Difference between revisions of "Combat sites"
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{{hatnote|This article discusses combat sites found in [[System security#Known space|known space]]. For combat sites found in wormholes, see [[Wormhole sites]].}}{{Exploration links}} | {{hatnote|This article discusses combat sites found in [[System security#Known space|known space]]. For combat sites found in wormholes, see [[Wormhole sites]].}}{{Exploration links}} | ||
'''Combat sites''' are one of two major types of player versus environment (PvE) combat activities that can be found in [[System security#Known space|known space]], the other being [[Missions|security missions]]. Combat sites can be found throughout New Eden, and like missions, the type and amount of enemy ships found in a particular combat site is consistent across all instances of the site, with only a small, pre-determined amount of variance. The rewards for completing a given site can also vary due to the nature of rare loot mechanics: most sites have a (largely unknown) percentage-based chance to spawn a uniquely named enemy ship, which in turn has its own chance to drop random Deadspace or Faction modules, or even unique blueprint copies. | '''Combat sites''' are one of two major types of player versus environment (PvE) combat activities that can be found in [[System security#Known space|known space]], the other being [[Missions|security missions]]. Combat sites can be found throughout New Eden, and like missions, the type and amount of enemy ships found in a particular combat site is consistent across all instances of the site, with only a small, pre-determined amount of variance. The rewards for completing a given site can also vary due to the nature of rare loot mechanics: most sites have a (largely unknown) percentage-based chance to spawn a uniquely named enemy ship, which in turn has its own chance to drop random Deadspace or Faction modules, or even unique blueprint copies. | ||
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The enemies present in a given combat site can belong to one of six factions in New Eden: [[Serpentis]], the [[Angel Cartel]], the [[Blood Raider Covenant]], the [[Guristas Pirates]], [[Sansha's Nation]], or the [[Rogue Drones]], and most combat sites are named for the faction found within. Unlike missions, combat sites do not feature any enemy ships from any of the four empires, nor are there combat sites guarded by [[ORE]] or the [[Sisters of EVE]]. Hostile NPCs from the [[Mordu's Legion]] pirate faction only appear in the [[Besieged Covert Research Facility]]. All enemy ships within a combat site have bounties that are paid to the player who kills them, and if that player is part of a fleet, the bounty is divided evenly among all fleet members on-grid. As a general rule, bigger ships (such as battlecruisers and [[battleships]]) or uniquely named ships (such as those belonging to pirate leaders or complex overseers) will award higher bounties, and will also be harder to destroy. | The enemies present in a given combat site can belong to one of six factions in New Eden: [[Serpentis]], the [[Angel Cartel]], the [[Blood Raider Covenant]], the [[Guristas Pirates]], [[Sansha's Nation]], or the [[Rogue Drones]], and most combat sites are named for the faction found within. Unlike missions, combat sites do not feature any enemy ships from any of the four empires, nor are there combat sites guarded by [[ORE]] or the [[Sisters of EVE]]. Hostile NPCs from the [[Mordu's Legion]] pirate faction only appear in the [[Besieged Covert Research Facility]]. All enemy ships within a combat site have bounties that are paid to the player who kills them, and if that player is part of a fleet, the bounty is divided evenly among all fleet members on-grid. As a general rule, bigger ships (such as battlecruisers and [[battleships]]) or uniquely named ships (such as those belonging to pirate leaders or complex overseers) will award higher bounties, and will also be harder to destroy. | ||
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Combat sites are usually found via [[exploration]] using Core Scanner Probes, and most fall into one of two broad categories: [[#Combat anomalies|combat anomalies]] and [[#Cosmic signatures|cosmic signatures]]. Combat sites found as cosmic signatures may be further divided into [[#DED rated complexes|DED rated complexes]], [[#Unrated complexes|unrated complexes]], and [[#Chemical Labs|chemical labs]]. In general, cosmic signature combat sites are considered to be both more dangerous and more rewarding than combat anomalies found in similar areas of space. | Combat sites are usually found via [[exploration]] using Core Scanner Probes, and most fall into one of two broad categories: [[#Combat anomalies|combat anomalies]] and [[#Cosmic signatures|cosmic signatures]]. Combat sites found as cosmic signatures may be further divided into [[#DED rated complexes|DED rated complexes]], [[#Unrated complexes|unrated complexes]], and [[#Chemical Labs|chemical labs]]. In general, cosmic signature combat sites are considered to be both more dangerous and more rewarding than combat anomalies found in similar areas of space. | ||
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[[#Expeditions|Expeditions]] and [[#COSMOS sites|COSMOS sites]] are unique combat sites that do not fall into any of the above categories. Expeditions are unique chains of combat sites that may be triggered when a player fulfills certain conditions in an Unrated Complex, and the associated sites can only be reached via the expedition's journal entry. COSMOS sites are static combat sites that can be found in several constellations across New Eden, and are marked by beacons that are automatically visible on the overview. These sites reward items required for COSMOS missions, materials for Storyline modules, Faction modules, and other rare items, but can be entered at any time. | [[#Expeditions|Expeditions]] and [[#COSMOS sites|COSMOS sites]] are unique combat sites that do not fall into any of the above categories. Expeditions are unique chains of combat sites that may be triggered when a player fulfills certain conditions in an Unrated Complex, and the associated sites can only be reached via the expedition's journal entry. COSMOS sites are static combat sites that can be found in several constellations across New Eden, and are marked by beacons that are automatically visible on the overview. These sites reward items required for COSMOS missions, materials for Storyline modules, Faction modules, and other rare items, but can be entered at any time. | ||
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<!--This paragraph is good, but doesn't fit with the article as currently written. It has been left as a comment so that it can be referenced/used in a forthcoming article about ratting. | <!--This paragraph is good, but doesn't fit with the article as currently written. It has been left as a comment so that it can be referenced/used in a forthcoming article about ratting. | ||
