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Skills and learning: Difference between revisions

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Fortunately, skills are cumulative, and once you have invested time (skill points) into a skill you will never lose them (unless you choose to extract them using a Skill Extractor). This means that you can continuously improve your character's proficiency in one or several areas of the game, depending on your goals.
Fortunately, skills are cumulative, and once you have invested time (skill points) into a skill you will never lose them (unless you choose to extract them using a Skill Extractor). This means that you can continuously improve your character's proficiency in one or several areas of the game, depending on your goals.


There are around 400 different skills in EVE, and every character can potentially learn every skill (provided that they have an [[Clone states|Omega clone]]; Alpha clone characters are limited in what skills they can train). It would be easy to get lost, but thankfully skills are divided into groups:
There are 463 different skills in EVE, with total 542,247x training time multiplier and total 544,232,000 skill points, every [[Clone states|Omega clone]] character can potentially learn every skill, but it would tooks over 30 years to achieve.
 
Alpha clone characters are limited in 172 different skills and total 20,443,992 skill points, while they also have extra restrictions of skill levels they can reach on each skill. Additionally, Alpha clone characters will have their training queue disabled once their trained skills plus their unallocated skill points reached 5,000,000 skill points, they cannot unpause it to train more skills, but still can apply unallocated skill points to skills.
 
It would be easy to get lost, but thankfully skills are divided into groups:


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