
{{lex|AF|[[Frigates#Assault Frigates|Assault Frigate]] (ship class)}}
 +
{{lex|AFK|"Away from keyboard"}}
 +
{{lex|Aggro|[[Aggression]]}}
 +
{{lex|AIF|Adaptive Invulnerability Field, deprecated term for Multispectrum Shield Hardener (see [[Tanking#Shield_tanking|tanking]]).}}
 +
{{lex|Alfa|Alternate spelling of [[#Alpha|Alpha]]}}
 +
{{lex|Align|Accelerating towards an object in preparation for [[warp]]}}
 +
{{lex|Aligned|The act of moving towards a warpable object at a minimum speed of 75% ready to warp to said object at a moment's notice (see [[Advanced_piloting_techniques#Alignment|alignment]] for more information).}}
 +
{{lex|Alliance|A group of [[Corporation]]s}}
 +
{{lex|Alpha|Short for the Alpha [[Clone states#Alpha clone|clone state]] or [[#Alpha Strike|Alpha strike]]}}
 +
{{lex|Alpha Strike|The amount of damage dealt in a single volley from firing all weapons simultaneously. Sometimes sufficient to destroy a target before it can repair the damage.}}
 +
{{lex|Alt|[[Alternate characters|Alternate character]]}}
 +
{{lex|AMC|<b>[[Averon Mining Campus]] (originally Amarr Mining Campus), former EVE University Campus (rolled into [[Main Community]])</b>}}
 +
{{lex|Anchor|Anchors lead fleets by [[Manual_piloting|manually piloting]] and fleet members use commands to follow them. Multiple anchors may exist for specific roles, e.g. [[#DPS|DPS]], [[#Logi|Logi]], [[#EW / EWAR|EWAR]].}}
 +
{{lex|Ancil|Ancillary Armor Repairer or Ancillary Shield Repairer (see [[Tanking#Active_tanking|Tanking]])}}
 +
{{lex|Anoikis|See [[#W-Space|W-Space]]}}
 +
{{lex|Anomaly|[[Cosmic Anomaly]]}}
 +
{{lex|Anoms|See [[#Anomaly|Anomaly]]}}
 +
{{lex|Arby|[[Arbitrator]] (ship)}}
 +
{{lex|Arty|Artillery (see [[Turrets#Projectile turrets|Turrets]])}}
 +
{{lex|ASB|Ancillary Shield Booster (see [[Tanking#Shield_tanking_modules|Tanking]]) <i>(S, M, L can be prefixed for respective sizes.)</i>}}
 +
{{lex|AU|Astronomical Unit, a unit of distance. 1 AU is the distance from the Sun to the Earth: 149,597,871&nbsp;km.}}
 +
{{lex|AUR|[[Aurum]], replaced by [[PLEX]]}}
 +
{{lex|AT|[[Alliance Tournament]]}}
 +
{{lex|Awox|To attack and destroy the ship of a pilot in the same player-run corporation without warning. (Derived from the name of the first widely known EVE pilot accused of such behavior)}}
 +
{{lex|AWU|{{sk|Advanced Weapon Upgrades|icon=yes}} (skill name)}}
  
*'''Sovereignty''' - ''The ownership of a star system by a group''. This may be an NPC faction, or an Alliance in 0.0, and in the latter case is usually strictly defended.
+
== B ==
 +
{{lex|Bait|To expose a seemingly easy target in order to lure an enemy into committing to an engagement (see [[Baiting]])}}
 +
{{lex|Baltec|Ship doctrine: 425mm Railgun, dual 1600mm Armor Plate, MWD [[Megathron]] doctrine (Named after capsuleer baltec1, famous for his off-doctrine use of Megathrons, though not this particular fit)}}
 +
{{lex|BB|
 +
# [[Blackbird]]
 +
# [[Battleship]]}}
 +
{{lex|BC|[[Battlecruiser]]}}
 +
{{lex|BCS|Ballistic Control System (previously known as ''Ballistic Control Unit''; see [[Missile damage#Increasing missile damage|Missile damage]])}}
 +
{{lex|BCU|Ballistic Control Unit (now called ''[[#BCS|Ballistic Control System]]''; see [[Missile damage#Increasing missile damage|Missile damage]])}}
 +
{{lex|Bearing|See [[#Carebear|Carebear]]}}
 +
{{lex|Biomass|To permanently delete a character (see [[Accounts#Biomassing|Biomassing]])}}
 +
{{lex|Blap|To destroy a ship suddenly or quickly}}
 +
{{lex|Bling|Expensive. Typically used to refer to expensive Faction, Deadspace, or Officer modules ("bling modules"), ships that are fit with said modules ("blingy ship"), or a clone with expensive implants ("bling pod" or "bling head").}}
 +
{{lex|Blob|A large fleet (or in some cases, any fleet larger than the speaker's). Generally used as a pejorative term, suggesting that members of that fleet are relying on numbers to win. May also be referred to as a "zerg". May also be used as a verb, for the act of winning a fight through numbers.}}
 +
{{lex|Blops|[[Black Ops Battleship]]s}}
 +
{{lex|Bloodlines|A character's familial ancestry. There are three different bloodlines to choose from during [[Getting Started in EVE Online#Bloodline|character creation]] for each empire.}}
 +
{{lex|Blue|A pilot, corporation, or alliance with positive standings. (see [[Rules of Engagement]])}}
 +
{{lex|Blue Loot|[[Sleepers#Sleeper Loot|Sleeper loot]] gotten from Sleeper wrecks and data sites. Can be sold to NPCs for ISK. Is called blue loot because of the blue icons.}}
 +
{{lex|BM|
 +
# [[Bookmark]]
 +
# Bad Manners (in text conversations)}}
 +
{{lex|Bob|[[Bob]] is a player-invented deity that supposedly holds sway over wormholes and J-space.}}
 +
{{lex|boosh|To use a [[Micro Jump Field Generator]] to displace (part of) a fleet. See [[Command Destroyer]]s.}}
 +
{{lex|Booster|
 +
# [[Medical boosters]] are drugs that increase a pilots' combat or skill-training attributes for a short time.
 +
# A ship used to provide [[Command Bursts]] to their fleet
 +
# Sensor boosters, modules used to increase a ship's scan resolution and/or targeting range
 +
# [[Tanking#Shield tanking|Shield boosters]], modules used to restore a ship's shield hit points
 +
# Capacitor boosters, modules used to restore a ship's capacitor using cap booster charges
 +
}}
 +
{{lex|Boson|[[Capital Ship Modules#Bosonic Field Generator|Bosonic Field Generator]], a large cone AoE superweapon usable by titans. Notable for its past ability to decimate subcapitals before a nerf in 2019}}
 +
{{lex|Bounce|To warp to a nearby celestial, player, or bookmark and back at a closer range to avoid having to [[#Slow-Boat|slow-boat]] to a target or destination.}}
 +
{{lex|Bounty|
 +
# (Deprecated mechanic) [[Bounty Hunting System|Player bounties]]. Which is a bounty placed on one player, from another player.
 +
# NPC bounties. These are placed by [[CONCORD]] and can be gotten by killing the NPC ship.}}
 +
{{lex|BPC|Blueprint Copy (see [[Blueprints]])}}
 +
{{lex|BPO|Blueprint Original (see [[Blueprints]])}}
 +
{{lex|BR|
 +
# [[Blockade Runner]], a class of fast industrial ships designed to carry moderate quantities of carry cargo through dangerous space.
 +
# Battle Report, a list of ships and pilots involved and destroyed in a specific battle. Usually generated by outside websites such as [[ZKillboard]].}}
 +
{{lex|Bracket|Visual indicators or icons displayed in space that represent various objects such as ships, stations, stargates, asteroids, drones, and other entities. See [[Overview#Using_all_brackets|Overview]] for information on brackets in the context of the overview.}}
 +
{{lex|Bricked|An extremely unlucky [[#Roll|Abyssal roll]].}}
 +
{{lex|Brick tank|A more emphatic term for [[#Buffer|Buffer]] tanking}}
 +
{{lex|BS|A common abbreviation for [[battleships]].}}
 +
{{lex|Bubble|[[Tackling#Warp_disruption_fields|Warp disruption field]], a spherical area of space that prevents ships within it from warping, and forcibly pulls in inbound warping ships. Created by [[Interdictor]]s, [[Heavy Interdiction Cruiser]]s, or by deployed '''Mobile Warp Disruptor'''s}}
 +
{{lex|Buff|To increase the stats or effectiveness of something. Opposite of [[#Nerf|Nerf]].}}
 +
{{lex|Buffer|A method of tanking relying on having a large amount of hit points.}}
 +
{{lex|Bump|The act of (intentionally) colliding with another ship in space, causing both to be pushed away.}}
 +
{{lex|Burn|
 +
# Going fast using a propulsion module. Often used in context of going towards or away from a location. Contrast with [[#Slow-boat|slow-boat]].
 +
# To quickly make multiple jumps in order to reach a destination.}}
 +
{{lex|BYOC|<b>Bring Your Own Can, a mining fleet operation where you only receive boosts to mining, and you get to choose what you do with the ore. (see [[AMC]]) (limited usage to some mining corps and EVE University)</b>}}
 +
{{lex|BYOM|<b>[[BYOM Ship Production|Bring Your Own Minerals]] (within EVE University)</b>}}
  
