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Natural resistances: Difference between revisions

From EVE University Wiki
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60/35/25/10 [[Minmatar]], [[Serpentis]], [[Outer_Ring_Excavations|ORE]]
60/35/25/10 [[Minmatar]], [[Serpentis]], [[Outer_Ring_Excavations|ORE]]


There is reason to these resist profiles. They are all based on a 50/35/25/10 profile, but each race has a 10% bonus to one damage type. For the [[New_Eden#Rise_of_the_Empires|empire factions]], the bonused armor resist is the same as the primary damage type of the weapon system of the race they were historically at war with.<ref>Amarr's primary damage type is EM, Caldari: kinetic, Gallente: thermal and Minmatar: explosive. This pattern carries over to the empire races' drone damage type.</ref> Perhaps this is best illuminated with an example: Take Gallente ships. Start with the base profile of 50/35/25/10 and add 10% kinetic resistance, kinetic being the primary damage type of the Caldari, the historic enemy of the Gallente. You get a 50/35/35/10 profile, which is indeed correct for T1 Gallente ships.
There is reason to these resist profiles. They are all based on a 50/35/25/10 profile, but each race has a 10% bonus to one damage type. For the [[New_Eden#Rise_of_the_Empires|empire factions]], the bonused armor resist is the same as the primary damage type of the race they were historically at war with.<ref>Amarr's primary damage type is EM, Caldari: kinetic, Gallente: thermal and Minmatar: explosive. This pattern carries over to the empire races' drone damage type.</ref> Perhaps this is best illuminated with an example: Take Gallente ships. Start with the base profile of 50/35/25/10 and add 10% kinetic resistance, kinetic being the primary damage type of the Caldari, the historic enemy of the Gallente. You get a 50/35/35/10 profile, which is indeed correct for T1 Gallente ships.


=== Ships with skill-based armor resistance bonuses ===
=== Ships with skill-based armor resistance bonuses ===