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Capital ships: Difference between revisions

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Salartarium (talk | contribs)
m repetitiveness
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== Lancer Dreadnoughts ==
== Lancer Dreadnoughts ==
{{main|Dreadnoughts#Lancer Dreadnoughts|Lancer Dreadnoughts}}
{{main|Dreadnoughts#Lancer Dreadnoughts|Lancer Dreadnoughts}}
'''Lancer Dreadnoughts''' ("Lancers") are Tech 2 dreadnoughts. They have the ability to fit the special disruptive lance, which is a miniature version of the titan lance. Lancers deal less damage than Tech 1 or faction dreadnoughts but have better tank thanks to the Tech 2 resist profile.  
'''Lancer Dreadnoughts''' ("Lancers") are Tech 2 dreadnoughts. They can fit the special disruptive lance, which is a miniature version of the titan lance. Lancers deal less damage than Tech 1 or faction dreadnoughts but have better tank thanks to the Tech 2 resist profile.  


* {{Sh|Bane}}
* {{Sh|Bane}}
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Carriers are also able to equip [[Command Bursts]], capital micro jump drives, and capital micro jump field generators. The Capital micro jump field generator works much the same way as the sub-capital one except that the jumping carrier can take up to 5 capital ships with it in addition to the subcapital ships.  
Carriers are also able to equip [[Command Bursts]], capital micro jump drives, and capital micro jump field generators. The Capital micro jump field generator works much the same way as the sub-capital one except that the jumping carrier can take up to 5 capital ships with it in addition to the subcapital ships.  


Carriers also have the ability to conduit jump, taking 5 sub-capital ships with them during an intersystem jump. The skill {{Sk|Capital Jump Portal Generation}} can increase this limit by 5 ships per skill level.  
Carriers also can conduit jump, taking 5 sub-capital ships with them during an intersystem jump. The skill {{Sk|Capital Jump Portal Generation}} can increase this limit by 5 ships per skill level.  


* {{sh|Archon}}
* {{sh|Archon}}