*'''SP''' - ''Skill Points''. The points gained by training skills.
+
== C ==
 +
{{lex|Carebear|A contextually derogatory or affectionate term for players or pursuits which are not [[PvP]]-centric.}}
 +
{{lex|Camp|To hold location at a specific point waiting for targets, usually at a [[Stargates|stargate]] or station.}}
 +
{{lex|Cap|
 +
# Capacitor
 +
# [[Capital ships|Capital ship]]}}
 +
{{lex|Capchain|"Capacitor chain", the practice of multiple [[Logistics Cruisers]] or battleships sending each other one or more Remote Capacitor Transmitters, to provide each other with infinite capacitor energy (by the transmitters restoring their target more capacitor than they cost to activate). See [[Logistics#Remote Capacitor Transfer]]}}
 +
{{lex|Cap Stable|When a ship recharges capacitor faster than its modules consume it, allowing all modules to remain active indefinitely.}}
 +
{{lex|Capsule|2=An egg-shaped apparatus used by pilots to interface with a ship. Ejected and used as an escape pod in case of ship destruction. A [http://games.chruker.dk/eve_online/item.php?type_id=670 slow and weak] vessel.}}
 +
{{lex|Capsuleer|In-game term for player characters. Humans who pilot ships through the use of a [[#Capsule|capsule]] and have been rendered effectively immortal through cloning technology.}}
 +
{{lex|Capital|[[Capital ship]]}}
 +
{{lex|CCC|Capacitor Control Circuit (see [[Rigs]])}}
 +
{{lex|CD|[[Destroyers#Command_Destroyers|Command Destroyer]]}}
 +
{{lex|Ceptor|[[Interceptors|Interceptors]]}}
 +
{{lex|Chemo|<b>A group of CovOps cloak, smartbomb-fit [[Strategic Cruisers]] used to kill fleets of small ships</b>}}
 +
{{lex|Chokepoint|Type of system or location that serves as a critical passageway or junction between different areas of space.}}
 +
{{lex|Clip|The ammo capacity of a rapid missile launcher; A period where a rapid missile launcher-equipped ship can do damage before having to undergo a long reload.}}
 +
{{lex|CLORP|Cloak+Warp. What ships who can warp cloaked should be doing always.}}
 +
{{lex|CNR|[[Raven Navy Issue]] (derived from previous name: ''Caldari Navy Raven'')}}
 +
{{lex|CNS|[[Scorpion Navy Issue]] (derived from previous name: ''Caldari Navy Scorpion'')}}
 +
{{lex|Coalition|A group of alliances formed through mutual agreement. There are no in-game mechanics to represent such groups though members usually have blue standings among themselves.}}
 +
{{lex|Cold|See [[#Hot|Hot]]}}
 +
{{lex|Comp|Short for "fleet composition", and used when quickly describing the makeup of a fleet.}}
 +
{{lex|Concorded|Destroyed by [[CONCORD]]}}
 +
{{lex|Concordokken|The destruction of a ship by [[CONCORD]]}}
 +
{{lex|Content|
 +
# As EVE is an extremely wide-open sandbox with little story or other enforced activities provided by the developers, players must often come up with their own objectives and activities ('Content') to fill their game time with.
 +
# [[#PvP|PVP]] fights}}
 +
{{lex|Convo|In-game direct conversation, initiated by selecting "Start Conversation" from the right-click menu.}}
 +
{{lex|Corp|[[Corporation]]}}
 +
{{lex|CovOps|
 +
# [[Covert Ops]]
 +
# The Covert Ops [[Cloaking]] Device}}
 +
{{lex|CPR|Capacitor Power Relay (see [[Capacitor recharge rate]])}}
 +
{{lex|CPU|Central Processing Unit (see [[Fitting Guidelines]])}}
 +
{{lex|Crowbar|An ECM ship for prying a more valuable ship out of a sticky situation (see [[Crowbar]] and [[Griffin]])}}
 +
{{lex|CSAA|Capital Ship Assembly Array (see [[Player-owned starbases]])}}
 +
{{lex|CSM|[[Council of Stellar Management]]}}
 +
{{lex|CSPA|CONCORD Spam Prevention Act.<br>A 'CSPA charge' is an amount of ISK which can be levied on communications such as conversations and mail, acting as a deterrent to spam. CSPA is managed via the [[EVE_Mail#Mail_&_Communications_Settings|EVE Mail settings]].}}
 +
{{lex|Crit|A [[Wormholes|Wormhole]] which "has been critically disrupted [...] and is on the [[#VOC|verge of collapse]]"}}
 +
{{lex|CTA|Short for "Call to Arms". An announcement of an alliance- or coalition-wide combat operation.}}
 +
{{lex|Curse of BWF|<b>A widely held belief that any corporation or alliance which holds the BWF-ZZ system in the Geminate region will shortly [[#Failcascade|failcascade]].</b>}}
 +
{{lex|Customs Office|An orbital structure used to import and export goods to and from planets. (see [[Planetary Industry]])}}
 +
{{lex|Cwizzing|Using the Point Defense System of a [[Upwell structures|Citadel]]. (Derived from the real-life acronym [[Wikipedia:Close-in weapon system|'CIWS']])}}
 +
{{lex|Cyno|Cynosural field (see [[Jump drives]])}}
  
*'''SPR''' - ''Shield Power Relay''. A Low Slot module which increase the shield recharge rate in return for a slower capacitor recharge. See: CPR.
+
== D ==
 +
{{lex|Damage Dealer|A ship whose primary role in a fleet is to deal damage.}}
 +
{{lex|Damp| Sensor dampening }}
 +
{{lex|DC|
 +
# Damage Control (previously known as ''Damage Control Unit''; see [[Tanking]])
 +
# [[DC|Disconnect]]}}
 +
{{lex|DCU|
 +
# Drone Control Unit, a now-defunct module that allowed [[carriers]] and [[supercarriers]] to control one additional drone. Removed in Citadel patch.
 +
# Damage Control Unit (now called ''[[#DC|Damage Control]]''; see [[Tanking]])}}
 +
{{lex|DD|
 +
# [[#Damage dealer|Damage dealer]]
 +
# [[Daredevil]]
 +
# [[Capital Ship Modules#Superweapons|Doomsday]] (Weapon)}}
 +
{{lex|DDA|Drone Damage Amplifier.}}
 +
{{lex|DED|Directive Enforcement Department. A division of [[CONCORD]] Assembly.}}
 +
{{lex|Deadspace|Pockets of space typically accessed via acceleration gate which cannot be entered via normal warp. Commonly used for missions and complexes.}}
 +
{{lex|Deathcloning|Self destructing your pod to travel to your home station.}}
 +
{{lex|Depot|[[Mobile Structures#Mobile Depots|Mobile Depot]].}}
 +
{{lex|Dessie/Dessi/Dessy|[[Destroyer]].}}
 +
{{lex|Desto|Destination.}}
 +
{{lex|DGC|Defensive gate camp (See [[Gate camps]].)}}
 +
{{lex|Dictor|[[Interdictor]].}}
 +
{{lex|Disco|A ship fitting which uses a large number of smartbombs, typically at least one of each damage type. Named for the graphical effects seen when they are fired.}}
 +
{{lex|Discovery Scanner|See [[#Sensor Overlay|Sensor Overlay]]}}
 +
{{lex|Doctrine|A monolithic fleet concept, usually consisting of one or two ship fittings. Allows the [[#FC|FC]] to make decisions based on a known performance profile. }}
 +
{{lex|Domi|[[Dominix]].}}
 +
{{lex|Doorstop|Any ship fitted and/or used specifically to collapse a wormhole immediately upon jumping through the wormhole.  The wormhole is typically weakened beforehand by other ships jumping back-and-forth through the wormhole until the wormhole stability becomes critical.  See {{Section link|Wormholes|Mass}} }}
 +
{{lex|DPS|
 +
# Damage per second.
 +
# [[#Damage Dealer|Damage Dealer]] (when discussing fleet compositions)}}
 +
{{lex|Dread|[[Dreadnought]].}}
 +
{{lex|Dread bomb|The act of [[Jump drives|jumping]] a large number of insured [[dreadnought|dreadnoughts]] into a fight in order to quickly destroy a group of enemy capital ships. The dreadnoughts used in a dread bomb often do not survive; and so their job is to do as much damage as possible during their short lifespan.}}
 +
{{lex|Drop|
 +
# The act of [[Jump drives|jumping]] one or more (usually) [[capital ships]] on a target, to quickly destroy it.
 +
# A [[Medical boosters|booster]] used to improve turret tracking.}}
 +
{{lex|Drone boat|A ship which relies heavily on [[Drones]] for combat, like the [[Ishtar]] or [[Dominix]].}}
 +
{{lex|Dronebunny|A ship in a fleet with a fast lock time, which other ships in the fleet order their drones to Assist, so that all drones in the fleet can rapidly and cohesively switch targets regardless of what their owners are doing.}}
 +
{{lex|DScan|[[Directional scanning|Directional Scan]], which lets you see ships in space over long range or in specific directions.}}
 +
{{lex|DST|[[Deep Space Transports|Deep Space Transport]].}}
 +
{{lex|DT|[[Server downtime]].}}
  
*'''Stab''' - ''[[Warp Core Stabiliser]]''. See: WCS.
+
== E ==
 +
{{lex|E-UNI|[[EVE University]] (corporate ticker)}}
 +
{{lex|EANM|Energized Adaptive Nano Membrane, the former name of the Multispectrum Energized Membrane (see [[Tanking]])}}
 +
{{lex|ECM|[[Electronic Countermeasures]]}}
 +
{{lex|ECCM|Electronic Counter-Countermeasures (see [[Electronic warfare]])}}
 +
{{lex|EFT|
 +
# The text format used for exporting, copy-pasting, and sharing fits out of game, and importing fits into the game. Originally created by EVE Fitting Tool, later integrated with the in-game fitting window.
 +
# [[EVE Fitting Tool]], a tool dealing with ship fitting that has been abandoned and replaced by [[PYFA]]
 +
}}
 +
{{lex|EHP|Effective Hit Points (see [[Tanking]])}}
 +
{{lex|ENAM|Extremely common mis-acronymization of [[#EANM|EANM]]}}
 +
{{lex|ET|
 +
# [[#UTC|EVE time]]
 +
# Energy Transfer (now called ''Remote Capacitor Transmitter''; see [[Logistics]])}}
 +
{{lex|ETA|Estimated time of arrival}}
 +
{{lex|EVE|[[EVE Online]]}}
 +
{{lex|EW / EWAR|[[Electronic warfare]]}}
 +
{{lex|ESS|[[Encounter Surveillance System]]}}
  
*'''Station Spinning''' - The act of spinning the camera around and around your ship whilst it is docked in a station, usually as a display of boredom during a wardec/lockdown.  
+
== F ==
 +
{{lex|Failcascade|Failure Cascade. The escalating collapse of a corporation or alliance in EVE, either through leadership problems or other issues.}}
 +
{{lex|FAX|[[Force Auxiliary]]}}
 +
{{lex|FC|Fleet Commander (see [[Fleet Command Guide]])}}
 +
{{lex|FF|Friendly Flash, used to alert friendly players that a wormhole activation (flash) is friendly}}
 +
{{lex|Firewalling|A defensive strategy of using [[Smartbombs]] to destroy incoming missiles}}
 +
{{lex|Flag|An engagement status caused by one or more illegal or semi-illegal activities. (see [[Timers]])}}
 +
{{lex|Flashy|Being flagged as a legitimate target, or used as noun to describe a pilot that has been flagged, either by having a security status of -5.0 or below ("permaflashy"), from committing Suspect or Criminal actions, being a war target, or being flagged in a Limited Engagement. See also: [[Timers#Legality_Timers|Legality Timers]].}}
 +
{{lex|FiBo|Fighter Bomber, the precursor to [[Fighters#Heavy_Fighters|Heavy Fighters]]}}
 +
{{lex|Flip|[[Can Flipping]]}}
 +
{{lex|Flytrap|An armed [[#POS|POS]] that has no force field to appear offline to unsuspecting prey}}
 +
{{lex|FOB|[[Forward Operating Base]]}}
 +
{{lex|FR|Flashing Red. [[Timers#Criminal_Timer|Criminal flag]]}}
 +
{{lex|Freeport|
 +
# A dockable structure owned by a player corporation that has chosen to allow docking to all players.
 +
# Freeport Mode, a feature of [https://support.eveonline.com/hc/en-us/articles/203649402-Station-Freeport-Mode outposts]}}
 +
{{lex|Frogs |Slightly derogatory term for Gallente [[Factional Warfare]] pilots. See also: [[#Squids|Squids]].}}
 +
{{lex|FW|[[Factional Warfare]]}}
  
*'''Standings''' - ''The rating of how much a pilot or group is liked by another group'', in the range -10 to +10
+
== G ==
 +
{{lex|Gank|To ambush and destroy an enemy, without giving them the chance to fight back.}}
 +
{{lex|GANKED|A tag on [[ZKillboard]] representing a ship which was killed by multiple pilots who were then immediately killed by [[CONCORD]]. See [[Suicide ganking]].}}
 +
{{lex|Gate|
 +
# [[#Stargate|Stargate]]
 +
# Acceleration Gate}}
 +
{{lex|Gate Green/Gate Red|Terms used by fleet commanders to denote whether a jump gate is clear to jump through or not.}}
 +
{{lex|GC|Short for "Good Contest", used when two [[Incursion]] Fleets fight over the same [[Incursion sites]] for payout.}}
 +
{{lex|GCC|Short for "Global Criminal Countdown", an outdated name for the [[Timers#Criminal Timer|criminal timer]].}}
 +
{{lex|GF|"Good fight". Usually said in local after a battle.}}
 +
{{lex|Gimp|To make a certain setup or attribute ineffective. Extreme version of [[#Nerf|Nerf]].}}
 +
{{lex|Godroll|An extremely lucky [[#Roll|Abyssal roll]]}}
 +
{{lex|Grid|A discrete section of space generated by the presence of objects in space. (see [[Grid]])}}
 +
{{lex|Grid Fu|See [[Grid Manipulation]].}}
 +
{{lex|GSC|Giant Secure Container}}
 +
{{lex|Gyro|Gyrostabilizer (see [[Turret damage]])}}
  
