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User:Chris Halsky: Difference between revisions

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[[ChrisHalsky_AfterPloy.png]]
__NOTOC__
====Contents====
 
Ongoing:<br>
3. Advanced Weapon Classes<br>
15. All HACs <s>T3</s> T4<br>
17. USIA runs - timed/evaluated
 
 
<br><br>
Wiki update - Mgmt/CommmCoor<br>
 
 
ToDo:<br>
1. Ploy (arcs run) writeup<br>
8. Staples<br>
9. Epic Arcs in Gila (ping JPNS)<br>
10. Faction standings repair plan vs. Gaining Faction Standings Fast<br>
12. Draft! <br>
14. Update Gallery<br>
16. https://web.archive.org/web/20230401193624/https://forum.eveuniversity.org/viewtopic.php?f=284&t=123806 <br>
17. TryHard L4s to show Maeden how profitable they can be<br>
 
Pet projects:<br>
Explorer's Shadow<br>
<br><br>
 
TEMP:
Mechanics III
CPU Management V
PG Management V
Small Energy Turret V
Small Pulse Spec III
Weapon Upgrades IV
Energy Grid Upgrades IV
Repair Systems IV
Surgical Strike IV
Rapid firing IV
Shaprshooter IV
 
<!-- DO NOT USE THIS STYLE OF TOC ANYWHERE -->
 
[[User:Chris_Halsky#The_Ploy|1. The Ploy]]<br>
[[User:Chris_Halsky#Super_Simple_Salvage_Split_Solution|2. Super Simple Salvage Split Solution]]<br>
[[User:Chris_Halsky#Evergreen_Skill_Plan|3. Evergreen Skill Plan]]<br>
[[User:Chris_Halsky#Ship_breakdown|4. Ship breakdown]]<br>
[[User:Chris_Halsky#My_mission_ships|5. My mission ships]]<br>
[[User:Chris_Halsky#L4_mission_log|6. L4 mission log]]<br>
[[User:Chris_Halsky#Gallery|7. Gallery]]<br>
[[User:Chris_Halsky#Q-Click-Click|8. Q-Click-Click]]<br>
[[User:Chris_Halsky#Quick_OBS_setup_guide|9. Quick OBS setup guide]]<br>
[[User:Chris_Halsky#SoE_Blitz|10. SoE Blitz]]<br>
<!--[[User:Chris_Halsky#Halsky's_PvE_fitting_guide|8. PvE fitting guide]]<br>-->
[[User:Chris_Halsky/BuildAPraxis|11. Build a Praxis]]<br>
[[User:Chris_Halsky#When_to_use_Autopilot|12. When to use Autopilot]]<br>
[[User:Chris_Halsky#Tinker_Tank|13. Tinker Tank]]<br>
[[User:Chris_Halsky#No_L4_Sec,_what_do?|14. No L4 Sec, what do?]]<br>
[[User:Chris_Halsky#Useful_links|15. Useful links]]<br>
[[User:Chris_Halsky#Epic_Arcs_in_Praxis|16. Epic Arcs in Praxis]]<br>
[[User:Chris_Halsky#Bonk|17. Bonk]]<br>
[[User:Chris_Halsky/Terrible Abyss Guide|18. TAG]]<br>
[[User:Chris Halsky/QuafeAmbassador|19. Quafe Ambassador]]<br>
[[User:Chris_Halsky/Standings Grinder|20. Standings Grinder]]<br>
[[User:Chris_Halsky#Abyss What?|21. Abyss What?]]<br>
[[User:Chris Halsky/Halsky's Tuesday|22. Halsky's Tuesday]]<br>
[[User:Chris Halsky/Screenshot Guide|23. Screenshot Guide]]<br>
[[User:Chris Halsky/Big in Japan|24. Big in Japan - AlphaGila]]<br>
 
<br>
[[User:Chris_Halsky#Halsky_Subpages|99. Halsky Subpages]]<br>
 
=The Ploy=
 
[[File:ChrisHalsky_AfterPloy.png|link=The Ploy]]
 
 
=Super Simple Salvage Split Solution=
 
* If dedicated salvager runs during fleet - they get double share for all missions
* If dedicated salvager stays after fleet is finished - they get double share for all missions
* If someone runs missions, and then goes salvaging - they get double share for all missions
* If no dedicated salvager - bookmarks are donated to shared folder, at least 30 minutes before despawn
 
 
=Evergreen Skill Plan=
 
[[File:EvergreenSkillPlan.PNG|right|600px]]
 
Evergreen Skill Plan is my take on skills that you should train in the beginning. Feel free to modify it according to your taste - I find it a bit better than [[Pyramid Skill Plan]] - it covers more or less the same skills, but in different order.
 
 
<big><span style="color:lightgreen">Update: All skill plans are available in "Evergreen Skill Plan" chat channel in game :)</span></big>
 
 
My general recommendation is to train [[Short Skill Plan]], then Root skills. After that select your tank type and main weapon system, put both skill lists into queue, and start training from shortest skills - starting from short skills gives you the most gain in short time, and you'll gradually improve tank/weapon skills. You can also include Support skills list into that if you wish - I trained it after T2 tank. Later you can finish with T2 weapon support skills, and add Drones - for majority of ships at BC+ size drones are useful to have.
 
What these lists do not include, are skills for specific weapons - train them up to lvl III if you need them, to lvl V + Specialization if you really love them and they will become your main weapons. Don't be afraid to test different weapons systems - you might find that you prefer one over another. I also did not include ship skills - train them when you feel like flying different ships :)
 
 
 
<big><span style="color:red">Bottom line: If you need some skills to fly a new ship - train them and have fun, don't let this plan limit what you can do!</span></big>
 
 
 
 
Root skills are almost the same as pyramid base - these skills are universally useful, I highly recommend training them first. I know that CPU/PG Management V are long trains, but this really opens up your fitting possibilities.
{{SkillQueue
|name=Root
|width=400px
|desc=Root Skills - a must for every pilot [12d20h]
|Thermodynamics I
Thermodynamics II
Mechanics III
Jury Rigging I
Jury Rigging II
Jury Rigging III
Weapon Upgrades III
Thermodynamics III
CPU Management V
Power Grid Management V
Weapon Upgrades IV
}}
 
 
 
 
T2 Tank skills - you don't need to train both types of tanks in the beginning. If you focus mainly on one type of tank, feel free to ignore the second one, and train it later. T2 tank skills are very useful - I recommend having them trained when you start flying in BCs.
{{SkillQueue
|name=T2 Shield
|width=400px
|desc=Skills for T2 Shield Tank. If you fly mainly shield tanked ships - it's a must [15d5h]
|Energy Grid Upgrades I
Energy Grid Upgrades II
Shield Upgrades II
Shield Management II
Tactical Shield Manipulation II
Mechanics III
Shield Operation III
Shield Compensation I
Shield Compensation II
Shield Upgrades III
Energy Grid Upgrades III
Shield Compensation III
Shield Management III
Tactical Shield Manipulation III
Mechanics IV
Shield Operation IV
Hull Upgrades IV
Shield Upgrades IV
Energy Grid Upgrades IV
Shield Compensation IV
Shield Management IV
Tactical Shield Manipulation IV
}}
 
{{SkillQueue
|name=T2 Armor
|width=400px
|desc=Skills for T2 Armor Tank. If you fly mainly Armor tanked ships - it's a must [25d13h]
|Repair Systems I
Repair Systems II
Mechanics III
Armor Layering I
Repair Systems III
Energy Grid Upgrades I
Energy Grid Upgrades II
Energy Grid Upgrades III
Mechanics IV
Repair Systems IV
Hull Upgrades IV
Energy Grid Upgrades IV
Mechanics V
Repair Systems V
Hull Upgrades V
}}
 
 
 
 
T1 Weapon systems - again, at first you do not have to train everything. If you choose one weapon system you like the most, train support skills for that system first. For Launchers and Turrets you also need to add specific skills - I have not included them here, since that depends a lot on your preference and play style.
{{SkillQueue
|name=T1 Missiles
|width=400px
|desc=Support skills for missiles launchers. Good for start.[9d]
|Missile Launcher Operation II
Rapid Launch I
Target Navigation Prediction I
Missile Bombardment I
Missile Bombardment II
Rapid Launch II
Target Navigation Prediction II
Missile Launcher Operation III
Missile Projection I
Missile Projection II
Missile Bombardment III
Rapid Launch III
Target Navigation Prediction III
Missile Launcher Operation IV
Guided Missile Precision I
Warhead Upgrades I
Guided Missile Precision II
Warhead Upgrades II
Guided Missile Precision III
Warhead Upgrades III
Missile Launcher Operation V
}}
 
 
{{SkillQueue
|name=T1 Turrets
|width=400px
|desc=Support skills for turrets. Good for start. [8d45h]
|Surgical Strike I
Controlled Bursts II
Surgical Strike II
Trajectory Analysis II
Motion Prediction III
Rapid Firing III
Sharpshooter III
Controlled Bursts III
Surgical Strike III
Trajectory Analysis III
Gunnery IV
Sharpshooter IV
Rapid Firing IV
Controlled Bursts IV
}}
 
{{SkillQueue
|name=T1 Drones
|width=400px
|desc=Drone skills. Basic skillset useful for everyone - but check which size of drones is needed [9d19h]
|Drone Avionics II
Light Drone Operation I
Light Drone Operation II
Drones II
Drones III
Medium Drone Operation I
Medium Drone Operation II
Drone Avionics III
Light Drone Operation III
Medium Drone Operation III
Drones IV
Drone Navigation I
Drone Durability I
Drone Navigation II
Drone Durability II
Drone Navigation III
Drone Durability III
Drones V
Drone Sharpshooting I
Drone Interfacing I
Heavy Drone Operation I
Drone Sharpshooting II
Drone Interfacing II
Heavy Drone Operation II
Drone Sharpshooting III
Drone Interfacing III
Heavy Drone Operation III
}}
 
 
 
 
Support skills. This list might grow, but in my opinion that's minimum of support skills you need - they are useful for all different ships and tasks, and having them will be beneficial.
{{SkillQueue
|name=Support
|width=400px
|desc=General support skills
|Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Capacitor Management IV
Capacitor Systems Operation IV
Energy Grid Upgrades II
Energy Grid Upgrades III
Acceleration Control I
Acceleration Control II
Acceleration Control III
Evasive Maneuvering II
Evasive Maneuvering III
Fuel Conservation I
Fuel Conservation II
Fuel Conservation III
High Speed Maneuvering II
High Speed Maneuvering III
Signature Analysis III
Long Range Targeting III
Navigation IV
Thermodynamics IV
Warp Drive Operation III
Target Management IV
}}
 
 
 
 
T2 Wepons support skills - if you have found your favourite weapon system, train specific weapon skill to V, and then specialization - you will be able to use T2 variant of such weapon. Additionally, finish training support skill to lvl V. Below skill list do not contain every support skill - train to V if you wish :)
{{SkillQueue
|name=T2 Missiles
|width=400px
|desc=Missiles support skills. Train these if you go towards T2 launchers
|Missile Bombardment IV
Rapid Launch IV
Warhead Upgrades IV
Guided Missile Precision IV
Target Navigation Prediction IV
Missile Projection IV
}}
 
{{SkillQueue
|name=T2 Turrets
|width=400px
|desc=Turret support skills. Train these if you go towards T2 turrets
|Motion Prediction IV
Surgical Strike IV
Gunnery V
Trajectory Analysis IV
Motion Prediction V
Surgical Strike V
Trajectory Analysis V
}}
 
{{SkillQueue
|name=T2 Drones
|width=400px
|desc=Drones skills. Train these if you fly drone boat.
|Drone Avionics IV
Drone Navigation IV
Light Drone Operation IV
Medium Drone Operation IV
Drone Durability IV
Drone Sharpshooting IV
Drone Interfacing IV
Heavy Drone Operation IV
Light Drone Operation V
Medium Drone Operation V
Heavy Drone Operation V
}}
 
 
 
 
Rigs and Compensations skills get their own category. Most of them are not useful - for example EX shield amplifiers are almost not used, so it doesn't make sense to train them. If you use rigs from specific category (for example Shield rigs) - train these. The same with Compensation skills - if you use specific module (for example EM shield resistance amplifier is quite common) train only specific skill.
{{SkillQueue
|name=Rigs
|width=400px
|desc=Rigging skills. Train them only if you use these rigs, and you have to - it doesn't matter otherwise
|Drones Rigging I
Drones Rigging II
Drones Rigging III
Energy Weapon Rigging I
Energy Weapon Rigging II
Energy Weapon Rigging III
Hybrid Weapon Rigging I
Hybrid Weapon Rigging II
Hybrid Weapon Rigging III
Projectile Weapon Rigging I
Projectile Weapon Rigging II
Projectile Weapon Rigging III
Launcher Rigging I
Launcher Rigging II
Launcher Rigging III
Astronautics Rigging I
Astronautics Rigging II
Astronautics Rigging III
Shield Rigging I
Shield Rigging II
Shield Rigging III
Armor Rigging I
Armor Rigging II
Armor Rigging III
}}
 
{{SkillQueue
|name=Compensation
|width=400px
|desc=Compensation skills. Train them only if you use these modules, and you have to - it doesn't matter otherwise
|EM Shield Compensation I
Explosive Shield Compensation I
Kinetic Shield Compensation I
Thermal Shield Compensation I
EM Shield Compensation II
Explosive Shield Compensation II
Kinetic Shield Compensation II
Thermal Shield Compensation II
EM Shield Compensation III
Explosive Shield Compensation III
Kinetic Shield Compensation III
Thermal Shield Compensation III
----
EM Armor Compensation I
Explosive Armor Compensation I
Kinetic Armor Compensation I
Thermal Armor Compensation I
EM Armor Compensation II
Explosive Armor Compensation II
Kinetic Armor Compensation II
Thermal Armor Compensation II
EM Armor Compensation III
Explosive Armor Compensation III
Kinetic Armor Compensation III
Thermal Armor Compensation III
}}
 
 
 
Is that plan good? I don't really know. I find split for 2 different tank types and T1/T2 split of weapon systems to be eaiser to manage than pyramid. It's not complete - it does not include every skill (byt the time you are at that point, you should have good feeling what to train) and does not have EWAR/Tackle/Logi skills -  by design, as I find their inclusion in basic skill plan for new players to be mistake. These skills are important - but I've seen new players training EWAR, because it's in the pyramid, before training any weapon skills - which is a mistake. If you want to specialize in these roles - [[Pyramid Skill Plan]] is your friend.
 
