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'''Capital ships''' are the largest player-piloted ships in EVE. True capitals can only operate outside of [[high-sec]] space. While they can use stargates to travel (except to high-sec), they can also jump between star systems using built-in [[jump drives]]. | '''Capital ships''' are the largest player-piloted ships in EVE. True capitals can only operate outside of [[high-sec]] space. While they can use stargates to travel (except to high-sec), they can also jump between star systems using built-in [[jump drives]]. | ||
Most defensive and utility modules designed for subcapital ships can also be used on capital ships. However, certain capital-ship-sized modules can only be used on capital ships and some modules whose functions are unique to capital ships. The [[Capital Ship Modules]] | Most defensive and utility modules designed for subcapital ships can also be used on capital ships. However, certain capital-ship-sized modules can only be used on capital ships and some modules whose functions are unique to capital ships. The [[Capital Ship Modules]] article details these unique modules. | ||
Capital ships are constructed from capital ship components, instead of materials. | Capital ships are constructed from capital ship components, instead of materials. | ||
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* [[Force Auxiliaries]] | * [[Force Auxiliaries]] | ||
* [[Rorqual|Capital Industrial Ships]] | * [[Rorqual|Capital Industrial Ships]] | ||
* [[Dreadnoughts#Lancer Dreadnoughts]] | * [[Dreadnoughts#Lancer Dreadnoughts|Lancer Dreadnoughts]] | ||
=== Supercapital ships === | === Supercapital ships === | ||
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== Lancer Dreadnoughts == | == Lancer Dreadnoughts == | ||
{{main|Lancer Dreadnoughts}} | {{main|Dreadnoughts#Lancer Dreadnoughts|Lancer Dreadnoughts}} | ||
'''Lancer Dreadnoughts''' ("Lancers") are Tech 2 dreadnoughts. They have the ability to fit the special disruptive lance, which is a miniature version of the titan lance. Lancers deal less damage than Tech 1 or faction titans but have better tank thanks to the Tech 2 resist profile. | '''Lancer Dreadnoughts''' ("Lancers") are Tech 2 dreadnoughts. They have the ability to fit the special disruptive lance, which is a miniature version of the titan lance. Lancers deal less damage than Tech 1 or faction titans but have better tank thanks to the Tech 2 resist profile. | ||
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Carriers are also able to equip [[Command Bursts]], capital micro jump drives, and capital micro jump field generators. The Capital micro jump field generator works much the same way as the sub-capital one except that the jumping carrier can take up to 5 capital ships with it in addition to the subcapital ships. | Carriers are also able to equip [[Command Bursts]], capital micro jump drives, and capital micro jump field generators. The Capital micro jump field generator works much the same way as the sub-capital one except that the jumping carrier can take up to 5 capital ships with it in addition to the subcapital ships. | ||
Carriers also have the ability to conduit jump, taking 5 sub-capital ships with them during an intersystem jump. The skill | Carriers also have the ability to conduit jump, taking 5 sub-capital ships with them during an intersystem jump. The skill {{Sk|Capital Jump Portal Generation}} can increase this limit by 5 ships per skill level. | ||
* {{sh|Archon}} | * {{sh|Archon}} | ||