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m changed order of Minmatar recon ships so that the Force Recon is always the first listed |
→Recon Ships: Individual ship descriptions |
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== Recon Ships == | == Recon Ships == | ||
{{main|Recon Ships}} | {{main|Recon Ships}} | ||
These come in two varieties, combat recons and force recons. Force recons can fit a covert ops cloak and therefore can warp cloaked, while combat recons are generally better in actual combat, either because they have stronger tanks, | Recon Ships are tech 2 electronic warfare cruisers. These come in two varieties, combat recons and force recons. Force recons can fit a covert ops cloak and therefore can warp cloaked, while combat recons are generally better in actual combat, either because they have stronger tanks, more damage, or better range for their electronic warfare systems. Combat recons are also invisible to [[Directional Scanner Guide|D-scan]] at all times, and Force Recons are also able to light both standard and Covert [[Cynosural Field]]s. | ||
In either case, whether through covert cloaking or D-scan invisibility, Recon Ships give their enemies no advance warning of their presence before they enter a fight. | |||
=== Amarr === | === Amarr === | ||
Drones for DPS, well-bonused neutralizers and nosferatus in the highs, tracking disruptor bonus for reducing incoming damage | Drones for DPS, well-bonused neutralizers and nosferatus in the highs, tracking disruptor bonus for reducing incoming damage. | ||
* {{icon|isis amarr|22}}[[Pilgrim]] | * {{icon|isis amarr|22}}[[Pilgrim]]: (Force) Shorter neutralizer range than the Pilgrim, but able to fit a more comfortable armor tank. | ||
* {{icon|isis amarr|22}}[[Curse]] | * {{icon|isis amarr|22}}[[Curse]]: (Combat) Very long-ranged high-power energy neutralizers. However, its odd slot layout (5-6-4) means that it is very commonly shield-tanked. | ||
=== Caldari === | === Caldari === | ||
Caldari recons only have bonuses to ECM, but consequently can mount the strongest ECM in the game | Caldari recons only have bonuses to ECM, but consequently can mount the strongest ECM in the game. | ||
* {{icon|isis caldari|22}}[[Falcon]] | * {{icon|isis caldari|22}}[[Falcon]]: (Force) Weakly armed, but combines ECM with covert cloaking. | ||
* {{icon|isis caldari|22}}[[Rook]] | * {{icon|isis caldari|22}}[[Rook]]: (Combat) Supplements its ECM with 5 missile launchers. | ||
=== Gallente === | === Gallente === | ||
Extremely long-ranged warp disruptors and scramblers (at Recon 5, can project a T2 Scram 18km or a T2 Disruptor 48km without overheating), and increased Sensor Dampener strength. | |||
* {{icon|isis gallente|22}}[[Arazu]] | * {{icon|isis gallente|22}}[[Arazu]]: (Force) Able to scram or disrupt enemies from ridiculous range, and then light a cyno to call in an allied ambush. | ||
* {{icon|isis gallente|22}}[[Lachesis]] | * {{icon|isis gallente|22}}[[Lachesis]]: (Combat) Very effective when shield-tanked with its 7 mid slots, a nightmare of a ship used either by, or as an answer to, small PVP gangs. | ||
=== Minmatar === | === Minmatar === | ||
Extremely long-ranged webs (normal | Extremely long-ranged webs (at Recon 5, can project a normal web out to 40km without overheating), and bonuses to target painter strength. | ||
* {{icon|isis minmatar|22}}[[Rapier]] | * {{icon|isis minmatar|22}}[[Rapier]]: (Force) Similar to the Arazu, able to apply webs from ridiculous range and then light a cyno for backup. | ||
* {{icon|isis minmatar|22}}[[Huginn]] | * {{icon|isis minmatar|22}}[[Huginn]]: (Combat) Fits projectile weapons (rather than the Rapier's missiles), and thus able to bring much more damage along with its webs and target painting. | ||
== Heavy Assault Cruisers== | == Heavy Assault Cruisers== | ||