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The term "ratting" is usually used to define the process of finding and completing combat sites. As a profession, ratting can be a very profitable activity, as it provides remuneration in the form of bounty, [[loot]] and [[Salvaging|salvaged goods]]. Although there are several ship classes designed for this purpose (such as [[Marauders]]), almost any combat ship using the proper equipment can be used to complete combat sites. For example, [[Carriers]] and [[Supercarriers]] are very popular ratting ships, despite not being originally designed for this particular purpose. | The term "ratting" is usually used to define the process of finding and completing combat sites. As a profession, ratting can be a very profitable activity, as it provides remuneration in the form of bounty, [[loot]] and [[Salvaging|salvaged goods]]. Although there are several ship classes designed for this purpose (such as [[Marauders]]), almost any combat ship using the proper equipment can be used to complete combat sites. For example, [[Carriers]] and [[Supercarriers]] are very popular ratting ships, despite not being originally designed for this particular purpose. | ||
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== Combat anomalies == | == Combat anomalies == | ||
'''Combat anomalies''' are a subset of Cosmic Anomalies; they do not need any scanning equipment to locate, and instead will automatically appear in the scanning window after a short delay upon entering a system. Because of this, combat anomalies, particularly those found in high-security space, represent an entry-level set of combat sites that many new players will encounter. All anomalies consist of a single grid without acceleration gates that be entered by any type of ship. Combat anomalies will spawn multiple waves of hostile NPCs, and have a low chance to spawn a commander ship that can drop faction items; they also have a small chance of escalating into a DED rated complex. | '''Combat anomalies''' are a subset of Cosmic Anomalies; they do not need any scanning equipment to locate, and instead will automatically appear in the scanning window after a short delay upon entering a system. Because of this, combat anomalies, particularly those found in high-security space, represent an entry-level set of combat sites that many new players will encounter. All anomalies consist of a single grid without acceleration gates that be entered by any type of ship. Combat anomalies will spawn multiple waves of hostile NPCs, and have a low chance to spawn a commander ship that can drop faction items; they also have a small chance of escalating into a DED rated complex. | ||
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With the exception of Rogue Drone sites, all combat anomalies follow a naming scheme of {{co|#9ef37c|<faction> <anomaly>}}. The {{co|#9ef37c|<anomaly>}} denotes the difficulty of the site, and follows an identical pattern for all factions except Rogue Drones. Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in their designated regions (with the exception of [[Rogue Drone]] sites, which can appear anywhere). For example, the Heimatar region has [[Angel Cartel]] rats, and therefore only Angel Cartel and Rogue Drone combat sites can be found there. For a list of which pirate factions can be found in which regions, see [http://evemaps.dotlan.net/region Dotlan]. | With the exception of Rogue Drone sites, all combat anomalies follow a naming scheme of {{co|#9ef37c|<faction> <anomaly>}}. The {{co|#9ef37c|<anomaly>}} denotes the difficulty of the site, and follows an identical pattern for all factions except Rogue Drones. Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in their designated regions (with the exception of [[Rogue Drone]] sites, which can appear anywhere). For example, the Heimatar region has [[Angel Cartel]] rats, and therefore only Angel Cartel and Rogue Drone combat sites can be found there. For a list of which pirate factions can be found in which regions, see [http://evemaps.dotlan.net/region Dotlan]. | ||
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The difficulty of possible combat anomalies depends on the [[System Security|security status]] of the system, with higher security status equating to easier sites. Within [[high-sec]] (security status 1.0 to 0.5), sites in the lowest difficulty tier (in terms of difficulty/ value) will be found. [[Low-sec]] (security status of 0.4 to 0.1) contains the middle tier, and the highest tier will be found within [[nullsec]]. The security level of the space where Rogue Drone sites are found also affects the difficulty of the site. | The difficulty of possible combat anomalies depends on the [[System Security|security status]] of the system, with higher security status equating to easier sites. Within [[high-sec]] (security status 1.0 to 0.5), sites in the lowest difficulty tier (in terms of difficulty/ value) will be found. [[Low-sec]] (security status of 0.4 to 0.1) contains the middle tier, and the highest tier will be found within [[nullsec]]. The security level of the space where Rogue Drone sites are found also affects the difficulty of the site. | ||
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!colspan="6" style="background:#222222"| Combat anomalies | !colspan="6" style="background:#222222"| Combat anomalies | ||
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!style="background:#222222;width:30px;color:red"|Null | !style="background:#222222;width:30px;color:red"|Null | ||
!style="background:#222222|[[Angel Cartel]] | !style="background:#222222|[[Angel Cartel]] | ||
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|[[Serpentis Forsaken Hideaway]] | |[[Serpentis Forsaken Hideaway]] | ||
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|[[Serpentis Forlorn Hideaway]] | |[[Serpentis Forlorn Hideaway]] | ||
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|[[Angel Refuge]] | |[[Angel Refuge]] | ||
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|[[Angel Den]] | |[[Angel Den]] | ||
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|[[Angel Hidden Den]] | |[[Angel Hidden Den]] | ||
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|[[Serpentis Hidden Den]] | |[[Serpentis Hidden Den]] | ||
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|[[Serpentis Forsaken Den]] | |[[Serpentis Forsaken Den]] | ||
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|[[Serpentis Forlorn Den]] | |[[Serpentis Forlorn Den]] | ||
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|[[Angel Rally Point]] | |[[Angel Rally Point]] | ||
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|[[Angel Hidden Rally Point]] | |[[Angel Hidden Rally Point]] | ||
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|[[Serpentis Hidden Rally Point]] | |[[Serpentis Hidden Rally Point]] | ||
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|[[Serpentis Forsaken Rally Point]] | |[[Serpentis Forsaken Rally Point]] | ||
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|[[Serpentis Forlorn Rally Point]] | |[[Serpentis Forlorn Rally Point]] | ||
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|[[Angel Port]] | |[[Angel Port]] | ||
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|[[Angel Hub]] | |[[Angel Hub]] | ||
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|[[Angel Hidden Hub]] | |[[Angel Hidden Hub]] | ||
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|[[Serpentis Hidden Hub]] | |[[Serpentis Hidden Hub]] | ||
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|[[Serpentis Forsaken Hub]] | |[[Serpentis Forsaken Hub]] | ||
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|[[Serpentis Forlorn Hub]] | |[[Serpentis Forlorn Hub]] | ||
