Difference between revisions of "Natural resistances"
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− | Every ship has a number of natural (unfitted) resistances to shield and armor damage. Tech I ships from the same faction have the same natural resistances, but this rule does not apply to Tech II ships. | + | Every ship has a number of natural (unfitted) resistances to shield and armor damage. Tech I ships from the same faction generally have the same natural resistances, but this rule does not apply to Tech II ships. |
− | == Hull | + | == Hull resistances == |
All ships have natural 33% hull resistance. | All ships have natural 33% hull resistance. | ||
− | == | + | == Tech I shield resistances == |
T1 ships generally have the same natural shield resistances: 0%/20%/40%/50% (respectively EM/Thermal/Kinetic/Explosive - this order will be used throughout this page). | T1 ships generally have the same natural shield resistances: 0%/20%/40%/50% (respectively EM/Thermal/Kinetic/Explosive - this order will be used throughout this page). | ||
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Some [[Special_Edition_Ships|Special Edition]] T1 ships have a different shield resistance profile. For example, ships from the [[Society of Conscious Thought]] generally have a 27.5/27.5/27.5/27.5 (even) profile, although the [[Apotheosis]] shuttle has the regular 0/20/40/50. | Some [[Special_Edition_Ships|Special Edition]] T1 ships have a different shield resistance profile. For example, ships from the [[Society of Conscious Thought]] generally have a 27.5/27.5/27.5/27.5 (even) profile, although the [[Apotheosis]] shuttle has the regular 0/20/40/50. | ||
− | === | + | === Tech I ships with skill-based shield resistance bonuses === |
Some [[Caldari]] ships and all [[Guristas]] ships (except the titan) have a bonus to their shield resistances. The bonus resistance is 4% for each level of the pilot's applicable Caldari ship skill. | Some [[Caldari]] ships and all [[Guristas]] ships (except the titan) have a bonus to their shield resistances. The bonus resistance is 4% for each level of the pilot's applicable Caldari ship skill. | ||
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The Caldari ships with this bonus are the [[Merlin]], [[Moa]], [[Drake]], [[Rokh]], the [[Phoenix]], and the three carriers. | The Caldari ships with this bonus are the [[Merlin]], [[Moa]], [[Drake]], [[Rokh]], the [[Phoenix]], and the three carriers. | ||
− | == | + | == Tech I armor resistances == |
A T1 ship's natural armor resistance profile is determined by the race of the ship. | A T1 ship's natural armor resistance profile is determined by the race of the ship. | ||
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There is reason to these resist profiles. They are all based on a 50/35/25/10 profile, but each race has a 10% bonus to one damage type. For the [[New_Eden#Rise_of_the_Empires|empire factions]], the bonused armor resist is the same as the primary damage type of the race they were historically at war with.<ref>Amarr's primary damage type is EM, Caldari: kinetic, Gallente: thermal and Minmatar: explosive. This pattern carries over to the empire races' drone damage type.</ref> Perhaps this is best illuminated with an example: Take Gallente ships. Start with the base profile of 50/35/25/10 and add 10% kinetic resistance, kinetic being the primary damage type of the Caldari, the historic enemy of the Gallente. You get a 50/35/35/10 profile, which is indeed correct for T1 Gallente ships. | There is reason to these resist profiles. They are all based on a 50/35/25/10 profile, but each race has a 10% bonus to one damage type. For the [[New_Eden#Rise_of_the_Empires|empire factions]], the bonused armor resist is the same as the primary damage type of the race they were historically at war with.<ref>Amarr's primary damage type is EM, Caldari: kinetic, Gallente: thermal and Minmatar: explosive. This pattern carries over to the empire races' drone damage type.</ref> Perhaps this is best illuminated with an example: Take Gallente ships. Start with the base profile of 50/35/25/10 and add 10% kinetic resistance, kinetic being the primary damage type of the Caldari, the historic enemy of the Gallente. You get a 50/35/35/10 profile, which is indeed correct for T1 Gallente ships. | ||
− | === | + | === Tech I ships with skill-based armor resistance bonuses === |
Some Amarr ships, all Sisters of Eve ships, and the Triglavian battlecruiser, the [[Drekavac]], have bonuses to their armor resistances. The bonus resistance is 4% for each level of the pilot's applicable racial ship skill. | Some Amarr ships, all Sisters of Eve ships, and the Triglavian battlecruiser, the [[Drekavac]], have bonuses to their armor resistances. The bonus resistance is 4% for each level of the pilot's applicable racial ship skill. |
Revision as of 13:01, 27 March 2019
Every ship has a number of natural (unfitted) resistances to shield and armor damage. Tech I ships from the same faction generally have the same natural resistances, but this rule does not apply to Tech II ships.
Hull resistances
All ships have natural 33% hull resistance.
Tech I shield resistances
T1 ships generally have the same natural shield resistances: 0%/20%/40%/50% (respectively EM/Thermal/Kinetic/Explosive - this order will be used throughout this page).
Some Special Edition T1 ships have a different shield resistance profile. For example, ships from the Society of Conscious Thought generally have a 27.5/27.5/27.5/27.5 (even) profile, although the Apotheosis shuttle has the regular 0/20/40/50.
Tech I ships with skill-based shield resistance bonuses
Some Caldari ships and all Guristas ships (except the titan) have a bonus to their shield resistances. The bonus resistance is 4% for each level of the pilot's applicable Caldari ship skill.
The Caldari ships with this bonus are the Merlin, Moa, Drake, Rokh, the Phoenix, and the three carriers.
Tech I armor resistances
A T1 ship's natural armor resistance profile is determined by the race of the ship.
50/35/25/20 Amarr, Sansha, Blood Raiders, Triglavian
50/45/25/10 Caldari, Guristas
50/35/35/10 Gallente, Angels, Sisters of Eve
60/35/25/10 Minmatar, Serpentis, ORE
There is reason to these resist profiles. They are all based on a 50/35/25/10 profile, but each race has a 10% bonus to one damage type. For the empire factions, the bonused armor resist is the same as the primary damage type of the race they were historically at war with.[1] Perhaps this is best illuminated with an example: Take Gallente ships. Start with the base profile of 50/35/25/10 and add 10% kinetic resistance, kinetic being the primary damage type of the Caldari, the historic enemy of the Gallente. You get a 50/35/35/10 profile, which is indeed correct for T1 Gallente ships.
Tech I ships with skill-based armor resistance bonuses
Some Amarr ships, all Sisters of Eve ships, and the Triglavian battlecruiser, the Drekavac, have bonuses to their armor resistances. The bonus resistance is 4% for each level of the pilot's applicable racial ship skill.
The Amarr ships with this bonus are the Punisher, Maller, Prophecy, Abaddon, the Revelation, and the three carriers.
Table of Tech I resists by race
All Tech I ships of a particular faction have the same natural resistances, be it a frigate or a titan.
Table of Tech II resists by ship
Amarr
Caldari
Gallente
Minmatar
ORE
Footnotes
- ^ Amarr's primary damage type is EM, Caldari: kinetic, Gallente: thermal and Minmatar: explosive. This pattern carries over to the empire races' drone damage type.