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Natural resistances: Difference between revisions

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Every ship has a number of natural (unfitted) resistances to shield and armor damage. Tech I ships from the same faction have the same natural resistances, but this rule does not apply to Tech II ships.
Every ship has a number of natural (unfitted) resistances to shield and armor damage. Tech I ships from the same faction generally have the same natural resistances, but this rule does not apply to Tech II ships.


== Hull Resistances ==
== Hull resistances ==
All ships have natural 33% hull resistance.
All ships have natural 33% hull resistance.


== T1 Shield Resistances ==
== Tech I shield resistances ==


T1 ships generally have the same natural shield resistances: 0%/20%/40%/50% (respectively EM/Thermal/Kinetic/Explosive - this order will be used throughout this page).  
T1 ships generally have the same natural shield resistances: 0%/20%/40%/50% (respectively EM/Thermal/Kinetic/Explosive - this order will be used throughout this page).  
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Some [[Special_Edition_Ships|Special Edition]] T1 ships have a different shield resistance profile. For example, ships from the [[Society of Conscious Thought]] generally have a 27.5/27.5/27.5/27.5 (even) profile, although the [[Apotheosis]] shuttle has the regular 0/20/40/50.
Some [[Special_Edition_Ships|Special Edition]] T1 ships have a different shield resistance profile. For example, ships from the [[Society of Conscious Thought]] generally have a 27.5/27.5/27.5/27.5 (even) profile, although the [[Apotheosis]] shuttle has the regular 0/20/40/50.


=== Ships with skill-based shield resistance bonuses ===
=== Tech I ships with skill-based shield resistance bonuses ===


Some [[Caldari]] ships and all [[Guristas]] ships (except the titan) have a bonus to their shield resistances. The bonus resistance is 4% for each level of the pilot's applicable Caldari ship skill.
Some [[Caldari]] ships and all [[Guristas]] ships (except the titan) have a bonus to their shield resistances. The bonus resistance is 4% for each level of the pilot's applicable Caldari ship skill.
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The Caldari ships with this bonus are the [[Merlin]], [[Moa]], [[Drake]], [[Rokh]], the [[Phoenix]], and the three carriers.
The Caldari ships with this bonus are the [[Merlin]], [[Moa]], [[Drake]], [[Rokh]], the [[Phoenix]], and the three carriers.


== T1 Armor Resistances ==
== Tech I armor resistances ==


A T1 ship's natural armor resistance profile is determined by the race of the ship.
A T1 ship's natural armor resistance profile is determined by the race of the ship.
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There is reason to these resist profiles. They are all based on a 50/35/25/10 profile, but each race has a 10% bonus to one damage type. For the [[New_Eden#Rise_of_the_Empires|empire factions]], the bonused armor resist is the same as the primary damage type of the race they were historically at war with.<ref>Amarr's primary damage type is EM, Caldari: kinetic, Gallente: thermal and Minmatar: explosive. This pattern carries over to the empire races' drone damage type.</ref> Perhaps this is best illuminated with an example: Take Gallente ships. Start with the base profile of 50/35/25/10 and add 10% kinetic resistance, kinetic being the primary damage type of the Caldari, the historic enemy of the Gallente. You get a 50/35/35/10 profile, which is indeed correct for T1 Gallente ships.
There is reason to these resist profiles. They are all based on a 50/35/25/10 profile, but each race has a 10% bonus to one damage type. For the [[New_Eden#Rise_of_the_Empires|empire factions]], the bonused armor resist is the same as the primary damage type of the race they were historically at war with.<ref>Amarr's primary damage type is EM, Caldari: kinetic, Gallente: thermal and Minmatar: explosive. This pattern carries over to the empire races' drone damage type.</ref> Perhaps this is best illuminated with an example: Take Gallente ships. Start with the base profile of 50/35/25/10 and add 10% kinetic resistance, kinetic being the primary damage type of the Caldari, the historic enemy of the Gallente. You get a 50/35/35/10 profile, which is indeed correct for T1 Gallente ships.


=== T1 ships with skill-based armor resistance bonuses ===
=== Tech I ships with skill-based armor resistance bonuses ===


Some Amarr ships, all Sisters of Eve ships, and the Triglavian battlecruiser, the [[Drekavac]], have bonuses to their armor resistances. The bonus resistance is 4% for each level of the pilot's applicable racial ship skill.
Some Amarr ships, all Sisters of Eve ships, and the Triglavian battlecruiser, the [[Drekavac]], have bonuses to their armor resistances. The bonus resistance is 4% for each level of the pilot's applicable racial ship skill.