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'''Cruisers''' are EVE's medium-sized ships, larger than [[frigate]]s and [[destroyer]]s but still much smaller, faster, and nimbler than [[battlecruiser]]s and [[battleship]]s. Cruisers mount medium-sized weapons and modules. Tech 1 cruiser hulls cost around 10 million ISK and tend to be the first major financial step up from frigates for new pilots. | '''Cruisers''' are EVE's medium-sized ships, larger than [[frigate]]s and [[destroyer]]s but still much smaller, faster, and nimbler than [[battlecruiser]]s and [[battleship]]s. Cruisers mount medium-sized weapons and modules. Tech 1 cruiser hulls cost around 10 million ISK and tend to be the first major financial step up from frigates for new pilots. | ||
There are | There are five classes of Tech 2 cruisers, which are more powerful, more focused on a particular role, and much more expensive than their Tech 1 equivalents: | ||
* | * [[#Recon Ships|Recon Ships]]: advanced force-multiplying electronic warfare platforms | ||
* Heavy Assault Cruisers: powerful damage-dealers | * [[#Heavy Assault Cruisers|Heavy Assualt Cruisers]]: powerful damage-dealers | ||
* Heavy Interdiction Cruisers: super-tacklers | * [[#Heavy Interdiction Cruisers|Heavy Interdiction Cruisers]]: super-tacklers | ||
* Logistics | * [[#Logistics Cruisers|Logistics Cruisers]]: remote repair platforms | ||
* [[#Flag Cruisers|Flag Cruiser]]: specialty fleet command ship | |||
Cruisers | Cruisers also have a tech 3 variant, [[#Strategic Cruiser|strategic cruisers]]. | ||
== T1 Cruisers == | == T1 Cruisers == | ||
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=== Attack cruisers === | === Attack cruisers === | ||
* {{Sh|Omen|}22}}: Respectable damage-dealer. The Arbitrator is usually a better PvP choice since it can get equivalent buffer and DPS, while offering more versatility with varying drone types and some ewar. | * {{Sh|Omen|}22}}: Respectable damage-dealer. The Arbitrator is usually a better PvP choice since it can get equivalent buffer and DPS, while offering more versatility with varying drone types and some ewar. | ||
* {{Sh|Caracal|22}}: Missile ship. Good mission-runner. Unspectacular damage-dealer in PvP, but its ability to mount an impressive shield tank, microwarpdrive and rapid light missiles that apply damage well to small targets makes it a popular choice for PvP fleets. | * {{Sh|Caracal|22}}: Missile ship. Good mission-runner. Unspectacular damage-dealer in PvP, but its ability to mount an impressive shield tank, microwarpdrive and rapid light missiles that apply damage well to small targets makes it a popular choice for PvP fleets. Possibly the most popular cruiser for PvE. | ||
* {{Sh|Thorax|22}}: Fast PvP gunboat, usually fits blasters. ''Very'' high DPS with good skills and fitting. | * {{Sh|Thorax|22}}: Fast PvP gunboat, usually fits blasters. ''Very'' high DPS with good skills and fitting. | ||
* {{Sh|Stabber|22}}: Very fast skirmisher. Sees limited use in PvP and PvE. | * {{Sh|Stabber|22}}: Very fast skirmisher. Sees limited use in PvP and PvE. | ||
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=== Combat cruisers === | === Combat cruisers === | ||
* {{Sh|Maller|22}}: Can mount a massive tank (and is often used as bait in PvP). | * {{Sh|Maller|22}}: Can mount a massive tank (and is often used as bait in PvP). | ||
* {{Sh|Moa|22}}: Tanks well, designed to fight at range with railguns. | * {{Sh|Moa|22}}: Tanks well, designed to fight at range with railguns. Very good DPS for its range. | ||
* {{Sh|Vexor|22}}: Versatile. Bonuses for hybrid turrets and drones. Drone bonuses make it good for PvE and PvP combat. Can match the Thorax for DPS, but it is less commonly used in this role than the Thorax and is, therefore, less obvious when the enemy looks for a high DPS, low tank ship to primary. | * {{Sh|Vexor|22}}: Versatile. Bonuses for hybrid turrets and drones. Drone bonuses make it good for PvE and PvP combat. Can match the Thorax for DPS, but it is less commonly used in this role than the Thorax and is, therefore, less obvious when the enemy looks for a high DPS, low tank ship to primary. | ||
* {{Sh|Rupture|22}}: Useful in PvP and PvE. Potentially ''very'' high DPS, like the Thorax. Can fit a decent PvE armor tank, or a PvP buffer armor tank, or a nimble PvP buffer shield tank. | * {{Sh|Rupture|22}}: Useful in PvP and PvE. Potentially ''very'' high DPS, like the Thorax. Can fit a decent PvE armor tank, or a PvP buffer armor tank, or a nimble PvP buffer shield tank. | ||
