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Unrated complexes have a good chance to contain an commander spawn that can drop faction items. They can also escalate into an expedition. | Unrated complexes have a good chance to contain an commander spawn that can drop faction items. They can also escalate into an expedition. | ||
The sites contain multiple rooms separated by acceleratino gates. | The sites contain multiple [[deadspace]] rooms separated by acceleratino gates. The size of ship allowed in Unrated Complexes does not follow a predictable pattern, each site, even of the same size but from a different faction, can have a different ship size limit. For details and ship size limits see the page of indicidual site. | ||
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===DED rated complexes=== | ===DED rated complexes=== | ||
The structure of DED rated complexes is very similar to unrated complexes. But unlike unrated DED rated complex always contains one or more | '''DED complexes''' are a type of [[cosmic signature]] that have been rated on a scale of 1/10 to 10/10 by CONCORD's [[CONCORD#Divisions|Directive Enforcement Department]]. Lower-rated sites contain weaker enemies, but are also limited in the size of ship which may enter them. DED rated complexes are found with probe scanner. | ||
The structure of DED rated complexes is very similar to unrated complexes. Gated [[deadspace]] pockets with waves of enemies and various triggers. But unlike unrated complexes, a DED rated complex always contains one or more structure or overseer that can drop faction items or DED modules. DED rated complexes have vastly higher chance to drop valuable items compared to anomalies and unrated complexes. But unlike unrated complexes DED rated complexes do not normally escalate. DED rated complexes that were gained as an escalation from an anomaly are exception as they can re-escalate into same site. | |||
DED Rated Complexes each have a difficulty rating associated with them on a ranking scale from 1/10 to 10/10. The rating can help to give a direct indication of the difficulty of the site, as well as the maximum size of ship that can be taken through the complexes acceleration gate. In general the ship hull class that can enter the site goes up by one as the rating goes up by one, until you reach 5/10. | DED Rated Complexes each have a difficulty rating associated with them on a ranking scale from 1/10 to 10/10. The rating can help to give a direct indication of the difficulty of the site, as well as the maximum size of ship that can be taken through the complexes acceleration gate. In general the ship hull class that can enter the site goes up by one as the rating goes up by one, until you reach 5/10. | ||
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!rowspan="2" style="width:36px;background:#222222"|[[ | !rowspan="2" style="width:36px;background:#222222"|[[CONCORD#Divisions|DED Rating]] | ||
!colspan="3" style="background:#222222"| Found In | !colspan="3" style="background:#222222"| Found In | ||
!colspan="6" style="background:#222222" | !colspan="6" style="background:#222222"| DED complexes | ||
|- style="background:#222222" | |- style="background:#222222" | ||
!style="background:#222222;width:30px;color:cyan"|High | !style="background:#222222;width:30px;color:cyan"|High | ||
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Chemical labs are found with probe scanning. Even though the probe scanning window categorizes them as gas sites they are actually combat sites. In order to get access to the rewards the site needs to be cleared of hostiles and the containers in site need to be hacked with data analyzer. | Chemical labs are found with probe scanning. Even though the probe scanning window categorizes them as gas sites they are actually combat sites. In order to get access to the rewards the site needs to be cleared of hostiles and the containers in site need to be hacked with data analyzer. | ||
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|- | |- | ||
! style="background:#222222" | Nebula Type | ! style="background:#222222" | Nebula Type | ||
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| Aridia | | Aridia | ||
| Low | | Low | ||
| | | Combat/data site | ||
|- | |- | ||
| [[Elohim Sooth Sayer Distribution Base]] | | [[Elohim Sooth Sayer Distribution Base]] | ||