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Added section on T1 armor resistances generally |
→T1 Armor Resistances: Explained how the armor resist profiles for the races are arrived at |
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== T1 Armor Resistances == | == T1 Armor Resistances == | ||
A T1 ship's natural armor resistance profile is determined by the race of the ship. | |||
50/35/25/20 [[Amarr]], [[Sansha]], [[Blood Raiders]], [[Triglavian_Collective|Triglavian]] | 50/35/25/20 [[Amarr]], [[Sansha]], [[Blood Raiders]], [[Triglavian_Collective|Triglavian]] | ||
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50/35/35/10 [[Gallente]], [[Angel_Cartel|Angels]], [[Sisters of Eve]] | 50/35/35/10 [[Gallente]], [[Angel_Cartel|Angels]], [[Sisters of Eve]] | ||
60/35/25/10 [[Minmatar]], [[Serpentis]], [[Outer_Ring_Excavations|ORE]] | 60/35/25/10 [[Minmatar]], [[Serpentis]], [[Outer_Ring_Excavations|ORE]] | ||
There is reason to these resist profiles. They are all based on a 50/35/25/10 profile, but each race has a 10% bonus to one damage type. For the [[New_Eden#Rise_of_the_Empires|empire factions]], the bonused armor resist is the same as the primary damage type of the weapon system of the race they were historically at war with.<ref>Amarr's primary damage type is EM, Caldari: kinetic, Gallente: thermal and Minmatar: explosive. This pattern carries over to the empire races' drone damage type.</ref> Perhaps this is best illuminated with an example: Take Gallente ships. Start with the base profile of 50/35/25/10 and add 10% kinetic resistance, kinetic being the primary damage type of the Caldari, the historic enemy of the Gallente. You get a 50/35/35/10 profile, which is indeed correct for T1 Gallente ships. | |||
== Tech I == | == Tech I == | ||