Difference between revisions of "Frigates"

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Frigates are the smallest and fastest ships in Eve. New pilots begin by flying frigates, and the Tech 1 frigates only cost a few hundred thousand ISK. Don't be fooled by the low cost of frigates and the fact that they're used by novice pilots, though: frigates can play an important role in battle, and in numbers or with skilled pilots even Tech 1 frigates can be deadly.
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{{ShipTypes}}
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[[File:Frigate-Velocity.svg|thumb|400px|Velocity of Frigates.]]
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[[File:Frigate-Mass.svg|thumb|400px|Mass of Frigates.]]
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[[File:Frigate-Signature_Radius.svg|thumb|400px|Signature radius of Frigates.]]
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[[File:Frigate-Targeting_Range.svg|thumb|400px|Targeting range of Frigates.]]
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[[File:Frigate-Scan_Resolution.svg|thumb|400px|Scan resolution of Frigates.]]
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'''Frigates''' are the smallest and fastest ships in EVE. New pilots begin by flying frigates, and the Tech 1 frigates only cost a few hundred thousand ISK. Don't be fooled by the low cost of frigates and the fact that they're used by novice pilots, though: frigates can play an important role in battle, and in numbers or with skilled pilots even Tech 1 frigates can be deadly.
  
There are a number of classes of Tech 2 frigates, which have advanced abilities and are also much more focused on a particular role: tackling interceptors, cloaking and scanning covert ops frigates, surprise-attack stealth bombers, electronic attack ships for electronic warfare, and assault ships, which are designed purely to deal and survive damage.
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There are a number of classes of Tech 2 frigates, which have advanced abilities and are also much more focused on a particular role: tackling interceptors, cloaking and scanning covert ops frigates, surprise-attack stealth bombers, electronic attack frigates for electronic warfare, and assault frigates, which are designed purely to deal and survive damage.
  
== Rookie Ships ==
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== Tech 1 Frigates ==
Little more than slower, armed shuttles, rookie ships (or "noobships") are the basic frigates that new pilots start with. You can acquire a new noobship (together with a civilian weapon, a civilian mining laser and one unit of Tritanium) for free by docking your pod in a station where you don't already have any ships. On their own these are not much use for anything other than basic errand-running. Eve University has, however, been known to field fleets composed entirely of noobships, more for their comedy value than for their effectiveness in battle.
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Besides shuttles and rookie ships, each race has around six frigates which can be sorted by their roles. One is a logistics frigate, which has bonuses to tools that help repair other ships, but is very weak in combat. Then there are two combat frigates, which have a great variety of specializations and differences, though all races have at least one frigate which focuses on turrets. One further frigate uses [[electronic warfare]]. Each race's frigate lineup is completed by an unusually fast and nimble scouting/tackle frigate, and an exploration frigate with a scanning bonus which helps it to use probes to locate PvE exploration sites or PvP enemies.
  
All four rookie ships can carry at least one light drone in their dronebay. The Gallente Velator can carry two.
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In fleet PvP Tech 1 frigates are generally used for tackling or electronic warfare, two roles in which they can have a significant impact. Tech 1 frigates are also flown for solo PvP: their speed and small size helps solo pilots to pick their targets, and their low cost makes them comfortably expendable.
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In PvE the more combat-focused frigates are used to complete Level 1 missions, though once new pilots are a little wealthier and better-trained they often begin to use [[destroyer]]s instead.
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Finally, there is the ORE mining frigate, the Venture, dedicated to collecting minerals and gas.
  
* [http://wiki.eveonline.com/en/wiki/Impairor Impairor] (Amarr)
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=== Electronic Warfare ===
* [http://wiki.eveonline.com/en/wiki/Ibis Ibis] (Caldari)
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Electronic warfare frigates all have bonuses to [[EW]] modules, such as the Target Painter, [[ECM]] modules, Remote Sensor Damper, and Tracking Disruptor. These ships operate at much longer ranges than other frigates, and rely on positioning and speed to survive as their shield and armor will collapse in a heartbeat. In a small pack, and with some support ships to deal damage, they can be formidable.
* [http://wiki.eveonline.com/en/wiki/Velator Velator] (Gallente)
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* {{Sh|Crucifier}}: Tracking Disruption, nice EWAR support.
* [http://wiki.eveonline.com/en/wiki/Reaper Reaper] (Minmatar)
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* {{Sh|Griffin}}: ECM. Nasty, high-priority target.
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* {{Sh|Maulus}}: Damps, decent EWAR support.
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* {{Sh|Vigil}}: Target Painter. Offensive EWAR. Good support against small targets, but next to useless against BC/BS sized hulls. Due to the offensive nature of target painting and the stacking penalties related to it, generally only one is needed in a fleet.
  
