User:Ricky verona/Scan
Combat sites
Combat site anomalies are ranked by difficulty into 10 levels/classes, and follow a naming scheme of (faction) (anomaly). Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in regions where their rats are normally found (with the exception of Rogue Drone sites, which can appear anywhere). For example, the Heimatar region has Angel Cartel rats, and therefore only Angel Cartel and Rogue Drone combat sites will be found there. For a list of which pirate factions can be found in which regions, see EVElopedia.
The rank of the anomaly depends on the security status of the system you are searching in. Within high-sec (security status 1.0 to 0.5) the lowest third (in terms of difficulty/value) will be found. Low-sec (security status of 0.4 to 0.1) contains the mid third of them and the highest third will be found within nullsec. The anomaly names are identical for all factions with the exception of Rogue Drone sites, which also differ slightly in which classes of space they are found in.
Some anomaly types may have more difficult variants (featuring elite/commander rats) in addition to the basic version, sub-divided into 3 more categories:
- (Faction) Hidden (anomaly) - easiest, but still harder than the basic version
- (Faction) Forsaken (anomaly) - middle
- (Faction) Forlorn (anomaly) - hardest
Types of Combat Sites
Combat sites come in three general types, DED Rated Complexes, Unrated Complexes and Expeditions/Escalations.
DED Rated Complexes
DED Rated Complexes each have a difficulty rating associated with them on a ranking scale from 1/10 to 10/10. The rating can help to give a direct indication of the difficulty of the site, as well as the maximum size of ship that can be taken through the complexes acceleration gate. In general the ship hull class that can enter the site goes up by one as the rating goes up by one, until you reach 5/10.
Rating | Maximum Ship Size Allowed |
---|---|
1/10 | Frigate |
2/10 | Destroyer |
3/10 | Cruiser (Not including T3) |
4/10 | Battlecruiser (Not T3 Cruiser) |
5+/10 | Battleship |
- Serpentis Logistical Outpost: Though Unrated, seems to fill the role of the otherwise non-existent Serpentis 6/10 DED Site.
- Angel Mineral Acquisition Outpost : Though Unrated, seems to fill the role of the otherwise non-existent Angel 6/10 DED Site.
- There are no 9/10 DED Rated Complexes, some consider the [faction] Fleet Staging Point to be their equivalent.
Unrated Complexes
Unrated Complexes, unlike DED Rated Complexes, do not have a direct in game difficulty rating assigned to them. However thanks to Unrated Complexes roughly following the pattern of [Faction Name][Site Name] (i.e. Serpentis Base) their relative difficulties can be very easy to remember. The exception to this naming convention is the Rogue Drone sites, which are named totally differently.
The size of ship allowed in Unrated Complexes does not follow a predictable pattern, each site, even of the same size but from a different faction, can have a different ship size limit.
- Serpentis Logistical Outpost: Though Unrated, seems to fill the role of the otherwise non-existent Serpentis 6/10 DED Site.
- Angel Mineral Acquisition Outpost : Though Unrated, seems to fill the role of the otherwise non-existent Angel 6/10 DED Site.
Expeditions / Escalations
When the commander of an Unrated Complex is destroyed, there is a relatively small chance that a pop up window will open explaining that details of the location of another enemy site have been found. The site's information is then added to the journal in the expeditions tab.
When the site listed in the journal is finished, there is a chance that it will escalate farther, leading to yet another site. Most expeditions have up to 4 parts.
Credit for the inspiration and a considerable amount of the information listed above goes to EVElopedia