=Ship breakdown=
{| class="wikitable" style="text-align: center"
|-
! Faction
! colspan="2" | Ship
! Ship Class
! Tank
! Major Weapon
! Additional weapon
|-
| rowspan="9" | [[File:Logo_faction_caldari_state.png]]
| [[File:Kestrel.jpg|40px]]
| style="width: 100px" | [[Kestrel]]
| style="width: 100px" | Frigate
| style="width: 100px; background-color:#009901" | Shield
| style="width: 150px; background-color:#ce6301" | Light Missiles<br>Rockets
|
|-
| [[File:Merlin.jpg|40px]]
| [[Merlin]]
| Frigate
| style="background-color:#009901;" | Shield
| style="background-color:#AAAA00;" | Small Hybrid Turrets
|
|-
| [[File:Cormorant.jpg|40px]]
| [[Cormorant]]
| Destroyer
| style="background-color:#009901;" | Shield
| style="background-color:#AAAA00;" | Small Hybrid Turrets
|
|-
| [[File:Corax.jpg|40px]]
| [[Corax]]
| Destroyer
| style="background-color:#009901;" | Shield
| style="width: 100px; background-color:#ce6301" | Light Missiles<br>Rockets
|
|-
| [[File:Caracal.jpg|40px]]
| [[Caracal]]
| Cruiser
| style="background-color:#009901;" | Shield
| style="width: 100px; background-color:#ce6301" | Light/Heavy/Assault Missiles
| style="background-color:#656565;" | Light Drones
|-
| [[File:Moa.jpg|40px]]
| [[Moa]]
| Cruiser
| style="background-color:#009901;" | Shield
| style="background-color:#AAAA00;" | Medium Hybrid Turrets
| style="background-color:#656565;" | Light Drones
|-
| [[File:Drake.jpg|40px]]
| [[Drake]]
| Battle Cruiser
| style="background-color:#009901;" | Shield
| style="width: 100px; background-color:#ce6301" | Heavy/Assault Missiles
| style="background-color:#656565;" | Light Drones
|-
| [[File:Ferox.jpg|40px]]
| [[Ferox]]
| Battle Cruiser
| style="background-color:#009901;" | Shield
| style="background-color:#AAAA00;" | Medium Hybrid Turrets
| style="background-color:#656565;" | Light Drones
|-
| [[File:Naga.jpg|40px]]
| [[Naga]]
| Battle Cruiser
| style="background-color:#009901;" | Shield
| style="background-color:#AAAA00;" | Large Hybrid Turrets
|
|-
| rowspan="9" | [[File:Logo_faction_amarr_empire.png]]
| [[File:Tormentor.jpg|40px]]
| [[Tormentor]]
| Frigate
| style="background-color:#00009b;" | Armor
| style="background-color:#AAAA00;" | Small Energy Turrets
|
|-
| [[File:Punisher.jpg|40px]]
| [[Punisher]]
| Frigate
| style="background-color:#00009b;" | Armor
| style="background-color:#AAAA00;" | Small Energy Turrets
|
|-
| [[File:Coercer.jpg|40px]]
| [[Coercer]]
| Destroyer
| style="background-color:#00009b;" | Armor
| style="background-color:#AAAA00;" | Small Energy Turrets
|
|-
| [[File:Dragoon.jpg|40px]]
| [[Dragoon]]
| Destroyer
| style="background-color:#00009b;" | Armor
| style="background-color:#656565;" | Light Drones
|
|-
| [[File:Maller.jpg|40px]]
| [[Maller]]
| Cruiser
| style="background-color:#00009b;" | Armor
| style="background-color:#AAAA00;" | Medium Energy Turrets
| style="background-color:#656565;" | Light Drones
|-
| [[File:Omen.jpg|40px]]
| [[Omen]]
| Cruiser
| style="background-color:#00009b;" | Armor
| style="background-color:#AAAA00;" | Medium Energy Turrets
| style="background-color:#656565;" | Light/Medium Drones
|-
| [[File:Prophecy.jpg|40px]]
| [[Prophecy]]
| Battle Cruiser
| style="background-color:#00009b;" | Armor
| style="background-color:#656565;" | Light/Medium/Heavy Drones
|
|-
| [[File:Harbinger.jpg|40px]]
| [[Harbinger]]
| Battle Cruiser
| style="background-color:#00009b;" | Armor
| style="background-color:#AAAA00;" | Medium Energy Turrets
| style="background-color:#656565;" | Light/Medium Drones
|-
| [[File:Oracle.jpg|40px]]
| [[Oracle]]
| Battle Cruiser
| style="background-color:#00009b;" | Armor
| style="background-color:#AAAA00;" | Large Energy Turrets
|
|-
| rowspan="9" | [[File:Logo_faction_gallente_federation.png]]
| [[File:Tristan.jpg|40px]]
| [[Tristan]]
| Frigate
| style="background-color:#00009b;" | Armor
| style="background-color:#AAAA00;" | Small Hybrid Turrets
|
|-
| [[File:Incursus.jpg|40px]]
| [[Incursus]]
| Frigate
| style="background-color:#00009b;" | Armor
| style="background-color:#AAAA00;" | Small Hybrid Turrets
|
|-
| [[File:Catalyst.jpg|40px]]
| [[Catalyst]]
| Destroyer
| style="background-color:#00009b;" | Armor
| style="background-color:#AAAA00;" | Small Hybrid Turrets
|
|-
| [[File:Algos.jpg|40px]]
| [[Algos]]
| Destroyer
| style="background-color:#00009b;" | Armor
| style="background-color:#656565;" | Light/Medium Drones
| style="background-color:#AAAA00;" | Small Hybrid Turrets
|-
| [[File:Vexor.jpg|40px]]
| [[Vexor]]
| Cruiser
| style="background-color:#00009b;" | Armor
| style="background-color:#656565;" | Light/Medium/Heavy Drones
| style="background-color:#AAAA00;" | Medium Hybrid Turrets
|-
| [[File:Thorax.jpg|40px]]
| [[Thorax]]
| Cruiser
| style="background-color:#00009b;" | Armor
| style="background-color:#AAAA00;" | Medium Hybrid Turrets
| style="background-color:#656565;" | Light/Medium Drones
|-
| [[File:Brutix.jpg|40px]]
| [[Brutix]]
| Battle Cruiser
| style="background-color:#00009b;" | Armor
| style="background-color:#AAAA00;" | Medium Hybrid Turrets
| style="background-color:#656565;" | Light/Medium Drones
|-
| [[File:Myrmidon.jpg|40px]]
| [[Myrmidon]]
| Battle Cruiser
| style="background-color:#00009b;" | Armor
| style="background-color:#656565;" | Light/Medium/Heavy Drones
|
|-
| [[File:Talos.jpg|40px]]
| [[Talos]]
| Battle Cruiser
| style="background-color:#00009b;" | Armor
| style="background-color:#AAAA00;" | Large Hybrid Turrets
| style="background-color:#656565;" | Light Drones
|-
| rowspan="9" | [[File:Logo_faction_minmatar_republic.png]]
| [[File:Breacher.jpg|40px]]
| [[Breacher]]
| Frigate
| style="background-color:#009901;" | Shield
| style="width: 150px; background-color:#ce6301" | Light Missiles<br>Rockets
| style="background-color:#656565;" | Light Drones
|-
| [[File:Rifter.jpg|40px]]
| [[Rifter]]
| Frigate
| style="background-color:#009901;" | Shield
| style="background-color:#AAAA00;" | Small Projectile Turrets
|
|-
| [[File:Thrasher.jpg|40px]]
| [[Thrasher]]
| Destroyer
| style="background-color:#009901;" | Shield
| style="background-color:#AAAA00;" | Small Projectile Turrets
|
|-
| [[File:Talwar.jpg|40px]]
| [[Talwar]]
| Destroyer
| style="background-color:#009901;" | Shield
| style="width: 150px; background-color:#ce6301" | Light Missiles<br>Rockets
| style="background-color:#656565;" | Light Drones
|-
| [[File:Rupture.jpg|40px]]
| [[Rupture]]
| Cruiser
| style="background-color:#009901;" | Shield
| style="background-color:#AAAA00;" | Medium Projectile Turrets
| style="background-color:#656565;" | Light/Medium Drones
|-
| [[File:Stabber.jpg|40px]]
| [[Stabber]]
| Cruiser
| style="background-color:#009901;" | Shield
| style="background-color:#AAAA00;" | Medium Projectile Turrets
| style="background-color:#656565;" | Light Drones
|-
| [[File:Cyclone.jpg|40px]]
| [[Cyclone]]
| Battle Cruiser
| style="background-color:#009901;" | Shield
| style="width: 100px; background-color:#ce6301" | Heavy/Assault Missiles
| style="background-color:#656565;" | Light/Medium Drones
|-
| [[File:Hurricane.jpg|40px]]
| [[Hurricane]]
| Battle Cruiser
| style="background-color:#009901;" | Shield
| style="background-color:#AAAA00;" | Medium Projectile Turrets
| style="background-color:#656565;" | Light/Medium Drones
|-
| [[File:Tornado.jpg|40px]]
| [[Tornado]]
| Battle Cruiser
| style="background-color:#009901;" | Shield
| style="background-color:#AAAA00;" | Large Projectile Turrets
|
|}
 
 
=My mission ships=
 
===Lazy Gila===
Cheap and easy to fly - for a L4 runner. Manages to run all L4s without big issues - some of them require manual flying, but nothing really bad should happen. Important to note - webs are super dangerous, as it relies heavily on speed tanking.
 
 
[[File:LazyGila.png|right|350px]]
{{ShipFitting
| ship=Gila
| fitName= Lazy Gila
| fitID= Lazy Gila
| high1name=Rapid Light Missile Launcher II
| high1typeID=1877
| high2name=Rapid Light Missile Launcher II
| high2typeID=1877
| high3name=Rapid Light Missile Launcher II
| high3typeID=1877
| high4name=Rapid Light Missile Launcher II
| high4typeID=1877
| high5name=Drone Link Augmentor I
| high5typeID=23527
| mid1name=Multispectrum Shield Hardener II
| mid1typeID=2281
| mid2name=Multispectrum Shield Hardener II
| mid2typeID=2281
| mid3name=Federation Navy 10MN Afterburner
| mid3typeID=15766
| mid4name=Large Shield Extender II
| mid4typeID=3841
| mid5name=Caldari Navy Large Shield Extender
| mid5typeID=31930
| mid6name=Caldari Navy Large Shield Extender
| mid6typeID=31930
| low1name=Drone Damage Amplifier II
| low1typeID=4405
| low2name=Drone Damage Amplifier II
| low2typeID=4405
| low3name=Drone Damage Amplifier II
| low3typeID=4405
| rig1name=Medium Core Defense Field Purger II
| rig1typeID=31812
| rig2name=Medium Core Defense Field Purger II
| rig2typeID=31812
| rig3name=Medium Core Defense Field Purger II
| rig3typeID=31812
| drone1name=Valkyrie II x2
| drone1typeID=21640
| drone2name=Hammerhead II x2
| drone2typeID=2185
| drone3name=Vespa II x4
| drone3typeID=21638
| drone4name=Infiltrator II x2
| drone4typeID=2175
| charge1name=Scourge Auto-Targeting Light Missile I x300
| charge1typeID=1810
| charge2name=Scourge Light Missile x2000
| charge2typeID=210
| charge3name=Scourge Fury Light Missile x2000
| charge3typeID=24495
| skills=Shield Management IV</li><li>Shield Operation IV</li><li>Shield Upgrades IV</li><li>Tactical Shield Manipulation IV</li><li>Caldari Cruiser IV
| showSKILLS=N
| notes=Cap stability with AB on is crucial</li><li>Good Drone skills will improve completion times, but are not strictly necessary.
| showNOTES=N
| difficulty=1
| version=2021.3.18
| showTOC=N
| alphacanuse=N
}}
 
 
A bit of breakdown:
 
'''High slots''': RLMLs - I use T2s, but you can load Arbalests if you don't have skills. On Gila missiles are used only to get frigates down - they have very low DPS compared to drones, so it's not super important. Link Augmentor I, as II will push CPU to dangerous areas.
 
 
'''Med slots''': All dedicated to tank. Large Shield Extender IIs would be enough, but Caldari version uses less CPU, which helps. AB chosen to be cap stable - you can use any type, but cap stability is very important - you need to move fast all the time, otherwise you will have a bad day.
 
 
'''Low slots''': All DPS. I considered briefly Federation variant, but that's bling for not much gain - in the end I skipped it. Take it if you want it.
 
 
'''Rigs''': Unfortunately set of Purgers II is required to tank all L4s. Rather expensive, but take them, do not downgrade to Is
 
 
'''Drones''': Sets of T2s - I prefer Vespas over all other types, as they have decent DPS, Kinetic is 'good enough' for missions, and Vespas are shield tanked - they survive almost anything.
 
 
'''Cargo''': Same story - Kinetic is good enough, and carrying 4 types of missiles is cumbersome. Or I'm too lazy for it :P I usually use normal missiles or Furies, auto-targeting might be useful when damped/jammed - that rarely happens.
 
 
'''Other Notes''': Fit is over CPU - I need EE-603 for it. If you want to avoid having implant, then Arbalests are required. Fit is perfectly fine with Navy Drones, and you can even Meta-down shield modules - but I would recommend taking Damage Control II in low slot. Overall if tank is not compromised, you will be fine in all missions - maybe slower with such changes. I tested all L4s with shield skills on IV - so max skills are not needed by any means.
 