*'''Storyline Module''' - ''A special type of module'', typically with reduced fitting requirements, looted from missions or as a reward for completing cosmos missions.
+
== H ==
 +
{{lex|HAC|[[Heavy Assault Cruiser]]}}
 +
{{lex|HAM|Heavy Assault Missiles (see [[Missiles]])}}
 +
{{lex|Hardpoint|A ship attribute that determines the number of missile launchers or turrets that can be fitted}}
 +
{{lex|Hard skills|[[Skills and Learning|Skills]] trained by characters (as opposed to [[#Soft skills|soft skills]]).}}
 +
{{lex|HAW|High-Angle Weapons, capital ship weapons designed to engage subcapital targets (see [[Turrets#Capital Ship Turrets|Turrets]])}}
 +
{{lex|Headshotting|The act of specifically killing the opposing fleet commander(s) during a fight, usually to disrupt the fleet and/or end the fight}}
 +
{{lex|Heavy Tackle|A tanky ship, such as a [[Heavy Interdiction Cruiser]], which holds [[Tackling|tackle]] on an enemy ship. This is in contrast to light tackle which are a fast ships with little tank.}}
 +
{{lex|Hero Tackle|A ship or pilot who flies in alone to [[Tackle]] an enemy ship, hold them until their allies arrive, and usually die taking their target with them}}
 +
{{lex|Hic/Hictor|[[Heavy Interdiction Cruiser]]}}
 +
{{lex|HFI/HIFI|[[Hurricane Fleet Issue]]}}
 +
{{lex|HOC|"Hold on contact", a common movement order in [[The_Rookie's_Guide_to_Fleet_Ops#Fleet_Maneuvers_.7C_FC_COMMANDS|fleets]]}}
 +
{{lex|Hot|
 +
* Microwarp drive on/off, commonly used during Wormhole Rolling, e.g. "come in hot"
 +
* A module or set of modules which are overheated or not overheated, respectively, e.g. "guns are hot"}}
 +
{{lex|HP|Hit points (see [[Tanking]])}}
 +
{{lex|HS|[[System_security#High_security|High-security space]]}}
 +
{{lex|HSC|<b>[[High Sec Campus]], former EVE University Campus (rolled into [[Main Community]])</b>}}
 +
{{lex|HUD|Heads Up Display}}
 +
{{lex|Huffing|[[Gas cloud harvesting]]}}
  
*'''Storyline Mission''' - ''Storyline missions are special missions usually provided once you have completed 16 missions of the same level for a single faction''. These lead to large increases in standings with that faction.
+
== I ==
 +
{{lex|IHUB|Infrastructure Hub (see [[Sovereignty]] for Sov Null or [[Faction Warfare]])}}
 +
{{lex|Indy|Short for [[industry]] or industrial. [[Haulers]] used to be named "Industrial" and thus also were referred to as "indies".}}
 +
{{lex|Injector|[[Skill trading#Skill Injectors|Skill Injector]]}}
 +
{{lex|Insta-undock|A method of safely undocking from a station by immediately warping to a [[bookmark]] directly off of the undock point. (see [[Bookmarks#Instant warp-out|Bookmarks]])}}
 +
{{lex|Instadock|A method of safely docking in a station by warping to a [[bookmark]] within the station's docking radius.}}
 +
{{lex|Inty|[[Interceptor]]}}
 +
{{lex|In Pipe|A message to allies that you have initiated warp, or are already traveling in warp}}
 +
{{lex|Invuln|
 +
#Adaptive Invulnerability Field, the former name of the Multispectrum Shield Hardener (see [[Tanking]]).
 +
#Any active Shield Hardeners, usually commented as a reminder to turn them on before going into combat. ("Invulns on")}}
 +
{{lex|IPH|ISK per hour (also ISK/hr)}}
 +
{{lex|IRL|"In real life"}}
 +
{{lex|ISK|Inter Stellar Kredits, the in-game currency of EVE Online. (Also the currency code of the Icelandic króna.)}}
 +
{{lex|iStab|Inertial Stabilizers (see [[Propulsion equipment]])}}
 +
{{lex|Ivy League|<b>[[Ivy League]], the alliance of [[EVE University]]</b>}}
  
*'''Structure''' - Sometimes referred to as Hull, ''this is the physical structure of a ship'', beyond the shields and armor.
+
== J ==
 +
{{lex|J-Space|Either means [[Wormhole space]] (referencing the J prefixing all wormhole system names) or "Jove-space" (referencing the area of space where [[Jove Empire|Jovians]] live)}}
 +
{{lex|Jam|The act of using ECM modules to jam the targeting systems of a ship (see [[Electronic Countermeasures]])}}
 +
{{lex|Jamyled|To be killed by Drifters, a reference to [https://fiction.eveonline.com/new-eden/lore/jamyl-i Jamyl I] the Empress of the Amarr Empire. Pronounce it like yam if Amarrian, like jam if Gallentian.}}
 +
{{lex|Jetcan|A temporary container created when jettisoning something from a cargo hold. See: [[Containers#Jettison_container|Jettison container]]}}
 +
{{lex|JC|[[Jump clone]]}}
 +
{{lex|JJJ|"Jump, Jump, Jump", a common movement order in [[The_Rookie's_Guide_to_Fleet_Ops#Fleet_Maneuvers_.7C_FC_COMMANDS|fleets]]}}
 +
{{lex|JOC|"Jump on contact", a common movement order in [[The_Rookie's_Guide_to_Fleet_Ops#Fleet_Maneuvers_.7C_FC_COMMANDS|fleets]]}}
 +
{{lex|JS|See [[#J-Space|J-Space]]}}
 +
{{lex|Jump|The act of moving between two solar systems}}
 +
{{lex|Jump Destroyer|[[Command Destroyer]]}}
  
*'''Suicide Gank''' - ''Empire piracy where attacking ships will attempt to kill the target before the CONCORD response eliminates them'', while alts of the attacker gather any loot. Profitable when the cost of insurance plus the target's loot is greater than the losses to CONCORD.
+
== K ==
 +
{{lex|K-Space|[[System_Security#Known_Space|Known space]]}}
 +
{{lex|Killboard|A website, usually public, which gathers records of the ship kills and ship losses which happen in EVE. The most well-known killboard is [[zKillboard]].}}
 +
{{lex|Kinetic locked|An aspect of certain Caldari ships (like the [[Drake]]), which only receive bonus damage for Kinetic [[Missiles]] (and not other damage types).}}
 +
{{lex|Kitchen Sink|A fleet without a clear unifying [[#Doctrine|doctrine]].}}
 +
{{lex|Kite|See [[#Kiting|Kiting]] }}
 +
{{Lex|Kiting|Keeping your distance from shorter-ranged enemies, allowing you to damage them without letting them damage you.}}
 +
{{lex|Krab|Running PvE content for ISK. Generally used derisively.}}
 +
{{lex|Krabbing|See [[#Krab|Krab]]}}
 +
{{lex|KS|See [[#K-Space|K-Space]]}}
  
*'''SuperCap''' - ''[[Super-Capital Ship]]''. These include the Mothership and Titan class ships, which can act as mobile stations. Often provide services such as clone bays for jump clones, and have a large hangar usable by the corporation. Cannot use Stargates. See also: Cyno
+
== L ==
----
+
{{lex|LA|Logi Anchor (see [[#Anchor|Anchor]]). Their task is usually to keep Logi ships in range of friendly DPS but as far from enemies as possible.}}
 +
{{lex|LAR|Large Armor Repairer (see [[Tanking]])}}
 +
{{lex|LML|Light Missile Launcher (see [[Missiles]])}}
 +
{{lex|Links|[[Command Bursts]]}}
 +
{{lex|Logi|Logistics ships (see [[Logistics]])}}
 +
{{lex|Loot|The contents of a destroyed ship, which are left behind in a container when the ship is destroyed.}}
 +
{{lex|Local|The standard chat channel that shows who are in system while in [[System security#High security|high-sec]], [[System security#Low security|low-sec]] and [[System security#Null security|null-sec]]. Does not show players in system while in [[Wormhole space|wormholes]].}}
 +
{{lex|Locust|A group of pilots running missions or moon mining in one large fleet (see [[Mission_fleets#Locust_fleet|Locust fleet]])}}
 +
{{lex|LP|[[Loyalty Points]]}}
 +
{{lex|LS|[[System security#Low security|Low-security space]]}}
 +
{{lex|LSB|Large Shield Booster (see [[Tanking]])}}
 +
{{lex|LSC|<b>[[Archive:Low-Sec Campus|Low-Sec Campus]], former EVE University Campus (rolled into [[Main Community]])</b>}}
 +
{{lex|LSE|Large Shield Extender (see [[Tanking]])}}
  
=== '''T''' ===
+
== M ==
*'''Tackle''' - ''The act of preventing a hostile ship from escaping so it can be destroyed by a larger, slower vessel''. Tackling ships are often disposable, as they are small and fast, so lack defences. See also: Scram, Web.
+
{{lex|MAPC|Micro Auxiliary Power Core (see {{Section link|Fitting ships|Fitting modules}})}}
 +
{{lex|Macro mining|The illegal use of 3rd party scripts to automate the mining process}}
 +
{{lex|MAR|Medium Armor Repairer (see [[Tanking]])}}
 +
{{lex|MAR Sniper|Marauder Sniper - (Paladin & Vargur) Type of Ships in fleet doing incursion (example : https://wl.warptome.net/) }}
 +
{{lex|MAR DPS|Marauder DPS - (Kronos) Type of Ships in fleet doing incursion (example : https://wl.warptome.net/)}}
 +
{{lex|ME|Material Efficiency (see [[Blueprints]])}}
 +
{{lex|Merc/Mercenary|A player or corporation that takes contracts to kill, wardec and perform other hostile actions for ISK.}}
 +
{{lex|Meta|
 +
# Meta level (see [[Techs, Tiers and Meta levels]])
 +
# To replace a module with a another module of the same type but with a different meta level (see [[Techs, Tiers and Meta levels]])
 +
# Common or popular ships, fittings, and doctrines
 +
# Examination of a game from an outside perspective}}
 +
{{lex|Metagaming|Taking actions beyond the confines of the game universe to gain an advantage.}}
 +
{{lex|MFS|Magnetic Field Stabilizer (see [[Turret damage]])}}
 +
{{lex|Mins|Minerals (see [[Mining]])}}
 +
{{lex|MJD|[[Micro Jump Drive]]}}
 +
{{lex|MJFG|[[Micro Jump Field Generator]]}}
 +
{{lex|MLU|Mining Laser Upgrade (see [[Mining]])}}
 +
{{lex|Mods|[[Modules]]}}
 +
{{lex|MSE|Medium Shield Extender (see [[Tanking]])}}
 +
{{lex|MTU|[[Mobile Structures#Mobile Tractor Unit|Mobile Tractor Unit]]}}
 +
{{lex|Multiboxing|Playing with two (or more) characters simultaneously}}
 +
{{lex|Multispec|Multispectrum Shield Hardener, or Multispectrum Energized Membrane (see [[Tanking]])}}
 +
{{lex|MW|Megawatt, a unit of measurement used to describe a ship's powergrid output (see [[Fitting Guidelines]])}}
 +
{{lex|MWD|Microwarpdrive (see [[Propulsion equipment#Microwarpdrives|Propulsion equipment]])}}
  
