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== Docking == | == Docking == | ||
{|class="wikitable sortable" style="text-align: center;" | {|class="wikitable sortable" style="text-align: center;" | ||
|- style="background: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! rowspan="2" | Type | ! rowspan="2" | Type | ||
! Station | ! Station | ||
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! colspan="3" | Engineering Complex | ! colspan="3" | Engineering Complex | ||
! colspan="2" | Refinery | ! colspan="2" | Refinery | ||
|- style="background: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! NPC Station | ! NPC Station | ||
! Astrahus (M) | ! Astrahus (M) | ||
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== Freighters == | == Freighters == | ||
{{main|Freighters}} | {{main|Freighters}} | ||
'''Freighters''' are cargo ships with vast cargo holds, they are unarmed ships and cannot fight others. Freighters can often be spotted on New Eden's major high-sec trade routes. They are the only capital class without a built in jump drive. | '''Freighters''' are cargo ships with vast cargo holds. With the exception of the Avalanche, they are unarmed ships and cannot fight others. Freighters can often be spotted on New Eden's major high-sec trade routes. They are the only capital class without a built in jump drive. | ||
* {{sh|Providence}} | * {{sh|Providence}} | ||
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'''Carriers''' are capital ships with the ability to control Light and Support Fighters (frigate-sized [[drones]]). They also can store 1,000,000 m3 of '''assembled''' ships in their ship maintenance bay so pilots who lose their ships can quickly pick up a new one. Other ships from the carrier pilot's corporation (or fleet, depending on the carrier's settings) can also use it to refit in space. | '''Carriers''' are capital ships with the ability to control Light and Support Fighters (frigate-sized [[drones]]). They also can store 1,000,000 m3 of '''assembled''' ships in their ship maintenance bay so pilots who lose their ships can quickly pick up a new one. Other ships from the carrier pilot's corporation (or fleet, depending on the carrier's settings) can also use it to refit in space. | ||
Carriers (and their supercapital counterparts, [[supercarriers]]) generally serve as anti-subcapital ships. To facilitate this role, they have access to the powerful [[Capital Ship Modules#Networked Sensor Array|Networked Sensor Array]], which increases | Carriers (and their supercapital counterparts, [[supercarriers]]) generally serve as anti-subcapital ships. To facilitate this role, they have access to the powerful [[Capital Ship Modules#Networked Sensor Array|Networked Sensor Array]], which increases the scan resolution and sensor strength of both the carrier and its fighters but removes their ability to use electronic warfare modules and disables their warp drive while it is active. | ||
Carriers are also able to equip [[Command Bursts]], capital micro jump drives, and capital micro jump field generators. The Capital micro jump field generator works much the same way as the sub-capital one except that the jumping carrier can take up to 5 capital ships with it in addition to the subcapital ships. | Carriers are also able to equip [[Command Bursts]], capital micro jump drives, and capital micro jump field generators. The Capital micro jump field generator works much the same way as the sub-capital one except that the jumping carrier can take up to 5 capital ships with it in addition to the subcapital ships. | ||
Carriers also can conduit jump, taking 5 sub-capital ships with them during an intersystem jump. The skill {{Sk|Capital Jump Portal Generation}} can increase this limit by 5 ships per skill level. | Carriers also can [[conduit jump]], taking 5 sub-capital ships with them during an intersystem jump. The skill {{Sk|Capital Jump Portal Generation}} can increase this limit by 5 ships per skill level. | ||
* {{sh|Archon}} | * {{sh|Archon}} | ||