Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Combat site: Difference between revisions

From EVE University Wiki
expanding lead
Djavin novienta (talk | contribs)
Revised lead.
Line 1: Line 1:
{{hatnote|This article discusses combat sites found in [[System security#Known space|known space]]. For combat sites found in wormholes, see [[Wormhole sites]].}}{{Exploration links}}
{{hatnote|This article discusses combat sites found in [[System security#Known space|known space]]. For combat sites found in wormholes, see [[Wormhole sites]].}}{{Exploration links}}
In EVE Online, '''combat sites''' are one of the two major types of player-versus-environment (PvE) combat activities that players have access to, the other being [[Missions|security missions]]. Unlike the latter, where the player agrees to travel to a pre-arranged location to destroy a set amount of ships for a fixed reward both in ISK and loyalty points, combat sites are found throughout the entire galaxy. Although the type and amount of enemy ships located in a particular combat site is pre-defined, the rewards the player may get from completing them are based in chance: most sites have a percetage-based chance to spawn a uniquely-named enemy ship, which in turn has it's own chance to drop deadspace or faction modules, as well as unique blueprints.
'''Combat sites''' are one of two major types of player-versus-environment (PvE) combat activities that can be found in [[System security#Known space|known space]], the other being [[Missions|security missions]]. Combat sites can be found throughout New Eden, and like missions, the type and amount of enemy ships found in a particular combat site is consistent across all instances of the site, with only a small, pre-determined amount of variance. The rewards for completing a given site can also vary due to the nature of rare loot mechanics: most sites have a (largely unknown) percetage-based chance to spawn a uniquely-named enemy ship, which in turn has its own chance to drop deadspace or faction modules, or even unique blueprints.


The enemies present in combat sites belong to either one of the four major pirate factions in New Eden: the [[Serpentis Corporation]], [[Angel Cartel]], [[Blood Raiders]] and the [[Guristas Pirates]]. Unlike missions, combat sites do not feature enemy ships from any of the four empires, as well as enemies from the Mordus' Angels pirate faction, which only appear in the [[Besieged Covert Research Facility]]. All enemy ships within a combat site have a bounty that is paid to the player who kills them. Usually, bigger ships (such as [[Battleships]]) or uniquely-named ships (such as those belonging to pirate leaders or complex overseers) will have a higher bounty, and thus will be harder to destroy. If the player is part of a fleet, then the bounty is divided between fleet members.
The enemies present in a given combat site can belong to one of six factions in New Eden: [[Serpentis]], the [[Angel Cartel]], the [[Blood Raider Covenant]], the [[Guristas Pirates]], [[Sansha's Nation]], or the Rogue Drones, and most combat sites are named for the faction found within. Unlike missions, combat sites do not feature enemy ships from any of the four empires, nor are there combat sites guarded by [[ORE]] or the [[Sisters of EVE]], while hostile NPCs from the [[Mordu's Legion]] pirate faction only appear in the [[Besieged Covert Research Facility]]. All enemy ships within a combat site have a bounty that is paid to the player who kills them, and if that player is part of a fleet, the bounty is divided evenly between all fleet members on-grid. As a general rule, bigger ships (such as battlecruisers and [[battleships]]) or uniquely-named ships (such as those belonging to pirate leaders or complex overseers) will award higher bounties, and will also be harder to destroy.


Combat sites are found via [[exploration]] (using the probe scanner) and can be divided into four categories: combat anomalies, cosmic signatures, expeditions and drug sites. Combat anomalies do not need to be scanned, and are visible in the same way as Ice belts and Ore sites. They encompass the entry-level set of combat sites most new players will encounter when playing EVE Online for the first time, and their difficulty ranges from easy to medium. Combat sites that appear as cosmic signatures have to be scanned, and thus are potentially harder to find. They are divided into Unrated Complexes and DED-Rated Complexes and are usually more challenging to complete than combat anomalies, but yield higher rewards and have better odds at dropping unique modules and blueprints.
Combat sites are usually found via [[exploration]] using core scanner probes, and most fall into one of two broad categories: [[#Combat anomalies|combat anomalies]] and [[#Cosmic signatures|cosmic signatures]]. Combat sites found as cosmic signatures can be further divided into [[#DED rated complexes|DED rated complexes]], [[#Unrated complexes|unrated complexes]], and [[#Chemical Labs|chemical labs]]. In general, cosmic signature combat sites are considered to be both more dangerous and more rewarding than combat anomalies found in similar areas of space.


