Difference between revisions of "Amarr Empire"
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* Standard Industrials: {{sh|Bestower}}, {{sh|Sigil}} | * Standard Industrials: {{sh|Bestower}}, {{sh|Sigil}} | ||
** Transport Ships: {{sh|Prorator}}, {{sh|Impel}} | ** Transport Ships: {{sh|Prorator}}, {{sh|Impel}} | ||
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+ | Additionally, T2 Amarr ships are produced by one of the following three organizations. | ||
+ | * [[Carthum Conglomerate]]; Heavily armor tanked (active or buffer) and favor energy turrets. | ||
+ | * [[Khanid Kingdom]]; Favor buffer armor tank and missiles. | ||
+ | * [[Viziam]]; Favor energy turrets and buffer armor tank, and tend to be extremely specialized and PVP focused. | ||
==See also== | ==See also== | ||
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* [https://universe.eveonline.com/lore/amarr Lore: Amarr] | * [https://universe.eveonline.com/lore/amarr Lore: Amarr] | ||
+ | {{FactionsNav}} | ||
[[Category:Lore]] | [[Category:Lore]] | ||
[[Category:Factions]] | [[Category:Factions]] |
Latest revision as of 18:02, 25 June 2024
The Amarr Empire, a theocratic monarchy, is the largest nation in New Eden. It is known for its omnipresent religion and use of slave labor.
Lore
The Amarr were the first of the four empires to rediscover space travel. With space travel, they expanded their empire and enslaved less advanced civilizations they encountered. During this time the Amarr enslaved the Matari people. It wasn't until encountering the Gallente and Jove that the Amarr expansion came to halt.
Nowadays the Amarr is the largest empire and perhaps the most powerful too. Slavery is still common and the relationships between Amarr and Minmatar are poor.
The home planet of Amarr is Amarr Prime in the system of Amarr.
Amarr Heirs
The Amarr Heirs are the six most powerful families in Amarr Empire. The ruling empire comes from one of these houses.
Ardishapur | |
Kador | |
Khanid House Khanid for a long time existed as a separate Khanid Kingdom but has since rejoined the empire. | |
Kor-Azor | |
Sarum | |
Tash-Murkon The current empire comes from house Tash-Murkon. |
Amarr in PvE
Amarr rats deal approximately equal EM and thermal damage with small emphasis on EM damage. They are weakest against EM damage with thermal being second best damage to use.
The EWAR of choice for Amarr rats are energy neutralizing and tracking disruption. These both can be devastating for an unprepared pilot so keep these in mind if you are going to fit a ship for fighting Amarr.
Amarr ships
- Main article: Amarr Basic Ship and Skill Overview
The Amarr Empire offers a full set of tech 1 ships ranging from a shuttle to titan, most focusing on laser turrets with heavy buffer/resist armor tank. The Imperial Navy offers several upgraded ships for capsuleer use.
- Shuttle: Amarr Shuttle. Civilian Amarr Shuttle
- Corvette: Impairor
- Frigates: Executioner, Inquisitor, Tormentor, Crucifier, Punisher, Magnate, Gold Magnate (Limited), Silver Magnate (Limited), Sarum Magnate (Cosmetic), Tash-Murkon Magnate (Cosmetic)
- Navy Faction Frigates: Imperial Navy Slicer, Crucifier Navy Issue, Magnate Navy Issue
- Assault Frigates: Vengeance, Retribution, Malice (Limited)
- Covert Ops: Anathema, Purifier
- Electronic Attack Frigate: Sentinel
- Interceptors: Crusader, Malediction
- Logistics Frigate: Deacon
- Destroyers: Coercer, Dragoon
- Cruisers: Arbitrator, Auguror, Omen, Maller
- Navy Faction Cruisers: Augoror Navy Issue, Omen Navy Issue
- Heavy Assault Cruisers: Zealot, Sacrilege, Vangel (Limited)
- Heavy Interdiction Cruiser: Devoter
- Logistics Cruiser: Guardian
- Recon Ships: Curse, Pilgrim
- Strategic Cruiser: Legion
- Battlecruisers: Prophecy, Harbinger, Oracle
- Navy Faction Battlecruiser: Harbinger Navy Issue. Prophecy Navy Issue
- Command Ships: Damnation, Absolution
- Battleships: Armageddon, Apocalypse, Abaddon
- Navy Faction Battleships: Apocalypse Navy Issue, Armageddon Navy Issue
- Black Ops: Redeemer
- Marauder: Paladin
- Dreadnought: Absolution
- Carrier: Archon
- Force Auxiliary: Apostle
- Supercarrier: Aeon
- Titan: Avatar
- Freighter: Providence
- Jump Freighter: Ark
- Standard Industrials: Bestower, Sigil
Additionally, T2 Amarr ships are produced by one of the following three organizations.
- Carthum Conglomerate; Heavily armor tanked (active or buffer) and favor energy turrets.
- Khanid Kingdom; Favor buffer armor tank and missiles.
- Viziam; Favor energy turrets and buffer armor tank, and tend to be extremely specialized and PVP focused.
See also
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