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Natural Resists: Difference between revisions

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Each race has dominant damage types which their natural enemies resist on T2 ships.
Each race has dominant damage types which their natural enemies resist on T2 ships.


== Each race has a dominant damage type  ==
==Dominant Damage ==
 
Each race has a preferred damage type that is used for their enemy's (see above) natural resists. These do not have any in game impact except that they generally lines up with their weapon systems however they have also been allocated so that all damage types are represented (4 damage types, 4 races).
=== Amarr  ===
{| class="wikitable"
 
[[Image:Lasers.jpg|thumb|right|200px]]
 
<br>
 
Amarr deal both EM and thermal, but does more EM damage throughout all ammo types. This makes EM the dominant Amarr Damage type  
 
<br>
 
=== Minmatar  ===
 
[[Image:Projectiles.jpg|thumb|right|200px]]
 
<br>
 
Minmatar deal all damage types depending on ammo, but 6 out of the 8 ammo types you will find some explosive damage. Most people will argue that projectile ammo can be interchanged to deal any damage type, however for the sake of this topic; we will stick to Explosive as the Minmatar dominant damage type.  
 
<br>
 
=== Gallente  ===
 
[[Image:Hybrid.jpg|thumb|right|200px]]
 
<br>
 
Gallente use hybrid ammo that only deal kinetic and thermal damage. It is clear that Gallente have thermal as highest damage type, however for the sake of this topic lets assume that the dominant Gallente damage type is thermal.&nbsp;
 
<br>
 
=== Caldari  ===
 
[[Image:Missiles.jpg|thumb|right|200px]]
 
<br>
 
Caldari missiles have the versatility to deal all damage types equally well. However, three of their most popular ships also have bonuses to kinetic damage. So it is safe to say that Caldari have kinetic as the dominant damage type.
 
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{| cellspacing="1" cellpadding="1" border="1" style="width: 212px; height: 100px;"
|-
|-
| Race<br>
| Race
| Dominant Damage Type<br>
| Dominant Damage Type
| Weapon System
| Rational
|-
|-
| Amarr<br>
| Amarr
| EM<br>
| EM
| Lasers
| All laser ammo deals more EM than thermal (and no other damage type)
|-
|-
| Minmatar<br>
| Minmatar
| Explosive<br>
| Explosive
| Projectiles
| Projectiles can deal any damage however 4 of the 6 ammos deal some explosive damage
|-
|-
| Gallente<br>
| Caldari
| Thermal<br>
| Kinetic
| Missiles
| Many Caldari ships get a bonus to kinetic damage (missiles can deal any damage type)
|-
|-
| Caldari<br>
| Gallente
| Kinetic<br>
| Thermal
| Hybrids
| Hybrids deal more kinetic than thermal, however they are largely equal and Caldari have kinetic as preferred damage type
|}
|}
<br>
<br>


== Tech 1 Ships  ==
== Tech 1 Ships  ==