Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Skills and learning: Difference between revisions

From EVE University Wiki
Updated total skills and skillpoints in the game, fixed rubbish number of LSI required.
m Put formula into <math>.
Line 158: Line 158:
The better the benefits of a skill or the equipment it lets you use, the higher its training time multiplier, or 'rank' as it's sometimes called, tends to be. {{sk|Amarr Titan}}, for example, has a x16 training multiplier -- you need to accumulate 4,096,000 SP to train it to V.
The better the benefits of a skill or the equipment it lets you use, the higher its training time multiplier, or 'rank' as it's sometimes called, tends to be. {{sk|Amarr Titan}}, for example, has a x16 training multiplier -- you need to accumulate 4,096,000 SP to train it to V.


SP = 250 * multiplier * sqrt(32)^(level-1)
<!-- SP = 250 * multiplier * sqrt(32)^(level-1) -->
: <math> \displaystyle \text{ SP } = 250 \times \text{ multiplier } \times \sqrt{ 32^{ ( \text{ level } - 1 ) } } </math>


=== Attributes ===
=== Attributes ===
Line 175: Line 176:
Every skill has a primary and a secondary attribute: {{sk|Navigation}}, for example, lists Intelligence as its primary attribute and Perception as its secondary attribute. When you start training a skill, you can calculate the time needed (in minutes) thus:
Every skill has a primary and a secondary attribute: {{sk|Navigation}}, for example, lists Intelligence as its primary attribute and Perception as its secondary attribute. When you start training a skill, you can calculate the time needed (in minutes) thus:


  ( SP_Needed - Current_SP ) / ( Primary_Attribute + ( Secondary_Attribute / 2 ) )
<!-- ( SP_Needed - Current_SP ) / ( Primary_Attribute + ( Secondary_Attribute / 2 ) )-->
: <math> \displaystyle \text{ t } = \frac { \text{ SP needed } - \text{ Current SP } } { \text{ Primary Attribute } + ( \text{ Secondary Attribute } / 2 ) } </math>


In general, the skillpoints accumulate at a rate equal to
In general, the skillpoints accumulate at a rate equal to