THIS IS A DRAFT, AND A WORK IN PROGRESS! DO NOT EDIT YET PLEASE!
Natural enemies
Before going into ship types you need to know the races, and more importantly who are enemies to each other in order to understand how the natural resists work.
Amarr VS Minmatar
Gallente VS Caldari
Each race has a dominant damage type
Amarr
Amarr deal both EM and thermal, but does more EM damage throughout all ammo types. This makes EM the dominant Amarr Damage type
Minmatar
Minmatar deal all damage types depending on ammo, but 6 out of the 8 ammo types you will find some explosive damage. Most people will argue that projectile ammo can be interchanged to deal any damage type, however for the sake of this topic; we will stick to Explosive as the Minmatar dominant damage type.
Gallente
Gallente use hybrid ammo that only deal kinetic and thermal damage. It is clear that Gallente have thermal as highest damage type, however for the sake of this topic lets assume that the dominant Gallente damage type is thermal.
Caldari
Caldari missiles have the versatility to deal all damage types equally well. However, three of their most popular ships also have bonuses to kinetic damage. So it is safe to say that Caldari have kinetic as the dominant damage type.
Race
|
Dominant Damage Type
|
Amarr
|
EM
|
Minmatar
|
Explosive
|
Gallente
|
Thermal
|
Caldari
|
Kinetic
|
Tech 1 Ships
Generally all Tech 1 ships (and faction ship) follow a general pattern when it comes to resists. For a given race, all tech 1 ships and faction ships have the same resists, be it a tech 1 frigate or a titan. A Punisher has the same exact resistance attributes as an Avatar.
All tech 1 ships have an EM shield hole and an explosive armor hole.
All tech 1 ships and faction ships have the same shield resist. However, armor resists between different races vary slightly, mainly to compensate for the dominating enemy race damage type.
Lets take a look at the different tech 1 ship resists by comparing them to their natural enemies.
Amarr VS Minmatar
As you can see, the Minmatar tech 1 ships have a slightly higher EM armor resist to compensate for the dominant Amarr damage type. Likewise, the Amarr tech 1 ships have a slightly increased explosive resist to compensate for the dominant Minmatar damage type.
Gallente VS Caldari
The Caldari tech 1 ships have a slightly higher thermal armor resist, again to compensate for the dominant Gallente damage type. The Gallente however opted for a balanced kinetic/thermal resistance attribute.
Tech 2 Ships
Tech 2 ships have different resist types than their tech 1 variants.
Tech 2 resists can be split into 6 diffrent profiles. Lets examine these profiles using a table.
Class
|
Type 1
|
Type 2
|
Type 3
|
Type 4
|
Type 5
|
Type 6
|
Defence Type
|
|
|
|
|
|
|
|
0
|
50
|
87.5
|
80
|
70
|
62.5
|
20
|
35
|
|
0
|
50
|
81.25
|
70
|
62.5
|
53.125
|
20
|
35
|
|
0
|
50
|
75
|
60
|
55
|
43.75
|
20
|
35
|
|
0
|
50
|
62.5
|
40
|
47.5
|
34.375
|
20
|
35
|
|
|
0
|
50
|
55
|
28
|
43
|
28.75
|
20
|
35
|
|
|
75
|
90
|
50
|
10
|
40
|
25
|
60
|
67.5
|
|
62.5
|
85
|
50
|
10
|
40
|
25
|
50
|
59.375
|
|
50
|
80
|
50
|
10
|
40
|
25
|
40
|
51.25
|
|
25
|
70
|
50
|
10
|
40
|
25
|
30
|
43.125
|
|
|
10
|
64
|
50
|
10
|
40
|
25
|
24
|
38.25
|
|
|
0
|
50
|
50
|
10
|
85
|
83.75
|
60
|
67.5
|
|
0
|
50
|
50
|
10
|
77.5
|
75.625
|
50
|
59.375
|
|
0
|
50
|
50
|
10
|
70
|
67.5
|
40
|
51.25
|
|
0
|
50
|
50
|
10
|
55
|
51.25
|
30
|
43.125
|
|
|
|
|
0
|
50
|
50
|
10
|
70
|
62.5
|
80
|
86.25
|
|
0
|
50
|
50
|
10
|
62.5
|
53.125
|
70
|
79.375
|
|
0
|
50
|
50
|
10
|
55
|
43.75
|
60
|
72.5
|
|
0
|
50
|
50
|
10
|
47.5
|
34.375
|
40
|
58.75
|
|
|
|
- Type 1
- Assault Ships
- Heavy Assault Ships
- Logistics
- Fleet Command Ships
- Deep Space Haulers
- Type 2
- Combat Recon Ships
- Field Command Ships
- Type 3
- Electronic Attack Frigates
- Force Recon Ships
- Blockade Runner
- Type 4
- Stealth Bombers
- Marauders
- Type 5
- Interceptors
- Covert-ops
- Interdictors
Some ships offer bonusus to resistance based on the prerequsite skill to fly them. In the next table, you will find the resistance profiles based on having the respective ship skill at level 5. However, this does not affect the ships natural resistance, but the remaining amount. For example, the Vengeance has an 80% armor explosive resistance, but the 25% armor resistance bonus works on the incoming 20% damage. This means that out of the 20% incoming explosive damage, 25% is resisted, which is 5% of total incoming damage and results in a total of 85% explosive armor resistance.