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In addition to their basic version, Hideaway, Den, Rally Point and Hub sites also feature three variants of progressive difficulty featuring elite enemies. These variants follow their an extended naming convention as follows: | In addition to their basic version, Hideaway, Den, Rally Point and Hub sites also feature three variants of progressive difficulty featuring elite enemies. These variants follow their an extended naming convention as follows: | ||
# {{co|#9ef37c|<Faction>}} Hidden {{co|#9ef37c|<anomaly>}} - Level 2 higher amount of triggered spawns | # {{co|#9ef37c|<Faction>}} Hidden {{co|#9ef37c|<anomaly>}} - Level 2 higher amount of triggered spawns | ||
# {{co|#9ef37c|<Faction>}} Forsaken {{co|#9ef37c|<anomaly>}} - Level 3; moderate difficulty, featuring elite enemy ships | # {{co|#9ef37c|<Faction>}} Forsaken {{co|#9ef37c|<anomaly>}} - Level 3; moderate difficulty, featuring elite enemy ships | ||
# {{co|#9ef37c|<Faction>}} Forlorn {{co|#9ef37c|<anomaly>}} - Level 4; featuring tougher enemies and elite ships | # {{co|#9ef37c|<Faction>}} Forlorn {{co|#9ef37c|<anomaly>}} - Level 4; featuring tougher enemies and elite ships | ||
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=== Besieged Covert Research Facility === | === Besieged Covert Research Facility === | ||
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'''Besieged Guristas Covert Research Facility''' is an unique cosmic anomaly found in all low sec regions that spawns two waves of Mordu's Legion cruisers and battleships equipped with webifiers and warp disruptors. Unlike other enemies, these ships are able to switch damage types to find what is most effective against a given target (they do not deal omni damage). Notable loot includes higher-end implants and ship [[skin]] [[BPC]]s, as well as special module BPCs. | '''Besieged Guristas Covert Research Facility''' is an unique cosmic anomaly found in all low sec regions that spawns two waves of Mordu's Legion cruisers and battleships equipped with webifiers and warp disruptors. Unlike other enemies, these ships are able to switch damage types to find what is most effective against a given target (they do not deal omni damage). Notable loot includes higher-end implants and ship [[skin]] [[BPC]]s, as well as special module BPCs. | ||
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== Faction Warfare == | == Faction Warfare == | ||
{{main|Faction_Warfare#Complexes|Faction Warfare}} | {{main|Faction_Warfare#Complexes|Faction Warfare}} | ||
In faction warfare space, faction warfare complexes show up as combat anomalies. Once someone warps to a site, it will also show up as a beacon in the overview. | In faction warfare space, faction warfare complexes show up as combat anomalies. Once someone warps to a site, it will also show up as a beacon in the overview. | ||
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== Cosmic signatures == | == Cosmic signatures == | ||
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Combat sites that appear as Cosmic Signatures must be scanned down using Core Scanner Probes. These combat sites can be further divided into three groups: unrated complexes, DED rated complexes, and Chemical Labs. The differences between the three are relatively minor, the most notable being that Chemical Labs require the use of Data Analyzer modules to obtain all of their rewards. | Combat sites that appear as Cosmic Signatures must be scanned down using Core Scanner Probes. These combat sites can be further divided into three groups: unrated complexes, DED rated complexes, and Chemical Labs. The differences between the three are relatively minor, the most notable being that Chemical Labs require the use of Data Analyzer modules to obtain all of their rewards. | ||
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=== Unrated complexes === | === Unrated complexes === | ||
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'''Unrated complexes''' have a good chance to contain a commander spawn that can drop Faction items. They may also escalate into an [[#Expeditions|expedition]]. | '''Unrated complexes''' have a good chance to contain a commander spawn that can drop Faction items. They may also escalate into an [[#Expeditions|expedition]]. | ||
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The sites contain multiple [[deadspace]] rooms separated by acceleration gates. The acceleration gates separating the rooms are usually locked, in which case some condition must be fulfilled, or a key must be found to proceed. The sites also have triggers for additional defender spawns and/ or an escalation. The size of ship allowed in Unrated Complexes does not follow a predictable pattern; each site, even of the same difficulty but from a different faction, may have a different ship size limit. | The sites contain multiple [[deadspace]] rooms separated by acceleration gates. The acceleration gates separating the rooms are usually locked, in which case some condition must be fulfilled, or a key must be found to proceed. The sites also have triggers for additional defender spawns and/ or an escalation. The size of ship allowed in Unrated Complexes does not follow a predictable pattern; each site, even of the same difficulty but from a different faction, may have a different ship size limit. | ||
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{|class=wikitable cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center" | {|class=wikitable cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center" | ||
!colspan="3" style="background:#222222"| Found In | !colspan="3" style="background:#222222"| Found In | ||
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|- style="background:#222222" | |- style="background:#222222" | ||
!style="background:#222222;width:30px;color:cyan"|High | !style="background:#222222;width:30px;color:cyan"|High | ||
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!style="background:#222222;width:30px;color:red"|Null | !style="background:#222222;width:30px;color:red"|Null | ||
!style="background:#222222;width:210px"|[[Angel Cartel]] | !style="background:#222222;width:210px"|[[Angel Cartel]] | ||
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!style="background:#222222;width:210px"|[[Serpentis Corporation]] | !style="background:#222222;width:210px"|[[Serpentis Corporation]] | ||
!style="background:#222222;width:210px"|[[Rogue Drones]] | !style="background:#222222;width:210px"|[[Rogue Drones]] | ||
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|[[Serpentis Hideout]] | |[[Serpentis Hideout]] | ||
|[[Haunted Yard]] | |[[Haunted Yard]] | ||
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|[[Serpentis Lookout]] | |[[Serpentis Lookout]] | ||
|[[Desolate Site]] | |[[Desolate Site]] | ||
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!style="color:cyan;background:#222222"| ✔ | !style="color:cyan;background:#222222"| ✔ | ||
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|[[Serpentis Watch]] | |[[Serpentis Watch]] | ||
|[[Chemical Yard]] | |[[Chemical Yard]] | ||
− | + | ||
|- | |- | ||
!style="color:cyan;background:#222222"| ✔ | !style="color:cyan;background:#222222"| ✔ | ||
Line 382: | Line 382: | ||
|[[Serpentis Vigil]] | |[[Serpentis Vigil]] | ||
| - | | - | ||
− | + | ||
|- | |- | ||
!style="background:#222222"| | !style="background:#222222"| | ||
− | !style="color: | + | !style="color:#F87609;background:#222222"| ✔ |