*'''Tank''' - ''The measure of the damage absorption capability of a ship''. Either active, using shield boosters and armour repairers, or passive, using the inherent shield regeneration. See also: Gank.
+
== N ==
 +
{{lex|Nano|Nanofiber Internal Structure (see [[Propulsion equipment]])}}
 +
{{lex|Nanogang|A small fleet of ships reliant on speed, evasion, and hit-and-run tactics, rather than numbers or raw damage advantage}}
 +
{{Lex|NAP|Non Aggression Pact}}
 +
{{lex|Napoc|[[Apocalypse Navy Issue]]}}
 +
{{lex|NBSI|"Not blue, shoot it" (see [[Corporation diplomacy]] - [[Rules of Engagement]])}}
 +
{{lex|Nerf|To reduce the stats or effectiveness of something. Opposite of [[Buff]]. See also: [[Gimp]].}}
 +
{{lex|Neut|Energy Neutralizer (see [[Capacitor warfare]])}}
 +
{{lex|Newbie|A term used to refer to a newer or less experienced players. Usually used in a neutral manner. See also: [[#Newbro|Newbro]], [[#Noob|Noob]]}}
 +
{{lex|Newbro|A term used to refer to a newer or less experienced players. Usually used in a positive, endearing manner. See also: [[#Newbie|Newbie]], [[#Noob|Noob]]}}
 +
{{lex|NM|[[Nightmare]]}}
 +
{{lex|Noob|A term used to refer to a newer or less experienced players. Occasionally used in a derogatory manner. See also: [[#Newbie|Newbie]], [[#Newbro|Newbro]]}}
 +
{{lex|NOmen|[[Omen Navy Issue]]}}
 +
{{lex|NOP|([[#Newbie|Newbies]]/[[#Newbro|Newbros]]/[[#Noob|Noobs]]) on Patrol}}
 +
{{lex|NOS|Nosferatu (see [[Capacitor warfare]])}}
 +
{{lex|NOsprey|[[Osprey Navy Issue]]}}
 +
{{lex|NPC|Non-player character}}
 +
{{lex|NPSI|"Not purple, shoot it" (see [[Rules of Engagement]])}}
 +
{{lex|NRDS|"Not red, don't shoot" (see [[Corporation diplomacy]] - [[Rules of Engagement]])}}
 +
{{lex|NS|See [[#Nullsec|Nullsec]]}}
 +
{{lex|NSC|<b>[[NSC|Null Sec Community]] (formerly [[Archive:Null-Sec Campus|Null-Sec Campus]]) (within EVE University)</b>}}
 +
{{lex|Nullsec|[[System Security#Null security|Null-security space]]}}
  
*'''TQ''' - ''Tranquility''. The main server clauser which eve is played on.
+
== O ==
 +
{{lex|Officer|A rare named pirate NPC that [[Officer#Officer|drops some of the most expensive modules]].}}
 +
{{lex|Omega|The Omega [[Clone states|Clone state]]}}
 +
{{lex|Omni Tank|A tank effective against all 4 damage types (see [[Tanking]])}}
 +
{{lex|OMW|"On my way"}}
 +
{{lex|Ongrid Booster|A deprecated term for a ship using Warfare Links to enhance a fleet, while being with the fleet as opposed to at a safe spot in the system. See [[Command Bursts]] for the more modern system.}}
 +
{{lex|Offgrid Booster|A deprecated term for a ship using Warfare Links to enhance a fleet, while hiding at a safe spot somewhere in the system. Offgrid Boosters are no longer possible; see [[Command Bursts]] for the more modern system.}}
 +
{{lex|ONI|
 +
# [[Osprey Navy Issue]]
 +
# [[Omen Navy Issue]]
 +
# [[Oneiros]]}}
 +
{{lex|OOC|
 +
# Out of Corporation
 +
# Out of character}}
 +
{{lex|Op/Ops|Operation(s)}}
 +
{{lex|OP|Overpowered}}
 +
{{lex|OpSec|Operational Security (see [[Operational Security Policy]])}}
 +
{{lex|ORE|[[Outer Ring Excavations]]}}
 +
{{lex|Outlaw|A pilot with a [[security status]] of -5 or less.}}
  
*'''TS''' - Teamspeak, usually referring to the Uni Teamspeak Server
+
== P ==
 +
{{lex|PAP|Short for ‘Participation Link’. A metric for large organizations to track fleet participation. Formerly required clicking an in-game link before the move to [[ESI]] (see [[CTA|CTA]]).}}
 +
{{lex|Painter|Target Painter (see [[Electronic warfare]])}}
 +
{{lex|Passive Module|A ship [[module]] which does not need to be manually activated. (see [[Modules]])}}
 +
{{lex|PDS|
 +
# Power Diagnostic System (see [[Fitting Guidelines]])
 +
# Point Defense System (a module fitted to large [[Upwell structures]])}}
 +
{{lex|Pew Pew|Common term for [[combat]], based on the noises made by the weapons.}}
 +
{{lex|PG|Power Grid (see [[Fitting Guidelines]])}}
 +
{{lex|PI|[[Planetary Industry]]}}
 +
{{lex|Picket|A ship placed outside of tactical locations such as gates and stations to watch for enemy activity}}
 +
{{lex|Ping|
 +
#A tactical bookmark placed near a stargate or other point of interest, close enough to be on grid, but far enough that it can be fleet warped to during a fight
 +
#Use of an out-of-game message service (e.g. Slack, Discord) to notify others}}
 +
{{lex|Pipe|A sequence of systems with only one way in and out on either end, which must be traversed to move between two areas of space. Can be vulnerable to [[Pipe Bombing]].}}
 +
{{lex|Piracy|The act of engaging in PvP for profit}}
 +
{{lex|PL|Pandemic Legion, a well-known nullsec alliance}}
 +
{{lex|Plex|
 +
# Complex (see [[Cosmic Anomalies]], [[Cosmic Signatures]])
 +
# [[Pilot's License Extension]] (PLEX)}}
 +
{{lex|PLEX Tanking|Sarcastic term for transporting [[PLEX]] through space, usually with a ship not usually used for hauling. Note that because the PLEX Vault can be accessed from anywhere, no pilot should ever need to do this.}}
 +
{{lex|Pocket|
 +
# Alternate term for an area of [[#Deadspace|deadspace]]
 +
# An area of space - usually a Constellation - which only has a single entrance. The [[Null-Sec Community]] pocket is the constellation 4Y7-Q as the only entrance is via PC9-AY)}}
 +
{{lex|POCO|Player-owned [[#Customs Office|Customs Office]]}}
 +
{{lex|Pod|[[#Capsule|Capsule]]}}
 +
{{lex|Podding|The act of destroying a player's [[#Capsule|pod]].}}
 +
{{lex|Pod Express|A quick method of travelling to a player's [[home Station]] by self-destructing their [[#Capsule|capsule]].}}
 +
{{lex|Pod Killing|See [[#Podding|Podding]]}}
 +
{{lex|Point|
 +
# A Warp Disruptor or Warp Scrambler (see [[Warp disruption]])
 +
# The act of using targeted warp disruption on a ship (see [[Tackling]])}}
 +
{{lex|POS|[[Player-owned starbases|Player-owned starbase]]}}
 +
{{lex|POS Trash|Unpiloted ships sitting within the force field of a [[Player-owned starbases|POS]]}}
 +
{{lex|Prop Mod|Propulsion module (see [[Propulsion equipment]])}}
 +
{{lex|Pubbie|A derogatory term used by some players to refer to others outside their own group}}
 +
{{lex|Punt|To warp the fleet in front of yourself}}
 +
{{lex|PvE|Player versus Environment}}
 +
{{lex|PvP|Player versus Player}}
  
*'''T1/Tech 1''' - ''Standard modules and ships'', usually cheap and basic but flexible. Used as the basis to create Tech 2 versions.
+
== Q ==
 +
{{lex|QQ|Cry / Crying}}
 +
{{lex|QRF|Short for "Quick Response Fleet", a short-term fleet to respond to imminent threats}}
  
*'''T2/Tech 2''' - ''Improved modules and ships'', which are invariably more expensive but with better stats and suitability to a particular role.
+
== R ==
 +
{{lex|Ramjag|A [[Jaguar]] fit with dual Medium ASBs, MWD, and typically web, scram, and nos. This fit makes for a very fast and durable tackle frigate that can ram into a target (hence the name), at the expense of having very low damage capabilities.}}
 +
{{lex|Rat|Hostile [[#NPC|NPC]]. Short for "pi'''rat'''e", although also used because said NPCs tend to be very weak but very numerous (like real life rats).}}
 +
{{lex|Ratting|The act of hunting hostile [[#NPC|NPCs]], usually done to earn ISK. See [[Ratting]]}}
 +
{{lex|Rage Roll|The act of repeatedly [[#Roll|Roll]]ing a [[#Static|static]] wormhole as fast as possible, to find [[#Content|Content]]}}
 +
{{lex|RCU|Reactor Control Unit (see [[Fitting Guidelines]])}}
 +
{{lex|Red|A pilot, corporation, or alliance with terrible standings. (See also Blue)}}
 +
{{lex|Red Box|The state of being both targeted and subjected to hostile action by a player or NPC}}
 +
{{lex|Red Cycle|To deactivate a ship module mid-cycle so that it will stop at the completion of its current cycle. Commonly used regarding modules with longer cycle times, Marauder Bastion, for example. Also "<module> is red".}}
 +
{{lex|Red Loot|Triglavian Survey Databases, looted from the [[Abyssal Deadspace|Abyss]] or [[Invasion|Triglavian NPC ships]]. Can be sold to certain NPC stations for ISK, or can be traded in at DED [[Loyalty Points|LP Stores]]. Nicknamed "Red Loot" because, similar to [[#Blue Loot|Blue Loot]], it's a loot item, whose icon is red.}}
 +
{{lex|Refine|Reprocess (see [[Reprocessing]])}}
 +
{{lex|Reinforced|A temporary (about 1-4 days) invulnerable state entered by some structures after taking a certain amount of damage, allowing the owners time to form a response fleet.}}
 +
{{lex|Rep|Repair (see [[Tanking]], [[Logistics]])}}
 +
{{lex|Resebo|Remote Sensor Booster (see [[Electronic warfare]])}}
 +
{{lex|RF|
 +
# [[#Reinforce|Reinforce]]
 +
# "Republic Fleet", usually seen as a [[Tech and meta levels#Faction (Meta 6-12)|faction module]] prefix.}}
 +
{{lex|RL|Real Life}}
 +
{{lex|RHML|Rapid Heavy Missile Launcher (see [[Missiles]])}}
 +
{{lex|RLML|Rapid Light Missile Launcher (see [[Missiles]])}}
 +
{{lex|RMT|Real Money Trading}}
 +
{{lex|RoE|[[Rules of Engagement]]}}
 +
{{lex|RoF|"Rate of fire" (see [[Turrets]], [[Missiles]])}}
 +
{{lex|Roll|
 +
# Wormhole rolling, the act of collapsing a [[wormhole]] by passing a large amount of mass through it
 +
# Abyssal roll, an [[Abyssal modules|abyssal module]] or the act of creating one}}
 +
{{lex|Roles|Specific access and [[corporation]] management rights authorized to individual pilots - in E-UNI this is usually as part of a [[Titles within EVE University|title]] or [[management]] position (See [[Managing corporation members]])}}
 +
{{lex|RR|Remote repair (see [[Logistics]])}}
 +
{{lex|RvB|Red vs Blue (player corporation)}}
  
