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Cruisers: Difference between revisions

From EVE University Wiki
m changed order of Minmatar recon ships so that the Force Recon is always the first listed
Recon Ships: Individual ship descriptions
Line 62: Line 62:
== Recon Ships ==
== Recon Ships ==
{{main|Recon Ships}}
{{main|Recon Ships}}
These come in two varieties, combat recons and force recons. Force recons can fit a covert ops cloak and therefore can warp cloaked, while combat recons are generally better in actual combat, either because they have stronger tanks, because they deal more damage or simply because they have better range for their electronic warfare. Combat recons are also invisible to [[Directional Scanner Guide|D-scan]] at all times.
Recon Ships are tech 2 electronic warfare cruisers. These come in two varieties, combat recons and force recons. Force recons can fit a covert ops cloak and therefore can warp cloaked, while combat recons are generally better in actual combat, either because they have stronger tanks, more damage, or better range for their electronic warfare systems. Combat recons are also invisible to [[Directional Scanner Guide|D-scan]] at all times, and Force Recons are also able to light both standard and Covert [[Cynosural Field]]s.


Their main purpose is [[EWAR Guide|EWAR]], but their uses vary from race to race.
In either case, whether through covert cloaking or D-scan invisibility, Recon Ships give their enemies no advance warning of their presence before they enter a fight.


=== Amarr ===
=== Amarr ===
Drones for DPS, well-bonused neutralizers and nosferatus in the highs, tracking disruptor bonus for reducing incoming damage. The force recon, the Pilgrim, does not get a neut range bonus and is therefore limited to roughly 12km neut range, while the Curse can neut at about 36km with recon 5 and best named/T2 neuts.
Drones for DPS, well-bonused neutralizers and nosferatus in the highs, tracking disruptor bonus for reducing incoming damage.  


* {{icon|isis amarr|22}}[[Pilgrim]]
* {{icon|isis amarr|22}}[[Pilgrim]]: (Force) Shorter neutralizer range than the Pilgrim, but able to fit a more comfortable armor tank.
* {{icon|isis amarr|22}}[[Curse]]
* {{icon|isis amarr|22}}[[Curse]]: (Combat) Very long-ranged high-power energy neutralizers. However, its odd slot layout (5-6-4) means that it is very commonly shield-tanked.


=== Caldari ===
=== Caldari ===
Caldari recons only have bonuses to ECM, but consequently can mount the strongest ECM in the game. The Rook can fit 5 missile launchers and a full flight of light drones; the Falcon can cloak, but only gets 3 guns and 2 drones.
Caldari recons only have bonuses to ECM, but consequently can mount the strongest ECM in the game.


* {{icon|isis caldari|22}}[[Falcon]]
* {{icon|isis caldari|22}}[[Falcon]]: (Force) Weakly armed, but combines ECM with covert cloaking.
* {{icon|isis caldari|22}}[[Rook]]
* {{icon|isis caldari|22}}[[Rook]]: (Combat) Supplements its ECM with 5 missile launchers.


=== Gallente ===
=== Gallente ===
Bonuses to sensor dampening, and to warp disruptor/scrambler range. Recon 5 gives the pilot 18km scram range and 48km disruptor range without overheating (for Tech 2 mods). The Lachesis will usually forgo its Ewar in favor of a heavy shield tank, while the Arazu is primarily armor fit.(Arazu has an extra low slot in exchange for 1 less mid and high slot)
Extremely long-ranged warp disruptors and scramblers (at Recon 5, can project a T2 Scram 18km or a T2 Disruptor 48km without overheating), and increased Sensor Dampener strength.


* {{icon|isis gallente|22}}[[Arazu]]
* {{icon|isis gallente|22}}[[Arazu]]: (Force) Able to scram or disrupt enemies from ridiculous range, and then light a cyno to call in an allied ambush.
* {{icon|isis gallente|22}}[[Lachesis]]
* {{icon|isis gallente|22}}[[Lachesis]]: (Combat) Very effective when shield-tanked with its 7 mid slots, a nightmare of a ship used either by, or as an answer to, small PVP gangs.


=== Minmatar ===
=== Minmatar ===
Extremely long-ranged webs (normal Tech 2 webs fitted on these ships reach about 40km with Recon level 5 -- before [[overheating]]!) and bonuses to target painter strength. The Huginn is the combat recon and has projectile weapon bonuses, while the Rapier is the force recon and has missile bonuses.
Extremely long-ranged webs (at Recon 5, can project a normal web out to 40km without overheating), and bonuses to target painter strength.


* {{icon|isis minmatar|22}}[[Rapier]]
* {{icon|isis minmatar|22}}[[Rapier]]: (Force) Similar to the Arazu, able to apply webs from ridiculous range and then light a cyno for backup.
* {{icon|isis minmatar|22}}[[Huginn]]
* {{icon|isis minmatar|22}}[[Huginn]]: (Combat) Fits projectile weapons (rather than the Rapier's missiles), and thus able to bring much more damage along with its webs and target painting.


== Heavy Assault Cruisers==
== Heavy Assault Cruisers==