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Alliance Tournament XVIII Finals: Difference between revisions

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{{Past content}}
{{Past content}}


'''Alliance Tournament XVIII Finals''' ran from ___ until ___ 2022, featuring an [[Abyssal Proving Grounds|Abyssal Proving Ground]] and a short login campaign, coinciding with [].
'''Alliance Tournament XVIII Finals''' ran from 19 until 20 November 2022, featuring two [[Abyssal Proving Grounds|Abyssal Proving Grounds]] and a short login campaign, coinciding with [[Alliance Tournament|Alliance Tournament XVIII]].




==Proving Grounds==
==Proving Grounds==
Allowed ships per team were: [[]].
===Bombastic Battleship 1v1===
This Proving Ground lasted 24 hours on Saturday 19 November 2022. The allowed ships were: [[Abaddon]], [[Apocalypse]], [[Armageddon]], [[Raven]], [[Rokh]], [[Scorpion]], [[Dominix]], [[Hyperion]], [[Megathron]], [[Maelstrom]], [[Tempest]], [[Typhoon]], and [[Praxis]].


Module choices for the event were limited to . Ships entering this Proving Ground could have a maximum of one local repair module fitted (shield or armor).
Ruleset:
* Overheat bonuses for turrets & missile launchers and tackle, propulsion, repair, resistance, and energy warfare modules were doubled.
* Pilots received 100 million ISK payout per match where they dealt at least 15,000 damage.
* Sensor dampeners, weapon disruptors, and shield boost amplifier, recharger, power relay, and flux coil modules could not be fitted.
* Auxiliary nano pump, nanobot accelerator, core defense field purger, core defense capacitor safeguard, and core defense operational solidifier rigs could not be fitted.
* Rigs were restricted to tech I.
* Maximum of one local repair module per ship (shield or armor).
* Modules and implants were restricted to meta level 5 and below.


The following modules were banned:
===New Navy Destroyer 1v1===
* Sensor dampeners
This Proving Ground lasted 24 hours on Sunday 20 November 2022. The allowed ships were: [[Coercer Navy Issue]], [[Cormorant Navy Issue]], [[Catalyst Navy Issue]], [[Thrasher Navy Issue]].
* Shield rechargers
* Shield power relays
* Shield flux coils
* Core defence field purgers


The following arena effects were in place for the event:
Ruleset:
*  
* Overheat bonuses for turrets & missile launchers and tackle, propulsion, repair, resistance, and energy warfare modules were doubled.
* Pilots receive 10 million ISK payout per match where they dealt at least 2000 damage.
* Sensor dampeners, weapon disruptors, and shield boost amplifier, recharger, power relay, and flux coil modules could not be fitted.
* Maximum of one local repair module per ship (shield or armor).
* Modules and implants were restricted to meta level 5 and below.


== Login Campaign ==
== Login Campaign ==