*'''T3/Tech 3''' - ''[[Strategic Cruiser]]'', which are exceedingly expensive ships that are highly modular and customizable.
+
== S ==
 +
{{lex|Safety|Ship setting that helps prevent accidental acts of aggression that would cause the pilot to otherwise gain the Criminal or Suspect flags. (see [[Timers]])}}
 +
{{lex|SAR|Small Armor Repairer (see [[Tanking]])}}
 +
{{lex|SB|
 +
# [[Stealth Bomber]]
 +
# [[Smartbomb]]
 +
# [[Electronic warfare|Sensor Booster]]}}
 +
{{lex|SC|
 +
# Squad Commander (see [[Fleet Command Guide]])
 +
# Shared Can (see [[Archive:Mining fleets]])}}
 +
{{lex|SCI|System Cost Index, a rough indication to how much your job will cost, relatively, to install. (see [[Industry]])}}
 +
{{lex|Scram|Warp scrambler (see [[Warp disruption]])}}
 +
{{lex|Screen|To prevent others from getting near important ships.}}
 +
{{lex|Sebo|[[Sensor Booster]]}}
 +
{{lex|Sec|
 +
# [[Security status]]
 +
# [[System security]]}}
 +
{{lex|Sensor Overlay|The automatically scanned overlay that activates upon entering a new solar system or undocking. The Sensor Overlay shows the location of landmarks, [[bookmarks]], and [[Cosmic Signatures]] / [[Cosmic Anomalies|Anomalies]] in space. See also: [[Odyssey#Discovery_Scanner|Odyssey]].}}
 +
{{lex|Shotgunning |Inspect a location without scanning}}
 +
{{lex|Sisi |[[Singularity]]}}
 +
{{lex|Six|In any lists, the sixth item is commonly omitted in reference to a [[:wikipedia:Monty Python|Monthy Python]] sketch ("Australian University of Woolloomooloo")}}
 +
{{lex|SKIN|Super Kerr-Induced Nanocoatings, items which apply cosmetic changes (e.g. different colours) to ships.}}
 +
{{Lex|SKINR|Super Kerr-Induced Nanocoating Resequencer, allows CEO’s, Directors, and Brand Managers to create Nanocoating designs by applying Nanocoating's of their choosing to different areas of Upwell Structures.}}
 +
{{lex|Slide|The act of taking an Acceleration Gate. Often used in [[Factional Warfare]].}}
 +
{{lex|Slow-boat|(also "slowboat") Moving in space at sub-warp velocities}}
 +
{{lex|Smack talk|Talking trash, taunting, or annoying people in local chat. University members are expected [[EVE University Rules|to steer clear]]. Jokingly referenced in the error message when under a [[Timers#Session timer|Session Timer]] from entering or moving within a Fleet.}}
 +
{{lex|Soft skills|Skills learned by players through experience or study, as opposed to [[#Hard skills|hard skills]].}}
 +
{{lex|Soli|Solitude, a Gallente region characterized by its large highsec island and remoteness from most of highsec space. ([https://evemaps.dotlan.net/map/Solitude Dotlan link])}}
 +
{{lex|SOP|Standard Operating Procedures}}
 +
{{lex|SOV Null|Sovereign Nullspace (see [[Sovereignty]])}}
 +
{{lex|SP|Skill Points (see [[Skills and Learning]])}}
 +
{{lex|Spai|Another common way of spelling spy. Spais typically are those who have infiltrated another corporation. Can be thought of as 'Sneaky Player Acquiring Intel (SPAI)'}}
 +
{{lex|Spider|A group of pilots in a fleet in which each member independently runs their own missions, with other members doing the same thing. Sharing rewards. (See [[Mission fleets#Spider fleet|Spider fleet]]) (See also [[#Locust|Locust]])}}
 +
{{lex|Spider Tanking|A doctrine that relies on most ships having remote repair capabilities, rather than a dedicated [[Logistics|logistics]] wing}}
 +
{{lex|Spiraling|The act of manually approaching a target via a continuously diagonal vector. See [[Manual Piloting]].}}
 +
{{lex|SPR|Shield Power Relay (see [[Tanking]])}}
 +
{{lex|Splash|To enter a Wormhole (see [[Wormhole]])}}
 +
{{lex|Squids |Slightly derogatory name for Caldari and Amarr [[Factional Warfare]] pilots. The term originated from mixing both faction names into "CalAmari". See also: [[#Frogs|Frogs]].}}
 +
{{lex|SRP|[[Ship Replacement Program]]}}
 +
{{lex|SSE|Small Shield Extender (see [[Tanking]])}}
 +
{{lex|SSO|[[EVE SSO|Single Sign-On]], a centralized log-in tool CCP provides for both in game, out of game and third party applications.}}
 +
{{lex|Stab|Warp Core Stabilizer (see [[Tackling#Warp core stabilizers|Tackling]])}}
 +
{{lex|Starburst|When every member of the gang or fleet warps to a different place in the system to hunt someone.}}
 +
{{lex|Stargate|Large structure in space which most ships must use to [[#Jump|travel]] between solar systems.}}
 +
{{lex|Static|A [[Wormhole]] type, present in every wormhole system but specific to the system, which will always immediately re-generate every time it closes}}
 +
{{lex|Stront|Strontium Clathrates. Used in [[POS_Warfare#Strontium_Clathrates|POS Warfare]], and consumed by [[Dreadnoughts]] and [[Force Auxiliaries]].}}
 +
{{lex|Stront Check|Attacking a [[POS]] to see if it contains [[POS_Warfare#Strontium_Clathrates|Stront]]. Usually done to annoy the owner.}}
 +
{{lex|Super/Supercap|Supercapital ship, usually a [[supercarrier]] (or, rarely, a [[titan]]).}}
  
----
+
== T ==
 +
{{lex|Tack|A hyphen ('<big>-</big>') (used for clarity when speaking)}}
 +
{{lex|Tackle|A ship specialized in [[tackling]] another, with the intention of keeping the opponent in place.}}
 +
{{lex|TC|Tracking Computer (see [[Turrets]])}}
 +
{{lex|TCU|Territorial Control Unit (see [[Sovereignty]])}}
 +
{{lex|TD|Tracking Disruptor (see [[Electronic warfare]])}}
 +
{{lex|TE|
 +
# Tracking Enhancer (see [[Turrets]])
 +
# Time Efficiency (see [[Blueprints]])}}
 +
{{lex|TF|Teraflops, a unit used to measure a ship's CPU (see [[Fitting ships|Fitting]])}}
 +
{{lex|TFF|Thanks For Fleet - gratitude to FC}}
 +
{{lex|Tick|
 +
# [[Server tick]]
 +
# Bounty payouts per 20 minutes}}
 +
{{lex|TiDi|[[Time Dilation]]}}
 +
{{lex|Tiericide|An ongoing rebalancing of ships and modules in EVE according to roles rather than performance. See [[Tech_and_meta_levels#Module_Tiericide|Tech and Meta Levels]].}}
 +
{{lex|TL|Tracking Link (now called ''Remote Tracking Computer''; see [[Electronic warfare]])}}
 +
{{lex|TLF|Tribal Liberation Force, the Minmatar [[Factional_Warfare#Joining_as_a_solo_player|Factional Warfare]] NPC corporation.}}
 +
{{lex|Toon|Synonym for Alt, aka [[Alternate characters|Alternate character]]}}
 +
{{lex|Top Station|The first station in the list when you right click in space and select 'Stations'.}}
 +
{{lex|TP|Target Painter (see [[Electronic warfare]])}}
 +
{{lex|TQ|[[Tranquility]]}}
 +
{{lex|Travelceptor|Any Interceptor specifically fitted to enter warp in <nowiki><=</nowiki> 2s ([https://imgur.com/a/CNytuSn Travelceptor vs Instalocker])}}
 +
{{lex|Trig/Triangle|[[Triglavian Collective#Ships|Triglavian]] ship}}
 +
{{lex|TS|TeamSpeak, a third-party VOIP software utility}}
 +
{{lex|T1, T2, T3|
 +
# Tech levels (see [[Tech and meta levels]])
 +
# [[Abyssal Deadspace]] tiers (from T0 to T6)}}
  
=== '''V''' ===
 
*'''[[Vanilla Module]]''' - ''The most basic modules above [[Civilian Modules]] - often used in contests to provide a level playing field''.
 
*'''Vermin''' - See: WT. ''Special terminology used to denote those who attack the University in the belief they will get easy kills''.
 
----
 
  
=== '''W''' ===
+
== U ==
*'''WarDec''' - ''War Declaration''. The act of declaring war on another group, which involves a payment to Concord in order for them to ignore the hostilities in HiSec. Typically used to disrupt the functions of a large 0.0 alliance in empire space, where they would normally be safe.
+
{{lex|Unista|<b>A member of [[EVE University]]</b>}}
 +
{{lex|UTC|Universal Time, the server time for EVE}}
  
*'''Warp''' - ''The act of moving at faster-than-light speeds within a star system''. See also: Jump.
+
== V ==
 +
{{lex|VNI|[[Vexor Navy Issue]]}}
 +
{{lex|VOC|"Verge of Collapse", a [[Wormholes|Wormhole]] state in which the Wormhole has less than 10% of its mass limit remaining. (See [[Living_in_Wormhole_Space#Unwanted_Wormholes|Living in Wormhole Space]].)}}
  
*'''Web''' - ''[[Stasis Webifier Module]]''. A module which is often used for tackling, which reduces the targets top speed by a percentage. See also: Scram, Tackle.
+
== W ==
 +
{{lex|W-Space|[[Wormhole space]]}}
 +
{{lex|Wardec|[[War Declaration#Declaring_war|declaring a war]]}}
 +
{{lex|Warp bubble|See [[#Bubble|Bubble]]}}
 +
{{lex|WC|Wing Commander (see [[Fleet Command Guide]])}}
 +
{{lex|WCS|Warp Core Stabilizer (see [[Fitting Guidelines]])}}
 +
{{lex|Web|Stasis Webifier (see [[Tackling]])}}
 +
{{lex|Winning EVE|Not playing EVE Online (tongue-in-cheek)}}
 +
{{lex|WH|[[Wormhole]]}}
 +
{{lex|WHC|<b>[[Wormhole Community]] (formerly Wormhole Campus) (within EVE University)</b>}}
 +
{{lex|Widot|
 +
#A smaller alliance coalescing into one corporation to join a larger alliance
 +
#For beleaguered or departing groups to lose members to a larger or stronger ally
 +
(Named after Wildly Inappropriate., an alliance that merged into a corporation of the same name to join the larger Goonswarm Federation)}}
 +
{{lex|WL|Wait List, a way for the [[Roles_in_Incursions#Waitlist_manager|waitlist manager]] to handle people waiting to get into [[Incursions]] fleets. More generally used to refer to a channel for potential fleet members to wait in while the FC invites them.}}
 +
{{lex|Wrecking shot|A 1% chance shot fired by a Turret, which is guaranteed to hit and deals 300% damage. (See [[Turret mechanics#Damage|Turret mechanics]].)}}
 +
{{lex|WS|See [[#W-Space|W-Space]]}}
 +
{{lex|WSOP|<b>[[Archive:Wartime Standard Operating Procedures|Wartime Standard Operating Procedures]], a defunct SOP that dictated Uni operations during wartime (within EVE University)</b>}}
 +
{{lex|WT|War Target (see [[War Declaration]])}}
 +
{{lex|Wubble|Stasis Webificataion Probe, used by [[Interdictors]] (Portmanteau of Web + [[Bubble]])}}
 +
{{lex|www|A message typed in fleet chat, indicating a pilot ships in the fleet should warp to}}
  
*'''WC''' - Wing Commander
+
== X ==
 +
{{lex|X up|A method of indicating availability for a given task. If an "x up" for an activity or volunteer role is recommended, pilots interested should simply post "x" in the chat channel indicated, optionally followed by additional info as requested. Most commonly used during fleet form-ups.}}
 +
{{lex|XLASB/XLAncil|[[#Ancil|X-Large Ancillary Shield Booster]]}}
  
*'''WCS''' - ''[[Warp Core Stabiliser]]''. A module, used to negate the effect of being scrambled. Each module is worth -1 Point. See also: Point, Scram.
+
== Y ==
 +
{{lex|Yeet|Using a [[Needlejack_filaments|Needlejack]] or [[Pochven#Entering_and_exiting|Pochven]] filament to teleport.}}
 +
{{lex|Yellow Box|Being targeted by someone, or to target someone, without also being the subject of hostile action.}}
 +
{{lex|Yulai Convention|The Yulai Convention is an [[Roleplay|RP]] term for a number of game mechanics and systems within EVE.}}
 +
{{lex|YC| An initialism of the [[Yulai Convention]], traditionally written before the current in-Universe year (2021 is YC 123)}}
  
*'''W Space''' - 'Wormhole Space', where you will be taken if you scan down a wormhole and enter it. Opposite of 'K Space'
+
== Z ==
 +
{{lex|Zero Zero|See [[#Nullsec|Nullsec]]}}
 +
{{lex|Zulu|Zulu time: UTC or EVE time}}
  
*'''WT''' - ''[[War Target]]''. Denoted on the overview by a red backed star. This is a group who have paid CONCORD to disregard their actions against their targets.
+
{{GettingStartedNav}}
  
----
+
[[Category:Getting Started]]
[[Category:WikiCompo]][[Category:Glossary]][[Category:Guides]]
 

Latest revision as of 14:06, 13 March 2024

This page lists abbreviations and terms commonly used in EVE Online, aimed at new players and those unfamiliar with the terminology. Most of the terms listed here are universal across all of EVE players, but some may be relatively specialized to EVE University and may mean something slightly different to other corporations. If any of the terminology is unclear be sure to ask in-game or on the forums for more clarification.