Expeditions (or escalations) are unique chains of combat sites that have a small chance to be triggered when a player completes an Unrated Complex. Most of them consist of four parts, each taking place several systems away from the previous encounter. Drug sites, better known as Chemical Labs, are a mixed type of combat site, requiring both combat and hacking skills to be completed. A fifth type of combat site, known as COSMOS, can be found in several constellations across New Eden. They reward items required in COSMOS missions, materials for storyline modules, faction modules and rare items.
[[#Expeditions|Expeditions]] and [[#COSMOS sites|COSMOS sites]] are unique combat sites that do not fall into any of the above categories. Expeditions are unique chains of combat sites that have a small chance to be triggered when a player fulfills certain conditions in an Unrated Complex, and each site can only be reached by following its associated journal entry. COSMOS sites are static combat sites that can be found in several constellations across New Eden, and are marked by beacons that are automatically visible on the overview. These sites reward items required for COSMOS missions, materials for storyline modules, faction modules, and other rare items, but can be entered at any time.


==Combat anomalies==
==Combat anomalies==
Combat sites that are found as cosmic anomalies do not need any scanning equipment to locate. They are all ungated deadspace pockets with multiple waves of rats. They have low chance to spawn an commander rat that can drop faction items. They also have low chance to escalate into a DED rated complex.
Combat anomalies are a subset of cosmic anomalies; they do not need any scanning equipment to locate, and instead will automatically appear in the scanning window after a short delay upon entering a system. Because of this, combat anomalies, particularly those found in high-security space, represent an entry-level set of combat sites that many new players will encounter. All anomalies consist of a single grid without acceleration gates, and so can be entered by any type of ship. Combat anomalies will spawn multiple waves of hostile NPCs, and have a low chance to spawn a commander ship that can drop faction items; they also have a small chance of escalating into a DED rated complex.


Combat site anomalies are ranked by difficulty into 10 classes, and follow a naming scheme of {{co|#9ef37c|(faction) (anomaly)}}. Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in regions where their rats are normally found (with the exception of [[Rogue Drone]] sites, which can appear anywhere). For example, the Heimatar region has [[Angel Cartel]] rats, and therefore only Angel Cartel and Rogue Drone combat sites will be found there. For a list of which pirate factions can be found in which regions, see [http://evemaps.dotlan.net/region dotlan].
With the exception of Rogue Drone sites, all combat anomalies follow a naming scheme of {{co|#9ef37c|(faction) (anomaly)}}. The {{co|#9ef37c|(anomaly)}} portion of the name denotes the difficulty of the site, and follows an identical pattern for all factions except Rogue Drones. Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in regions where their rats are normally found (with the exception of [[Rogue Drone]] sites, which can appear anywhere). For example, the Heimatar region has [[Angel Cartel]] rats, and therefore only Angel Cartel and Rogue Drone combat sites will be found there. For a list of which pirate factions can be found in which regions, see [http://evemaps.dotlan.net/region Dotlan].


The rank of the anomaly depends on the [[System Security|security status]] of the system you are searching in. Within [[high-sec]] (security status 1.0 to 0.5) the lowest third (in terms of difficulty/value) will be found. [[Low-sec]] (security status of 0.4 to 0.1) contains the mid third of them and the highest third will be found within [[nullsec]]. The anomaly names are identical for all factions with the exception of Rogue Drone sites, which also differ slightly in which classes of space they are found in.
The difficulty of possible combat anomalies depends on the [[System Security|security status]] of the system, with higher security status equating to easier sites. Within [[high-sec]] (security status 1.0 to 0.5), sites in the lowest difficulty tier (in terms of difficulty/value) will be found. [[Low-sec]] (security status of 0.4 to 0.1) contains the middle tier, and the highest tier will be found within [[nullsec]]. Rogue Drone sites differ slightly in which security levels of space they are found in.


{|class=wikitable cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center"
{|class=wikitable cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center"