Class
|
Type 1 Armor Modified
|
Type 1 Shield Modified
|
Type 2 Armor Modified
|
Type 2 Shield Modified
|
Defence Type
|
|
|
|
|
|
0
|
62.5
|
87.5
|
85
|
20
|
51.3
|
70
|
71.9
|
|
|
0
|
62.5
|
81.3
|
77.5
|
20
|
51.3
|
62.5
|
64.8
|
|
|
|
|
81.3
|
90
|
62.5
|
10
|
70
|
67.5
|
55
|
25
|
|
|
|
|
0
|
62.5
|
50
|
32.5
|
60
|
75.6
|
85
|
87.8
|
|
|
|
|
|
|
25
|
50
|
62.5
|
10
|
85
|
86.3
|
77.5
|
62.5
|
|
|
25
|
188.75
|
62.5
|
166.25
|
77.5
|
178.75
|
71.9
|
176.25
|
|
- Type 1 Modified Armor
- Assault Frigates
- HACs
- Heavy Interdictors
- Type 2 Modified Armor
- Type 2 Modified Shield
For comparisons sake, lets examine the aggregate resists of each of these resistance profiles.
Class
|
Type 1
|
Type 2
|
Type 3
|
Type 4
|
Type 5
|
Type 6
|
Defence Type
|
|
|
|
|
|
|
Amarr
|
Minmatar
|
Gallente
|
Caldari
|
|
227.5
|
177.5
|
192.5
|
225
|
211.25
|
195
|
208.75
|
200
|
|
120
|
140
|
120
|
140
|
120
|
140
|
120
|
140
|
|
120
|
140
|
120
|
140
|
120
|
140
|
120
|
140
|
|
150
|
188.75
|
180
|
166.25
|
160
|
178.75
|
175
|
176.25
|
|
120
|
140
|
120
|
140
|
120
|
140
|
120
|
140
|
|
130
|
159.375
|
145
|
148.125
|
135
|
154.375
|
137.5
|
153.125
|
|
Lets now look at the modified shield and armor aggregate resists.
Class
|
Type 1 Modified Shield
|
Type 1 Modified Armor
|
Type 2 Modified Shield
|
Type 2 Modified Armor
|
Defence Type
|
|
|
|
|
Amarr
|
Minmatar
|
Gallente
|
Caldari
|
|
120
|
140
|
120
|
140
|
120
|
140
|
120
|
140
|
|
150
|
188.75
|
180
|
166.25
|
160
|
178.75
|
175
|
176.25
|
|
120
|
140
|
120
|
140
|
120
|
140
|
120
|
140
|
|
130
|
159.375
|
145
|
148.125
|
135
|
154.375
|
137.5
|
153.125
|
|
Amarr vs Minmatar
It is clear that the tech 2 Amarr ships have an increased explosive resist to make up for the Minmatar explosive damage. On the other hand, we have the Minmatar Ships with a high EM resist to make up for the Amarr dominant EM damage type. We see a similar pattern with armor as well.
Gallente vs Caldari
Again, here we see the Gallente ships have an ever so slightly higher kinetic shield resists, while the Caldari have a slightly higher thermal shield resists. Again, Same goes for armor.
Noticeable findings
Both the Gallente are Caldari are striving for high thermal and kinetic resists, while ignoring the EM and explosive resists. The Amarr Ships covers most resistances in its armor, while the Minmatar covers its resistances in its shields.
Amarr generally are better off armor tanked, while Minmatar are better off shield tanked. Gallente and Caldari have a good balance between shield and armor, with the Gallente leaning a little towards armor and Caldari leaning towards shield.
The rate at which each faction covers its defenses versus their enemies damage type changes with each class. It is highest with the Type 1 ships and lowest with the Type 6 Ships.
Ship Analysis
Tech 2 Frigates
Assault Ships
Electronic Command Ships
Stealth Bombers
Interceptor
Covert-ops
Tech 2 Destroyers
Interdictors
Tech 2 Cruisers
Heavy Interdictors
Heavy Assault Cruisers
Logistics
Recon Ships
Tech 2 Battlecruisers
Command Ships
Fleet Command Ships
Field Command Ships
Tech 2 Battleships
Marauder
Black-Ops
Tech 2 Transport Ships
Deep space Hauler
Blockade Runner
Summary
- Assault Frigates, Heavy Interdictors, HACs, Logistics, Fleet combat ships and Deep Space haulers have the same natural resists.However, all Heavy Interdictors, Sacrilege, Eagle, Damnation and Vulture have a 25% resist skill bonus, which makes them the highest natural resistance ships in game.
- Combat Recon ships and Field Combat ships have the same resists. Absolution and Nighthawk both have a 25%
- Electronic Attack Frigates, Force Recon Ships and Blockade Runner have the same resists.
- Stealth Bombers and Marauders have the same resists.
- Black-ops have a unique resists that differ from all other T2 ships.
- Interceptors, Covert-ops and Interdictors have the same natural resists.
The above list is arranged from highest to lowest T2 ship resists.