!style="background:#222222"| | !style="background:#222222"| | ||
|[[Provisional Angel Outpost]] | |[[Provisional Angel Outpost]] | ||
Line 393: | Line 393: | ||
|[[Provisional Serpentis Outpost]] | |[[Provisional Serpentis Outpost]] | ||
|[[Rogue Trial Yard]] | |[[Rogue Trial Yard]] | ||
− | + | ||
|- | |- | ||
!style="background:#222222"| | !style="background:#222222"| | ||
− | !style="color: | + | !style="color:#F87609;background:#222222"| ✔ |
!style="background:#222222"| | !style="background:#222222"| | ||
|[[Angel Outpost]] | |[[Angel Outpost]] | ||
Line 404: | Line 404: | ||
|[[Serpentis Outpost]] | |[[Serpentis Outpost]] | ||
|[[Dirty Site]] | |[[Dirty Site]] | ||
− | + | ||
|- | |- | ||
!style="background:#222222"| | !style="background:#222222"| | ||
− | !style="color: | + | !style="color:#F87609;background:#222222"| ✔ |
!style="background:#222222"| | !style="background:#222222"| | ||
|[[Minor Angel Annex]] | |[[Minor Angel Annex]] | ||
Line 415: | Line 415: | ||
|[[Minor Serpentis Annex]] | |[[Minor Serpentis Annex]] | ||
|[[Ruins]] | |[[Ruins]] | ||
− | + | ||
|- | |- | ||
!style="background:#222222"| | !style="background:#222222"| | ||
− | !style="color: | + | !style="color:#F87609;background:#222222"| ✔ |
!style="background:#222222"| | !style="background:#222222"| | ||
|[[Angel Annex]] | |[[Angel Annex]] | ||
Line 426: | Line 426: | ||
|[[Serpentis Annex]] | |[[Serpentis Annex]] | ||
| - | | - | ||
− | + | ||
|- | |- | ||
!style="background:#222222"| | !style="background:#222222"| | ||
Line 437: | Line 437: | ||
|[[Serpentis Base]] | |[[Serpentis Base]] | ||
|[[Independence]] | |[[Independence]] | ||
− | + | ||
|- | |- | ||
!style="background:#222222"| | !style="background:#222222"| | ||
Line 448: | Line 448: | ||
|[[Serpentis Fortress]] | |[[Serpentis Fortress]] | ||
|[[Radiance]] | |[[Radiance]] | ||
− | + | ||
|- | |- | ||
!style="background:#222222"| | !style="background:#222222"| | ||
Line 459: | Line 459: | ||
|[[Serpentis Military Complex]] | |[[Serpentis Military Complex]] | ||
|[[Hierarchy]] | |[[Hierarchy]] | ||
− | + | ||
|- | |- | ||
!style="background:#222222"| | !style="background:#222222"| | ||
Line 470: | Line 470: | ||
|[[Serpentis Provincial HQ]] | |[[Serpentis Provincial HQ]] | ||
| - | | - | ||
− | + | ||
|- | |- | ||
!style="background:#222222"| | !style="background:#222222"| | ||
Line 482: | Line 482: | ||
| - | | - | ||
|} | |} | ||
− | + | ||
=== DED rated complexes === | === DED rated complexes === | ||
− | + | ||
'''DED complexes''' are a type of [[cosmic signature]] that has been rated on a difficulty scale of 1/10 to 10/10 by CONCORD's [[CONCORD#Divisions|Directive Enforcement Department]]. Lower rated sites contain weaker enemies, and limited ship class access. DED rated complexes are found using Core Scanner Probes, or are received as an escalation from a combat anomaly. There are no 9/10-rated DED complexes, however some consider the {{co|#9EF37C|<Faction>}} Fleet Staging Point to be their equivalent. | '''DED complexes''' are a type of [[cosmic signature]] that has been rated on a difficulty scale of 1/10 to 10/10 by CONCORD's [[CONCORD#Divisions|Directive Enforcement Department]]. Lower rated sites contain weaker enemies, and limited ship class access. DED rated complexes are found using Core Scanner Probes, or are received as an escalation from a combat anomaly. There are no 9/10-rated DED complexes, however some consider the {{co|#9EF37C|<Faction>}} Fleet Staging Point to be their equivalent. | ||
− | + | ||
The structure of a DED rated complex is very similar an Unrated Complex, and usually involve gated [[deadspace]] pockets with multiple groups of enemies. | The structure of a DED rated complex is very similar an Unrated Complex, and usually involve gated [[deadspace]] pockets with multiple groups of enemies. | ||
− | + | ||
Unlike other combat sites, DED rated complexes do not have additional enemy spawns; all enemies begin on-grid in each pocket. Many DED rated complexes also contain locked gates that may be unlocked by a certain trigger. This makes blitzing possible, as not all enemies need to be cleared to proceed. The sites also always contain one or more structures or overseer ships that can drop Faction items or Deadspace modules. Some DED complexes contain additional targets that have a low probability to drop a Faction module. | Unlike other combat sites, DED rated complexes do not have additional enemy spawns; all enemies begin on-grid in each pocket. Many DED rated complexes also contain locked gates that may be unlocked by a certain trigger. This makes blitzing possible, as not all enemies need to be cleared to proceed. The sites also always contain one or more structures or overseer ships that can drop Faction items or Deadspace modules. Some DED complexes contain additional targets that have a low probability to drop a Faction module. | ||
− | + | ||
DED rated complexes do not normally escalate, but DED rated complexes that are received as an escalation from an anomaly may receive another escalation to the same site or a second part. | DED rated complexes do not normally escalate, but DED rated complexes that are received as an escalation from an anomaly may receive another escalation to the same site or a second part. | ||
− | + | ||
The difficulty rating of a complex determines maximum size of ship class that may be used to engage. Starting from frigates at level 1/10, the ship size that can enter a site goes up by one size category with each increase in rating, maxing out at battleships at level 5/10. | The difficulty rating of a complex determines maximum size of ship class that may be used to engage. Starting from frigates at level 1/10, the ship size that can enter a site goes up by one size category with each increase in rating, maxing out at battleships at level 5/10. | ||
− | + | ||
{|class=wikitable | {|class=wikitable | ||
|- | |- | ||
Line 515: | Line 515: | ||
| Battleship | | Battleship | ||
|} | |} | ||
− | + | ||
− | + | ||
{|class=wikitable cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center" | {|class=wikitable cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center" | ||
!rowspan="2" style="width:36px;background:#222222"|[[CONCORD#Divisions|DED Rating]] | !rowspan="2" style="width:36px;background:#222222"|[[CONCORD#Divisions|DED Rating]] | ||
Line 523: | Line 523: | ||
|- style="background:#222222" | |- style="background:#222222" | ||
!style="background:#222222;width:30px;color:cyan"|High | !style="background:#222222;width:30px;color:cyan"|High | ||
− | !style="background:#222222;width:30px;color: | + | !style="background:#222222;width:30px;color:#F87609"|Low |
!style="background:#222222;width:30px;color:red"|Null | !style="background:#222222;width:30px;color:red"|Null | ||
!style="background:#222222;width:210px;"| [[Angel Cartel]] | !style="background:#222222;width:210px;"| [[Angel Cartel]] | ||
Line 531: | Line 531: | ||
!style="background:#222222;width:210px;"| [[Serpentis Corporation]] | !style="background:#222222;width:210px;"| [[Serpentis Corporation]] | ||
!style="background:#222222;width:210px;"| [[Rogue Drones]] | !style="background:#222222;width:210px;"| [[Rogue Drones]] | ||
− | + | ||
|- | |- | ||
!style="background:#222222"| 1/10 | !style="background:#222222"| 1/10 | ||
− | !style="background:#222222;color:cyan"| | + | !style="background:#222222;color:cyan"| ✔ |