 
 
===Black Gila===
{{MessageBox|Quote
|Gila is innefficient mission runner}}
 
I cannot leave that without reaction :) It looks like this:
 
 
{{ShipFitting
| ship=Gila
| fitName= Black Gila
| fitID= Black Gila
| high1name=Black Eagle Drone Link Augmentor
| high1typeID=32262
| high2name=Heavy Missile Launcher II
| high2typeID=2410
| high3name=Heavy Missile Launcher II
| high3typeID=2410
| high4name=Heavy Missile Launcher II
| high4typeID=2410
| high5name=Heavy Missile Launcher II
| high5typeID=2410
| mid1name=Pithum A-Type Medium Shield Booster
| mid1typeID=19191
| mid2name=Sentient Sensor Booster
| mid2typeID=41191
| mid3name=Domination Shield Boost Amplifier
| mid3typeID=14045
| mid4name=Sentient Drone Navigation Computer
| mid4typeID=33852
| mid5name=Republic Fleet 10MN Afterburner
| mid5typeID=15753
| mid6name=Republic Fleet Large Cap Battery
| mid6typeID=41218
| low1name=C3-X 'Hivaa Saitsuo' Ballistic Control System
| low1typeID=47448
| low2name=Sentient Drone Damage Amplifier
| low2typeID=33848
| low3name=Sentient Drone Damage Amplifier
| low3typeID=33848
| rig1name=Medium EM Shield Reinforcer II
| rig1typeID=31724
| rig2name=Medium Thermal Shield Reinforcer II
| rig2typeID=31760
| rig3name=Medium Core Defense Operational Solidifier II
| rig3typeID=31824
| drone1name='Augmented' Hammerhead x2
| drone1typeID=28272
| drone2name='Augmented' Infiltrator x2
| drone2typeID=28284
| drone3name='Augmented' Valkyrie x2
| drone3typeID=28296
| drone4name='Augmented' Vespa x2
| drone4typeID=28300
| drone5name='Subverted' JVN-UC49 x1
| drone5typeID=48744
| charge1name=Inferno Fury Heavy Missile x1000
| charge1typeID=24511
| charge2name=Scourge Fury Heavy Missile x1000
| charge2typeID=2629
| charge3name=Scourge Precision Heavy Missile x1000
| charge3typeID=24513
| charge4name=Scourge Heavy Missile x1000
| charge4typeID=209
| skills=
| showSKILLS=Y
| notes=
| showNOTES=Y
| difficulty=2
| version=2021.4.2
| showTOC=N
| alphacanuse=N
}}
 
That's a completely different beast. Active tank, to get 2 utility med slots, Heavy Missiles for more DPS, and bling all over the place, to make it fit on CPU. It also assumes you have at least Med-grade Hydra set (and High-grade being better) to fix application of missiles and drones and heavy missile hardwirings. It can spit out 916 DPS with Hammerheads and Fury missiles, has adequate tank and looks great in black SKIN. Costs 6 Billions together with implants, so be careful :P I do not recommend that ship, unless you obey rule 0 (Fly what you can afford to lose), and losing 2B ship and 4B pod is not a big deal for you.
 
For cheaper option (probably more reasonable too) swap Heavy Missiles to RLMLs - then you can take 3x DDA II in low slots, Drone Link Augmentor II in high slot, and replace sensor booster with Omni Tracking link - that way Hydras are not needed, and it uses up 99.37% of available CPU, which works ok. Also take T2 drones, not Augs. That lowers the price to 750-ish M, and DPS to 760.
 
 
===Land Speeder===
Big, bad and ugly. This Machariel chews through rats, flies fast and is super fun to play. Probably overtanked, a bit blingy, requires EE-605. It's my second most used ship after Gila, but requires your attention - no coffee breaks during missions :)
 
{{ShipFitting
| ship=Machariel
| fitName= Simulated Machariel Fitting
| fitID= Simulated Machariel Fitting
| high1name=800mm Repeating Cannon II
| high1typeID=2929
| high2name=800mm Repeating Cannon II
| high2typeID=2929
| high3name=800mm Repeating Cannon II
| high3typeID=2929
| high4name=800mm Repeating Cannon II
| high4typeID=2929
| high5name=800mm Repeating Cannon II
| high5typeID=2929
| high6name=800mm Repeating Cannon II
| high6typeID=2929
| high7name=800mm Repeating Cannon II
| high7typeID=2929
| high8name=Auto Targeting System I
| high8typeID=1182
| mid1name=Domination Shield Boost Amplifier
| mid1typeID=14045
| mid2name=Pithum C-Type Multispectrum Shield Hardener
| mid2typeID=4349
| mid3name='Marketeer' Tracking Computer
| mid3typeID=22929
| mid4name=Domination 500MN Microwarpdrive
| mid4typeID=14114
| mid5name=Pith A-Type X-Large Shield Booster
| mid5typeID=19206
| mid6name=Domination Shield Boost Amplifier
| mid6typeID=14045
| low1name=Damage Control II
| low1typeID=2048
| low2name=Republic Fleet Gyrostabilizer
| low2typeID=15806
| low3name=Gyrostabilizer II
| low3typeID=519
| low4name=Gyrostabilizer II
| low4typeID=519
| low5name=Tracking Enhancer II
| low5typeID=1999
| low6name=Tracking Enhancer II
| low6typeID=1999
| rig1name=Large EM Shield Reinforcer II
| rig1typeID=26436
| rig2name=Large Thermal Shield Reinforcer II
| rig2typeID=26442
| rig3name=Large Projectile Collision Accelerator I
| rig3typeID=26048
| drone1name=Hornet II x5
| drone1typeID=2466
| drone2name=Vespa II x10
| drone2typeID=21638
| charge1name=Barrage L x10000
| charge1typeID=12775
| charge3name=Tracking Speed Script x1
| charge3typeID=29001
| charge2name=Hail L x10000
| charge2typeID=12779
| charge4name=Optimal Range Script x1
| charge4typeID=28999
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=2
| version=2021.4.27
| showTOC=N
| alphacanuse=N
}}
 
===Ploy===
<span style="color:red">Below Fit is deprecated due to absurd price of X-Lager Pith-X Shield Booster. New version below.</span>
 
Stupidly tanked Praxis, for running Epic Arcs. It can run all of them, doesn't require perfect skills (Shield skills at IV) and is designed to survive every mission in Epic Arcs. Some ([[Studio 1]]) are tricky, but all of them are doable solo. Tested [https://forum.eveuniversity.org/viewtopic.php?f=43&t=119516 here].
 
{{ShipFitting
| ship=Praxis
| fitName= Ploy
| fitID= Ploy
| high1name='Arbalest' Rapid Heavy Missile Launcher I
| high1typeID=33440
| high2name='Arbalest' Rapid Heavy Missile Launcher I
| high2typeID=33440
| high3name='Arbalest' Rapid Heavy Missile Launcher I
| high3typeID=33440
| high4name='Arbalest' Rapid Heavy Missile Launcher I
| high4typeID=33440
| high5name='Arbalest' Rapid Heavy Missile Launcher I
| high5typeID=33440
| high6name='Arbalest' Rapid Heavy Missile Launcher I
| high6typeID=33440
| high7name=Drone Link Augmentor I
| high7typeID=23527
| mid1name=Multispectrum Shield Hardener II
| mid1typeID=2281
| mid2name=Multispectrum Shield Hardener II
| mid2typeID=2281
| mid3name=Missile Guidance Computer II
| mid3typeID=35790
| mid4name=Large Micro Jump Drive
| mid4typeID=4383
| mid5name=Copasetic Compact Shield Boost Amplifier
| mid5typeID=16535
| mid6name=Pith X-Type X-Large Shield Booster
| mid6typeID=19208
| mid7name=Copasetic Compact Shield Boost Amplifier
| mid7typeID=16535
| low1name=Co-Processor II
| low1typeID=3888
| low2name=Co-Processor II
| low2typeID=3888
| low3name=Capacitor Flux Coil II
| low3typeID=1248
| low4name=Capacitor Flux Coil II
| low4typeID=1248
| low5name=Capacitor Flux Coil II
| low5typeID=1248
| low6name=Capacitor Flux Coil II
| low6typeID=1248
| low7name=Ballistic Control System II
| low7typeID=22291
| rig1name=Large Capacitor Control Circuit I
| rig1typeID=25948
| rig2name=Large Capacitor Control Circuit II
| rig2typeID=26374
| rig3name=Large Capacitor Control Circuit II
| rig3typeID=26374
| drone1name=Caldari Navy Vespa x6
| drone1typeID=31874
| drone2name=Caldari Navy Warden x4
| drone2typeID=31878
| drone3name=Federation Navy Garde x2
| drone3typeID=31886
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| version=2021.4.27
| showTOC=N
| alphacanuse=N
}}
 
 
{{MessageBox|Cargo hold:
|1x 500MN Y-T8 Compact Microwarpdrive<br>
1x Caldari Shuttle<br>
1x Capacitor Flux Coil II<br>
1x Damage Control II<br>
1x Data Analyzer I<br>
1x Dossier - Author Unknown<br>
1x EM Shield Hardener II<br>
2x Explosive Shield Hardener II<br>
1x FedNav F.O.F Identifier Tag AC-106V:FNSBR<br>
1x Large Micro Jump Drive<br>
1x Missile Precision Script<br>
1x Missile Range Script<br>
7000x Mjolnir Heavy Missile<br>
1x Mobile Depot<br>
1x Multispectrum Shield Hardener II<br>
1x Kinetic Shield Hardener II<br>
7000x Nova Heavy Missile<br>
1x Relic Analyzer I<br>
1x Salvager I<br>
7000x Scourge Heavy Missile<br>
2x Thermal Shield Hardener II<br>
|collapsed=yes}}
 
Additionally, you will need Atron (or other frigate) fit for sub-2s align and MWD in your frigate escape bay. With that set all Epic Arcs are yours :)
 
===Future plans===
Cerberus - almost made, but lacking skills. Due to last changes without MWD, but with 100MN AB - should be fun when I finally build it.
 
Nighthawk - in plans, as a booster for mission fleets, and as a test 'How absurdly can you passive tank' - against Serpentis it has more than 1k EHP/s :D
 
=L4 mission log=
 
{{#css:
tr td:nth-last-child(-n+5) { text-align: center; }
}}
 
{|class="wikitable apps sortable" cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center"
!colspan="1" style="background-color:#222222"| Name
!colspan="1" style="background-color:#222222"| Faction
!style="background-color:#222222;width:55px;"| Given by
!style="background-color:#222222;width:55px;"| Lazy Gila Full Clear
!style="background-color:#222222;width:55px;"| TBD
!style="background-color:#222222;width:55px;"| TBD
!style="background-color:#222222;width:55px;"| Requires fix?
|-
|[[Amarr Excavators]]
|Amarr Empire
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Ambush the Convoy (Blood Raiders)]]
|Blood Raiders
|
|
|
|
|
 
|-
|[[Ambush the Convoy (Serpentis) (Level 4)]]
|Serpentis
|
|
|
|
|
 
|-
|[[An Advantageous Catastrophe]]
|Gallente Federation
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[The Angel Cartel Spies (Level 4)]]
|Angel Cartel
|
|
|
|
|
 
|-
|[[Angel Extravaganza (Level 4)]]
|Angel Cartel
|GIB<ref> Garoun Investment Bank (Gallente) in Verge Vendor</ref>
|[[https://youtu.be/SO6koUuNTdU 01:18:39]]
|
|
|
 
|-
|[[The Anomaly]]
|Rogue Drones
|
|
|
|
|
 
|-
|[[Are You Receiving?]]
|Angel Cartel & Amarr Empire
|
|
|
|
|
 
|-
|[[The Assault (Guristas Pirates)]]
|Guristas Pirates
|MIO<ref> Ministry of Internal Order (Amarr) in Domain</ref>
|[[https://youtu.be/5kfEm7yDjDg 00:39:19]]
|
|
|
 
|-
|[[The Assault (Minmatar Republic)]]
|Minmatar Republic
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[The Assault (Serpentis)]]
|Serpentis
|GIB
|[[https://youtu.be/ZvDV-6EEUFo 00:50:57]]
|
|
|
 
|-
|[[Attack of the Drones]]
|Rogue Drones
|GIB, MIO
|[[https://youtu.be/al3XvOg4mEE 00:17:04]]
|
|
|
 
|-
|[[The Blockade (Angel Cartel) (Level 4)]]
|Angel Cartel
|
|
|
|
|
 
|-
|[[The Blockade (Blood Raiders) (Level 4)]]
|Blood Raiders
|
|
|
|
|
 
|-
|[[The Blockade (DED) (Level 4)]]
|DED
|colspan="5" style="background-color:#442222"| Mission against DED!
 
|-
|[[The Blockade (Sansha's Nation) (Level 4)]]
|Sansha's Nation
|
|
|
|
|
 
|-
|[[The Blockade (Serpentis) (Level 4)]]
|Serpentis
|GIB
|[[https://youtu.be/5Tuh-FTW9zA 00:34:36]]
|
|
|
 
|-
|[[The Blood of Angry Men]]
|Amarr Empire
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Blood Farm]]
|Blood Raiders
|
|
|
|
|
 
|-
|[[The Blood Raider Spies (Level 4)]]
|Blood Raiders
|
|
|
|
|
 
|-
|[[Buzz Kill]]
|Angel Cartel
|GIB
|[[https://youtu.be/Kt83qk2sow8 00:29:14]]
|
|
|
 
|-
|[[Cargo Delivery (Blood Raiders) (Level 4)]]
|Blood Raiders
|GIB
|[[https://youtu.be/5npBY2wekxM 00:02:11]]<ref> That's actually not a full clear. Do not attempt to clear that mission, unless you know what you're doing</ref>
|
|
|
 
|-
|[[Cargo Delivery (Sansha's Nation)]]
|Sansha's Nation
|
|
|
|
|
 
|-
|[[Cargo Delivery (Serpentis) (Level 4)]]
|Serpentis
|MIO
|[[https://youtu.be/4DL9UELyolM 00:10:38]]
|
|
|
 
|-
|[[A Case of Kidnapping (Level 4)]]
|EoM & Mercenaries
|
|
|
|
|
 
|-
|[[Covering your Tracks (Level 4)]]
|Mercenaries
|
|
|
|
|
 
|-
|[[Crowd Control]]
|Gallente Federation
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[The Damsel in Distress (Level 4)]]
|Mercenaries
|GIB, MIO
|[[https://youtu.be/D4akO5LCl4E 00:16:22]]
|
|
|
 
|-
|[[Desperate Maneuvers]]
|Blood Raiders & Serpentis & Guristas Pirates
|
|
|
|
|
 
|-
|[[Diplomatic Incident]]
|Amarr Empire
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Dissidents]]
|Blood Raiders
|
|
|
|
|
 
|-
|[[Downing The Slavers (2 of 2) (Sansha's Nation) | Downing the Slavers]]
|Sansha Nation
|GIB
|[[https://youtu.be/GuVn9IQYJNg 00:11:24]]
|
|
|
 
