Difference between revisions of "Combat sites"

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{{Exploration links}}
 
{{Exploration links}}
  
'''Combat sites''' are a category of exploration sites. The sites involve fighting against pirate rats and reward DED modules, faction modules, faction blueprints and bounties. Combat sites can be divided to four groups: anomalies, cocmic anomalies, expeditions and drug sites. This article fokuses on combat sites in normal space only. For wormholes see [[wormholes]].
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'''Combat sites''' are a category of exploration sites. The sites involve fighting against pirate rats and reward DED modules, faction modules, faction blueprints and bounties. Combat sites can be divided to four groups: anomalies, cosmic signatures, expeditions and drug sites. This article focuses on combat sites in normal space only. For wormholes see [[wormholes]].
  
 
==Combat anomalies==
 
==Combat anomalies==
 
Combat sites that are found as cosmic anomalies do not need any scanning equipment to locate. They are all ungated deadspace pockets with multiple waves of rats. They have low chance to spawn an commander rat that can drop faction items. They also have low chance to escalate into a DED rated cpomplex.
 
Combat sites that are found as cosmic anomalies do not need any scanning equipment to locate. They are all ungated deadspace pockets with multiple waves of rats. They have low chance to spawn an commander rat that can drop faction items. They also have low chance to escalate into a DED rated cpomplex.
  
Combat site anomalies are ranked by difficulty into 10 levels/classes, and follow a naming scheme of {{co|#9ef37c|(faction) (anomaly)}}. Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in regions where their rats are normally found (with the exception of Rogue Drone sites, which can appear anywhere). For example, the Heimatar region has Angel Cartel rats, and therefore only Angel Cartel and Rogue Drone combat sites will be found there. For a list of which pirate factions can be found in which regions, see [http://evemaps.dotlan.net/region dotlan].
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Combat site anomalies are ranked by difficulty into 10 classes, and follow a naming scheme of {{co|#9ef37c|(faction) (anomaly)}}. Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in regions where their rats are normally found (with the exception of Rogue Drone sites, which can appear anywhere). For example, the Heimatar region has Angel Cartel rats, and therefore only Angel Cartel and Rogue Drone combat sites will be found there. For a list of which pirate factions can be found in which regions, see [http://evemaps.dotlan.net/region dotlan].
  
 
The rank of the anomaly depends on the [[System Security|security status]] of the system you are searching in. Within [[high-sec]] (security status 1.0 to 0.5) the lowest third (in terms of difficulty/value) will be found. [[Low-sec]] (security status of 0.4 to 0.1) contains the mid third of them and the highest third will be found within [[nullsec]]. The anomaly names are identical for all factions with the exception of Rogue Drone sites, which also differ slightly in which classes of space they are found in.
 
The rank of the anomaly depends on the [[System Security|security status]] of the system you are searching in. Within [[high-sec]] (security status 1.0 to 0.5) the lowest third (in terms of difficulty/value) will be found. [[Low-sec]] (security status of 0.4 to 0.1) contains the mid third of them and the highest third will be found within [[nullsec]]. The anomaly names are identical for all factions with the exception of Rogue Drone sites, which also differ slightly in which classes of space they are found in.
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Unrated complexes have a good chance to contain an commander spawn that can drop faction items. They can also escalate into an expedition.
 
Unrated complexes have a good chance to contain an commander spawn that can drop faction items. They can also escalate into an expedition.
  
The sites contain multiple [[deadspace]] rooms separated by acceleratino gates. The acceleration gates separating rooms are usually locked and a trigger must be triggered or a key used to procees. The sites also have triggers for additional defender waves and escalations. The size of ship allowed in Unrated Complexes does not follow a predictable pattern, each site, even of the same size but from a different faction, can have a different ship size limit. For details and ship size limits see the page of indicidual site.
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The sites contain multiple [[deadspace]] rooms separated by acceleratino gates. The acceleration gates separating rooms are usually locked and a trigger must be triggered or a key used to proceed. The sites also have triggers for additional defender waves and escalations. The size of ship allowed in Unrated Complexes does not follow a predictable pattern, each site, even of the same size but from a different faction, can have a different ship size limit. For details and ship size limits see the page of individual site.
  
 
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===DED rated complexes===
 
===DED rated complexes===
  
'''DED complexes''' are a type of [[cosmic signature]] that have been rated on a scale  of 1/10 to 10/10 by CONCORD's [[CONCORD#Divisions|Directive Enforcement Department]]. Lower-rated sites contain weaker enemies, but are also limited in the size of ship which may enter them. DED rated complexes are found with probe scanner or escalated from combat anomaly.
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DED complexes are a type of [[cosmic signature]] that have been rated on a scale  of 1/10 to 10/10 by CONCORD's [[CONCORD#Divisions|Directive Enforcement Department]]. Lower-rated sites contain weaker enemies, but are also limited in the size of ship which may enter them. DED rated complexes are found with probe scanner or escalated from a combat anomaly.
  