− | !style="background:#222222;color: | + | !style="background:#222222;color:#F87609"| ✔ |
!style="background:#222222"| | !style="background:#222222"| | ||
|[[Minmatar Contracted Bio-Farm]] | |[[Minmatar Contracted Bio-Farm]] | ||
Line 543: | Line 543: | ||
|[[Serpentis Drug Outlet]] | |[[Serpentis Drug Outlet]] | ||
| - | | - | ||
− | + | ||
|- | |- | ||
!style="background:#222222"| 2/10 | !style="background:#222222"| 2/10 | ||
!style="background:#222222;color:cyan"| ✔ | !style="background:#222222;color:cyan"| ✔ | ||
− | !style="background:#222222;color: | + | !style="background:#222222;color:#F87609"| ✔ |
!style="background:#222222"| | !style="background:#222222"| | ||
|[[Angel Creo-Corp Mining]] | |[[Angel Creo-Corp Mining]] | ||
Line 555: | Line 555: | ||
|[[Serpentis Live Cargo Distribution Facilities]] | |[[Serpentis Live Cargo Distribution Facilities]] | ||
|[[Rogue Drone Infestation Sprout]] | |[[Rogue Drone Infestation Sprout]] | ||
− | + | ||
|- | |- | ||
!style="background:#222222"| 3/10 | !style="background:#222222"| 3/10 | ||
!style="background:#222222;color:cyan"| ✔ | !style="background:#222222;color:cyan"| ✔ | ||
− | !style="background:#222222;color: | + | !style="background:#222222;color:#F87609"| ✔ |
!style="background:#222222"| | !style="background:#222222"| | ||
|[[Angel Repurposed Outpost]] | |[[Angel Repurposed Outpost]] | ||
Line 567: | Line 567: | ||
|[[Serpentis Narcotic Warehouses]] | |[[Serpentis Narcotic Warehouses]] | ||
|[[Rogue Drone Asteroid Infestation]] | |[[Rogue Drone Asteroid Infestation]] | ||
− | + | ||
|- | |- | ||
!style="background:#222222"| 4/10 | !style="background:#222222"| 4/10 | ||
!style="background:#222222;color:cyan"| ✔ | !style="background:#222222;color:cyan"| ✔ | ||
− | !style="background:#222222;color: | + | !style="background:#222222;color:#F87609"| ✔ |
!style="background:#222222"| | !style="background:#222222"| | ||
|[[Angel Cartel Occupied Mining Colony]] | |[[Angel Cartel Occupied Mining Colony]] | ||
Line 579: | Line 579: | ||
|[[Serpentis Phi-Outpost]] | |[[Serpentis Phi-Outpost]] | ||
| - | | - | ||
− | + | ||
|- | |- | ||
!style="background:#222222"| 5/10 | !style="background:#222222"| 5/10 | ||
!style="background:#222222;color:cyan"| ✔ | !style="background:#222222;color:cyan"| ✔ | ||
− | !style="background:#222222;color: | + | !style="background:#222222;color:#F87609"| ✔ |
!style="background:#222222"| | !style="background:#222222"| | ||
|[[Angel's Red Light District]] | |[[Angel's Red Light District]] | ||
Line 591: | Line 591: | ||
|[[Serpentis Corporation Hydroponics Site]] | |[[Serpentis Corporation Hydroponics Site]] | ||
|[[Outgrowth Rogue Drone Hive]] | |[[Outgrowth Rogue Drone Hive]] | ||
− | + | ||
|- | |- | ||
!style="background:#222222"| 6/10 | !style="background:#222222"| 6/10 | ||
!style="background:#222222"| | !style="background:#222222"| | ||
− | !style="background:#222222;color: | + | !style="background:#222222;color:#F87609"| ✔ |
!style="background:#222222;color:red"| ✔ | !style="background:#222222;color:red"| ✔ | ||
|[[Angel Mineral Acquisition Outpost]] <ref name="unrated">There is no rating displayed in warp in popup text.</ref> | |[[Angel Mineral Acquisition Outpost]] <ref name="unrated">There is no rating displayed in warp in popup text.</ref> | ||
Line 603: | Line 603: | ||
|[[Serpentis Logistical Outpost]] <ref name="unrated" /> | |[[Serpentis Logistical Outpost]] <ref name="unrated" /> | ||
| - | | - | ||
− | + | ||
|- | |- | ||
!style="background:#222222"| 7/10 | !style="background:#222222"| 7/10 | ||
Line 615: | Line 615: | ||
|[[Serpentis Paramilitary Complex]] | |[[Serpentis Paramilitary Complex]] | ||
| - | | - | ||
− | + | ||
|- | |- | ||
!style="background:#222222"| 8/10 | !style="background:#222222"| 8/10 | ||
Line 627: | Line 627: | ||
|[[Serpentis Prison Camp]] | |[[Serpentis Prison Camp]] | ||
| - | | - | ||
− | + | ||
|- | |- | ||
!style="background:#222222"| 9/10 | !style="background:#222222"| 9/10 | ||
Line 639: | Line 639: | ||
| - | | - | ||
| - | | - | ||
− | + | ||
|- | |- | ||
!style="background:#222222"| 10/10 | !style="background:#222222"| 10/10 | ||
Line 652: | Line 652: | ||
| - | | - | ||
|} | |} | ||
− | + | ||
{{reflist}} | {{reflist}} | ||
− | + | ||
=== Expeditions === | === Expeditions === | ||
− | + | ||
'''Expeditions''' (also known as '''escalations''') cannot be found by scanning, instead they "escalate" from Unrated Complexes. When a certain trigger condition is met, there is a small chance that a pop up window will open explaining that the details of the location of another enemy site has been found. This site's information is then added to the Journal under the ''Expeditions'' tab. | '''Expeditions''' (also known as '''escalations''') cannot be found by scanning, instead they "escalate" from Unrated Complexes. When a certain trigger condition is met, there is a small chance that a pop up window will open explaining that the details of the location of another enemy site has been found. This site's information is then added to the Journal under the ''Expeditions'' tab. | ||
− | + | ||
When the site listed in the Journal is completed, there is a chance that it will escalate further, leading to yet another site. Most expeditions have four such parts. | When the site listed in the Journal is completed, there is a chance that it will escalate further, leading to yet another site. Most expeditions have four such parts. | ||
− | + | ||
The locations of the sites provided by an expedition are random, often appearing several jumps away from where the expedition was obtained. Many expeditions may spawn their fourth site in lower-security space than where they began. | The locations of the sites provided by an expedition are random, often appearing several jumps away from where the expedition was obtained. Many expeditions may spawn their fourth site in lower-security space than where they began. | ||
− | + | ||
{|class=wikitable cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center" | {|class=wikitable cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center" | ||
!rowspan="2" style="background:#222222"| [[:Category:Unrated_Complexes|Unrated Complex]] | !rowspan="2" style="background:#222222"| [[:Category:Unrated_Complexes|Unrated Complex]] | ||
!colspan="6" style="background:#222222"| [[:Category:Expeditions|Expeditions]] | !colspan="6" style="background:#222222"| [[:Category:Expeditions|Expeditions]] | ||
− | + | ||
|-style="background:#222222" | |-style="background:#222222" | ||
!style="width:210px"|[[Angel Cartel]] | !style="width:210px"|[[Angel Cartel]] | ||
Line 674: | Line 674: | ||
!style="width:210px"|[[Serpentis Corporation]] | !style="width:210px"|[[Serpentis Corporation]] | ||
!style="width:210px"|[[Rogue Drones]] | !style="width:210px"|[[Rogue Drones]] | ||
− | + | ||
|-style="background:#222222" | |-style="background:#222222" | ||
|style="color:cyan;width:270px"|High Sec | |style="color:cyan;width:270px"|High Sec | ||
|colspan="6"|Expeditions may appear in lower security systems. | |colspan="6"|Expeditions may appear in lower security systems. | ||
− | + | ||
|- | |- | ||
|style="background:#222222"| <Faction> Hideout <br> Haunted Yard | |style="background:#222222"| <Faction> Hideout <br> Haunted Yard | ||
Line 687: | Line 687: | ||
|[[Mindflood]] | |[[Mindflood]] | ||
|[[Pulverize The Pioneers]] | |[[Pulverize The Pioneers]] | ||
− | + | ||
|- | |- | ||
|style="background:#222222"| <Faction> Lookout <br> Desolate Site | |style="background:#222222"| <Faction> Lookout <br> Desolate Site | ||