|-
|[[Dread Pirate Scarlet]]
|Angel Cartel, Blood Raiders, Guristas Pirates, Serpentis
|GIB, MIO
|[[https://youtu.be/upOQWGQjQB8 00:54:05]]
|
|
|
 
|-
|[[Duo of Death (Angel Cartel) (Level 4)]]
|Angel Cartel
|
|
|
|
|
 
|-
|[[Duo of Death (Blood Raiders) (Level 4)]]
|Blood Raiders
|
|
|
|
|
 
|-
|[[Duo of Death (Guristas Pirates) (Level 4)]]
|Guristas Pirates
|IW<ref> Ishukone Watch (Caldari) in Lonetrek</ref>
|[[https://youtu.be/tapLJUp6lek 00:05:35]]
|
|
|
 
|-
|[[Duo of Death (Sansha's Nation) (Level 4)]]
|Sansha's Nation
|
|
|
|
|
 
|-
|[[Duo of Death (Serpentis) (Level 4)]]
|Serpentis
|GIB
|[[https://youtu.be/ZckHABhoQmU 00:06:10]]
|
|
|
 
|-
|[[An End to Eavesdropping]]
|Gallente Federation
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Enemies Abound]]
|Gallente Federation
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Evolution]]
|Rogue Drones
|
|
|
|
|
 
|-
|[[Exploited Sensitivities]]
|Caldari State
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Extract The Renegade]]
|Gallente Federation
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Federal Confidence]]
|Caldari State
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Feeding Frenzy]]
|Gallente Federation
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Foil The Military Preparations (Caldari)]]
|Caldari State
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Foil The Military Preparations (Gallente Federation)]]
|Gallente Federation
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Forgotten Outpost]]
|Caldari State
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Gate to Nowhere]]
|Amarr Empire
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Gone Berserk (Level 4)]]
|EoM
|GIB
|[[https://youtu.be/13P2VIHqpec 00:18:25]]
|
|
|
 
|-
|[[Guristas Extravaganza (Level 4)]]
|Guristas Pirates
|RSS<ref>Republic Security Services (Minmatar) in Lonetrek</ref>
|[[https://youtu.be/IqUvXs504n0 01:08:18]]
|
|
|
 
|-
|[[The Guristas Spies (Level 4)]]
|Guristas Pirates
|RSS
|[[https://youtu.be/-X8aWBb20jQ 00:11:33]]
|
|
|
 
|-
|[[Halt the Invasion (Amarr)]]
|Amarr Empire
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Halt the Invasion (Minmatar Republic)]]
|Minmatar Republic
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Hidden Hope]]
|Serpentis
|
|
|
|
|
 
|-
|[[Humble Beginnings (level 4)]]
|???
|
|
|
|
|
 
|-
|[[Illegal Activity (Level 4)]]
|Gallente Federation
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[In The Midst of Deadspace]]
|Amarr Empire, Khanid Kingdom, Caldari State
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[The Infested Ruins]]
|Rogue Drones
|
|
|
|
|
 
|-
|[[Infiltrated Outposts]]
|Rogue Drones
|GIB, MIO
|[[https://youtu.be/roD2_wqQ73Y 00:19:12]]
|
|
|
 
|-
|[[Innocents In The Crossfire]]
|Guristas
|
|
|
|
|
 
|-
|[[Insorum Hijacking]]
|Minmatar
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Inspired]]
|Serpentis
|colspan="5" style="background-color:#444422"| Storyline Mission
 
|-
|[[Intercept The Saboteurs (Amarr) (level 4)]]
|Amarr Empire
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Intercept The Saboteurs (Blood Raiders)]]
|Blood Raiders
|
|
|
|
|
 
|-
|[[Intercept The Saboteurs (Guristas Pirates)]]
|Guristas Pirates
|CN<ref>Caldari Navy (Caldari) in Lonetrek</ref>
|[[https://youtu.be/IfuA7O1gnMI 00:16:35]]
|
|
|
 
|-
|[[Intercept The Saboteurs (Minmatar Republic) (level 4)]]
|Minmatar Republic
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Intercept The Saboteurs (Serpentis & Sansha's Nation)]]
|Serpentis & Sansha's Nation
|GIB
|[[https://youtu.be/qYy25mLtfec 00:12:50]]
|
|
|
 
|-
|[[Jealous Rivals]]
|Guristas Pirates
|
|
|
|
|
 
|-
|[[Khanid Nobleman]]
|Khanid Kingdom & Mercenaries
|
|
|
|
|
 
|-
|[[The Kidnapping]]
|EoM & Mercenaries
|
|
|
|
|
 
|-
|[[Lamb Amongst Lions]]
|Guristas Pirates
|
|
|
|
|
 
|-
|[[Massive Attack (Amarr)]]
|Amarr Empire
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Massive Attack (Minmatar Republic)]]
|Minmatar Republic
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Massive Attack (Sansha's Nation) (level 4)]]
|Sansha's Nation
|
|
|
|
|
 
|-
|[[Massive Attack (Serpentis )]]
|Serpentis
|GIB
|[[https://youtu.be/8rzzcwjIXmM 00:21:20]]
|
|
|
 
|-
|[[Matriarch]]
|Angel Cartel & Sansha's Nation
|
|
|
|
|
 
|-
|[[Mining Misappropriation]]
|Blood Raiders
|MIO
|[[https://youtu.be/PS81l2HcCZE 00:25:29]]
|
|
|
 
|-
|[[Missing Persons Report]]
|Caldari State
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[The Mordus Headhunters (level 4)]]
|Mordu's Legion
|GIB
|[[https://youtu.be/iKa12tN7BBA 00:30:20]]
|
|
|
 
|-
|[[Mordus Folly]]
|Mordus Legion
|RSS
|[[https://youtu.be/Xxmfg2eUncg 00:14:32]]
|
|
|XXX
 
|-
|[[The Mouthy Merc]]
|Minmatar Republic & Mercenaries
|
|
|
|
|
 
|-
|[[Navy Armada (Amarr)]]
|Amarr Empire
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Navy Armada (Caldari)]]
|Caldari State
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Navy Armada (Gallente Federation)]]
|Gallente Federation
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Nine Tenths Of The Wormhole]]
|Sansha's Nation
|
|
|
|
|
 
|-
|[[Patient Zero]]
| Rogue Drones
|
|
|
|
|
 
|-
|[[Persistent Enemy]]
|Gallente Federation
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Pirate Business (Amarr)]]
|Amarr Empire
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Pirate Business (Minmatar Republic) (Level 4)]]
|Minmatar Republic
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Pirate Invasion (Angel Cartel)]]
|Angel Cartel
|GIB
|[[https://youtu.be/kV7ugb_vLEA 00:23:27]]
|
|
|
 
|-
|[[Pirate Invasion (Sansha's Nation)]]
|Sansha's Nation
|
|
|
|
|
 
|-
|[[Pirate Slaughter (Angel Cartel)]]
|Angel Cartel
|
|
|
|
|
 
|-
|[[Pirate Slaughter (Guristas Pirates)]]
|Guristas Pirates
|MIO
|[[https://youtu.be/I_7_YYVmhsM 00:41:39]]
|
|
|XXX
 
|-
|[[Police Invasion (Minmatar Republic)]]
|Minmatar Republic
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Postmodern Primitives]]
|Amarr Empire
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Pot and Kettle]]
|Amarr Empire
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Prison Transfer]]
|Caldari State
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Quota Season]]
|Angel Cartel
|
|
|
|
|
 
|-
|[[Racetrack Ruckus]]
|Gallente Federation
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Recon (Angel Cartel) (Level 4)]]
|Angel Cartel
|
|
|
|
|
 
|-
|[[Recon (Blood Raiders) (Level 4)]]
|Blood Raiders
|
|
|
|
|
 
|-
|[[Recon (Guristas Pirates) (Level 4)]]
|Guristas Pirates
|
|
|
|
|
 
|-
|[[Recon (Sansha's Nation) (Level 4)]]
|Sansha's Nation
|
|
|
|
|
 
|-
|[[Recon (Serpentis) (Level 4)]]
|Serpentis
|GIB
|[[https://youtu.be/8OZLl66aFdo 00:22:51]]
|
|
|
 
|-
|[[Recon (2 of 3) (Level 4)]]
|Mercenaries
|GIB
|[[https://youtu.be/sGWCaukWl-Y 00:09:26]]
|
|
|
 
|-
|[[Recon (3 of 3) (Level 4)]]
|None
|GIB
|[[https://youtu.be/2ZvC56dh5lw 00:02:44]]
|
|
|
 
|-
|[[Record Cleaning]]
|Mercenaries
|
|
|
|
|
 
|-
|[[The Right Hand of Zazzmatazz]]
|Mercenaries
|GIB, MIO
|[[https://youtu.be/cCkKogeCs6s 00:07:52]]
|
|
|
 
|-
|[[Ritualist Raids]]
|Blood Raiders
|
|
|
|
|
 
|-
|[[Rogue Drone Harassment (Level 4)]]
|Rogue Drones
|GIB, MIO
|[[https://youtu.be/yTb58OuJtes 00:13:09]]
|
|
|
 
|-
|[[The Rogue Slave Trader (Sansha's Nation) (1 of 2)]]
|Sansha's Nation
|GIB
|[[https://youtu.be/1B15DP4UG8I 00:06:16]]
|
|
|
 
|-
|[[The Sansha Spies (level 4)]]
|Sansha's Nation
|MIO
|[[https://youtu.be/CxfoX_EXvb0 00:11:51]]
|
|
|
 
|-
|[[The Score (Ammatar Mandate) (level 4)]]
|Ammatar Mandate
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[The Score (Minmatar Republic) (level 4)]]
|Minmatar Republic
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[The Score (Sansha's Nation) (level 4)]]
|Sansha's Nation
|MIO
|[[https://youtu.be/M9xyEY3sfjk 00:22:56]]
|
|
|
 
|-
|[[The Score (Serpentis) (level 4)]]
|Serpentis
|GIB
|[[https://youtu.be/MRXlutIQPHc 00:20:27]]
|
|
|
 
|-
|[[Serpent And The Slaves]]
|Serpentis & Sansha's Nation
|
|
|
|
|
 
|-
|[[Serpentis Extravaganza (level 4)]]
|Serpentis
|GIB
|[[https://youtu.be/sBmCiW7XCJo 00:40:20]]
|
|
|
 
|-
|[[Serpentis Ship Builders]]
|Serpentis
|
|
|
|
|
 
|-
|[[The Serpentis Spies (level 4)]]
|Serpentis
|GIB
|[[https://www.youtube.com/watch?v=yFE2aTs5oJU 00:06:38]]
|
|
|
 
|-
|[[Shades of Grey]]
|Minmatar Republic
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Shipyard Theft (Angel Cartel)]]
|Angel Cartel
|
|
|
|
|
 
|-
|[[Shipyard Theft (Blood Raiders)]]
|Blood Raiders
|
|
|
|
|
 
|-
|[[Shipyard Theft (Guristas Pirates)]]
|Guristas Pirates
|
|
|
|
|
 
|-
|[[Shipyard Theft (Serpentis)]]
|Serpentis
|
|
|
|
|
 
|-
|[[Silence the Informant (Level 4)]]
|Mercenaries & Rogue Drones
|
|
|
|
|
 
|-
|[[Smash The Supplier]]
|Amarr Empire
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Smash The Shipyard]]
|Amarr Empire
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Smuggler Interception (Angel Cartel) (level 4)]]
|Angel Cartel
|GIB
|[[https://youtu.be/7iU651dS1v8 00:25:08]]
|
|
|
 
|-
|[[Smuggler Interception (Blood Raiders) (level 4)]]
|Blood Raiders
|MIO
|[[https://youtu.be/q58OKOThjaA 00:31:06]]
|
|
|
 
|-
|[[Soothe The Salvage Beast]]
|Rogue Drones
|
|
|
|
|
 
|-
|[[Stem The Flow]]
|Guristas Pirates
|
|
|
|
|
 
|-
|[[Stop the Thief (Level 4)]]
|Mercenaries
|GIB
|[[https://youtu.be/1qcPABphcMU 00:08:20]]
|
|
|
 
|-
|[[Surprise Surprise (Amarr & Caldari)]]
|Amarr Empire & Caldari State
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Surprise Surprise (Minmatar Republic & Gallente Federation)]]
|Minmatar Republic & Gallente Federation
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Tomb Of The Unknown Soldiers]]
|Caldari State
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Unauthorized Military Presence (Angel Cartel) (level 4)]]
|Angel Cartel
|GIB
|[[https://youtu.be/gepFurqJFdg 00:16:04]]
|
|
|
 
|-
|[[Unauthorized Military Presence (Blood Raiders) (level 4)]]
|Blood Raiders
|MIO
|[[https://youtu.be/ynJHDX3bzoU 00:17:27]]
|
|
|
 
|-
|[[Unauthorized Military Presence (Caldari)]]
|Caldari State
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Unauthorized Military Presence (Gallente Federation) (level 4)]]
|Gallente Federation
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Under Suspicion]]
|Guristas Pirates
|
|
|
|
|
 
|-
|[[Vengeance (Angel Cartel)]]
|Angel Cartel
|
|
|
|
|
 
|-
|[[Vengeance (Blood Raiders)]]
|Blood Raiders
|
|
|
|
|
 
|-
|[[Vengeance (Guristas Pirates)]]
|Guristas Pirates
|
|
|
|
|
 
|-
|[[Vengeance (Mordus)]]
|Mordu's Legion
|
|
|
|
|
 
|-
|[[Vengeance (Sansha's Nation)]]
|Sansha's Nation
|
|
|
|
|
 
|-
|[[Vengeance (Serpentis)]]
|Serpentis
|
|
|
|
|
 
|-
|[[War Situation]]
|Amarr Empire
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Warlord Strikes]]
|Minmatar Republic
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[The Wildcat Strike]]
|Rogue Drones
|
|
|
|
|
 
|-
|[[Worlds Collide (Angel Cartel & Sansha's Nation) (level 4)]]
|Angel Cartel & Sansha's Nation
|MIO
|[[https://youtu.be/WGl4jQfzaRo 01:14:33]]
|
|
|XX
 
|-
|[[Worlds Collide (Blood Raiders & Angel Cartel) (level 4)]]
|Blood Raiders & Angel Cartel
|
|
|
|
|
 
|-
|[[Worlds Collide (Gallente Federation & Sansha's Nation)]]
|Gallente Federation & Sansha's Nation
|colspan="5" style="background-color:#442222"| Mission against Empire
 
|-
|[[Worlds Collide (Guristas Pirates & Serpentis)]]
|Guristas Pirates & Serpentis
|
|
|
|
|
 
|-
|[[Worlds Collide (Serpentis & Guristas Pirates)]]
|Serpentis & Guristas Pirates
|GIB
|[[https://youtu.be/uidD21oMwbU 00:54:58]]
|
|
|
|}
 