Note: Bolded abbreviations have limited recognition across EVE, mostly due to being used specifically within EVE University or other corporations.

Use the selector below or simply use Ctrl + F to search for a specific word.

Quick sections: # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

#

o/
"Wave"
\o
"Wave back"
o7
"Salute"
7o
"Salute" (as performed by the Brave Newbies)
\o/
"Hurrah!"
*\o/*
"Cheerleader"
0.0
2IC
Second-in-command, a fleet role. The 2IC is a fleet member designated to take over fleet command should the Fleet Commander be taken out of the fight.

A

AAR
  1. After Action Report
  2. Ancillary Armor Repairer (S, M, L can be prefixed for respective sizes.)
AB
Afterburner (see Propulsion equipment)
AC
Autocannon (see Turrets)
ACR
Ancillary Current Router (see Fitting Guidelines)
Active Module
A module that must be manually activated by the player (see Module)
ADC
Assault Damage Control
AF
Assault Frigate (ship class)
AFK
"Away from keyboard"
Aggro
AIF
Adaptive Invulnerability Field, deprecated term for Multispectrum Shield Hardener (see tanking).
Alfa
Alternate spelling of Alpha
Align
Accelerating towards an object in preparation for warp
Aligned
The act of moving towards a warpable object at a minimum speed of 75% ready to warp to said object at a moment's notice (see alignment for more information).
Alliance
A group of Corporations
Alpha
Short for the Alpha clone state or Alpha strike
Alpha Strike
The amount of damage dealt in a single volley from firing all weapons simultaneously. Sometimes sufficient to destroy a target before it can repair the damage.
AMC
Averon Mining Campus (originally Amarr Mining Campus), former EVE University Campus (rolled into Main Community)
Anchor
Anchors lead fleets by manually piloting and fleet members use commands to follow them. Multiple anchors may exist for specific roles, e.g. DPS, Logi, EWAR.
Ancil
Ancillary Armor Repairer or Ancillary Shield Repairer (see Tanking)
Anoikis
Anomaly
Anoms
Arby
Arbitrator (ship)
Arty
Artillery (see Turrets)
ASB
Ancillary Shield Booster (see Tanking) (S, M, L can be prefixed for respective sizes.)
AU
Astronomical Unit, a unit of distance. 1 AU is the distance from the Sun to the Earth: 149,597,871 km.
AUR
Aurum, replaced by PLEX
Awox
To attack and destroy the ship of a pilot in the same player-run corporation without warning. (Derived from the name of the first widely known EVE pilot accused of such behavior)
AWU

B

Bait
To expose a seemingly easy target in order to lure an enemy into committing to an engagement (see Baiting)
Baltec
Ship doctrine: 425mm Railgun, dual 1600mm Armor Plate, MWD Megathron doctrine (Named after capsuleer baltec1, famous for his off-doctrine use of Megathrons, though not this particular fit)
BCS
Ballistic Control System (previously known as Ballistic Control Unit; see Missile damage)
BCU
Ballistic Control Unit (now called Ballistic Control System; see Missile damage)
Bearing
Biomass
To permanently delete a character (see Biomassing)
Blap
To destroy a ship suddenly or quickly
Bling
Expensive. Typically used to refer to expensive Faction, Deadspace, or Officer modules ("bling modules"), ships that are fit with said modules ("blingy ship"), or a clone with expensive implants ("bling pod" or "bling head").
Blob
A large fleet (or in some cases, any fleet larger than the speaker's). Generally used as a pejorative term, suggesting that members of that fleet are relying on numbers to win. May also be referred to as a "zerg". May also be used as a verb, for the act of winning a fight through numbers.
Bloodlines
A character's familial ancestry. There are three different bloodlines to choose from during character creation for each empire.
Blue
A pilot, corporation, or alliance with positive standings. (see Rules of Engagement)
Blue Loot
Sleeper loot gotten from Sleeper wrecks and data sites. Can be sold to NPCs for ISK. Is called blue loot because of the blue icons.
BM
  1. Bookmark
  2. Bad Manners (in text conversations)
Bob
Bob is a player-invented deity that supposedly holds sway over wormholes and J-space.
boosh
To use a Micro Jump Field Generator to displace (part of) a fleet. See Command Destroyers.
Booster
  1. Medical boosters are drugs that increase a pilots' combat or skill-training attributes for a short time.
  2. A ship used to provide Command Bursts to their fleet
  3. Sensor boosters, modules used to increase a ship's scan resolution and/or targeting range
  4. Shield boosters, modules used to restore a ship's shield hit points
  5. Capacitor boosters, modules used to restore a ship's capacitor using cap booster charges
Boson
Bosonic Field Generator, a large cone AoE superweapon usable by titans. Notable for its past ability to decimate subcapitals before a nerf in 2019
Bounce
To warp to a nearby celestial, player, or bookmark and back at a closer range to avoid having to slow-boat to a target or destination.
Bounty
  1. (Deprecated mechanic) Player bounties. Which is a bounty placed on one player, from another player.
  2. NPC bounties. These are placed by CONCORD and can be gotten by killing the NPC ship.
BPC
Blueprint Copy (see Blueprints)
BPO
Blueprint Original (see Blueprints)
BR
  1. Blockade Runner, a class of fast industrial ships designed to carry moderate quantities of carry cargo through dangerous space.
  2. Battle Report, a list of ships and pilots involved and destroyed in a specific battle. Usually generated by outside websites such as ZKillboard.
Bracket
Visual indicators or icons displayed in space that represent various objects such as ships, stations, stargates, asteroids, drones, and other entities. See Overview for information on brackets in the context of the overview.
Bricked
An extremely unlucky Abyssal roll.
Brick tank
A more emphatic term for Buffer tanking
BS
A common abbreviation for battleships.
Bubble
Warp disruption field, a spherical area of space that prevents ships within it from warping, and forcibly pulls in inbound warping ships. Created by Interdictors, Heavy Interdiction Cruisers, or by deployed Mobile Warp Disruptors
Buff
To increase the stats or effectiveness of something. Opposite of Nerf.
Buffer
A method of tanking relying on having a large amount of hit points.
Bump
The act of (intentionally) colliding with another ship in space, causing both to be pushed away.
Burn
  1. Going fast using a propulsion module. Often used in context of going towards or away from a location. Contrast with slow-boat.
  2. To quickly make multiple jumps in order to reach a destination.
BYOC
Bring Your Own Can, a mining fleet operation where you only receive boosts to mining, and you get to choose what you do with the ore. (see AMC) (limited usage to some mining corps and EVE University)
BYOM
Bring Your Own Minerals (within EVE University)

C

Carebear
A contextually derogatory or affectionate term for players or pursuits which are not PvP-centric.
Camp
To hold location at a specific point waiting for targets, usually at a stargate or station.
Cap
  1. Capacitor
  2. Capital ship
Capchain
"Capacitor chain", the practice of multiple Logistics Cruisers or battleships sending each other one or more Remote Capacitor Transmitters, to provide each other with infinite capacitor energy (by the transmitters restoring their target more capacitor than they cost to activate). See Logistics#Remote Capacitor Transfer
Cap Stable
When a ship recharges capacitor faster than its modules consume it, allowing all modules to remain active indefinitely.
Capsule
An egg-shaped apparatus used by pilots to interface with a ship. Ejected and used as an escape pod in case of ship destruction. A slow and weak vessel.
Capsuleer
In-game term for player characters. Humans who pilot ships through the use of a capsule and have been rendered effectively immortal through cloning technology.
Capital
CCC
Capacitor Control Circuit (see Rigs)
Ceptor
Chemo
A group of CovOps cloak, smartbomb-fit Strategic Cruisers used to kill fleets of small ships
Chokepoint
Type of system or location that serves as a critical passageway or junction between different areas of space.
Clip
The ammo capacity of a rapid missile launcher; A period where a rapid missile launcher-equipped ship can do damage before having to undergo a long reload.
CLORP
Cloak+Warp. What ships who can warp cloaked should be doing always.
CNR
Raven Navy Issue (derived from previous name: Caldari Navy Raven)
CNS
Scorpion Navy Issue (derived from previous name: Caldari Navy Scorpion)
Coalition
A group of alliances formed through mutual agreement. There are no in-game mechanics to represent such groups though members usually have blue standings among themselves.
Cold
See Hot
Comp
Short for "fleet composition", and used when quickly describing the makeup of a fleet.
Concorded
Destroyed by CONCORD
Concordokken
The destruction of a ship by CONCORD
Content
  1. As EVE is an extremely wide-open sandbox with little story or other enforced activities provided by the developers, players must often come up with their own objectives and activities ('Content') to fill their game time with.
  2. PVP fights
Convo
In-game direct conversation, initiated by selecting "Start Conversation" from the right-click menu.
CovOps
  1. Covert Ops
  2. The Covert Ops Cloaking Device
CPR
Capacitor Power Relay (see Capacitor recharge rate)
CPU
Central Processing Unit (see Fitting Guidelines)
Crowbar
An ECM ship for prying a more valuable ship out of a sticky situation (see Crowbar and Griffin)
CSAA
Capital Ship Assembly Array (see Player-owned starbases)
CSPA
CONCORD Spam Prevention Act.
A 'CSPA charge' is an amount of ISK which can be levied on communications such as conversations and mail, acting as a deterrent to spam. CSPA is managed via the EVE Mail settings.
Crit
A Wormhole which "has been critically disrupted [...] and is on the verge of collapse"
CTA
Short for "Call to Arms". An announcement of an alliance- or coalition-wide combat operation.
Curse of BWF
A widely held belief that any corporation or alliance which holds the BWF-ZZ system in the Geminate region will shortly failcascade.
Customs Office
An orbital structure used to import and export goods to and from planets. (see Planetary Industry)
Cwizzing
Using the Point Defense System of a Citadel. (Derived from the real-life acronym 'CIWS')
Cyno
Cynosural field (see Jump drives)

D

Damage Dealer
A ship whose primary role in a fleet is to deal damage.
Damp
Sensor dampening
DC
  1. Damage Control (previously known as Damage Control Unit; see Tanking)
  2. Disconnect
DCU
  1. Drone Control Unit, a now-defunct module that allowed carriers and supercarriers to control one additional drone. Removed in Citadel patch.
  2. Damage Control Unit (now called Damage Control; see Tanking)
DDA
Drone Damage Amplifier.
DED
Directive Enforcement Department. A division of CONCORD Assembly.
Deadspace
Pockets of space typically accessed via acceleration gate which cannot be entered via normal warp. Commonly used for missions and complexes.
Deathcloning
Self destructing your pod to travel to your home station.
Depot
Dessie/Dessi/Dessy
Desto
Destination.
DGC
Defensive gate camp (See Gate camps.)
Dictor
Disco
A ship fitting which uses a large number of smartbombs, typically at least one of each damage type. Named for the graphical effects seen when they are fired.
Discovery Scanner
Doctrine
A monolithic fleet concept, usually consisting of one or two ship fittings. Allows the FC to make decisions based on a known performance profile.
Domi
Doorstop
Any ship fitted and/or used specifically to collapse a wormhole immediately upon jumping through the wormhole. The wormhole is typically weakened beforehand by other ships jumping back-and-forth through the wormhole until the wormhole stability becomes critical. See Wormholes § Mass
DPS
  1. Damage per second.
  2. Damage Dealer (when discussing fleet compositions)
Dread
Dread bomb
The act of jumping a large number of insured dreadnoughts into a fight in order to quickly destroy a group of enemy capital ships. The dreadnoughts used in a dread bomb often do not survive; and so their job is to do as much damage as possible during their short lifespan.
Drop
  1. The act of jumping one or more (usually) capital ships on a target, to quickly destroy it.
  2. A booster used to improve turret tracking.
Drone boat
A ship which relies heavily on Drones for combat, like the Ishtar or Dominix.
Dronebunny
A ship in a fleet with a fast lock time, which other ships in the fleet order their drones to Assist, so that all drones in the fleet can rapidly and cohesively switch targets regardless of what their owners are doing.
DScan
Directional Scan, which lets you see ships in space over long range or in specific directions.