 
The structure of DED rated complexes is very similar to unrated complexes. Gated [[deadspace]] pockets enemies and rats to kill.  
 
The structure of DED rated complexes is very similar to unrated complexes. Gated [[deadspace]] pockets enemies and rats to kill.  
  
The difference is that DED rated complexes do not contain additional spawns; more rats do not spawn during site running. Many DED rated complexes also contain locked gates that require a specific trigger to open. This makes blizing possible as not all rats need to die. The sites also always contains one or more structure or overseer that can drop faction items or DED modules.
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The difference is that DED rated complexes do not contain additional spawns; more rats do not spawn during site running. Many DED rated complexes also contain locked gates that require a specific trigger to open. This makes blizing possible as not all rats need to die. The sites also always contains one or more structure or overseer that can drop faction items or DED modules. Some DED complexes contain additional targets that have low chance to drop a faction module.
  
But unlike unrated complexes DED rated complexes do not normally escalate. DED rated complexes that were gained as an escalation from an anomaly are exception as they can re-escalate into same site.
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Unlike unrated complexes DED rated complexes do not normally escalate. DED rated complexes that were gained as an escalation from an anomaly are exception as they can re-escalate into same site.
 
 
The main target of a DED rated site drops DED modules, faction ship BPCs and overseer's personal effect. The sites can contain additional targets that have low chance to drop faction module.
 
  
 
DED Rated Complexes each have a difficulty rating associated with them on a ranking scale from 1/10 to 10/10. The rating can help to give a direct indication of the difficulty of the site, as well as the maximum size of ship that can be taken through the complexes acceleration gate. In general the ship hull class that can enter the site goes up by one as the rating goes up by one, until you reach 5/10.
 
DED Rated Complexes each have a difficulty rating associated with them on a ranking scale from 1/10 to 10/10. The rating can help to give a direct indication of the difficulty of the site, as well as the maximum size of ship that can be taken through the complexes acceleration gate. In general the ship hull class that can enter the site goes up by one as the rating goes up by one, until you reach 5/10.
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Expecitions (also known as escalations) can not be found by scanning, instead they escalate from unrated complexes. When a trigger of an Unrated Complex is destroyed, there is a relatively small chance that a pop up window will open explaining that details of the location of another enemy site have been found. The site's information is then added to the journal in the expeditions tab.  
 
Expecitions (also known as escalations) can not be found by scanning, instead they escalate from unrated complexes. When a trigger of an Unrated Complex is destroyed, there is a relatively small chance that a pop up window will open explaining that details of the location of another enemy site have been found. The site's information is then added to the journal in the expeditions tab.  
  
When the site listed in the journal is finished, there is a chance that it will escalate farther, leading to yet another site. Most expeditions have up to 4 parts.
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When the site listed in the journal is finished, there is a chance that it will escalate further, leading to yet another site. Most expeditions have up to 4 parts.
  
The expedition locations can be in any security space. Usually the first three are in same security space as the site that escalated and fourth is usually in one lower security space but this varies.
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The expedition locations can be in any security space. Usually the first three are in same security space as the site that escalated and fourth is usually in lower security space but this varies.
  
 
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Revision as of 08:59, 3 April 2017


Combat sites are a category of exploration sites. The sites involve fighting against pirate rats and reward DED modules, faction modules, faction blueprints and bounties. Combat sites can be divided to four groups: anomalies, cosmic signatures, expeditions and drug sites. This article focuses on combat sites in normal space only. For wormholes see wormholes.

Combat anomalies

Combat sites that are found as cosmic anomalies do not need any scanning equipment to locate. They are all ungated deadspace pockets with multiple waves of rats. They have low chance to spawn an commander rat that can drop faction items. They also have low chance to escalate into a DED rated cpomplex.

Combat site anomalies are ranked by difficulty into 10 classes, and follow a naming scheme of (faction) (anomaly). Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in regions where their rats are normally found (with the exception of Rogue Drone sites, which can appear anywhere). For example, the Heimatar region has Angel Cartel rats, and therefore only Angel Cartel and Rogue Drone combat sites will be found there. For a list of which pirate factions can be found in which regions, see dotlan.

