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== Heavy Assault Cruisers== | == Heavy Assault Cruisers== | ||
Heavy Assault Cruisers (commonly called "HACs") are extremely versatile and powerful ships. They combine high speed and agility with either high DPS and decent tanks when fitted for close range, or decent DPS and buffer tanks at very long ranges, where only sniper battleships can fire back, when fitted for sniping. | Heavy Assault Cruisers (commonly called "HACs") are extremely versatile and powerful ships. They combine high speed and agility with either high DPS and decent tanks when fitted for close range, or decent DPS and buffer tanks at very long ranges, where only sniper battleships can fire back, when fitted for sniping. | ||
Besides their obvious PvP applications, some HACs are also useful PvE ships because they combine substantial tanks and DPS with unusual mobility. This can be useful in, for example, running exploration sites in lowsec or nullsec, where pilots might need to make a quick getaway. | Besides their obvious PvP applications, some HACs are also useful PvE ships because they combine substantial tanks and DPS with unusual mobility. This can be useful in, for example, running exploration sites in lowsec or nullsec, where pilots might need to make a quick getaway. | ||
Heavy Assault Cruisers can use the Assault Damage Control module, an alternative to the regular Damage Control which provides lower passive resistances but can be activated once every 2.5 minutes to provide around 12-14 seconds of near-invulnerability. | |||
=== Amarr === | === Amarr === | ||
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=== Caldari === | === Caldari === | ||
* {{icon|isis caldari|22}}[[Cerberus]]: Long range missile boat. High theoretical DPS compared to other sniper HACs, but missile travel time delays the damage. Other HACs can pretty much hit everything perfectly at their usual sniping ranges, where the Cerberus's missiles still get a damage penalty when hitting moving targets. | * {{icon|isis caldari|22}}[[Cerberus]]: Long range missile boat. High theoretical DPS compared to other sniper HACs, but missile travel time delays the damage. Other HACs can pretty much hit everything perfectly at their usual sniping ranges, where the Cerberus's missiles still get a damage penalty when hitting moving targets. | ||
* {{icon|isis caldari|22}}[[Eagle]]: Hybrid turret gunboat, sniping with railguns or unconventionally fit with blasters. | * {{icon|isis caldari|22}}[[Eagle]]: Hybrid turret gunboat, sniping with railguns or unconventionally fit with blasters. Very durable, and popular in large fleets similar to a more advanced and expensive [[Ferox]]. | ||
=== Gallente === | === Gallente === | ||
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* {{icon|isis minmatar|22}}[[Muninn]]: Great sniper HAC with artillery. Performs like a better-tanked Rupture at close range. Awesome [[EVE Lexicon#Alpha_Strike|alpha]]. | * {{icon|isis minmatar|22}}[[Muninn]]: Great sniper HAC with artillery. Performs like a better-tanked Rupture at close range. Awesome [[EVE Lexicon#Alpha_Strike|alpha]]. | ||
* {{icon|isis minmatar|22}}[[Vagabond]]: Nasty damage and good tackle, quick and agile, good in a gang. Will melt quickly if locked down. Stabber hulls, like the Vaga, are the fastest cruisers in the game, with the exception of some pirate faction ones. | * {{icon|isis minmatar|22}}[[Vagabond]]: Nasty damage and good tackle, quick and agile, good in a gang. Will melt quickly if locked down. Stabber hulls, like the Vaga, are the fastest cruisers in the game, with the exception of some pirate faction ones. | ||
=== Triglavian === | |||
* {{icon|isis triglavian|22}}[[Ikitursa]]: Expensive, but extremely thick armor, high speed, and takes full advantage of the Entropic Disintegrator's damage ramp. Begins with unimpressive damage, but slowly overtakes the damage of most battleships. Efficient at destroying structures, and hostile capital ships, as its cruiser signature makes it resistant to fighter damage. | |||
== Heavy Interdiction Cruisers == | == Heavy Interdiction Cruisers == | ||