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[[File:Logo faction minmatar republic.png|thumb|The symbol of Minmatar Republic.]]The '''Minmatar Republic''' is one of the four main empires in New Eden. | [[File:Logo faction minmatar republic.png|thumb|The symbol of Minmatar Republic.]]The '''Minmatar Republic''' is one of the four main empires in New Eden. It is a relatively young nation, born from enslavement and rebellion. Ships designed and produced by the Republic are noted for their speed and flexibility. | ||
The most proper adjective for the Republic's people is not "Minmatar" but "Matari", named after their home planet Matar (though "Minmatar" is more commonly used). | |||
==Lore== | ==Lore== | ||
The people of the Minmatar Republic originate from planet Matar. The people of Matar were enslaved by the [[Amarr Empire]] around one thousand years ago starting in 881 BYC. | The people of the Minmatar Republic originate from planet Matar. The people of Matar were enslaved by the [[Amarr Empire]] around one thousand years ago, starting in 881 BYC. The opportunity for Minmatar rebellion came in 20 BYC, when the Amarr Empire lost the Amarr–[[Jove Empire|Jove]] war. The Liberation from the Amarr is celebrated annually on the 10th of July, the [[Minmatar Liberation Day]]—but even to this day half of the Matari live under Amarr control. | ||
Among the | Among the Matari, there are seven tribes: [[Sebiestor Tribe|Sebiestor]], [[Brutor Tribe|Brutor]], [[Krusual Tribe|Krusual]], [[Vherokior Tribe|Vherokior]], [[Starkmanir Tribe|Starkmanir]], [[Thukker Tribe|Thukker]] and [[Nefantar Tribe|Nefantar]]. Only five of these are part of the Minmatar Republic: the Thukker have their own independent nation, and the collaborationist Nefantar form part of the Amarr Empire as the semi-autonomous [[Ammatar Mandate]]. | ||
=== Minmatar tribes === | === Minmatar tribes === | ||
There are seven major | There are seven major Matari tribes. | ||
{|class=wikitable style="width: 900px;background:#111111" | {|class=wikitable style="width: 900px;background:#111111" | ||
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| style="width: 1px" | [[File:Icon_decal_sebiestor.png|64px|link=|]] | | style="width: 1px" | [[File:Icon_decal_sebiestor.png|64px|link=|]] | ||
|[[Sebiestor Tribe|Sebiestor]]<br> | |[[Sebiestor Tribe|Sebiestor]]<br> | ||
The Sebiestor Tribe are widely respected as | The Sebiestor Tribe are widely respected as among the most innovative thinkers of the cluster. They are an ingenious people with a natural fondness for engineering. They are led by tribal leader Karin Midular and spiritual leader Vul Haupt. | ||
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|[[File:Icon_decal_starkmanir.png|64px|link=|]] | |[[File:Icon_decal_starkmanir.png|64px|link=|]] | ||
|[[Starkmanir Tribe|Starkmanir]]<br> | |[[Starkmanir Tribe|Starkmanir]]<br> | ||
The Starkmanir tribe was thought to be lost after Amarr Empire destroyed their home planet. Though the tribe survived by being hidden away by the Nefantar their culture and identity was lost. | The Starkmanir tribe was thought to be lost after Amarr Empire destroyed their home planet. Though the tribe survived by being hidden away by the Nefantar, their culture and identity was lost. | ||
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|[[File:Icon_decal_thukker.png|64px|link=|]] | |[[File:Icon_decal_thukker.png|64px|link=|]] | ||
|[[Thukker Tribe|Thukker]]<br> | |[[Thukker Tribe|Thukker]]<br> | ||
Instead of joining the Republic Thukker | Instead of joining the Republic, the Thukker Tribe moved out to live traditional nomadic lifestyle. They hold the Great Wildlands as sovereign state. | ||
|} | |} | ||
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==Minmatar in PvE== | ==Minmatar in PvE== | ||
Minmatar Republic NPCs deal mostly explosive and kinetic damage with heavy emphasis on explosive damage, though it is not uncommon for some Minmatar ships to also deal EM or thermal damage. Minmatar ships are weakest against explosive damage, with kinetic being the second-best damage to use. | |||
The EWAR of choice for Minmatar rats is target painting. | The EWAR of choice for Minmatar rats is target painting. This blooms your ship's signature radius, but is unlikely to be a serious threat unless you are using speed and small size to avoid damage from larger weapons. | ||
==Minmatar ships== | ==Minmatar ships== | ||
The Minmatar Republic offers a full set of ships from shuttle to titan. | |||
{{main|Minmatar Basic Ship and Skill Overview}} | |||
The Minmatar Republic offers a full set of ships from shuttle to titan. Republic ships are known for superior speed and agility, and are mostly equipped with projectile turrets or missiles. Several Matari ships have bonuses that would encourage active shield tanking, but unlike the ships of most other factions, many Matari ships can be effectively shield- ''or'' armor- tanked. | |||
The Republic Fleet also offers several upgraded navy faction hulls for capsuleer use. | The Republic Fleet also offers several upgraded navy faction hulls for capsuleer use. | ||
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** Transport Ships: {{sh|Mastodon}}, {{sh|Prowler}} | ** Transport Ships: {{sh|Mastodon}}, {{sh|Prowler}} | ||
== See | == See also == | ||
* [https://fiction.eveonline.com/short-stories/theodicy Short story: Theodicity] | * [https://fiction.eveonline.com/short-stories/theodicy Short story: Theodicity] | ||