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* {{Sh|Gila|22}}: Solid missiles, extremely powerful and durable drones, and thick shields. One of the most popular and effective PvE ships across all regions of space and targets. | * {{Sh|Gila|22}}: Solid missiles, extremely powerful and durable drones, and thick shields. One of the most popular and effective PvE ships across all regions of space and targets. | ||
* {{Sh|Orthrus|22}}: One of the most powerful and dangerous kiting ships. Fast, very powerful missiles, and very long ranged tackle to hold and kill enemies from beyond their retaliation range. | * {{Sh|Orthrus|22}}: One of the most powerful and dangerous kiting ships. Fast, very powerful missiles, and very long ranged tackle to hold and kill enemies from beyond their retaliation range. | ||
* {{Sh|Phantasm|22}}: Another solid kiting ship, making use of the Sansha Afterburner bonus to stay evasive. | * {{Sh|Phantasm|22}}: Another solid kiting ship, making use of the Sansha Afterburner bonus to stay evasive. Popular for ESS bank fighting where MWDs do not function. | ||
* {{Sh|Stratios|22}}: The big brother to the [[Astero]]. A [[Cloaking|CovOps-cloaking]] exploration cruiser which is also an extremely dangerous solo hunting ship. Very large drone bay. | * {{Sh|Stratios|22}}: The big brother to the [[Astero]]. A [[Cloaking|CovOps-cloaking]] exploration cruiser which is also an extremely dangerous solo hunting ship. Very large drone bay. | ||
* {{Sh|Vigilant|22}}: A supercharged Thorax, and little brother to the [[Vindicator]]. Able to effectively immobilize enemies, and shred them with blasters. | * {{Sh|Vigilant|22}}: A supercharged Thorax, and little brother to the [[Vindicator]]. Able to effectively immobilize enemies, and shred them with blasters. | ||
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==== Caldari ==== | ==== Caldari ==== | ||
* {{Sh|Cerberus|22}}: Long range missile boat. Highest theoretical DPS of any sniping HAC, but kinetic-locked and suffers from delayed-damage and possible reduced application. Occasionally used in [[Wormhole space#Wolf Rayet|Wolf Rayet]] Wormhole Systems to terrifying effect. | * {{Sh|Cerberus|22}}: Long range missile boat. Highest theoretical DPS of any sniping HAC, but kinetic-locked and suffers from delayed-damage and possible reduced application. Occasionally used in [[Wormhole space#Wolf Rayet|Wolf Rayet]] Wormhole Systems to terrifying effect. | ||
* {{Sh|Eagle | * {{Sh|Eagle|22}}: Hybrid turret gunboat, sniping with railguns or unconventionally fit with blasters. Longest range of any sniping HAC, very durable, and popular in large fleets where it works like a more advanced and expensive [[Ferox]]. | ||
==== Gallente ==== | ==== Gallente ==== | ||
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Strategic Cruisers, or T3 Cruisers, are advanced and highly customizable ships that in many cases are more comparable to [[Battlecruiser]]s than cruisers. Their choices in subsystems allow them to fill similar roles to almost any other type of cruiser or battlecruiser, potentially fill multiple roles at the same time, and reconfigure themselves to completely change roles, in space, using a Mobile Depot. | Strategic Cruisers, or T3 Cruisers, are advanced and highly customizable ships that in many cases are more comparable to [[Battlecruiser]]s than cruisers. Their choices in subsystems allow them to fill similar roles to almost any other type of cruiser or battlecruiser, potentially fill multiple roles at the same time, and reconfigure themselves to completely change roles, in space, using a Mobile Depot. | ||
* {{Sh|Legion|22}}: Thick armor, choice between lasers and drones. Energy Neutralization as EWAR of choice | * {{Sh|Legion|22}}: Thick armor, choice between lasers and a mix of missiles and drones. Energy Neutralization as EWAR of choice | ||
* {{Sh|Tengu|22}}: Thick shields, choice between missiles and railguns. Extreme damage with Heavy Assault Missiles, but is mostly locked to kinetic damage. ECM as EWAR of choice | * {{Sh|Tengu|22}}: Thick shields, choice between missiles and railguns. Extreme damage with Heavy Assault Missiles, but is mostly locked to kinetic damage. ECM as EWAR of choice | ||
* {{Sh|Proteus|22}}: Blasters and armor. Unpopular due to strange subsystems, but has a niche use in cloaky smartbombing. Warp Disruption as EWAR of choice | * {{Sh|Proteus|22}}: Blasters and armor. Unpopular due to strange subsystems, but has a niche use in cloaky smartbombing. Warp Disruption as EWAR of choice | ||
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* {{Sh|Rabisu|22}} | * {{Sh|Rabisu|22}} | ||
* {{Sh|Vangel|22}} | * {{Sh|Vangel|22}} | ||
* {{Sh|Cybele}} | |||
* {{Sh|Fiend}} | |||
* {{Sh|Laelaps}} | |||
* {{Sh|Chameleon}} | |||
* {{Sh|Cobra}} | |||
* {{Sh|Victor}} | |||
* {{Sh|Tiamat}} | |||
[[Category:Ships]] | [[Category:Ships]] | ||