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Masao kurata (talk | contribs) m Obsolete reference to "assault ships" |
Masao kurata (talk | contribs) m EAS are EAFs now. Removed random note about a ship being new in Retribution, that's a year ago now |
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Frigates are the smallest and fastest ships in Eve. New pilots begin by flying frigates, and the Tech 1 frigates only cost a few hundred thousand ISK. Don't be fooled by the low cost of frigates and the fact that they're used by novice pilots, though: frigates can play an important role in battle, and in numbers or with skilled pilots even Tech 1 frigates can be deadly. | Frigates are the smallest and fastest ships in Eve. New pilots begin by flying frigates, and the Tech 1 frigates only cost a few hundred thousand ISK. Don't be fooled by the low cost of frigates and the fact that they're used by novice pilots, though: frigates can play an important role in battle, and in numbers or with skilled pilots even Tech 1 frigates can be deadly. | ||
There are a number of classes of Tech 2 frigates, which have advanced abilities and are also much more focused on a particular role: tackling interceptors, cloaking and scanning covert ops frigates, surprise-attack stealth bombers, electronic attack | There are a number of classes of Tech 2 frigates, which have advanced abilities and are also much more focused on a particular role: tackling interceptors, cloaking and scanning covert ops frigates, surprise-attack stealth bombers, electronic attack frigates for electronic warfare, and assault frigates, which are designed purely to deal and survive damage. | ||
== Rookie Ships == | == Rookie Ships == | ||
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==== Turret ==== | ==== Turret ==== | ||
* [[Punisher]] Heavily tanked, good dps (for a frigate). Pulses give it a nice range variation. Slower. 2 mid slots make it a poor tackler. | * [[Punisher]] Heavily tanked, good dps (for a frigate). Pulses give it a nice range variation. Slower. 2 mid slots make it a poor tackler. | ||
* [[Tormentor]] 10% bonus to Small Energy Turret capacitor use and 5% Small Energy Turret damage per skill level. | |||
* [[Merlin]] Four midslots. Can mount big tank, or full tackle plus a sensor booster for fast lock-ons. | * [[Merlin]] Four midslots. Can mount big tank, or full tackle plus a sensor booster for fast lock-ons. | ||
* [[Incursus]] Nice DPS when close up with blasters but short range. Lack of low slots. | * [[Incursus]] Nice DPS when close up with blasters but short range. Lack of low slots. | ||
* [[Tristan]] Unhelpful split turret/launcher hardpoints. May be dangerous with good, well-skilled pilot | * [[Tristan]] Unhelpful split turret/launcher hardpoints. May be dangerous with good, well-skilled pilot | ||
* [[Rifter]] High DPS, fast and effective frigate. Primary role as tackle or frigate DPS. Buffer tanked usually. | * [[Rifter]] High DPS, fast and effective frigate. Primary role as tackle or frigate DPS. Buffer tanked usually. | ||
=== Logistics Frigates === | === Logistics Frigates === | ||
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= Tech 2 Frigates = | = Tech 2 Frigates = | ||
== Electronic Attack | == Electronic Attack Frigates == | ||
These are basically frigate-sized version of the combat [[Cruiser#Recons|recon ships]], but their proportion of usefulness to cost varies from ship to ship. Each race's electronic attack | These are basically frigate-sized version of the combat [[Cruiser#Recons|recon ships]], but their proportion of usefulness to cost varies from ship to ship. Each race's electronic attack frigate is based on the hull of that race's Tech 1 electronic warfare frigate. | ||
* Amarr [[Sentinel]]: Bonuses for energy neutralizers and tracking disruptors, and a good dronebay (for a frigate). Can be used for solo pvp. | * Amarr [[Sentinel]]: Bonuses for energy neutralizers and tracking disruptors, and a good dronebay (for a frigate). Can be used for solo pvp. | ||