The rank of the anomaly depends on the security status of the system you are searching in. Within high-sec (security status 1.0 to 0.5) the lowest third (in terms of difficulty/value) will be found. Low-sec (security status of 0.4 to 0.1) contains the mid third of them and the highest third will be found within nullsec. The anomaly names are identical for all factions with the exception of Rogue Drone sites, which also differ slightly in which classes of space they are found in.

Class Found In Combat anomalies
High Low Null Angel Cartel Blood Raiders Guristas Pirates Sansha's Nation Serpentis Corporation Rogue Drones
1 Angel Hideaway Blood Hideaway Guristas Hideaway Sansha Hideaway Serpentis Hideaway Drone Cluster
2 Angel Burrow Blood Burrow Guristas Burrow Sansha Burrow Serpentis Burrow Drone Collection
3 Angel Refuge Blood Refuge Guristas Refuge Sansha Refuge Serpentis Refuge Drone Assembly
4 Angel Den Blood Den Guristas Den Sansha Den Serpentis Den Drone Gathering
5 Angel Yard Blood Yard Guristas Yard Sansha Yard Serpentis Yard Drone Surveillance
6 Angel Rally Point Blood Rally Point Guristas Rally Point Sansha Rally Point Serpentis Rally Point Drone Menagerie
7 Angel Port Blood Port Guristas Port Sansha Port Serpentis Port Drone Herd
8 Angel Hub Blood Hub Guristas Hub Sansha Hub Serpentis Hub Drone Squad
9 Angel Haven Blood Haven Guristas Haven Sansha Haven Serpentis Haven Drone Patrol
10 Angel Sanctum Blood Sanctum Guristas Sanctum Sansha Sanctum Serpentis Sanctum Drone Horde

Class 1, 4, 6 and 8 pirate anomalies also have more difficult variants (featuring elite rats) in addition to the basic version, sub-divided into 3 more categories:

  • (Faction) Hidden (anomaly) - easiest, but still harder than the basic version
  • (Faction) Forsaken (anomaly) - middle
  • (Faction) Forlorn (anomaly) - hardest

Besieged Covert Research Facilities

Besieged Guristas Covert Research Facility is an unique cosmic anomaly that is found in all low sec regions. The site has two waves of Mordu's Legion cruiser and battleship rats. They use missiles and will use different damage types to test your resistances to find the weakest one, in addition to tackling you with webs and points. Notable loot, some of it coming from the destructible structures (Guristas Research and Trade Hubs and/or Thukker Labs) which may be found in these sites, includes higher-end implants and ship skin BPCs, as well as some special module BPCs.

Cosmic signatures

Combat sites that appear as cosmic signatures must be scanned down with probes to get a warpin. These combat sites can be further divided to two groups: unrated and DED rated. The differences between the two are minor.

Unrated complexes

Unrated complexes have a good chance to contain an commander spawn that can drop faction items. They can also escalate into an expedition.

The sites contain multiple deadspace rooms separated by acceleratino gates. The acceleration gates separating rooms are usually locked and a trigger must be triggered or a key used to proceed. The sites also have triggers for additional defender waves and escalations. The size of ship allowed in Unrated Complexes does not follow a predictable pattern, each site, even of the same size but from a different faction, can have a different ship size limit. For details and ship size limits see the page of individual site.

Found In Unrated complexes
High Low Null Angel Cartel Blood Raiders Guristas Pirates Sansha's Nation Serpentis Corporation Rogue Drones
Angel Hideout Blood Hideout Gurista Hideout Sansha Hideout Serpentis Hideout Haunted Yard
Angel Lookout Blood Lookout Gurista Lookout Sansha Lookout Serpentis Lookout Desolate Site
Angel Watch Blood Watch Gurista Watch Sansha Watch Serpentis Watch Chemical Yard
Angel Vigil Blood Vigil Gurista Vigil Sansha Vigil Serpentis Vigil -
Provisional Angel Outpost Provisional Blood Outpost Provisional Gurista Outpost Provisional Sansha Outpost Provisional Serpentis Outpost Rogue Trial Yard
Angel Outpost Blood Raider Outpost Gurista Outpost Sansha Outpost Serpentis Outpost Dirty Site
Minor Angel Annex Minor Blood Annex Minor Guristas Annex Minor Sansha Annex Minor Serpentis Annex Ruins
Angel Annex Blood Annex Guristas Annex Sansha Annex Serpentis Annex -
Angel Base Blood Raider Base Gurista Base Sansha Base Serpentis Base Independence
Angel Fortress Blood Raider Fortress Gurista Fortress Sansha Fortress Serpentis Fortress Radiance
Angel Military Complex Blood Military Complex Gurista Military Complex Sansha Military Complex Serpentis Military Complex Hierarchy
Angel Provincial HQ Blood Provincial HQ Gurista Provincial HQ Sansha Provincial HQ Serpentis Provincial HQ -
Angel Domination Fleet Staging Point Dark Blood Fleet Staging Point Dread Guristas Fleet Staging Point True Sansha Fleet Staging Point Shadow Serpentis Fleet Staging Point -
- Serpentis Logistical Outpost: Though Unrated, seems to fill the role of the otherwise non-existent Serpentis 6/10 DED Site.
- Angel Mineral Acquisition Outpost : Though Unrated, seems to fill the role of the otherwise non-existent Angel 6/10 DED Site.