{{reflist}}
 
=Gallery=
 
Out of hundreds of screenshots, few of them are worth saving. Here they are.<br> 11.10.2023 - special update for Hippla ;)
 
{|class="wikitable" cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center"
| Drifting... <br><span class="plainlinks">[https://drive.google.com/uc?export=view&id=13QEckxF6bNQbQJ3vXtjBvR4tlNXQr4nm https://i.imgur.com/MjoKXM5.png]</span>
| I can't do that, Dave. <br><span class="plainlinks">[https://drive.google.com/uc?export=view&id=1reoNgEH7YuZxrJII7CAwAjob3zA2ei5w https://i.imgur.com/xOLZPNB.png]</span>
| Studio 1 is no more<br><span class="plainlinks">[https://drive.google.com/uc?export=view&id=1Cbn8wEflXZ7YRDCaRjvIPEjKRLLGZGrU https://i.imgur.com/lc61bpO.png]</span>
 
|-
| Rosulf didn't stand a chance <br><span class="plainlinks">[https://drive.google.com/uc?export=view&id=1goYbg03mW7BGAIH9wCh8DFu7AUszPqkR https://i.imgur.com/AET0VfD.png]</span>
| Felix, defender of HSC <br><span class="plainlinks">[https://drive.google.com/uc?export=view&id=1AUgKhS92rZ_eD0MGjon1iT6Gs7CHvi8z https://i.imgur.com/xgIPlUG.png]</span>
| Enjoy the fairy lights.<br><span class="plainlinks">[https://drive.google.com/uc?export=view&id=1dErN3oFbZkVeqEBAUH90stTnuOcCDyzh https://i.imgur.com/22n8Tsz.png]</span>
 
|-
| Go Away !<br><span class="plainlinks">[https://drive.google.com/uc?export=view&id=1BF4EMxJCZWeuHZmtiLO2NIpsXnjLmRnw https://i.imgur.com/PZmgKTB.png]</span>
| Damsel is saved :) <br><span class="plainlinks">[https://drive.google.com/uc?export=view&id=1yNxxa1RnH7R28W7sM-dodobmKzjVyFDQ https://i.imgur.com/WEyHxCU.png]</span>
| Submarines in space<br><span class="plainlinks">[https://drive.google.com/uc?export=view&id=10_XogIqyRrUyNgFP-doeCFngMbtui6mB https://i.imgur.com/DIUZ3fB.png]</span>
 
|-
| Enjoy your Quafe! <br><span class="plainlinks">[https://drive.google.com/uc?export=view&id=1FADUxSSfBU1ktqwU-be-ijfm4Gp0_ok8 https://i.imgur.com/yx1r6Qh.png]</span>
| Portal to... <br><span class="plainlinks">[https://drive.google.com/uc?export=view&id=1hQh6b7gJfYH4B4J3jkKHNXbHDm2Y6QXe https://i.imgur.com/NfIAC3a.png]</span>
| Polygypsum, yum! <br><span class="plainlinks">[https://drive.google.com/uc?export=view&id=148FZ8zHSgRG-c4zPBztdarVr78b5xgj7 https://i.imgur.com/NPIA3aW.png]</span>
 
|-
| Cyno is lit... <br><span class="plainlinks">[https://drive.google.com/uc?export=view&id=13416aENiKm7XEQf0XfD6zeUug2tIBvz5 https://i.imgur.com/rsRYBjR.png]</span>
| My room has orange windows?!? <br><span class="plainlinks">[https://drive.google.com/uc?export=view&id=1Y0WgJ9YJdwk8V1QIRjjqWSmi4etoUYjo https://i.imgur.com/0wFvbaU.png]</span>
| Sansha Disco! <br><span class="plainlinks">[https://drive.google.com/uc?export=view&id=16Fvs5cX41uJcrcPV6MlyiMD94LjmBS1h https://i.imgur.com/Ib0lbTS.png]</span>
 
|-
| Secret Ship? <br><span class="plainlinks">[https://drive.google.com/uc?export=view&id=1YGdQf3uVa09-OAPrlZsFuV_t-NiMROkl https://i.imgur.com/MQkRHk8.png]</span>
| Too many snowballs <br><span class="plainlinks">[https://drive.google.com/uc?export=view&id=1pfQfLJdrHvx5Ms-A90wtxJwZo2a4qEbl https://i.imgur.com/I9hzLjw.png]</span>
|
 
|}
 
<!--
=Halsky's PvE fitting guide=
<br>
{{Note| This section will be eventually finished. For now do not trust everything what is here, some information might be unchecked}}
 
 
 
Preface: I'm terrible writer, and also not the best ship-fitter there is. But I've seen my share of bad fits, which were obviously wrong - so I decided to make short guide of how I do PvE fits, in hope that it will help someone. There are other fitting guides which might be better - check all sources, and run your fit through other people - you will make mistakes, and there's nothing wrong in it.
 
 
Table of contents:<br>
[[#What you need?| What you need?]]<br>
[[#T1, T2, Meta?| T1, T2, Meta?]]<br>
[[#Fit purpose| Fit purpose]]<br>
[[#Ship selection| Ship selection]]<br>
[[#Order of importance| Order of importance]]<br>
[[#Tank| Tank]]<br>
Weapons<br>
DPS & Utility<br>
Meta and Bling<br>
 
Bad Wiki page: https://wiki.eveuniversity.org/High_slot
 
===What you need?===
1. Patience trained to lvl 5 - making fits is easy, making good fits takes a lot of practice<br>
2. [[Pyfa]] - absolutely crucial. Fitting window in game is terrible, making new fit there is not fun at all<br>
3. General knowledge what modules are in game. I will try to explain a bit, and link relevant Wiki pages, but the more you know = the less you have to check<br>
 
 
===T1, T2, Meta?===
When fitting a ship, you should always use the proper Meta level of modules. It's extremely hard to define 'proper' from previous sentence :) I recommend fitting using T2 modules everywhere, and then downgrading to Meta (never T1) after your fit is almost ready - sometimes due to skills, sometimes due to fitting requirements. You can also upgrade to Faction/Deadspace modules in few cases - some deadspace modules are dirt cheap and offer way better performance than T2s
 
 
===Fit purpose===
Before making any fit, you need to know what you will need it for. The same ship will be fitted completely different for PvE and PvP - and using even good fit, but for wrong purpose, will make it much worse.<br>
What I can explain here, are PvE only fits - mission running in HiSec. That's very small part of Eve, but most players start here, and everyone has their preferences regarding ship - I thought it makes sense to babble about fitting in that narrow context.
 
 
===Ship selection===
Starting from this section, I will include example for each step - so you can follow along.<br>
That's the first step in making a fit - choose what you want to fly today :) Take a look at Wiki page, and read it - it's worth knowing what are exact stats of that ship. Important things to notice:<br>
*Ship bonuses - that section usually tells you what is the purpose if the ship, what weapon you should use, and sometimes what tank works best on it
*HP amount - for Structure, Armor and Shield. If ship is not directly bonused to specific tank, HP amount is good indicator
*Slot layout - especially for [[High slot|High slots]] - how much space do we have
*Summary - sometimes very good info is written there, with hints regarding ship uses/fits
 
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align: left"
|<strong>Example</strong>
|-
|style="text-align:left;"| To keep things simple for you, and interesting for me I'll pick a ship I never fitted or flown before - [[Cyclone]].<br>
What do we know about it from Wiki?
*Bonuses to Heavy (Assault) Missiles - that will be our main weapon
*Bonuses to Shield Boost amount, and highest HP in Shield - that will be our tank
*7 High slots, with 5 launcher hardpoints and 2 turret hardpoints - we could use 5 launchers + 2 turrets, or 5 launchers + 2 utility highs - we'll see about that
*5 Medium slots - this will allow us to build decent tank, but not much space for utilities
*5 Low slots - very good news for shield tanked ship, as it allows us to fit DPS modules + some tank/engineering stuff
|}
 
===Order of importance===
My approach for fitting PvE ships in general follows this order of importance:<br>
*Tank
*Weapons
*Utilities
*Everything else
Why? PvE engagements are 'long', drawn in time - you spend several minutes shooting and being shot at by rats. If you can safely tank the encounter, then you will succeed (at least in missions) - increasing DPS/application will shorten time spent, which in turn means more ISK/h - but if you die, no amount of DPS will save you :) Wespons are important, as you want to shoot rats back - otherwise you will just float in space being angry at them. Utilities serve the sole purpose of making your weapons better - improving application any way possible, to increase your 'effective' DPS. There's not much besides that for PvE ships.
 
 
===Tank===
There are several types of [[Tank]] available, but only some of them are good for PvE. In general, we have:
*'''Shield tank - Active''': We have shield boosters, which repair our shields when activated. Good for PvE, but you have to be careful about your [[Capacitor]]
*'''Shield tank - Passive''': We do not have boosters, but we utilize high recharge rate of shields - this tank is very nive for PvE, but limited to small amount of ships
*Shield tank - Buffer: We have large amount of shield HP, but no way of recharging. It's bad for PvE, as it requires [[Logi]] ships
*'''Armor tank - Active''': Similar to active shield tank, very good for PvE
*Armor tank - Buffer: Again, similar to shield buffer, useful in fleets with Logi, not in solo PvE
*Hull tank - Buffer: Same story, not for PvE :)
 
Additionally, I consider these as a valid method of tanking, or at least it makes sense to think about that this way:
*Speed tank - if we have ship which is always moving fast (with Afterburner, not MWD), it's harder to hit by rats - so it receives less incoming DPS. If you plan to use speed tank, be aware that you MUST move fast, otherwise you might explode a bit
*DPS tank - if you can remove enemy ships very fast, then you receive less DPS. In other words, you sacrifice some tanking capabilities to increase DPS, in hope that you will kill them first. I do not recommend fitting for DPS tank anything smaller than Battleships
*Range tank - if you plan your engagements at long range, enemies also cannot hit you. It's worth having in mind, as it means that using short range weapons will put more stress on your tank capabilities
 
 
So how do you fit your tank?
 
First - you need to know how much do you need. I usually aim for 100 EHP/s for T1 Cruisers, 250 EHP/s for T1 Battlecruisers and 500 EHP/s for T1 Battleships - for L2/L3/L4 missions respectively. I also tend to 'overtank' my ships - it's easier to remove some tank if I see it's too much, than to struggle with missions and warp out several times. These values assume you're not actively speed tanking, and you're not sniping from extreme ranges - if that's true, you can try to lower your tank a bit.
 
Which tank you want to choose?<br>
[[#Active Shield tank|Active Shield tank]]<br>
[[#Passive Shield tank|Passive Shield tank]]<br>
[[#Active Armor tank|Active Armor tank]]<br>
 
===Active Shield tank===
When fitting active shield tank, you want to have:
*Damage control module - I always start my fits with this. It provides resist bonuses to shield, armor and hull, which increases your [[EHP]] - you can think about removing it later, but it's always a good first step
*Shield booster - take proper size for your ship, and slap it on
*Shield boost amplifier - increases your booster efficiency. Start with one, see where it goes
*Shield resists - the better they are, the more effective your shield booster is. Multispectrum shield hardeners increase your resists for all damage types - I prefer them instead of refitting for each mission with damage-specific hardeners, but that's also an option
*Shield resists - I prefer to have equal shield resists for all damage types - so called Omni-tank. It can be fixed with shield hardeners, shield resistance amplifiers or shield rigs
*Empty mid slot - remember to leave one mid slot empty (at least) - you want to have a prop mod there
 
To be finished later - have fun :)
 
 
===Passive Shield tank===
===Active Armor tank===
-->
 
=Q-Click-Click=
 
===What's that?===
Q-Click-Click, officially called 'using Approach hotkey' is superior way of manual piloting. It allows to manually go to any point in space, without moving your camera. This allows to move around grid with ease, while having good view of space around you.
 
===How you do that?===
As name suggest, you hold 'Q' (default keybind for 'Approach') and click twice.
 