Line 696: | Line 696: | ||
|[[Angel Kickbacks]] | |[[Angel Kickbacks]] | ||
|[[Mare Sargassum]] | |[[Mare Sargassum]] | ||
− | + | ||
|- | |- | ||
|style="background:#222222"| <Faction> Watch <br> Chemical Yard | |style="background:#222222"| <Faction> Watch <br> Chemical Yard | ||
Line 705: | Line 705: | ||
|[[Jet-Set Hooligans]] | |[[Jet-Set Hooligans]] | ||
|[[Hunting the Drudge Factory]] | |[[Hunting the Drudge Factory]] | ||
− | + | ||
|- | |- | ||
|style="background:#222222"| <Faction> Vigil | |style="background:#222222"| <Faction> Vigil | ||
Line 714: | Line 714: | ||
|[[Booster R&D]] | |[[Booster R&D]] | ||
| - | | - | ||
− | + | ||
|-style="background:#222222" | |-style="background:#222222" | ||
− | |style="color: | + | |style="color:#F87609;"|Low Sec |
|colspan="6"|Expeditions may appear in lower security systems. | |colspan="6"|Expeditions may appear in lower security systems. | ||
− | + | ||
|- | |- | ||
|style="background:#222222"| Provisional <Faction> Outpost <br> Rogue Trial Yard | |style="background:#222222"| Provisional <Faction> Outpost <br> Rogue Trial Yard | ||
Line 727: | Line 727: | ||
|[[Guardian Angels Surveillance Squad]] | |[[Guardian Angels Surveillance Squad]] | ||
|[[Moving Day]] | |[[Moving Day]] | ||
− | + | ||
|- | |- | ||
|style="background:#222222"| <Faction> Outpost <br> Dirty Site | |style="background:#222222"| <Faction> Outpost <br> Dirty Site | ||
Line 736: | Line 736: | ||
|[[Elite Playground]] | |[[Elite Playground]] | ||
|[[Loose Ends]] | |[[Loose Ends]] | ||
− | + | ||
|- | |- | ||
|style="background:#222222"| Minor <Faction> Annex <br> Ruins | |style="background:#222222"| Minor <Faction> Annex <br> Ruins | ||
Line 745: | Line 745: | ||
|[[Serpentis Owned Station]] | |[[Serpentis Owned Station]] | ||
|[[Menacing Mechanics]] | |[[Menacing Mechanics]] | ||
− | + | ||
|- | |- | ||
|style="background:#222222"| <Faction> Annex | |style="background:#222222"| <Faction> Annex | ||
Line 754: | Line 754: | ||
|[[Serpentis Powergrid]] | |[[Serpentis Powergrid]] | ||
| - | | - | ||
− | + | ||
|-style="background:#222222" | |-style="background:#222222" | ||
|style="color:red;"|Null Sec | |style="color:red;"|Null Sec | ||
|colspan="6"| | |colspan="6"| | ||
− | + | ||
|- | |- | ||
|style="background:#222222"| <Faction> Base <br> Independence | |style="background:#222222"| <Faction> Base <br> Independence | ||
Line 767: | Line 767: | ||
|[[Contract Killers]] | |[[Contract Killers]] | ||
|[[The Drone Roulette]] | |[[The Drone Roulette]] | ||
− | + | ||
|- | |- | ||
|style="background:#222222"| <Faction> Fortress <br> Radiance | |style="background:#222222"| <Faction> Fortress <br> Radiance | ||
Line 776: | Line 776: | ||
|[[Suspicious Job]] | |[[Suspicious Job]] | ||
|[[Molting Season]] | |[[Molting Season]] | ||
− | + | ||
|- | |- | ||
|style="background:#222222"| <Faction> Military Complex <br> Hierarchy | |style="background:#222222"| <Faction> Military Complex <br> Hierarchy | ||
Line 785: | Line 785: | ||
|[[Colony Under Fire]] | |[[Colony Under Fire]] | ||
|[[Trouble in Paradise]] | |[[Trouble in Paradise]] | ||
− | + | ||
|- | |- | ||
|style="background:#222222"| <Faction> Provincial HQ | |style="background:#222222"| <Faction> Provincial HQ | ||
Line 794: | Line 794: | ||
|[[Serpentis Secrets]] | |[[Serpentis Secrets]] | ||
| - | | - | ||
− | + | ||
|- | |- | ||
|style="background:#222222"| <Faction> Fleet Staging Point | |style="background:#222222"| <Faction> Fleet Staging Point | ||
Line 804: | Line 804: | ||
| - | | - | ||
|} | |} | ||
− | + | ||
=== Chemical Labs === | === Chemical Labs === | ||
'''Chemical Labs''' are Cosmic Signatures, and may be found by scanning with Core Scanner Probes. Even though the probe scan window categorizes these as "gas sites", they are actually combat sites. To access all possible rewards, the site needs to be cleared of all hostiles and the containers hacked using a Data Analyzer module. | '''Chemical Labs''' are Cosmic Signatures, and may be found by scanning with Core Scanner Probes. Even though the probe scan window categorizes these as "gas sites", they are actually combat sites. To access all possible rewards, the site needs to be cleared of all hostiles and the containers hacked using a Data Analyzer module. | ||
− | + | ||
The Production Facility spawns in null security space only, while all other sites spawn in low security space. | The Production Facility spawns in null security space only, while all other sites spawn in low security space. | ||
− | + | ||
Details of these sites are not well documented. Most contain two waves of enemies and containers that need to be hacked, and certain sites are restricted to specific regions, though the region in which each site spawns is not entirely known. The regions listed here may not be the only region containing the particular site. | Details of these sites are not well documented. Most contain two waves of enemies and containers that need to be hacked, and certain sites are restricted to specific regions, though the region in which each site spawns is not entirely known. The regions listed here may not be the only region containing the particular site. | ||
− | + | ||
{|class=wikitable cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center" | {|class=wikitable cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center" | ||
!colspan="1" style="background:#222222"| Faction | !colspan="1" style="background:#222222"| Faction | ||
!colspan="1" style="background:#222222"| Site | !colspan="1" style="background:#222222"| Site | ||
!colspan="1" style="background:#222222"| Location | !colspan="1" style="background:#222222"| Location | ||
− | + | ||
|- | |- | ||
!rowspan="6" style="background:#222222"| [[Angel Cartel]] | !rowspan="6" style="background:#222222"| [[Angel Cartel]] | ||
Line 836: | Line 836: | ||
|[[ Elohim X-Instinct Production Facility ]] | |[[ Elohim X-Instinct Production Facility ]] | ||
|Feythabolis | |Feythabolis | ||
− | + | ||
|- | |- | ||
!rowspan="4" style="background:#222222"| [[The Blood Raider Covenant|Blood Raiders]] | !rowspan="4" style="background:#222222"| [[The Blood Raider Covenant|Blood Raiders]] | ||
Line 850: | Line 850: | ||
|[[ CHAIN Mindflood Production Facility ]] | |[[ CHAIN Mindflood Production Facility ]] | ||
|Delve | |Delve | ||
− | + | ||
|- | |- | ||
!rowspan="6" style="background:#222222"| [[Guristas Pirates]] | !rowspan="6" style="background:#222222"| [[Guristas Pirates]] | ||
Line 870: | Line 870: | ||
|[[ H-PA Crew Crash Production Facility ]] | |[[ H-PA Crew Crash Production Facility ]] | ||
|Tenal | |Tenal | ||
− | + | ||
|- | |- | ||
!rowspan="4" style="background:#222222"| [[Sansha's Nation]] | !rowspan="4" style="background:#222222"| [[Sansha's Nation]] | ||
Line 884: | Line 884: | ||
|[[ PDW-09FX Frentix Production Facility ]] | |[[ PDW-09FX Frentix Production Facility ]] | ||
|Catch | |Catch | ||
− | + | ||
|- | |- | ||
!rowspan="6" style="background:#222222"| [[Serpentis Corporation]] | !rowspan="6" style="background:#222222"| [[Serpentis Corporation]] | ||
Line 904: | Line 904: | ||
|[[Core Runner Exile Production Facility ]] | |[[Core Runner Exile Production Facility ]] | ||
|Fountain | |Fountain | ||
− | + | ||
|- | |- | ||
|} | |} | ||
− | + | ||
== COSMOS sites == | == COSMOS sites == | ||
{{main|COSMOS}} | {{main|COSMOS}} | ||