DED rated complexes

DED complexes are a type of cosmic signature that have been rated on a scale of 1/10 to 10/10 by CONCORD's Directive Enforcement Department. Lower-rated sites contain weaker enemies, but are also limited in the size of ship which may enter them. DED rated complexes are found with probe scanner or escalated from a combat anomaly.

The structure of DED rated complexes is very similar to unrated complexes. Gated deadspace pockets enemies and rats to kill.

The difference is that DED rated complexes do not contain additional spawns; more rats do not spawn during site running. Many DED rated complexes also contain locked gates that require a specific trigger to open. This makes blizing possible as not all rats need to die. The sites also always contains one or more structure or overseer that can drop faction items or DED modules. Some DED complexes contain additional targets that have low chance to drop a faction module.

Unlike unrated complexes DED rated complexes do not normally escalate. DED rated complexes that were gained as an escalation from an anomaly are exception as they can re-escalate into same site.

DED Rated Complexes each have a difficulty rating associated with them on a ranking scale from 1/10 to 10/10. The rating can help to give a direct indication of the difficulty of the site, as well as the maximum size of ship that can be taken through the complexes acceleration gate. In general the ship hull class that can enter the site goes up by one as the rating goes up by one, until you reach 5/10.

Rating Maximum Ship Size Allowed
1/10 Frigate
2/10 Destroyer
3/10 Cruiser (Not including T3)
4/10 Battlecruiser (Not T3 Cruiser)
5+/10 Battleship


DED Rating Found In DED complexes
High Low Null Angel Cartel Blood Raiders Guristas Pirates Sansha's Nation Serpentis Corporation Rogue Drones
1/10 ? ? Minmatar Contracted Bio-Farm Old Meanie - Cultivation Center Pith Robux Asteroid Mining & Co. Sansha Military Outpost Serpentis Drug Outlet -
2/10 Angel Creo-Corp Mining Blood Raider Human Farm Pith Deadspace Depot Sansha Acclimatization Facility Serpentis Live Cargo Distribution Facilities Rogue Drone Infestation Sprout
3/10 Angel Repurposed Outpost Blood Raider Intelligence Collection Point Guristas Guerilla Grounds Sansha's Command Relay Outpost Serpentis Narcotic Warehouses Rogue Drone Asteroid Infestation
4/10 Angel Cartel Occupied Mining Colony Mul-Zatah Monastery Guristas Scout Outpost Sansha's Nation Occupied Mining Colony Serpentis Phi-Outpost -
5/10 Angel's Red Light District Blood Raider Psychotropics Depot Guristas Hallucinogen Supply Waypoint Sansha's Nation Neural Paralytic Facility Serpentis Corporation Hydroponics Site Outgrowth Rogue Drone Hive
6/10 - Crimson Hand Supply Depot Guristas Troop Reinvigoration Camp Sansha War Supply Complex - -
7/10 Angel Military Operations Complex Blood Raider Coordination Center Gurista Military Operations Complex Sansha Military Operations Complex Serpentis Paramilitary Complex -
8/10 Cartel Prisoner Retention Blood Raider Prison Camp Pith's Penal Complex Sansha Prison Camp Serpentis Prison Camp -
9/10 - - - - - -
10/10 Angel Cartel Naval Shipyard Blood Raider Naval Shipyard The Maze Centus Assembly T.P. Co. Serpentis Fleet Shipyard -
- Serpentis Logistical Outpost: Though Unrated, seems to fill the role of the otherwise non-existent Serpentis 6/10 DED Site.
- Angel Mineral Acquisition Outpost : Though Unrated, seems to fill the role of the otherwise non-existent Angel 6/10 DED Site.
- There are no 9/10 DED Rated Complexes, some consider the [faction] Fleet Staging Point to be their equivalent.

Expeditions

Expecitions (also known as escalations) can not be found by scanning, instead they escalate from unrated complexes. When a trigger of an Unrated Complex is destroyed, there is a relatively small chance that a pop up window will open explaining that details of the location of another enemy site have been found. The site's information is then added to the journal in the expeditions tab.

