Difference between revisions of "Combat sites"
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− | '''Combat sites''' are a category of exploration sites. The sites involve fighting against pirate rats and reward DED modules, faction modules, faction blueprints and bounties. Combat sites can be divided to four groups: anomalies, | + | '''Combat sites''' are a category of exploration sites. The sites involve fighting against pirate rats and reward DED modules, faction modules, faction blueprints and bounties. Combat sites can be divided to four groups: anomalies, cosmic signatures, expeditions and drug sites. This article focuses on combat sites in normal space only. For wormholes see [[wormholes]]. |
==Combat anomalies== | ==Combat anomalies== | ||
Combat sites that are found as cosmic anomalies do not need any scanning equipment to locate. They are all ungated deadspace pockets with multiple waves of rats. They have low chance to spawn an commander rat that can drop faction items. They also have low chance to escalate into a DED rated cpomplex. | Combat sites that are found as cosmic anomalies do not need any scanning equipment to locate. They are all ungated deadspace pockets with multiple waves of rats. They have low chance to spawn an commander rat that can drop faction items. They also have low chance to escalate into a DED rated cpomplex. | ||
− | Combat site anomalies are ranked by difficulty into 10 | + | Combat site anomalies are ranked by difficulty into 10 classes, and follow a naming scheme of {{co|#9ef37c|(faction) (anomaly)}}. Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in regions where their rats are normally found (with the exception of Rogue Drone sites, which can appear anywhere). For example, the Heimatar region has Angel Cartel rats, and therefore only Angel Cartel and Rogue Drone combat sites will be found there. For a list of which pirate factions can be found in which regions, see [http://evemaps.dotlan.net/region dotlan]. |
The rank of the anomaly depends on the [[System Security|security status]] of the system you are searching in. Within [[high-sec]] (security status 1.0 to 0.5) the lowest third (in terms of difficulty/value) will be found. [[Low-sec]] (security status of 0.4 to 0.1) contains the mid third of them and the highest third will be found within [[nullsec]]. The anomaly names are identical for all factions with the exception of Rogue Drone sites, which also differ slightly in which classes of space they are found in. | The rank of the anomaly depends on the [[System Security|security status]] of the system you are searching in. Within [[high-sec]] (security status 1.0 to 0.5) the lowest third (in terms of difficulty/value) will be found. [[Low-sec]] (security status of 0.4 to 0.1) contains the mid third of them and the highest third will be found within [[nullsec]]. The anomaly names are identical for all factions with the exception of Rogue Drone sites, which also differ slightly in which classes of space they are found in. | ||
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Unrated complexes have a good chance to contain an commander spawn that can drop faction items. They can also escalate into an expedition. | Unrated complexes have a good chance to contain an commander spawn that can drop faction items. They can also escalate into an expedition. | ||
− | The sites contain multiple [[deadspace]] rooms separated by acceleratino gates. The acceleration gates separating rooms are usually locked and a trigger must be triggered or a key used to | + | The sites contain multiple [[deadspace]] rooms separated by acceleratino gates. The acceleration gates separating rooms are usually locked and a trigger must be triggered or a key used to proceed. The sites also have triggers for additional defender waves and escalations. The size of ship allowed in Unrated Complexes does not follow a predictable pattern, each site, even of the same size but from a different faction, can have a different ship size limit. For details and ship size limits see the page of individual site. |
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===DED rated complexes=== | ===DED rated complexes=== | ||
− | + | DED complexes are a type of [[cosmic signature]] that have been rated on a scale of 1/10 to 10/10 by CONCORD's [[CONCORD#Divisions|Directive Enforcement Department]]. Lower-rated sites contain weaker enemies, but are also limited in the size of ship which may enter them. DED rated complexes are found with probe scanner or escalated from a combat anomaly. | |
The structure of DED rated complexes is very similar to unrated complexes. Gated [[deadspace]] pockets enemies and rats to kill. | The structure of DED rated complexes is very similar to unrated complexes. Gated [[deadspace]] pockets enemies and rats to kill. | ||
− | The difference is that DED rated complexes do not contain additional spawns; more rats do not spawn during site running. Many DED rated complexes also contain locked gates that require a specific trigger to open. This makes blizing possible as not all rats need to die. The sites also always contains one or more structure or overseer that can drop faction items or DED modules. | + | The difference is that DED rated complexes do not contain additional spawns; more rats do not spawn during site running. Many DED rated complexes also contain locked gates that require a specific trigger to open. This makes blizing possible as not all rats need to die. The sites also always contains one or more structure or overseer that can drop faction items or DED modules. Some DED complexes contain additional targets that have low chance to drop a faction module. |