Certain constellations contain COSMOS combat sites, which are connected to COSMOS missions but may be accessed at any time. These sites appear as a static complex beacon that is visible in the Overview. COSMOS sites can be located using the Star Map and the "DED deadspace reports" or combat signatures tag setting. Not all static DED sites are combat sites, some of them are landmarks or Epic Mission Agent locations. | Certain constellations contain COSMOS combat sites, which are connected to COSMOS missions but may be accessed at any time. These sites appear as a static complex beacon that is visible in the Overview. COSMOS sites can be located using the Star Map and the "DED deadspace reports" or combat signatures tag setting. Not all static DED sites are combat sites, some of them are landmarks or Epic Mission Agent locations. | ||
− | + | ||
COSMOS sites are static and do not move. Even the ones that can be scanned are always in the same location. | COSMOS sites are static and do not move. Even the ones that can be scanned are always in the same location. | ||
− | + | ||
The static COSMOS sites re-spawn periodically (some only at down-time). These offer reward items, which may be required for COSMOS missions and/ or be materials used in building [[Techs,_Tiers_and_Meta_levels#Storyline_.28Meta_6-7.29|Storyline modules]], Faction modules and/ or rare items.<ref name="COSMOS implant loot">Rakogh Citadel in 3GD6-8 drops Pashan’s Turret Handling Mindlink http://gamingwithdaopa.ellatha.com/eveonline/pashans-turret-mindlink-drops/</ref> | The static COSMOS sites re-spawn periodically (some only at down-time). These offer reward items, which may be required for COSMOS missions and/ or be materials used in building [[Techs,_Tiers_and_Meta_levels#Storyline_.28Meta_6-7.29|Storyline modules]], Faction modules and/ or rare items.<ref name="COSMOS implant loot">Rakogh Citadel in 3GD6-8 drops Pashan’s Turret Handling Mindlink http://gamingwithdaopa.ellatha.com/eveonline/pashans-turret-mindlink-drops/</ref> | ||
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Gated COSMOS sites follow the same ship size restrictions as DED rated complex sites. Un-gated COSMOS sites have no restrictions. | Gated COSMOS sites follow the same ship size restrictions as DED rated complex sites. Un-gated COSMOS sites have no restrictions. | ||
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COSMOS sites can be found in COSMOS constellations: Ani ([[Minmatar COSMOS]]), Araz ([[Amarr COSMOS]]), Okkelen ([[Caldari COSMOS]]), Algintal ([[Gallente COSMOS]]), Pegasus (Fountain), Assilot (Cloud Ring), I-3ODK (Feythabolis), 760-9C (Wicked Creek), OK-FEM (Delve), 9HXQ-G (Catch), 09-4XW (Tenal) and E-8CSQ (Vale of the Silent). | COSMOS sites can be found in COSMOS constellations: Ani ([[Minmatar COSMOS]]), Araz ([[Amarr COSMOS]]), Okkelen ([[Caldari COSMOS]]), Algintal ([[Gallente COSMOS]]), Pegasus (Fountain), Assilot (Cloud Ring), I-3ODK (Feythabolis), 760-9C (Wicked Creek), OK-FEM (Delve), 9HXQ-G (Catch), 09-4XW (Tenal) and E-8CSQ (Vale of the Silent). | ||
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==== See Also ==== | ==== See Also ==== | ||
* [http://community.eveonline.com/news/dev-blogs/sweeping-death-and-chaos/ Dev blog introducing the Contested and Besieged Covert Research Facilities] | * [http://community.eveonline.com/news/dev-blogs/sweeping-death-and-chaos/ Dev blog introducing the Contested and Besieged Covert Research Facilities] | ||
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==== Reference ==== | ==== Reference ==== | ||
<references/> | <references/> | ||
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[[Category:Exploration]] | [[Category:Exploration]] | ||
[[Category:PvE]] | [[Category:PvE]] |
Revision as of 05:21, 27 May 2017
- This article discusses combat sites found in known space. For combat sites found in wormholes, see Wormhole sites.
Exploration |
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Site types |
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Combat sites are one of two major types of player versus environment (PvE) combat activities that can be found in known space, the other being security missions. Combat sites can be found throughout New Eden, and like missions, the type and amount of enemy ships found in a particular combat site is consistent across all instances of the site, with only a small, pre-determined amount of variance. The rewards for completing a given site can also vary due to the nature of rare loot mechanics: most sites have a (largely unknown) percentage-based chance to spawn a uniquely named enemy ship, which in turn has its own chance to drop random Deadspace or Faction modules, or even unique blueprint copies.
The enemies present in a given combat site can belong to one of six factions in New Eden: Serpentis, the Angel Cartel, the Blood Raider Covenant, the Guristas Pirates, Sansha's Nation, or the Rogue Drones, and most combat sites are named for the faction found within. Unlike missions, combat sites do not feature any enemy ships from any of the four empires, nor are there combat sites guarded by ORE or the Sisters of EVE. Hostile NPCs from the Mordu's Legion pirate faction only appear in the Besieged Covert Research Facility. All enemy ships within a combat site have bounties that are paid to the player who kills them, and if that player is part of a fleet, the bounty is divided evenly among all fleet members on-grid. As a general rule, bigger ships (such as battlecruisers and battleships) or uniquely named ships (such as those belonging to pirate leaders or complex overseers) will award higher bounties, and will also be harder to destroy.
Combat sites are usually found via exploration using Core Scanner Probes, and most fall into one of two broad categories: combat anomalies and cosmic signatures. Combat sites found as cosmic signatures may be further divided into DED rated complexes, unrated complexes, and chemical labs. In general, cosmic signature combat sites are considered to be both more dangerous and more rewarding than combat anomalies found in similar areas of space.
Expeditions and COSMOS sites are unique combat sites that do not fall into any of the above categories. Expeditions are unique chains of combat sites that may be triggered when a player fulfills certain conditions in an Unrated Complex, and the associated sites can only be reached via the expedition's journal entry. COSMOS sites are static combat sites that can be found in several constellations across New Eden, and are marked by beacons that are automatically visible on the overview. These sites reward items required for COSMOS missions, materials for Storyline modules, Faction modules, and other rare items, but can be entered at any time.
Combat anomalies
Combat anomalies are a subset of Cosmic Anomalies; they do not need any scanning equipment to locate, and instead will automatically appear in the scanning window after a short delay upon entering a system. Because of this, combat anomalies, particularly those found in high-security space, represent an entry-level set of combat sites that many new players will encounter. All anomalies consist of a single grid without acceleration gates that be entered by any type of ship. Combat anomalies will spawn multiple waves of hostile NPCs, and have a low chance to spawn a commander ship that can drop faction items; they also have a small chance of escalating into a DED rated complex.
