Minmatar Republic

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The symbol of Minmatar Republic.

The Minmatar Republic is one of the four main empires in New Eden. As a nation the Minmatar Republic is rather young.

Note that the name of the people is not "Minmatar" but "Matari" named after their home planet Matar(though Minmatar is more commonly used).

Lore

The people of the Minmatar Republic originate from planet Matar. The people of Matar were enslaved by the Amarr Empire around one thousand years ago starting in 881 BYC. It was until 20 BYC when the opportunity for Minmatar rebellion came when the Amarr Empire lost the Amarr-Jove war. The Liberation from the Amarr is celebrated annually on the 10th of July, the Minmatar Liberation Day. Even to this day half of Minmatar live under Amarr control.

Among the Minmatar there are seven tribes: Sebiestor, Brutor, Krusual, Vherokior, Starkmanir, Thukker and Nefantar. Though only five of these are part of the Minmatar Republic. The Thukker have their own independent nation and Nefantar are part of the Amarr empire under the name Ammatar Mandate.

Minmatar tribes

There are seven major Minmatar tribes.

Icon decal sebiestor.png Sebiestor

The Sebiestor Tribe are widely respected as being among the most innovative thinkers of the cluster, the Sebiestor are an ingenious people with a natural fondness for engineering. They are led by tribal leader Karin Midular and spiritual leader Vul Haupt.

Icon decal krusual.png Krusual

The Krusual tribe is cautious and cunning, shrouding its ways in subterfuge and secrecy. It is isolationist by nature, but lately it's been becoming more and more involved with the power politics of the Republic, staking a claim for its mastery.

Icon decal brutor.png Brutor

The Brutor Tribe, led by tribal leader Wkumi Pol, are a martial, strong-willed people. The Brutor hold their tribal heritage close to their hearts. Strong advocates of transforming the Minmatar Republic into a tribal-based government, they would love nothing more than for all seven of the Minmatar tribes to reunite as one nation.

Icon decal vherokior.png Vherokior

The Vherokior tribe is perhaps the least troubled of the Minmatar tribes, with little aspiration for dominance, content to live on the fringe. Most Vherokiors are shop-keepers or small scale businessmen, seldom venturing into the interstellar corporate leagues.

Icon decal starkmanir.png Starkmanir

The Starkmanir tribe was thought to be lost after Amarr Empire destroyed their home planet. Though the tribe survived by being hidden away by the Nefantar their culture and identity was lost.

Icon decal nefantar.png Nefantar

Coming to be known as Ammatar during the years of Amarr rule, the name Nefantar has now been reclaimed by those returning to the Republic in the wake of the Elder Fleet Invasion.

Icon decal thukker.png Thukker

Instead of joining the Republic Thukker tribe moved out to live traditional nomadic lifestyle. They hold Great Wildlands as sovereign state.

Minmatar in PvE

The Minmatar rats deal mostly explosive and kinetic damage with heavy emphasis on explosive damage, though it is not uncommon for some Minmatar ships to also deal EM or thermal damage. The Minmatar ships are weakest against explosive damage with kinetic being second best damage to use.

The EWAR of choice for Minmatar rats is target painting. The effect of this is small so it can be mostly ignored.

Minmatar ships

The Minmatar Republic offers a full set of ships from shuttle to titan. Minmatar ships are known for their superior speed, and are mostly equipped with projectile turrets or missiles. Several Minmatar ships have bonuses that would encourage active shield tanking; however unlike most other faction ships, many Minmatar ships can be effectively shield or armor tanked. The Republic Fleet also offers several upgraded navy faction hulls for capsuleer use.

See Also