When the site listed in the journal is finished, there is a chance that it will escalate further, leading to yet another site. Most expeditions have up to 4 parts.

The expedition locations can be in any security space. Usually the first three are in same security space as the site that escalated and fourth is usually in lower security space but this varies.

Unrated Complex Expeditions
Angel Cartel Blood Raiders Guristas Pirates Sansha's Nation Serpentis Corporation Rogue Drones
High Sec Expeditions may appear in lower security systems.
(Faction) Hideout
Haunted Yard
Blue Pill Frentix Sooth Sayer Drop Mindflood Pulverize The Pioneers
(Faction) Lookout
Desolate Site
Chasing the Dragon Following the Blood Trap? Slave Breeding Plants Angel Kickbacks Mare Sargassum
(Faction) Watch
Chemical Yard
The Nuclear Small Arms Project Medical Twilight Terrorist Plot! Nation on the Rise Jet-Set Hooligans Hunting the Drudge Factory
(Faction) Vigil The Big Blue (Escalation) The Rewards of Devotion Kidnapped! True Power Shipyards Booster R&D -
Low Sec Expeditions may appear in lower security systems.
Provisional (Faction) Outpost
Rogue Trial Yard
Domination Surveillance Squad Blood Surveillance Squad Gurista Surveillance Squad Sansha Surveillance Squad Guardian Angels Surveillance Squad Moving Day
(Faction) Outpost
Dirty Site
Salvation Angel's Shipment Save The Slaves Gurista Productions Shipment Hidden Riches Elite Playground Loose Ends
Minor (Faction) Annex
Ruins
Angel Owned Station Blood Owned Station Guristas Owned Station Sansha Owned Station Serpentis Owned Station Menacing Mechanics
(Faction) Annex Angel Powergrid Blood Raider Powergrid Guristas Powergrid Sansha Powergrid Serpentis Powergrid -
Null Sec
(Faction) Base
Independence
Toxic Waste Scandal! Religious Fury Consequences Smonsequences True Power HQ Contract Killers The Drone Roulette
(Faction) Fortress
Radiance
Operation Spring Cleaning Dubious Assignment Hired Gun Shady Operation Suspicious Job Molting Season
(Faction) Military Complex
Hierarchy
Pioneers Peril Frontier in Flames Pirate's Path David V Goliath Colony Under Fire Trouble in Paradise
(Faction) Provincial HQ Special Forces Fountain of Youth No Quarter The Ancient City Serpentis Secrets -
(Faction) Fleet Staging Point Angel Domination Fleet Staging Point 2 - - - Shadow Serpentis Fleet Staging Point 2 -

Chemical labs

Chemical labs are found with probe scanning. Even though the probe scanning window categorizes them as gas sites they are actually combat sites. In order to get access to the rewards the site needs to be cleared of hostiles and the containers in site need to be hacked with data analyzer.

The production facilities spawn in null security space only. Rest of the sites spawn in low security space only.

Details of these sites are not well documented. They all most likely contain two waves of enemies and containers that need to be hacked with data analyzer. The sites are restricted to specific regions. The regions in which each site spawns are not known. The regions listed here may not be the only region containing that site.

Faction Site Location
Angel Cartel Angel Chemical Lab Heimatar
Angel Gas Processing Site Heimatar
Elohim Sooth Sayer Distribution Base Molden Heath
Elohim X-Instinct Distribution Base Heimatar
Elohim Sooth Sayer Production Facility Wicked Creek
Elohim X-Instinct Production Facility Feythabolis
Blood Raiders Blood Raider Chemical Lab Aridia
Blood Raider Gas Processing Site ?
CHAIN Mindflood Distribution Base Aridia
CHAIN Mindflood Production Facility Delve
Guristas Pirates Guristas Chemical Lab The Forge
Guristas Gas Processing Site The Forge
H-PA Crew Blue Pill Distribution Base The Forge
H-PA Crew Crash Distribution Base Lonetrek
H-PA Crew Blue Pill Production Facility Vale of the Silent
H-PA Crew Crash Production Facility Tenal
Sansha's Nation Sansha Chemical Lab ?
Sansha Gas Processing Site Derelik
PDW-09FX Frentix Distribution Base Derelik
PDW-09FX Frentix Production Facility Catch
Serpentis Corporation Serpentis Chemical Lab Solitude
Serpentis Gas Processing Site Placid
Core Runner Drop Distribution Placid
Core Runner Exile Distribution Base Solitude
Core Runner Drop Production Facility Cloud Ring
Core Runner Exile Production Facility Fountain

See also