With the exception of Rogue Drone sites, all combat anomalies follow a naming scheme of <faction> <anomaly>. The <anomaly> denotes the difficulty of the site, and follows an identical pattern for all factions except Rogue Drones. Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in their designated regions (with the exception of Rogue Drone sites, which can appear anywhere). For example, the Heimatar region has Angel Cartel rats, and therefore only Angel Cartel and Rogue Drone combat sites can be found there. For a list of which pirate factions can be found in which regions, see Dotlan.
The difficulty of possible combat anomalies depends on the security status of the system, with higher security status equating to easier sites. Within high-sec (security status 1.0 to 0.5), sites in the lowest difficulty tier (in terms of difficulty/ value) will be found. Low-sec (security status of 0.4 to 0.1) contains the middle tier, and the highest tier will be found within nullsec. The security level of the space where Rogue Drone sites are found also affects the difficulty of the site.
In addition to their basic version, Hideaway, Den, Rally Point and Hub sites also feature three variants of progressive difficulty featuring elite enemies. These variants follow their an extended naming convention as follows:
- <Faction> Hidden <anomaly> - Level 2 higher amount of triggered spawns
- <Faction> Forsaken <anomaly> - Level 3; moderate difficulty, featuring elite enemy ships
- <Faction> Forlorn <anomaly> - Level 4; featuring tougher enemies and elite ships
Besieged Covert Research Facility
Besieged Guristas Covert Research Facility is an unique cosmic anomaly found in all low sec regions that spawns two waves of Mordu's Legion cruisers and battleships equipped with webifiers and warp disruptors. Unlike other enemies, these ships are able to switch damage types to find what is most effective against a given target (they do not deal omni damage). Notable loot includes higher-end implants and ship skin BPCs, as well as special module BPCs.
Faction Warfare
- Main article: Faction Warfare
In faction warfare space, faction warfare complexes show up as combat anomalies. Once someone warps to a site, it will also show up as a beacon in the overview.
Cosmic signatures
Combat sites that appear as Cosmic Signatures must be scanned down using Core Scanner Probes. These combat sites can be further divided into three groups: unrated complexes, DED rated complexes, and Chemical Labs. The differences between the three are relatively minor, the most notable being that Chemical Labs require the use of Data Analyzer modules to obtain all of their rewards.
Unrated complexes
Unrated complexes have a good chance to contain a commander spawn that can drop Faction items. They may also escalate into an expedition.
The sites contain multiple deadspace rooms separated by acceleration gates. The acceleration gates separating the rooms are usually locked, in which case some condition must be fulfilled, or a key must be found to proceed. The sites also have triggers for additional defender spawns and/ or an escalation. The size of ship allowed in Unrated Complexes does not follow a predictable pattern; each site, even of the same difficulty but from a different faction, may have a different ship size limit.
DED rated complexes
DED complexes are a type of cosmic signature that has been rated on a difficulty scale of 1/10 to 10/10 by CONCORD's Directive Enforcement Department. Lower rated sites contain weaker enemies, and limited ship class access. DED rated complexes are found using Core Scanner Probes, or are received as an escalation from a combat anomaly. There are no 9/10-rated DED complexes, however some consider the <Faction> Fleet Staging Point to be their equivalent.
The structure of a DED rated complex is very similar an Unrated Complex, and usually involve gated deadspace pockets with multiple groups of enemies.
Unlike other combat sites, DED rated complexes do not have additional enemy spawns; all enemies begin on-grid in each pocket. Many DED rated complexes also contain locked gates that may be unlocked by a certain trigger. This makes blitzing possible, as not all enemies need to be cleared to proceed. The sites also always contain one or more structures or overseer ships that can drop Faction items or Deadspace modules. Some DED complexes contain additional targets that have a low probability to drop a Faction module.
DED rated complexes do not normally escalate, but DED rated complexes that are received as an escalation from an anomaly may receive another escalation to the same site or a second part.
The difficulty rating of a complex determines maximum size of ship class that may be used to engage. Starting from frigates at level 1/10, the ship size that can enter a site goes up by one size category with each increase in rating, maxing out at battleships at level 5/10.
Rating | Maximum Ship Size Allowed |
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1/10 | Frigate |
2/10 | Destroyer |
3/10 | Cruiser (Not including T3) |
4/10 | Battlecruiser (Not T3 Cruiser) |
5+/10 | Battleship |
Expeditions
Expeditions (also known as escalations) cannot be found by scanning, instead they "escalate" from Unrated Complexes. When a certain trigger condition is met, there is a small chance that a pop up window will open explaining that the details of the location of another enemy site has been found. This site's information is then added to the Journal under the Expeditions tab.
When the site listed in the Journal is completed, there is a chance that it will escalate further, leading to yet another site. Most expeditions have four such parts.
The locations of the sites provided by an expedition are random, often appearing several jumps away from where the expedition was obtained. Many expeditions may spawn their fourth site in lower-security space than where they began.
Chemical Labs
Chemical Labs are Cosmic Signatures, and may be found by scanning with Core Scanner Probes. Even though the probe scan window categorizes these as "gas sites", they are actually combat sites. To access all possible rewards, the site needs to be cleared of all hostiles and the containers hacked using a Data Analyzer module.
The Production Facility spawns in null security space only, while all other sites spawn in low security space.
Details of these sites are not well documented. Most contain two waves of enemies and containers that need to be hacked, and certain sites are restricted to specific regions, though the region in which each site spawns is not entirely known. The regions listed here may not be the only region containing the particular site.
COSMOS sites
- Main article: COSMOS
Certain constellations contain COSMOS combat sites, which are connected to COSMOS missions but may be accessed at any time. These sites appear as a static complex beacon that is visible in the Overview. COSMOS sites can be located using the Star Map and the "DED deadspace reports" or combat signatures tag setting. Not all static DED sites are combat sites, some of them are landmarks or Epic Mission Agent locations.
COSMOS sites are static and do not move. Even the ones that can be scanned are always in the same location.
The static COSMOS sites re-spawn periodically (some only at down-time). These offer reward items, which may be required for COSMOS missions and/ or be materials used in building Storyline modules, Faction modules and/ or rare items.[1]
Gated COSMOS sites follow the same ship size restrictions as DED rated complex sites. Un-gated COSMOS sites have no restrictions.
COSMOS sites can be found in COSMOS constellations: Ani (Minmatar COSMOS), Araz (Amarr COSMOS), Okkelen (Caldari COSMOS), Algintal (Gallente COSMOS), Pegasus (Fountain), Assilot (Cloud Ring), I-3ODK (Feythabolis), 760-9C (Wicked Creek), OK-FEM (Delve), 9HXQ-G (Catch), 09-4XW (Tenal) and E-8CSQ (Vale of the Silent).
See Also
Reference
- ^ Rakogh Citadel in 3GD6-8 drops Pashan’s Turret Handling Mindlink http://gamingwithdaopa.ellatha.com/eveonline/pashans-turret-mindlink-drops/