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Vult Skerris (talk | contribs) →Lancer Dreadnoughts: Fixed typo |
Salartarium (talk | contribs) m repetitiveness |
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== Lancer Dreadnoughts == | == Lancer Dreadnoughts == | ||
{{main|Dreadnoughts#Lancer Dreadnoughts|Lancer Dreadnoughts}} | {{main|Dreadnoughts#Lancer Dreadnoughts|Lancer Dreadnoughts}} | ||
'''Lancer Dreadnoughts''' ("Lancers") are Tech 2 dreadnoughts. They | '''Lancer Dreadnoughts''' ("Lancers") are Tech 2 dreadnoughts. They can fit the special disruptive lance, which is a miniature version of the titan lance. Lancers deal less damage than Tech 1 or faction dreadnoughts but have better tank thanks to the Tech 2 resist profile. | ||
* {{Sh|Bane}} | * {{Sh|Bane}} | ||
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Carriers are also able to equip [[Command Bursts]], capital micro jump drives, and capital micro jump field generators. The Capital micro jump field generator works much the same way as the sub-capital one except that the jumping carrier can take up to 5 capital ships with it in addition to the subcapital ships. | Carriers are also able to equip [[Command Bursts]], capital micro jump drives, and capital micro jump field generators. The Capital micro jump field generator works much the same way as the sub-capital one except that the jumping carrier can take up to 5 capital ships with it in addition to the subcapital ships. | ||
Carriers also | Carriers also can conduit jump, taking 5 sub-capital ships with them during an intersystem jump. The skill {{Sk|Capital Jump Portal Generation}} can increase this limit by 5 ships per skill level. | ||
* {{sh|Archon}} | * {{sh|Archon}} | ||