− | + | Unlike unrated complexes DED rated complexes do not normally escalate. DED rated complexes that were gained as an escalation from an anomaly are exception as they can re-escalate into same site. | |
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DED Rated Complexes each have a difficulty rating associated with them on a ranking scale from 1/10 to 10/10. The rating can help to give a direct indication of the difficulty of the site, as well as the maximum size of ship that can be taken through the complexes acceleration gate. In general the ship hull class that can enter the site goes up by one as the rating goes up by one, until you reach 5/10. | DED Rated Complexes each have a difficulty rating associated with them on a ranking scale from 1/10 to 10/10. The rating can help to give a direct indication of the difficulty of the site, as well as the maximum size of ship that can be taken through the complexes acceleration gate. In general the ship hull class that can enter the site goes up by one as the rating goes up by one, until you reach 5/10. | ||
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Expecitions (also known as escalations) can not be found by scanning, instead they escalate from unrated complexes. When a trigger of an Unrated Complex is destroyed, there is a relatively small chance that a pop up window will open explaining that details of the location of another enemy site have been found. The site's information is then added to the journal in the expeditions tab. | Expecitions (also known as escalations) can not be found by scanning, instead they escalate from unrated complexes. When a trigger of an Unrated Complex is destroyed, there is a relatively small chance that a pop up window will open explaining that details of the location of another enemy site have been found. The site's information is then added to the journal in the expeditions tab. | ||
− | When the site listed in the journal is finished, there is a chance that it will escalate | + | When the site listed in the journal is finished, there is a chance that it will escalate further, leading to yet another site. Most expeditions have up to 4 parts. |
− | The expedition locations can be in any security space. Usually the first three are in same security space as the site that escalated and fourth is usually in | + | The expedition locations can be in any security space. Usually the first three are in same security space as the site that escalated and fourth is usually in lower security space but this varies. |
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Revision as of 08:59, 3 April 2017
Exploration |
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Site types |
Guides |
Combat sites are a category of exploration sites. The sites involve fighting against pirate rats and reward DED modules, faction modules, faction blueprints and bounties. Combat sites can be divided to four groups: anomalies, cosmic signatures, expeditions and drug sites. This article focuses on combat sites in normal space only. For wormholes see wormholes.
Combat anomalies
Combat sites that are found as cosmic anomalies do not need any scanning equipment to locate. They are all ungated deadspace pockets with multiple waves of rats. They have low chance to spawn an commander rat that can drop faction items. They also have low chance to escalate into a DED rated cpomplex.
Combat site anomalies are ranked by difficulty into 10 classes, and follow a naming scheme of (faction) (anomaly). Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in regions where their rats are normally found (with the exception of Rogue Drone sites, which can appear anywhere). For example, the Heimatar region has Angel Cartel rats, and therefore only Angel Cartel and Rogue Drone combat sites will be found there. For a list of which pirate factions can be found in which regions, see dotlan.
The rank of the anomaly depends on the security status of the system you are searching in. Within high-sec (security status 1.0 to 0.5) the lowest third (in terms of difficulty/value) will be found. Low-sec (security status of 0.4 to 0.1) contains the mid third of them and the highest third will be found within nullsec. The anomaly names are identical for all factions with the exception of Rogue Drone sites, which also differ slightly in which classes of space they are found in.
Class 1, 4, 6 and 8 pirate anomalies also have more difficult variants (featuring elite rats) in addition to the basic version, sub-divided into 3 more categories:
- (Faction) Hidden (anomaly) - easiest, but still harder than the basic version
- (Faction) Forsaken (anomaly) - middle
- (Faction) Forlorn (anomaly) - hardest
Besieged Covert Research Facilities
Besieged Guristas Covert Research Facility is an unique cosmic anomaly that is found in all low sec regions. The site has two waves of Mordu's Legion cruiser and battleship rats. They use missiles and will use different damage types to test your resistances to find the weakest one, in addition to tackling you with webs and points. Notable loot, some of it coming from the destructible structures (Guristas Research and Trade Hubs and/or Thukker Labs) which may be found in these sites, includes higher-end implants and ship skin BPCs, as well as some special module BPCs.
