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Revision as of 22:53, 2 November 2017
Every ship has a number of natural (unfitted) resistances to shield and armor damage. Tech I ships from the same faction have the same natural resistances, but this rule does not apply to Tech II ships.
Hull Resistances
All ships have natural 33% hull resistance.
Tech I
All Tech I ships of a particular faction have the same natural resistances, be it a frigate or a titan.
| Tech I Ships - Natural Resistances | |||||
|---|---|---|---|---|---|
![]() Amarr Empire |
![]() Caldari State |
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![]() Gallente Federation |
![]() Minmatar Republic |
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![]() ORE |
File:Guristas pirates logo.jpg Guristas Pirates |
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![]() Sansha's Nation |
![]() Blood Raider Covenant |
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![]() Angel Cartel |
![]() Serpentis |
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![]() Servant Sisters of EVE |
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