1. Hold Q
[[File:Approach_Q.gif|frameless|600px|none|Holding Q]]<br>
 
2. First click determines your 'direction' and distance you want to travel, then you can select 'elevation' of your path. Notice how diameter of circle (distance) doesn't change.
[[File:Approach_QC.gif|frameless|600px|none|First Click]]<br>
 
3. Second click determines confirms destination and your ships starts to move
[[File:Approach_QCC.gif|frameless|600px|none|Second Click]]<br>
 
4. Keep in mind - target point distance is set by first click - if you reach it, your ship will stop
[[File:Approach_Stop.gif|frameless|600px|none|Ship stopping]]<br>
 
5. Useful for aligning down the gates
[[File:Approach_Align.gif|frameless|600px|none|Approaching]]<br>
 
6. If you hold Q and doubleclick on any object, you will start direct approach to that object
[[File:Approach_Approach.gif|frameless|600px|none|Aligning]]<br>
 
It requires getting used to - but is really great when it comes to manual piloting :)
 
 
=Quick OBS setup guide=
 
===What's OBS?===
It's a freeware software for screen capture - has many useful features, but I'll cover here simple setup to grab your screen :)
 
 
===Steps===
 
1. Go to https://obsproject.com/ and download OBS for your OS
 
2. Install it
 
3. Launch OBS - you will see that screen: (you can re-launch it via Tool -> Auto configuration wizard)
 
<span class="plainlinks">[https://i.imgur.com/qIEbBIv.png https://i.imgur.com/P0kde8T.png]</span>
 
 
4. Select "Optimize just for recording"
 
<span class="plainlinks">[https://i.imgur.com/Jfg1tjI.png https://i.imgur.com/6Lvex4i.png]</span>
 
 
5. On next screen, select which resolution OSB should use. "Use Current" selects current screen settings, dropdown lists other options (other screens or resolutions)
 
<span class="plainlinks">[https://i.imgur.com/sjxSudH.png https://i.imgur.com/FLqb1cL.png]</span>
 
 
6. Last screen will show summary, should look like that. Click Apply settings.
 
<span class="plainlinks">[https://i.imgur.com/6xJ7vws.png https://i.imgur.com/rAGK1PC.png]</span>
 
 
7. IMPORTANT STEP - in mixer (middle bottom) mute your Mic/Aux - otherwise OBS will also capture your mic input. You can mute (or not) Desktop Audio - that's your audio output - it will contain game sounds, but also voice of others from mumble, so if you're in comms, mute that also
 
<span class="plainlinks">[https://i.imgur.com/UaW2Jsx.png https://i.imgur.com/YHBWZXt.png]</span>
 
 
8. In sources window (bottom) click "+" icon
 
<span class="plainlinks">[https://i.imgur.com/OOPjQ1S.png https://i.imgur.com/ZoMRf9A.png]</span>
 
 
9. In expanded list, select "Display Capture"
 
<span class="plainlinks">[https://i.imgur.com/j0tp1mW.png https://i.imgur.com/QVx8J57.png]</span>
 
 
10. Click OK in next two dialogs
 
<span class="plainlinks">[https://i.imgur.com/ccBop80.png https://i.imgur.com/piLPr1m.png]</span>
 
<span class="plainlinks">[https://i.imgur.com/DxtBaM9.png https://i.imgur.com/jAzSqkM.png]</span>
 
 
11. Go to Settings -> Output and select output directory
 
<span class="plainlinks">[https://i.imgur.com/squ3KUZ.png https://i.imgur.com/ypQfsdn.png]</span>
 
<span class="plainlinks">[https://i.imgur.com/FpNSgZ3.png https://i.imgur.com/vZY1IDK.png]</span>
 
 
12. Done. When you press "Start Recording" it will record your screen, until you press stop :) Be careful though, as it will also record other things on your screen, like your desktop. Setting it up the so it won't is left as excercise to the reader :)
 
 
 
=SoE Blitz=
 
 
===The Challenge===
SoE Epic Arc can be blitzed. Pretty impressive times can be reached, using Interceptors/T3Ds/other advanced ships. The Challenge which I wanted to accomplish is to speedrun SoE Epic Arc counting from Character Generation - you start up new Alpha toon, and your only objective is to finish that Epic Arc. You can set up whatever you need in advance, but all missions have to be done solo. Can you beat me?
 
 
===Stats===
1. 6h 51m
First run - completely without preparation, including some Jita shipping - 6h 51m. That includes shipping time, figuring out skills, fumbling with corp invite, all that stuff. Super un-optimized, it was just a test run to check how fast you can get enough skills to beat Dagan.
 
2. 3h 57m
Second run - timed from start of character creation to entering biomassing queue. I bothed the skills a bit, and probably I could squeeze our couple minutes from that time, but I consided 4h to be reasonable for blitz :)
 
===Strats===
1. Ship choice
To run that arc fast, I need two ships. One fast ship, and one tough ship.
For fast ship, I opted for Merlin - fresh toons have gunnery skills already trained, so I can use small hybrids right away. It's fitted and rigged for warp speed, as due to low skills I cannot make it sub3s. Also Expanded Cargohold is needed, due to one mission requiring moving 150m3 of materials.
 
For tough ship I chose Gnosis. I do not need any skills to fly it, and craptastic RLML fit had barely enough DPS to kill Dagan. In fact I'm using 2 different fits - one for Arnon (where I need AB and better tank for Dagan) and one for 4 (!) other Gnosises, located around SoE mission areas (Harerget, Hatakani, Hek, Lisudeh) - that saves on travel time with Gnosis. Each one is parked and waiting for me while I travel in Merlin
 
2. Skills
Missile Launcher II
Light Missiles I
Light Drones I
Social I
Social II
 
Aaaand that's all. You do not have time to train anything else, and that plan assumes 2.500 SP from skilling spree.
 
===Trade===
You can't run SoE Arc on your Alpha alt to boost standings of your main, since you can't log on with 2 Alpha accounts. But you can trade with me :)
How it works:
1. You run SoE on fresh alpha (be reasonable, train it for few days), and you finish it while my toon is in fleet - that way I get standings boost. Then you can scrap that alt.
2. In return, I do the same - I finish Arc with toon chosen by you in fleet with me.
We both get standings boost on our main accounts, while using Alpha accounts to help each other. I have SoE solved - I need one evening to run it for you, so whenever you are ready to trade - DM me on Discord :)
 
 
=When to use Autopilot=
 
Click for Guide -> [https://wiki.eveuniversity.org/images/e/e4/When_to_use_Autopilot.pdf When to use Autopilot?]
 
 
=Tinker Tank=
{{Color box|Q: Why is it called 'tinker'?<br>
Alecks Kautsuo: I have no idea}}
 
Tinker tank, idea that shouldn't work, but works. You use local tank (Armor/Shield Reps) or Remote Reps but instead of capacitor mods, you sacrifice High Slots for Cap transfers and you slap in some Egress Port Maximizer rigs to make it 'over-unity' efficient. Scary effective :D
 
 
{{ShipFitting
| ship=Praxis
| fitName= Lazy af XL pure drone
| fitID= Lazy af XL pure drone
| high1name=Large Inductive Compact Remote Capacitor Transmitter
| high1typeID=16487
| high2name=Large Inductive Compact Remote Capacitor Transmitter
| high2typeID=16487
| high3name=Large Inductive Compact Remote Capacitor Transmitter
| high3typeID=16487
| high4name=Large Inductive Compact Remote Capacitor Transmitter
| high4typeID=16487
| high5name=Large Inductive Compact Remote Capacitor Transmitter
| high5typeID=16487
| high6name=Drone Link Augmentor I
| high6typeID=23527
| high7name=Drone Link Augmentor I
| high7typeID=23527
| mid1name=Dread Guristas X-Large Shield Booster
| mid1typeID=13953
| mid2name=Shield Boost Amplifier II
| mid2typeID=24443
| mid3name=Shield Boost Amplifier II
| mid3typeID=24443
| mid4name=Omnidirectional Tracking Link II
| mid4typeID=24438
| mid5name=Multispectrum Shield Hardener II
| mid5typeID=2281
| mid6name=Multispectrum Shield Hardener II
| mid6typeID=2281
| mid7name=500MN Y-T8 Compact Microwarpdrive
| mid7typeID=35661
| low1name=Drone Damage Amplifier II
| low1typeID=4405
| low2name=Drone Damage Amplifier II
| low2typeID=4405
| low3name=Drone Damage Amplifier II
| low3typeID=4405
| low4name=Omnidirectional Tracking Enhancer II
| low4typeID=33824
| low5name=Co-Processor II
| low5typeID=3888
| low6name=Co-Processor II
| low6typeID=3888
| low7name=Damage Control II
| low7typeID=2048
| rig1name=Large Egress Port Maximizer II
| rig1typeID=26368
| rig2name=Large Egress Port Maximizer I
| rig2typeID=25950
| rig3name=Large Core Defense Operational Solidifier II
| rig3typeID=26452
| charge1name=Tracking Speed Script x1
| charge1typeID=29001
| charge2name=Federation Navy Garde x4
| charge2typeID=31886
| charge3name=Federation Navy Ogre x3
| charge3typeID=31884
| charge4name=Hammerhead II x2
| charge4typeID=2185
| charge5name=Hobgoblin II x5
| charge5typeID=2456
| charge6name=Synth Blue Pill Booster x0
| charge6typeID=28670
| charge7name=Agency 'Hardshell' TB3 Dose I x0
| charge7typeID=46001
| skills=
| showSKILLS=N
| notes=5 cap transfers + X-Large Guristas Booster. It's CAP STABLE!!! Awesome :D Unfortunately you don't get any high slots, all sacrificed for cap. Fit can be used for multiboxing AFK mission fleets, as that was it's original purpose.
| showNOTES=N
| difficulty=0
| version=2022.2.21
| showTOC=N
| alphacanuse=N
}}
 
 
{{ShipFitting
| ship=Dominix
| fitName= Lazy boxed domi bunny
| fitID= Lazy boxed domi bunny
| high1name=Large I-ax Enduring Remote Armor Repairer
| high1typeID=16449
| high2name=Large I-ax Enduring Remote Armor Repairer
| high2typeID=16449
| high3name=Large I-ax Enduring Remote Armor Repairer
| high3typeID=16449
| high4name=Large Remote Capacitor Transmitter II
| high4typeID=12102
| high5name=Large Remote Capacitor Transmitter II
| high5typeID=12102
| high6name=Drone Link Augmentor II
| high6typeID=24427
| mid1name=Sensor Booster II
| mid1typeID=1952
| mid2name=Target Painter II
| mid2typeID=19806
| mid3name=Cap Recharger II
| mid3typeID=2032
| mid4name=Republic Fleet Large Cap Battery
| mid4typeID=41218
| mid5name=500MN Quad LiF Restrained Microwarpdrive
| mid5typeID=35662
| low1name=Damage Control II
| low1typeID=2048
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=15729
| low3name=Imperial Navy Multispectrum Energized Membrane
| low3typeID=15729
| low4name=Reactive Armor Hardener
| low4typeID=4403
| low5name=Drone Damage Amplifier II
| low5typeID=4405
| low6name=Drone Damage Amplifier II
| low6typeID=4405
| low7name=Drone Damage Amplifier II
| low7typeID=4405
| rig1name=Large Remote Repair Augmentor II
| rig1typeID=26298
| rig2name=Large Egress Port Maximizer II
| rig2typeID=26368
| rig3name=Large Egress Port Maximizer II
| rig3typeID=26368
| charge1name=Scan Resolution Script x1
| charge1typeID=29011
| charge2name=Acolyte II x5
| charge2typeID=2205
| charge3name=Caldari Navy Warden x4
| charge3typeID=31878
| charge4name=Federation Navy Garde x5
| charge4typeID=31886
| charge5name=Federation Navy Ogre x5
| charge5typeID=31884
| charge6name=Inherent Implants 'Squire' Capacitor Systems Operation EO-603 x0
| charge6typeID=13260
| charge7name=Inherent Implants 'Noble' Remote Armor Repair Systems RA-703 x0
| charge7typeID=17871
| charge8name=Inherent Implants 'Squire' Capacitor Management EM-803 x0
| charge8typeID=13259
| charge9name=Mobile Depot x1
| charge9typeID=33474
| charge10name=Stasis Webifier II x1
| charge10typeID=527
| skills=
| showSKILLS=N
| notes=Domi with Remote Reps. You need more than one to get cap stable, but when you get it - it's awesome. Similar to Praxis in a way, and probably a bit better.
| showNOTES=N
| difficulty=0
| version=2022.2.21
| showTOC=N
| alphacanuse=N
}}
 
 
=No L4 Sec, what do?=
 
===Huh?===
If you really, really want to grind standings, and Corporation you want has no L4 Security agents, what's the best way to do it?
 
===L4 Mining Missions===
[[File:MineDrill L4M.PNG|200px|thumb|none|L4 Mining Missions]]
 
Oh Bob, they are painful. I was running them in tanky Retriever, so not really the most efficient mining ship (but I'm not a miner), and here's what I found out:
 
* Ivestment required - 60M or so
* Missions max 1 jump away
* Relatively safe - no issues with rats, one failed gank attempt (got away with 3% hull or something like that)
* Missions give 1.6% or 2.6% Corp Standings, but take between 40 to 80 minutes (AAARGH)
* In total 20 missions were needed from 0.0 to 5.0 (with Social V and Connections IV)
* Total time - around 5-6 normalized evenings of play :)
 
===L4 Distro Missions===
[[File:Echelon L4D.PNG|200px|thumb|none|L4 Distros]]
That was my second approach (and the Corp in question had no other L4 agents anyway). Swapped ship to Badger with Cloak trick ready and WCS in low slot. I juggled Expanded Cargo and IStabs depending on mission.
 
* Investment - 10M
* Missions between 2 to 8 jumps away (3-4 being most common, YMMV)
* I had to visit LowSec, (let's say 15% of missions), so ship losses were calculated
* All L4 Distros give 1% (+/- 0.1) Corp standings, no matter distance and Security of target system. Missions took me between 7 to 15 minutes, depending on route.
* Total of 51 missions were required. Ufff, that's a lot.
* From 0 standings to 5.0 it took me 2-3 evenings from start to finish. Comparable to L4 Security, maybe tad slower.
 
===L3 Security Missions===
[[File:DeepCore L3S.PNG|200px|thumb|none|L3 Security]]
Surprising. L3 Security have almost the same standing rewards as L4s, but with correct ship (think of L4 capable ship with improved application) you can run them super fast - several of them are doable in 5-10 minutes.
 