Cosmic signatures
Combat sites that appear as cosmic signatures must be scanned down with probes to get a warpin. These combat sites can be further divided to two groups: unrated and DED rated. The differences between the two are minor.
Unrated complexes
Unrated complexes have a good chance to contain an commander spawn that can drop faction items. They can also escalate into an expedition.
The sites contain multiple deadspace rooms separated by acceleratino gates. The acceleration gates separating rooms are usually locked and a trigger must be triggered or a key used to proceed. The sites also have triggers for additional defender waves and escalations. The size of ship allowed in Unrated Complexes does not follow a predictable pattern, each site, even of the same size but from a different faction, can have a different ship size limit. For details and ship size limits see the page of individual site.
- Serpentis Logistical Outpost: Though Unrated, seems to fill the role of the otherwise non-existent Serpentis 6/10 DED Site.
- Angel Mineral Acquisition Outpost : Though Unrated, seems to fill the role of the otherwise non-existent Angel 6/10 DED Site.
DED rated complexes
DED complexes are a type of cosmic signature that have been rated on a scale of 1/10 to 10/10 by CONCORD's Directive Enforcement Department. Lower-rated sites contain weaker enemies, but are also limited in the size of ship which may enter them. DED rated complexes are found with probe scanner or escalated from a combat anomaly.
The structure of DED rated complexes is very similar to unrated complexes. Gated deadspace pockets enemies and rats to kill.
The difference is that DED rated complexes do not contain additional spawns; more rats do not spawn during site running. Many DED rated complexes also contain locked gates that require a specific trigger to open. This makes blizing possible as not all rats need to die. The sites also always contains one or more structure or overseer that can drop faction items or DED modules. Some DED complexes contain additional targets that have low chance to drop a faction module.
Unlike unrated complexes DED rated complexes do not normally escalate. DED rated complexes that were gained as an escalation from an anomaly are exception as they can re-escalate into same site.
DED Rated Complexes each have a difficulty rating associated with them on a ranking scale from 1/10 to 10/10. The rating can help to give a direct indication of the difficulty of the site, as well as the maximum size of ship that can be taken through the complexes acceleration gate. In general the ship hull class that can enter the site goes up by one as the rating goes up by one, until you reach 5/10.
Rating | Maximum Ship Size Allowed |
---|---|
1/10 | Frigate |
2/10 | Destroyer |
3/10 | Cruiser (Not including T3) |
4/10 | Battlecruiser (Not T3 Cruiser) |
5+/10 | Battleship |
- Serpentis Logistical Outpost: Though Unrated, seems to fill the role of the otherwise non-existent Serpentis 6/10 DED Site.
- Angel Mineral Acquisition Outpost : Though Unrated, seems to fill the role of the otherwise non-existent Angel 6/10 DED Site.
- There are no 9/10 DED Rated Complexes, some consider the [faction] Fleet Staging Point to be their equivalent.
Expeditions
Expecitions (also known as escalations) can not be found by scanning, instead they escalate from unrated complexes. When a trigger of an Unrated Complex is destroyed, there is a relatively small chance that a pop up window will open explaining that details of the location of another enemy site have been found. The site's information is then added to the journal in the expeditions tab.
When the site listed in the journal is finished, there is a chance that it will escalate further, leading to yet another site. Most expeditions have up to 4 parts.
The expedition locations can be in any security space. Usually the first three are in same security space as the site that escalated and fourth is usually in lower security space but this varies.
Chemical labs
Chemical labs are found with probe scanning. Even though the probe scanning window categorizes them as gas sites they are actually combat sites. In order to get access to the rewards the site needs to be cleared of hostiles and the containers in site need to be hacked with data analyzer.
The production facilities spawn in null security space only. Rest of the sites spawn in low security space only.
Details of these sites are not well documented. They all most likely contain two waves of enemies and containers that need to be hacked with data analyzer. The sites are restricted to specific regions. The regions in which each site spawns are not known. The regions listed here may not be the only region containing that site.