E

E-UNI
EVE University (corporate ticker)
EANM
Energized Adaptive Nano Membrane, the former name of the Multispectrum Energized Membrane (see Tanking)
ECCM
Electronic Counter-Countermeasures (see Electronic warfare)
EFT
  1. The text format used for exporting, copy-pasting, and sharing fits out of game, and importing fits into the game. Originally created by EVE Fitting Tool, later integrated with the in-game fitting window.
  2. EVE Fitting Tool, a tool dealing with ship fitting that has been abandoned and replaced by PYFA
EHP
Effective Hit Points (see Tanking)
ENAM
Extremely common mis-acronymization of EANM
ET
  1. EVE time
  2. Energy Transfer (now called Remote Capacitor Transmitter; see Logistics)
ETA
Estimated time of arrival
EW / EWAR

F

Failcascade
Failure Cascade. The escalating collapse of a corporation or alliance in EVE, either through leadership problems or other issues.
FC
Fleet Commander (see Fleet Command Guide)
FF
Friendly Flash, used to alert friendly players that a wormhole activation (flash) is friendly
Firewalling
A defensive strategy of using Smartbombs to destroy incoming missiles
Flag
An engagement status caused by one or more illegal or semi-illegal activities. (see Timers)
Flashy
Being flagged as a legitimate target, or used as noun to describe a pilot that has been flagged, either by having a security status of -5.0 or below ("permaflashy"), from committing Suspect or Criminal actions, being a war target, or being flagged in a Limited Engagement. See also: Legality Timers.
FiBo
Fighter Bomber, the precursor to Heavy Fighters
Flytrap
An armed POS that has no force field to appear offline to unsuspecting prey
FR
Flashing Red. Criminal flag
Freeport
  1. A dockable structure owned by a player corporation that has chosen to allow docking to all players.
  2. Freeport Mode, a feature of outposts
Frogs
Slightly derogatory term for Gallente Factional Warfare pilots. See also: Squids.

G

Gank
To ambush and destroy an enemy, without giving them the chance to fight back.
GANKED
A tag on ZKillboard representing a ship which was killed by multiple pilots who were then immediately killed by CONCORD. See Suicide ganking.
Gate
  1. Stargate
  2. Acceleration Gate
Gate Green/Gate Red
Terms used by fleet commanders to denote whether a jump gate is clear to jump through or not.
GC
Short for "Good Contest", used when two Incursion Fleets fight over the same Incursion sites for payout.
GCC
Short for "Global Criminal Countdown", an outdated name for the criminal timer.
GF
"Good fight". Usually said in local after a battle.
Gimp
To make a certain setup or attribute ineffective. Extreme version of Nerf.
Godroll
An extremely lucky Abyssal roll
Grid
A discrete section of space generated by the presence of objects in space. (see Grid)
Grid Fu
GSC
Giant Secure Container
Gyro
Gyrostabilizer (see Turret damage)

H

HAM
Heavy Assault Missiles (see Missiles)
Hardpoint
A ship attribute that determines the number of missile launchers or turrets that can be fitted
Hard skills
Skills trained by characters (as opposed to soft skills).
HAW
High-Angle Weapons, capital ship weapons designed to engage subcapital targets (see Turrets)
Headshotting
The act of specifically killing the opposing fleet commander(s) during a fight, usually to disrupt the fleet and/or end the fight
Heavy Tackle
A tanky ship, such as a Heavy Interdiction Cruiser, which holds tackle on an enemy ship. This is in contrast to light tackle which are a fast ships with little tank.
Hero Tackle
A ship or pilot who flies in alone to Tackle an enemy ship, hold them until their allies arrive, and usually die taking their target with them
HOC
"Hold on contact", a common movement order in fleets
Hot
  • Microwarp drive on/off, commonly used during Wormhole Rolling, e.g. "come in hot"
  • A module or set of modules which are overheated or not overheated, respectively, e.g. "guns are hot"
HP
Hit points (see Tanking)
HSC
High Sec Campus, former EVE University Campus (rolled into Main Community)
HUD
Heads Up Display

I

IHUB
Infrastructure Hub (see Sovereignty for Sov Null or Faction Warfare)
Indy
Short for industry or industrial. Haulers used to be named "Industrial" and thus also were referred to as "indies".
Injector
Insta-undock
A method of safely undocking from a station by immediately warping to a bookmark directly off of the undock point. (see Bookmarks)
Instadock
A method of safely docking in a station by warping to a bookmark within the station's docking radius.
In Pipe
A message to allies that you have initiated warp, or are already traveling in warp
Invuln
  1. Adaptive Invulnerability Field, the former name of the Multispectrum Shield Hardener (see Tanking).
  2. Any active Shield Hardeners, usually commented as a reminder to turn them on before going into combat. ("Invulns on")
IPH
ISK per hour (also ISK/hr)
IRL
"In real life"
ISK
Inter Stellar Kredits, the in-game currency of EVE Online. (Also the currency code of the Icelandic króna.)
iStab
Inertial Stabilizers (see Propulsion equipment)
Ivy League
Ivy League, the alliance of EVE University

J

J-Space
Either means Wormhole space (referencing the J prefixing all wormhole system names) or "Jove-space" (referencing the area of space where Jovians live)
Jam
The act of using ECM modules to jam the targeting systems of a ship (see Electronic Countermeasures)
Jamyled
To be killed by Drifters, a reference to Jamyl I the Empress of the Amarr Empire. Pronounce it like yam if Amarrian, like jam if Gallentian.
Jetcan
A temporary container created when jettisoning something from a cargo hold. See: Jettison container
JJJ
"Jump, Jump, Jump", a common movement order in fleets
JOC
"Jump on contact", a common movement order in fleets
JS
Jump
The act of moving between two solar systems
Jump Destroyer

K

K-Space
Killboard
A website, usually public, which gathers records of the ship kills and ship losses which happen in EVE. The most well-known killboard is zKillboard.
Kinetic locked
An aspect of certain Caldari ships (like the Drake), which only receive bonus damage for Kinetic Missiles (and not other damage types).
Kitchen Sink
A fleet without a clear unifying doctrine.
Kite
See Kiting
Kiting
Keeping your distance from shorter-ranged enemies, allowing you to damage them without letting them damage you.
Krab
Running PvE content for ISK. Generally used derisively.
Krabbing
See Krab
KS

L

LA
Logi Anchor (see Anchor). Their task is usually to keep Logi ships in range of friendly DPS but as far from enemies as possible.
LAR
Large Armor Repairer (see Tanking)
LML
Light Missile Launcher (see Missiles)
Logi
Logistics ships (see Logistics)
Loot
The contents of a destroyed ship, which are left behind in a container when the ship is destroyed.
Local
The standard chat channel that shows who are in system while in high-sec, low-sec and null-sec. Does not show players in system while in wormholes.
Locust
A group of pilots running missions or moon mining in one large fleet (see Locust fleet)
LSB
Large Shield Booster (see Tanking)
LSC
Low-Sec Campus, former EVE University Campus (rolled into Main Community)
LSE
Large Shield Extender (see Tanking)

M

MAPC
Micro Auxiliary Power Core (see Fitting ships § Fitting modules)
Macro mining
The illegal use of 3rd party scripts to automate the mining process
MAR
Medium Armor Repairer (see Tanking)
MAR Sniper
Marauder Sniper - (Paladin & Vargur) Type of Ships in fleet doing incursion (example : https://wl.warptome.net/)
MAR DPS
Marauder DPS - (Kronos) Type of Ships in fleet doing incursion (example : https://wl.warptome.net/)
ME
Material Efficiency (see Blueprints)
Merc/Mercenary
A player or corporation that takes contracts to kill, wardec and perform other hostile actions for ISK.
Meta
  1. Meta level (see Techs, Tiers and Meta levels)
  2. To replace a module with a another module of the same type but with a different meta level (see Techs, Tiers and Meta levels)
  3. Common or popular ships, fittings, and doctrines
  4. Examination of a game from an outside perspective
Metagaming
Taking actions beyond the confines of the game universe to gain an advantage.
MFS
Magnetic Field Stabilizer (see Turret damage)
Mins
Minerals (see Mining)
MLU
Mining Laser Upgrade (see Mining)
Mods
MSE
Medium Shield Extender (see Tanking)
Multiboxing
Playing with two (or more) characters simultaneously
Multispec
Multispectrum Shield Hardener, or Multispectrum Energized Membrane (see Tanking)
MW
Megawatt, a unit of measurement used to describe a ship's powergrid output (see Fitting Guidelines)
MWD
Microwarpdrive (see Propulsion equipment)

N

Nano
Nanofiber Internal Structure (see Propulsion equipment)
Nanogang
A small fleet of ships reliant on speed, evasion, and hit-and-run tactics, rather than numbers or raw damage advantage
NAP
Non Aggression Pact
NBSI
"Not blue, shoot it" (see Corporation diplomacy - Rules of Engagement)
Nerf
To reduce the stats or effectiveness of something. Opposite of Buff. See also: Gimp.
Neut
Energy Neutralizer (see Capacitor warfare)
Newbie
A term used to refer to a newer or less experienced players. Usually used in a neutral manner. See also: Newbro, Noob
Newbro
A term used to refer to a newer or less experienced players. Usually used in a positive, endearing manner. See also: Newbie, Noob
Noob
A term used to refer to a newer or less experienced players. Occasionally used in a derogatory manner. See also: Newbie, Newbro
NOP
(Newbies/Newbros/Noobs) on Patrol
NOS
Nosferatu (see Capacitor warfare)
NPC
Non-player character
NPSI
"Not purple, shoot it" (see Rules of Engagement)
NRDS
"Not red, don't shoot" (see Corporation diplomacy - Rules of Engagement)
NS
NSC
Null Sec Community (formerly Null-Sec Campus) (within EVE University)

O

Officer
A rare named pirate NPC that drops some of the most expensive modules.
Omega
The Omega Clone state
Omni Tank
A tank effective against all 4 damage types (see Tanking)
OMW
"On my way"
Ongrid Booster
A deprecated term for a ship using Warfare Links to enhance a fleet, while being with the fleet as opposed to at a safe spot in the system. See Command Bursts for the more modern system.
Offgrid Booster
A deprecated term for a ship using Warfare Links to enhance a fleet, while hiding at a safe spot somewhere in the system. Offgrid Boosters are no longer possible; see Command Bursts for the more modern system.
OOC
  1. Out of Corporation
  2. Out of character
Op/Ops
Operation(s)
OP
Overpowered
OpSec
Operational Security (see Operational Security Policy)
Outlaw
A pilot with a security status of -5 or less.