* Investment - L4 ship, fix application
* Missions couple of jumps away
* Safe, keep in mind that speedtanking is worse and more webs/neuts than in L4s
* Rewards between 0.3% and 3.5%, averaging roughly 2%
* I've run 32 missions to get 5.0
* I would say 2 evenings. But you need more missions than L4s, so higher chance of missions against factions
 
===But what about L4s?===
[[File:Spacelane L4S.PNG|200px|thumb|none|L4 Security]]
For completenes, stas about L4 Security:
 
* Investment - L4 ship
* Couple of jumps, except few missions
* Safe as L4s :D
* Standings gains between 0.6% for Recon 3 up to 5.7% for Worlds and Angel Vaganza, average about 3%
* You will need about 20 missions
* 2 to 3 evenings, depending on missions
 
 
=Useful links=
 
 
===Safety===
https://localthreat.xyz/ - parses local chat to threat level<br>
https://evemaps.dotlan.net/map/The_Forge/Jita#kills24 - Pick system, set "Ship/Pod kills 24h"<br>
https://eve-gatecheck.space/eve/ - Gatecamp checks, login with EVE login to use UNI premium service!<br>
 
 
===Market===
http://evepraisal.com/ - quick appraisals<br>
https://janice.e-351.com/ - better quick appraisals<br>
https://www.adam4eve.eu/ - Market site, lot of info, great<br>
https://evemarketer.com/ - Market site, also useful<br>
 
 
===PvE===
http://games.chruker.dk/eve_online/mission.php - detailed mission stats<br>
https://docs.google.com/document/d/1SAv6bnGM-5etLoPHxVtCsbsz8Q8feN5CFSEgUZclPLI/pub#h.4u1aujok36kc - Burner mission guide<br>
https://eve-incursions.de/ - Incursions status, rats, info<br>
https://odealo.com/articles/eve-online-missions-guide - Mission guide, probably outdated, but good read<br>
https://abyss.eve-nt.uk/ - Abyss tracker <br>
 
 
===Mechanics===
https://eve-search.com/thread/632650/page/1 - Standings thingy<br>
[https://wiki.quadratic.net/images/thumb/2/26/EVE-NPC-Damage-Types-Cheat-Sheet-v1.6.png/1800px-EVE-NPC-Damage-Types-Cheat-Sheet-v1.6.png NPC damage types] - NPC damage types
https://crossingzebras.com/medium-missiles-and-you/ - Missiles details<br>
http://schildwall-playground.stefan-damerau.de/basics/inter_faction/ - Standigns again<br>
http://anoik.is/ - Wormhole system stats/check<br>
 
 
===Misc===
https://eve-files.com/search/evemusic - EVE  music!<br>
https://external-preview.redd.it/rWjVkJvscg65lM_GZmCjR1zg7zPqwh3_XChqtiOoDhQ.png?auto=webp&s=5f67320241d6abfb7f0fe6c3e35f1bba740ce9a4 - EVE subway<br>
https://imperium.news/alod-pay-to-win/ - Why pay to win doesn't work<br>
https://content.eveonline.com/pdf/eve_v1.4_black.pdf - EVE, the Book<br>
https://www.thealphasguide.com/ - Good guide for start<br>
https://www.youtube.com/watch?v=bv7vPtXdWnk - I'm in a Rokh!<br>
https://eve-files.com/media/corp/tomiko/evechronicles13.pdf - EVE chronicles<br>
https://evetravel.files.wordpress.com/2012/02/mark726s-eve-lore-survival-guide-v-2-0-pics.pdf - More lore<br>
 
 
=Epic Arcs in Praxis=
 
== Intro ==
Hello,
 
In recent days/weeks I started getting the idea of getting 5.0 standings with all Empires. To be able to do that, I need to run all 4 Epic Arcs - which raised the questions 'Which ship?'. Since I'm not space-rich (yet), I thought of having one ship, able to do all Epic Arcs with relative ease. Currently I'm fresh after 'Syndication' (Gallente Arc), which was a walk in a park - since it might be useful to others, I decided to put this fit here on forum, together with some small guide for each Arc. Hopefully you will find it useful.
 
 
Ship choice:
 
Quote from Wiki, from Studio 1 mission:
You simply can't tank them with T1 battleship
Well, challenge accepted :) I wanted to have the best tank possible, scarificing everything else. So I took Praxis. Why?, you might ask. Due to large amount of slots, I can put really nice tank on Prax - it takes 14 slots in total. It has low DPS (not abysmally low, but still), it's so slow that for practical purposes it's stationary, aligns in 9 seconds, has relatively short range - all to get good tank.
 
 
The Fit
Spoiler
 
Breakdown
 
Whoa, that's a stupid fit. Yes, it is. I will try to defend it a bit though :)
 
Low Slots:
Ballistic Control System II - for some DPS, starightforward
Co-Processor II - needed to fit the rest of stuff. Could be replaced by Meta without bigger issues.
Capacitor Flux Coil II - cap is life. This fit eats capacitor in scary amounts - so we have to provide adequate recharge
 
Med Slots:
Multispectrum Shield Hardener II - 2 for better measure. We need extremely huge resists, which means we have to fit a lot of hardeners here.
Pith X-Type X-Large Shield Booster - base of our tank. The most expensive part of this fit, but cannot be replaced with anything else.4
Copasetic Compact Shield Boost Amplifier - another base block of the tank. I briefly considered Deadspace modules, but for now it stays with Copas
Large Micro Jump Drive - since we cannot move at all, at least we can MJD away. It's extremely useful in several missions.
Missile Guidance Computer II - added for a bit of range, but it's unfitted for a lot of missions. Basically it's a spare slot for specific hardener.
 
High Slots:
'Arbalest' Rapid Heavy Missile Launcher I - rapid heavies. For several reasons - it's easier to skill into, has better application than cruise missiles, range is comparable to drone control range. You can also choose damage type (useful) and does not use capacitor (crucial).
Drone Link Augmentor I - self explanatory. We need more drone range.
 
Rigs:
Large Capacitor Control Circuits - cap is life, so we do everything to get the most of it
 
Drones:
Here I'm not set in stone yet. I took 4 Wardens, to match my missiles range, 5 Vespas to fly around if needed (rarely) and 3 Gardes, as I had no space for more. Wardens are way more useful, hance full flight (for available bandwidth).
 
Frigate Escape Bay:
Important - Atron, with sub-2s align and MWD.
 
Cargo:
Various modules needed for different missions. Currently shown set is for Gallente Arc only, as that's what I've done until that time.
 
 
Strategy
 
It's very simple - warp into mission, MJD away, deploy Wardens, shoot. For some missions I decided to take out MJD for extra hardener - in these missions you can warp in at 100km (make 1-person fleet to do that) and do everything the same way. This strategy is slow and innefficient, but it's safe - I could tank everything without any issues. In 'Max Tank' mode, with 4 hardeners and Damage Control, I get 1750 EHP/s - it is enough to tank almost anything that Epic Arc throws at us. You will spend some time in mission - we have lower DPS than we should, and max speed of 90m/s - but speed or efficiency were not my targets.
 
 
Skills
 
To fly this ship you need quite good skills - especially from Shields/Engineering/Missiles/Drones category. Base fit posted ^^ there gives me 945 EHP/s against uniform DPS, 310 DPS from missiles (incl. reload) and 216 DPS from Wardens - check if your number are in the same area. Engineering skills are needed for cap stability - with 4 hardeners this fit is stable at 30%, which means that every cycle of booster you get warning for low cap. It's tight.
 
 
Conclusion
 
Can this fit be better?
Sure. Feel free to improve it :) I'm terrible at fitting - and I will gladly read any comments to that fit. I will not change it though - this fit was used for Epic Arcs, and I do not consider any more testing in next 90 days :)
 
 
Best,
 
Chris
 
== Syndication ==
Syndication
Gallente Epic Arc
 
Preparations:
Bring a ship :) Following guide is made specifically to my Prax fit, and assumes that you have all modules needed and can fly it reasonably well. Remember to stock up on missiles (mostly Scourges - around 10k, and around 2k of Novas and Mjolnirs) and remember to pick up modules after refits in stations - I had to backtrack couple of times to pick what I've left.
 
To Start this Arc you need Gallente at 5.0 or Impetus at 5.0 - I had Gallente, so I have no idea what agents from Impetus are available in HiSec.
 
 
Mission Breakdown
 
I will go mission by mission here - some info might be unnecessary for you, so do what you want with it. Do not treat it as a complete guide - rather as supplement for Wiki, specific for Prax fit. All refits are relative to base fit.
 
 
1. Impetus
Travel mission only. For the first time you can fell how slow Praxis is - it will bother you by the time you finish this Arc :)
 
2. The Tolle Scar
Combat mission against Rogue Drones. Take Mjolnir missiles, and you'll be fine - no big issues here. Amount of enemies I had was a bit more than on Wiki - take care.
 
3. Priority One
Refit: - Drone Link Augmentor, + Salvager
Combat is not needed in that mission. In first pocket you can avoid spawning enemies by MJDing away from gate, then forawrd-right at 45 degrees, then to gate. It takes 10 minutes though. For second pocket MJD away, then MJD to objective, and salvage it while tanking comfortably.
 
4. The Averon Exchange
Mercenaries - Scourge missiles. Nothing difficult.
 
5. A Different Kinf of Director
Travel only
 
6. Assistance
Refit: - Missile Guidance Computer, + Kinetic Shield Hardener
Warp in, then MJD away when Mercs spawn. Drop Wardens, and wait until they get in missiles range. If they are too close - pickup drones and MJD away. Reapeat until mission is finished.
 
7. The High or Low Road
Obviously HighSec - we can fight a bit, but going to LowSec is rather risky :)
 
8. Into the Black
Travel only
 
9. Poor Man's Shakedown
Refit: -Missile Guidance Computer, - Micro Jump Drive, + MWD, + Explosive Shield Hardener
Take Nova missiles, and do only what is necessary - destroy the structure which is needed for advancing a mission. Importnat - start mission with MWD offline, otherwise you will run out of cap. That's valid for all missions with MWD - it's used after clearing to move around, not during a fight.
 
10. Underground Circus
Refit: - Missile Guidance Computer, + Kinetic Shield Hardener
Strong damps - remember to set your drones on Aggro, they will continue to shoot even if you can't. [Not valid anymore. Pack 2000 Auto-Targeting Scourges and shoot away if damped] Strategy as always - drop Wardens/Gardes, if enemies are too close - pick them up and MJD away.
 
11. Intaki Chase
Refit: - Missile Guidance Computer, + Kinetic Shield Hardener
Do not trigger next waves and MJD when rats close to 30km and you'll be fine :) Contrary to Wiki, Cruisers will neut (Primary at all costs), and some damps are present. 4 Elite BS are not a problem, you can tank them without issues.
 
12. Rat in a Corner
Travel only.
 
13. Place to Hide
Pick little fingers next.
 
14. Little Fingers
Refit: - Missile Guidance Computer, - Micro Jump Drice, + Kinetic Shield Hardener + MWD
Easily tankable, easy mission overall. Remember to pick up Carry On Token fron fuel depot. MWD offline - remember.
 
15. Carry On
Refit: Take Atron from Frigate bay, and Carry On Token. Blitz the mission - I had no issues at all (only one neut attempt) - and even if, Atron's are cheap :)
 
16. Studio 1
Refit: - Missile Guidance Computer, - Micro Jump Drive, + Kinetic Shield Hardener, + Thermal Shield Hardener, - Ballistic Control System, + Damage Control
That's the hard one - we fit for max tank. I know, I know - dimishing returns, but at this point we have to. In first pocket enemies are split into 2 groups. Warp in at 100km, take out Cruisers first (Neut + Damp), and BSs will be easy. Warp out and repeat for second group. First group in second pocket - drop sentries, take Cruisers, Elite BS and the rest. Safe to tank.
Before engaging Studio 1 - change refit: - Missile Guidance Computer, - Micro Jump Drive, - Multispectrum Shield Hardener, + Thermal Shield Hardener x2+ Kinetic Shield Hardener, - Ballistic Control System, + Damage Control
Create bookmarks as Wiki suggest - I made 3, but really used only 2. When enemies spawn, take Frigates out, and warp to bookmark. You need to take one BS when they approach, and you can safely tank remaining 5.
 
17. Showtime
Refit: - Missile Guidance Computer, - Micro Jump Drive, + Explosive Shield Hardener x2, - Ballistic Control System, + Damage Control
Another max tank, this time for Pator 6 BSes. Warp in at 100, take out Cruisers/Frigates, and you should be able to take out one BS before they close. After that you can tank it all. Leave one BS on grid and warp out to refit for rest of mission.
Change refit to: - Missile Guidance Computer, - Micro Jump Drive, - Multispectrum Shield Hardener, + Thermal Shield Hardener x2+ Kinetic Shield Hardener, - Ballistic Control System, + Damage Control
Rest of this mission is easy - take out normal BS first, Rosulf Fririk last.
 
18. Where's the Line?
Choose which ending you want - I did Gallente one.
 
19. Safe Return
You need to deliver the kid - take Atron, and pick him up from Item hangar - you can leave Prax here, as you have to go back for final reward anyway.
 
 
 
And that's it - easy, isn't it?
 
 
Best,
 
Chris
 
==Wildfire==
Wildfire
Minmatar Epic Arc
 
Preparations:
Some additional modules needed - analyzers, EM hardener, Olfei medallion and one Capacitor Flux Coil - not a big deal, most of the items are available in Arc area (at huge markups, so better bring them in).
 
To Start this Arc you need Minmatar at 5.0 or Brutor Tribe at 5.0.
 
Keep in mind - you will lose around 0.03 standings with Ammar and Ammatar factions. Not a huge hit, but be aware of it.
 
 
Mission Breakdown
 
Mission by mission - I wrote a bit more than last time, hopefully useful things. Again - it's not a walkthough, it's more of my journal which can supplement Wiki.
 
 
1. A Demonstration
If you have Olfei Medallion, mission is done - so bring one :)
 
2. The Cost of Preservation
Refit: - Micro Jump Drive, + Micro Warp Drive
Warp in, shoot Ailon Boufin until reinforcement spawn, take them out, shoot Ailon again - contrary to Wiki, there are 2 waves of reinforcements. Have your MWD offlined, otherwise you will cap out quickly. Frigs and Cruisers hate your drones - watch out for them.
 
3. Written By The Victors
Refit: - Missile guidance computer, + Explosive Shield Hardener
MJD away, MJD in to mission objective. Remeber to loot conents - needed for next mission. Tank everything - if needed take out scramming frigate.
 
4. Glowing Embers
Travel only - go with Prax, next mission requires some combat. Complete this mission remotely, and remotely accept next one.
 
5. From Way Above
Full tank - mission does not require moving at all. Shoot waves as they come along. Remeber to take Nova missiles. If you will find yourself surrounded by enemies - warp out, and warp in at 100km - I did it more or less when final wave spawned. If needed, you can then warp to asteroid colony - but you should not have too many ships left.
 
6. Friends In High Places
Travel only - go with Prax, remotely Accept/Complete
 
7. My Little Eye
Travel only.
 
8. Dead End Intercept
Refit: - Missile Guidance Computer, - Micro Jump Drive, + Explosive Shield Hardener x2
Only one ship - shoot it :)
 
9. Surfacing
Refit: - Missile Guidance Computer, - Micro Jump Drive, + Kinetic Shield Hardener, + Thermal Shield Hardener
Take the mission item from Tili's Brothel, and shoot waves as they appear - biggest ships last, as they are triggers. Remember to switch to Scourge.
 
10. Who Art in Heaven
Refit: Take Atron
Blitz - warp in at 100km, fly away from Archeology Outpost to get to 150km then warp to outpost, then warp out.
 
