Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Capital ships: Difference between revisions

From EVE University Wiki
m Change skill link to {{Sk}}. Fix link.
Line 2: Line 2:
'''Capital ships''' are the largest player-piloted ships in EVE. True capitals can only operate outside of [[high-sec]] space. While they can use stargates to travel (except to high-sec), they can also jump between star systems using built-in [[jump drives]].
'''Capital ships''' are the largest player-piloted ships in EVE. True capitals can only operate outside of [[high-sec]] space. While they can use stargates to travel (except to high-sec), they can also jump between star systems using built-in [[jump drives]].


Most defensive and utility modules designed for subcapital ships can also be used on capital ships. However, certain capital-ship-sized modules can only be used on capital ships and some modules whose functions are unique to capital ships. The [[Capital Ship Modules]] page details these unique modules.
Most defensive and utility modules designed for subcapital ships can also be used on capital ships. However, certain capital-ship-sized modules can only be used on capital ships and some modules whose functions are unique to capital ships. The [[Capital Ship Modules]] article details these unique modules.


Capital ships are constructed from capital ship components, instead of materials.
Capital ships are constructed from capital ship components, instead of materials.
Line 32: Line 32:
* [[Force Auxiliaries]]
* [[Force Auxiliaries]]
* [[Rorqual|Capital Industrial Ships]]
* [[Rorqual|Capital Industrial Ships]]
* [[Dreadnoughts#Lancer Dreadnoughts]]
* [[Dreadnoughts#Lancer Dreadnoughts|Lancer Dreadnoughts]]


=== Supercapital ships ===
=== Supercapital ships ===
Line 139: Line 139:


== Lancer Dreadnoughts ==
== Lancer Dreadnoughts ==
{{main|Lancer Dreadnoughts}}
{{main|Dreadnoughts#Lancer Dreadnoughts|Lancer Dreadnoughts}}
'''Lancer Dreadnoughts''' ("Lancers") are Tech 2 dreadnoughts. They have the ability to fit the special disruptive lance, which is a miniature version of the titan lance. Lancers deal less damage than Tech 1 or faction titans but have better tank thanks to the Tech 2 resist profile.  
'''Lancer Dreadnoughts''' ("Lancers") are Tech 2 dreadnoughts. They have the ability to fit the special disruptive lance, which is a miniature version of the titan lance. Lancers deal less damage than Tech 1 or faction titans but have better tank thanks to the Tech 2 resist profile.  


Line 155: Line 155:
Carriers are also able to equip [[Command Bursts]], capital micro jump drives, and capital micro jump field generators. The Capital micro jump field generator works much the same way as the sub-capital one except that the jumping carrier can take up to 5 capital ships with it in addition to the subcapital ships.  
Carriers are also able to equip [[Command Bursts]], capital micro jump drives, and capital micro jump field generators. The Capital micro jump field generator works much the same way as the sub-capital one except that the jumping carrier can take up to 5 capital ships with it in addition to the subcapital ships.  


Carriers also have the ability to conduit jump, taking 5 sub-capital ships with them during an intersystem jump. The skill [[Capital Jump Portal Generation]] can increase this limit by 5 ships per skill level.  
Carriers also have the ability to conduit jump, taking 5 sub-capital ships with them during an intersystem jump. The skill {{Sk|Capital Jump Portal Generation}} can increase this limit by 5 ships per skill level.  


* {{sh|Archon}}
* {{sh|Archon}}