P

PAP
Short for ‘Participation Link’. A metric for large organizations to track fleet participation. Formerly required clicking an in-game link before the move to ESI (see CTA).
Painter
Target Painter (see Electronic warfare)
Passive Module
A ship module which does not need to be manually activated. (see Modules)
PDS
  1. Power Diagnostic System (see Fitting Guidelines)
  2. Point Defense System (a module fitted to large Upwell structures)
Pew Pew
Common term for combat, based on the noises made by the weapons.
PG
Power Grid (see Fitting Guidelines)
Picket
A ship placed outside of tactical locations such as gates and stations to watch for enemy activity
Ping
  1. A tactical bookmark placed near a stargate or other point of interest, close enough to be on grid, but far enough that it can be fleet warped to during a fight
  2. Use of an out-of-game message service (e.g. Slack, Discord) to notify others
Pipe
A sequence of systems with only one way in and out on either end, which must be traversed to move between two areas of space. Can be vulnerable to Pipe Bombing.
Piracy
The act of engaging in PvP for profit
PL
Pandemic Legion, a well-known nullsec alliance
PLEX Tanking
Sarcastic term for transporting PLEX through space, usually with a ship not usually used for hauling. Note that because the PLEX Vault can be accessed from anywhere, no pilot should ever need to do this.
Pocket
  1. Alternate term for an area of deadspace
  2. An area of space - usually a Constellation - which only has a single entrance. The Null-Sec Community pocket is the constellation 4Y7-Q as the only entrance is via PC9-AY)
POCO
Player-owned Customs Office
Pod
Podding
The act of destroying a player's pod.
Pod Express
A quick method of travelling to a player's home Station by self-destructing their capsule.
Pod Killing
Point
  1. A Warp Disruptor or Warp Scrambler (see Warp disruption)
  2. The act of using targeted warp disruption on a ship (see Tackling)
POS Trash
Unpiloted ships sitting within the force field of a POS
Prop Mod
Propulsion module (see Propulsion equipment)
Pubbie
A derogatory term used by some players to refer to others outside their own group
Punt
To warp the fleet in front of yourself
PvE
Player versus Environment
PvP
Player versus Player

Q

QQ
Cry / Crying
QRF
Short for "Quick Response Fleet", a short-term fleet to respond to imminent threats

R

Ramjag
A Jaguar fit with dual Medium ASBs, MWD, and typically web, scram, and nos. This fit makes for a very fast and durable tackle frigate that can ram into a target (hence the name), at the expense of having very low damage capabilities.
Rat
Hostile NPC. Short for "pirate", although also used because said NPCs tend to be very weak but very numerous (like real life rats).
Ratting
The act of hunting hostile NPCs, usually done to earn ISK. See Ratting
Rage Roll
The act of repeatedly Rolling a static wormhole as fast as possible, to find Content
RCU
Reactor Control Unit (see Fitting Guidelines)
Red
A pilot, corporation, or alliance with terrible standings. (See also Blue)
Red Box
The state of being both targeted and subjected to hostile action by a player or NPC
Red Cycle
To deactivate a ship module mid-cycle so that it will stop at the completion of its current cycle. Commonly used regarding modules with longer cycle times, Marauder Bastion, for example. Also "<module> is red".
Red Loot
Triglavian Survey Databases, looted from the Abyss or Triglavian NPC ships. Can be sold to certain NPC stations for ISK, or can be traded in at DED LP Stores. Nicknamed "Red Loot" because, similar to Blue Loot, it's a loot item, whose icon is red.
Refine
Reprocess (see Reprocessing)
Reinforced
A temporary (about 1-4 days) invulnerable state entered by some structures after taking a certain amount of damage, allowing the owners time to form a response fleet.
Rep
Repair (see Tanking, Logistics)
Resebo
Remote Sensor Booster (see Electronic warfare)
RF
  1. Reinforce
  2. "Republic Fleet", usually seen as a faction module prefix.
RL
Real Life
RHML
Rapid Heavy Missile Launcher (see Missiles)
RLML
Rapid Light Missile Launcher (see Missiles)
RMT
Real Money Trading
RoF
"Rate of fire" (see Turrets, Missiles)
Roll
  1. Wormhole rolling, the act of collapsing a wormhole by passing a large amount of mass through it
  2. Abyssal roll, an abyssal module or the act of creating one
Roles
Specific access and corporation management rights authorized to individual pilots - in E-UNI this is usually as part of a title or management position (See Managing corporation members)
RR
Remote repair (see Logistics)
RvB
Red vs Blue (player corporation)

S

Safety
Ship setting that helps prevent accidental acts of aggression that would cause the pilot to otherwise gain the Criminal or Suspect flags. (see Timers)
SAR
Small Armor Repairer (see Tanking)
SC
  1. Squad Commander (see Fleet Command Guide)
  2. Shared Can (see Archive:Mining fleets)
SCI
System Cost Index, a rough indication to how much your job will cost, relatively, to install. (see Industry)
Scram
Warp scrambler (see Warp disruption)
Screen
To prevent others from getting near important ships.
Sensor Overlay
The automatically scanned overlay that activates upon entering a new solar system or undocking. The Sensor Overlay shows the location of landmarks, bookmarks, and Cosmic Signatures / Anomalies in space. See also: Odyssey.
Shotgunning
Inspect a location without scanning
Six
In any lists, the sixth item is commonly omitted in reference to a Monthy Python sketch ("Australian University of Woolloomooloo")
SKIN
Super Kerr-Induced Nanocoatings, items which apply cosmetic changes (e.g. different colours) to ships.
SKINR
Super Kerr-Induced Nanocoating Resequencer, allows CEO’s, Directors, and Brand Managers to create Nanocoating designs by applying Nanocoating's of their choosing to different areas of Upwell Structures.
Slide
The act of taking an Acceleration Gate. Often used in Factional Warfare.
Slow-boat
(also "slowboat") Moving in space at sub-warp velocities
Smack talk
Talking trash, taunting, or annoying people in local chat. University members are expected to steer clear. Jokingly referenced in the error message when under a Session Timer from entering or moving within a Fleet.
Soft skills
Skills learned by players through experience or study, as opposed to hard skills.
Soli
Solitude, a Gallente region characterized by its large highsec island and remoteness from most of highsec space. (Dotlan link)
SOP
Standard Operating Procedures
SOV Null
Sovereign Nullspace (see Sovereignty)
SP
Skill Points (see Skills and Learning)
Spai
Another common way of spelling spy. Spais typically are those who have infiltrated another corporation. Can be thought of as 'Sneaky Player Acquiring Intel (SPAI)'
Spider
A group of pilots in a fleet in which each member independently runs their own missions, with other members doing the same thing. Sharing rewards. (See Spider fleet) (See also Locust)
Spider Tanking
A doctrine that relies on most ships having remote repair capabilities, rather than a dedicated logistics wing
Spiraling
The act of manually approaching a target via a continuously diagonal vector. See Manual Piloting.
SPR
Shield Power Relay (see Tanking)
Splash
To enter a Wormhole (see Wormhole)
Squids
Slightly derogatory name for Caldari and Amarr Factional Warfare pilots. The term originated from mixing both faction names into "CalAmari". See also: Frogs.
SSE
Small Shield Extender (see Tanking)
SSO
Single Sign-On, a centralized log-in tool CCP provides for both in game, out of game and third party applications.
Stab
Warp Core Stabilizer (see Tackling)
Starburst
When every member of the gang or fleet warps to a different place in the system to hunt someone.
Stargate
Large structure in space which most ships must use to travel between solar systems.
Static
A Wormhole type, present in every wormhole system but specific to the system, which will always immediately re-generate every time it closes
Stront
Strontium Clathrates. Used in POS Warfare, and consumed by Dreadnoughts and Force Auxiliaries.
Stront Check
Attacking a POS to see if it contains Stront. Usually done to annoy the owner.
Super/Supercap
Supercapital ship, usually a supercarrier (or, rarely, a titan).

T

Tack
A hyphen ('-') (used for clarity when speaking)
Tackle
A ship specialized in tackling another, with the intention of keeping the opponent in place.
TC
Tracking Computer (see Turrets)
TCU
Territorial Control Unit (see Sovereignty)
TD
Tracking Disruptor (see Electronic warfare)
TE
  1. Tracking Enhancer (see Turrets)
  2. Time Efficiency (see Blueprints)
TF
Teraflops, a unit used to measure a ship's CPU (see Fitting)
TFF
Thanks For Fleet - gratitude to FC
Tick
  1. Server tick
  2. Bounty payouts per 20 minutes
Tiericide
An ongoing rebalancing of ships and modules in EVE according to roles rather than performance. See Tech and Meta Levels.
TL
Tracking Link (now called Remote Tracking Computer; see Electronic warfare)
TLF
Tribal Liberation Force, the Minmatar Factional Warfare NPC corporation.
Toon
Synonym for Alt, aka Alternate character
Top Station
The first station in the list when you right click in space and select 'Stations'.
TP
Target Painter (see Electronic warfare)
Travelceptor
Any Interceptor specifically fitted to enter warp in <= 2s (Travelceptor vs Instalocker)
Trig/Triangle
TS
TeamSpeak, a third-party VOIP software utility
T1, T2, T3
  1. Tech levels (see Tech and meta levels)
  2. Abyssal Deadspace tiers (from T0 to T6)


U

Unista
A member of EVE University
UTC
Universal Time, the server time for EVE

V

VOC
"Verge of Collapse", a Wormhole state in which the Wormhole has less than 10% of its mass limit remaining. (See Living in Wormhole Space.)

W

W-Space
Warp bubble
See Bubble
WC
Wing Commander (see Fleet Command Guide)
WCS
Warp Core Stabilizer (see Fitting Guidelines)
Web
Stasis Webifier (see Tackling)
Winning EVE
Not playing EVE Online (tongue-in-cheek)
WHC
Wormhole Community (formerly Wormhole Campus) (within EVE University)
Widot
  1. A smaller alliance coalescing into one corporation to join a larger alliance
  2. For beleaguered or departing groups to lose members to a larger or stronger ally
(Named after Wildly Inappropriate., an alliance that merged into a corporation of the same name to join the larger Goonswarm Federation)
WL
Wait List, a way for the waitlist manager to handle people waiting to get into Incursions fleets. More generally used to refer to a channel for potential fleet members to wait in while the FC invites them.
Wrecking shot
A 1% chance shot fired by a Turret, which is guaranteed to hit and deals 300% damage. (See Turret mechanics.)
WS
WSOP
Wartime Standard Operating Procedures, a defunct SOP that dictated Uni operations during wartime (within EVE University)
WT
War Target (see War Declaration)
Wubble
Stasis Webificataion Probe, used by Interdictors (Portmanteau of Web + Bubble)
www
A message typed in fleet chat, indicating a pilot ships in the fleet should warp to

X

X up
A method of indicating availability for a given task. If an "x up" for an activity or volunteer role is recommended, pilots interested should simply post "x" in the chat channel indicated, optionally followed by additional info as requested. Most commonly used during fleet form-ups.

Y

Yeet
Using a Needlejack or Pochven filament to teleport.
Yellow Box
Being targeted by someone, or to target someone, without also being the subject of hostile action.
Yulai Convention
The Yulai Convention is an RP term for a number of game mechanics and systems within EVE.
YC
An initialism of the Yulai Convention, traditionally written before the current in-Universe year (2021 is YC 123)

Z

Zero Zero
Zulu
Zulu time: UTC or EVE time