11. Playing All Their Cards
Refit: - Missile Guidance Computer, - Micro Jump Drive, + Explosive Shield Hardener, + Data Analyzer, - Ballistic Control System + Damage Control
Warp in, approach can (go as close as you can, don't stop at 5km) and hack away. I managed to do it at 3rd or 4th time - still safe for tanking. I would suggest taking out scrams when they start scramming you - I got only 1 Frigate (Thug - Rogues [3] also scram). After Hacking I warped away. Total DPS of pocket might be too much for the tank I fitted - so hack quickly, or warp away and slowly clear the pocket. This one was not tested as much as I would like it :/
 
12. History In The Making
Travel
 
13. Church Of The Obsidian
Refit: - Missile Guidance Computer, - Micro Jump Drive, - Multispectrum Shield Hardener, + Thermal Shield Hardener, + EM Shield Hardener, + Relic Analyzer, - Ballistic Control System + Damage Control
Tough one. In first pocket go for the gate (you need to kill two webbing and one scramming frigate - 0.03 Ammar standings lost), in second pocket there are no scrams -that's good. Pocket DPS is 1532, my boost was 1415 EHP (1770 with overheated Hardeners) - in case of problems warp out. When you warp into pocket, start aligning to anything away from can - to lure enemies out, then warp off and back. I was able to tank it, so check your boosts in Pyfa against Ammar damage profile. Apocs have short range (13km), so use them as guideline when to warp out. Killing should be avoided, as you'll lose Ammar standings (wiki says Ammatar - wrong).
 
14. Heresiology
Refit: - Missile Guidance Computer, - Micro Jump Drive, - Multispectrum Shield Hardener, + Thermal Shield Hardener, + EM Shield Hardener, + Relic Analyzer, - Ballistic Control System + Damage Control
Similar to previous one, but has way less DPS. Fit the same as before (comfortably this time), but still takes time to run - 4 cans to hack for me. You need to kill web and scram (this time Ammatar standings lost). Semi-deadspace - warp in at 100 in Atron, move out until you get to 200km, make bookmark, swap to Prax, and then you can warp to bookmark and back to cans.
 
15. Wildfire
Refit: Take Atron
Take mission item, place in box, warp out.
 
16. Stillwater
Refit: - Missile Guidance Computer, + Explosive Shield Hardener, - Ballistic Control System, + Capacitor Flux Coil
Additional Flux coil against neuts. Take out Elite Frigates and neuting sentry first, then proceed as usual - drop sentries, shoot Nova missiles, MJD away if enemies are too close.
 
17. With Great Power
Branch - I choose Revelation - standings, mmm.
 
18. Revelation
Travel only.
 
 
 
Another Arc done. This was comparable to Gallente - probably more DPS in one mission, and a lot more travelling and hacking - but Prax did it fine. I lost one drone though :(
 
 
Best,
 
Chris
 
==Right to Rule==
Right to Rule
Amarr Epic Arc
 
Preparations:
After previous two arcs, this one doesn't need anyrthing special. This one is rather long, and has a lot of combat missions - pack Mjolnirs, as much as you can. It doesn't help that Amarr is kinda far now, and markets are scarce - sometimes wyou will need to make few jumps for another batch of missiles.
 
To Start this Arc you need Amarr at 5.0 or Ministry of Internal Order at 5.0.
 
Na standings hit to other factions, fortunately.
 
 
Mission Breakdown
 
Mission by mission - this time I overestimated what I'll meet, so in few cases I've rune 'overtanked' setup - still safe, but more time consuming. Next time I'll check 'minimum' tank required.
 
 
1. Aiding an Investigator
Travel
 
2. Late Reports
Refit: - Missile Gudance Computer, - Multispectrum Shield Hardener, + Thermal Shield Hardener, + EM Shield Hardener
Remember this refit - most missions are against Sansha, so will be used a lot. I had a bit over 1200 EHP/s vs. Sansha damage profile. Also load Mjolnir missiles. Overall easy mission, we can tank everything.
 
3. The Outclassed Outpost
Refit: - Missile Gudance Computer, - Multispectrum Shield Hardener, + Thermal Shield Hardener, + EM Shield Hardener
Mission very similiar to previous one - same advice applies
 
4. Raging Sansha
Refit: - Missile Gudance Computer, - Multispectrum Shield Hardener, - Ballistic Control System, + Thermal Shield Hardener, + EM Shield Hardener, + Damage Control
Well, you can guess how this mission looks like :) Damage Control goes in - quite a bit more of ships than previously. Mind the triggers - Centum Beast/Juggernaut and Sansha Commander last. Watch out for drones - they kinda hate them.
 
5. Cowardly Commander
Refit: - Missile Gudance Computer, - Multispectrum Shield Hardener, - Ballistic Control System, + Thermal Shield Hardener, + EM Shield Hardener, + Capacitor Flux Coil
This one is significantly tougher. First 3 pockets are the same as previously, but have neuts (according to Wiki - I did not get neuted at all) - in last pocket keep an eye on them, as they are also triggers, so leave last one alive, and take out the rest. With additional Capacitor Flux Coil we have 35GJ/s spare, so should be enough - no prop mod though.
 
6. Aralin Jick
Travel only - go with Prax, remotely Accept/Complete
 
7. Background Check
Refit: - Missile Gudance Computer, - Multispectrum Shield Hardener, + Thermal Shield Hardener, + EM Shield Hardener
Follow Wiki advice - mind the triggers. Wiki is a little wrong about spawning in that mission - you will get more ships spawned than you plan to, but don't worry, Prax is tanky :)
 
8. Longing Leman
Refit: - Missile Gudance Computer, - Multispectrum Shield Hardener, - Micro Jump Drive, - Ballistic Coontrol System, + Thermal Shield Hardener, + EM Shield Hardener, + Data Analyzer, + Damage Control
Fit Data analyzer, jump into mission, hack, warp off. Should be done before enemies approach. If they do - don't worry, hack until it's done :)
 
9. Languishing Lord
Refit: Take Atron
Travel, kinda. Go to mission location, apporach target, do not engage, wait for completion of mission.
 
10. Razing the Outpost
Refit: - Missile Gudance Computer, - Multispectrum Shield Hardener, + Thermal Shield Hardener, + Kinetic Shield Hardener
Mercenaries this time - remember to switch hardeners, and take Scourge missiles. Easy if you watch triggers. I 'blitzed' 3rd pocket - after arriving I dropped Wardens and started shooting Outpost - when it went down I warped off.
 
11. Ascending Nobles
Refit: - Missile Gudance Computer, - Multispectrum Shield Hardener, - Ballistic Control System, + Thermal Shield Hardener, + EM Shield Hardener, + Damage Control
Back to standard refit with DC. Elite BS in first wave hit hard, but we have good tank and they need to close to us - so remove some of them before they get close, or MJD away. Wardens make your life easier, use them. Second wave neuts quite a lot - so try to stay at long range - neuts start when they are around 30km from you. I managed to kill 6 of them before first neuts reached me, so it's not an issue.
 
12. Hunting the Hunter
Refit: - Missile Gudance Computer, - Multispectrum Shield Hardener, - Ballistic Control System, + Thermal Shield Hardener, + EM Shield Hardener, + Damage Control
We fit for tank to speed up the mission. You have to clear warp-in, in first pocket you only need to destroy Battletower (do not attack anything else) to unlock the gate, in second pocket destroy Rahsa's Battleship and grab him from wreck.
 
13. Fate of a Madman
I've chosen 'Interrogation' - for Amarr standings.
 
14. Catching the Scent
Refit: - Missile Gudance Computer, - Multispectrum Shield Hardener, - Ballistic Control System, + Thermal Shield Hardener, + EM Shield Hardener, + Damage Control
Easy peasy. Follow wiki advice, and leave one Cruiser and one BS from initial group to control spawns. Bring a lot of Mjolnirs :)
 
15. Falling into Place
Refit: - Missile Gudance Computer, - Multispectrum Shield Hardener, + Thermal Shield Hardener, + EM Shield Hardener
Deliver Gizmo and kill some ships. Easy enough that we can take BCS to run it faster.
 
16. Making an Arrest
Travel, but I went with Prax - next mission is Palas, it was closer. Can be done in Atron - but park Prax close to Palas to reduce travel, and go with Atron/Shuttle back to Nishah to turn the mission.
 
17. An Unfortunate End
Travel Only
 
18. Panic Response
Refit: - Missile Gudance Computer, - Multispectrum Shield Hardener, - Ballistic Control System, + Thermal Shield Hardener, + EM Shield Hardener, + Capacitor Flux Coil
Extra Flux coil - expected neuts. Mission is finished when Centus Tyrant is destroyed, which is the easiest way.
 
19. The Right to Rule
Refit: - Missile Gudance Computer, - Multispectrum Shield Hardener, + Thermal Shield Hardener, + EM Shield Hardener
Not hard, but extremely long. Warpin and first two pockets are nothing special, in third engage BS, when reinforcements spawn get rid of them, engage BS again. In fourth pocket MJD away, to draw Harkan towards you (he's faster than others) - I repeated this 2 times, then killed him without caring for reinforcements - he went down before they could get me. Bring load of Mjolnirs, you'll need them.
 
 
 
Ufff, that was something. Compared to Gallente/Minmatar this one was way way longer for my Prax - it should go fairly well in reasonable BS, which should have more DPS than I did. Well, for the next time I'll try something else maybe.
 
 
Best,
 
Chris
 
==Penumbra==
Penumbra
Caldari Epic Arc
 
Preparations:
This the fastest arc to run - it has mostly travel/courier missions, and only 3 combat missions (in 2 of them you need to kill only 1 ship). As a bonus, it has 3 missions with travel to LowSec, carrying mission items - if you lose them, the arc is over, sadly. Take care with these - I did it in the shuttle around DT, but Sunesis might be actually better.
 
To Start this Arc you need Cadari at 5.0 or Expert Distribution at 5.0.
 
Na standings hit to other factions if you're careful - few missions have Gallente ships.
 
 
Mission Breakdown
 
Mission by mission - travel mostly, so not much refitting.
 
 
1. The Intermediary
Travel to Poinen. Take Prax, one jump is not much.
 
2. Trust And Discretion
Courier mission - easy, then complete and request next one remotely.
 
3. Their loss, our profit.
Refit: - Missile Guidance Computer, - Multispectrum Shield Hardener, + Thermal Shield Hardener, + Kinetic Shield Hardener
Rather easy mission against Serpentis. I started by going 30km away from target, then MJDing in. Then destroy Research Facility (it has a lot of HP - took me 3 reloads of missiles), pick mission item (in can about 30km from you), warp out. If needed/bored - destroy some ships :)
 
4. The Paths That Are Hidden
Refit: Shuttle
Branching paths. I've chosen "An Honorable Betrayal", for Hyasyoda path - but any path gives the same standings, so it's up to you. For Hyasyoda take S.I. thingy.
 
5. Proof of Intent
If you have S.I. Fromula Sheet, Accept Mission and complete right away.
 
6. Return to Isha
Travel back to Poinen - lot of flying here.
 
7. Playing it Safer
Travel to LowSec. That's quite important to do it proper - I went in shuttle, and got smartbombed on my way back. If you lose the mission item - you will not be able to complete the mission, so it's actually better to do that mission in sub-2 align ship with the most tank you can have - Sunesis being a good option
 
8. Almost Unmasked
Refit: Take Praxis this time[/size]
Another travel, but this time we will need Prax, so take it before going to Wuos
 
9. Some Light Theatrics
Refit: - Missile Guidance Computer, -Micro Jump Drive, + Data Analyzer, + Micro Warp Drive
Take Data Analyzer - there's a can to hack. After hacking you have 30 seconds to get 10km out - MWD away and you'll be fine :) Do not warp off, mission will not complete in that case.
 
10. Untouchable
Travel to Poinen - bring Prax with you.
 
11. A General's Best Friend
Refit: Atron
Blitz it! To avoid Gallente hit, take Atron and go as fast as you can to acceleration gate. Second pocket is safe, approach Caldari Navy Outpost to start convo and mission is done.
 
12. Meet Sinas
Another travel mission - go to Sinas, talk to him, mission's over.
 
13. Right Tool for the Job
Refit: - Missile Guidance Computer, - Multispectrum Shield Hardener, - Micro Jump Drive, - Ballistic Control System, + Data Analyzer, + Kinetic Shield Hardener, + Micro Warp Drive, + Damage Control
That's a weird one. I wanted to avoid Gallente standings hit, so I refit for tank (to sustain everything instead of shooting it) and MWD. Blitz strategy from Wiki - warp in and MWD towards shipyard frigates/can, while ignoring the rest. When you will be at the can, OFFLINE MWD, otherwise your tank will eat your cap. Hack and loot the can, warp off.
 
14. The Breakout
Refit: Shuttle
This mission requires probing and hacking and combat... or quick trip to Perimeter, where for 20M you can buy mission item to hand it in. I did it this way - and shuttle is required for next 3 missions, so park your Prax (I picked Tsuruma)
 
15. Whisper of a Conspiracy
Travel to 'somewhere' - in my case LowSec 4 jumps deep. I took shuttle and paid attention while going in - no camps, low number of players, so I decided to run for it. Remember - if you lose mission item on way back to Sinas, you'll fail Epic Arc.
 
16. Practical Solutions
Travel again, this time Hisec. Shuttle is perfectly fine.
 
17. Forewarning
Again, LowSec travel. You need to bring mission item - as always, don't lose it :) I did this mission just before DT - less players, less risk. Take tankier ship or scout if in doubt.
 
18. The Knowledge to Act
Branch for Hyasyoda line - of course we pick Slipping Away, to get Hyasyoda BPC
 
19. Slipping Away
Travel back to Wuos - bring Prax, needed for last mission
 
20. Across the Line
Reft: - Missile Guidance Computer, - Multispectrum Shield Hardener, - Ballistic Control System, + Thermal Shield Hardener, + Kinetic Shield Hardener, + Damage Control
Quite hard mission. What I did: warp to 100km, and move away (so you'll be 150km from cargo) then warp to cargo and engage Caretaker - enemies will spawn. Immediately MJD away - Caretaker is faster than other, so shoot him when he apporaches. When frigs will be close, MJD away again (at that point Caretaker was at 75% hull) - and repeat, until Caretaker is destroyed. Afterward warp to cargo, pick the Family and warp off.
 
 
That finishes all my Epic adventures - hope you did not get too bored :D
 
 
Best,
 
Chris
 
 
= Bonk =
 
{{Navbox
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|list1 = {{flatlist|
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[[User:Arin Mara|Arin Mara]] ([[User talk:Arin Mara|talk]]) 15:26, 13 April 2022 (UTC)
 
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