== Shuttles ==
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=== Exploration ===
Shuttles are a cheap and fast way to travel between systems. They are cheap to construct and buy off the market and they move fast for their price, thus making them an excellent choice for travel. While shuttles have been known to be used as scout or survey ships, their most common use is to travel to pick up other, more expensive ships. They have very limited cargo space and cannot fit any modules. Note that you can fly any race's shuttle.
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Geared toward [[exploration]] and scanning, the 'Exploration' class of T1 Frigates all have bonuses to aid in scanning and hacking. Fitted with a Core Probe launcher, they can make a good cheap alternative to the Tech 2 [[Covert Ops]] variants. All can field a few drones, but are by no means combat worthy.
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* {{Sh|Magnate}}: Having only 3 mids, can't mount everything an explorer might want, but has the most tank and most cargo space of all the exploration frigates.
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* {{Sh|Heron}}: Five mid slots means it can use several scan boosting modules, giving it the highest potential scanning strength. Can alternatively be hilariously effective at surprising opponents by being fit for combat.
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* {{Sh|Imicus}}: The slowest exploration ship, but with an extra combat drone and the best slot layout for both scanning and survival. However, its effectiveness as a scout comes at the price of its ''questionable'' visual design.
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* {{Sh|Probe}}: The fastest of the T1 exploration ships.
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=== Fast Frigates ===
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Fast frigates, sometimes referred to as 'tackle frigates', are built to align and reach their top speed quickly. Although their base speed, agility, and scan resolution would seem to make them good all-round PvP ships, their lack of slots and low fittings make them worse for that role compared to some other frigates.
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* {{Sh|Executioner}}: Very capacitor-efficient, but not the most survivable.
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* {{Sh|Condor}}: High-damage missiles, and with the guaranteed damage of missiles, can actually threaten other small targets while staying beyond their range.
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* {{Sh|Atron}}: Packs a decent punch with blasters, and has a surprisingly thick hull. Can brawl other frigates 1v1.
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* {{Sh|Slasher}}: The fastest, and most fragile, of the tackle frigates. Best for grabbing an opponent, but can have trouble holding them long enough for help.
  
* [[Amarr Shuttle]]
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=== Damage Dealer ===
* [[Caldari Shuttle]]
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Damage dealer frigates (or 'combat frigates') are split into two sub-categories, with each race getting one ship of each type: ones with defensive bonuses, and ones with purely offensive bonuses. In general, they tend to have the ability to take a little more damage than their counterparts and deal out a little more damage in return, but they are not much of a match for a larger ship when alone.
* [[Gallente Shuttle]]
 
* [[Minmatar Shuttle]]
 
  
= T1 Frigates =
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==== Defensively bonused ships ====
Besides shuttles and rookie ships, each race has six frigates which can be (unofficially) sorted by their roles. One is a mining frigate, which has mining-related bonuses but is very weak in combat. Then there are two damage-dealing frigates, one which uses gun turrets to fight (although the Gallente have two turret frigates) and one which has bonuses for missile launchers (the Gallente don't have a frigate with missile bonuses, though the Tristan can fit missile launchers). One further combat frigate uses [[EWar 101 Guide|electronic warfare]]. Each race's frigate lineup is completed by an unusually fast and nimble scouting/courier frigate (which can sometimes be a cheap alternative to a shuttle), and an exploration frigate with a bonus which helps it to use probes to scan for PvE exploration sites or PvP enemies.
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* {{Sh|Punisher}}: Most durable T1 frigate by far. Pulses give it a nice range variation; but very commonly fit with Autocannons as it has no specific damage bonus. 2 mid slots make it a poor tackler. Highest Powergrid of any frigate.
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* {{Sh|Merlin}}: Four midslots. Can mount big tank, or full tackle plus a sensor booster for fast lock-ons.
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* {{Sh|Incursus}}: Nice DPS when close up with blasters but short range. Can mount a strong active armor tank.
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* {{Sh|Breacher}}: Missile ship with a bonus for active shield tank. Can even be dual-tanked by brave enough pilots.
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* {{Sh|Damavik}}: Long-term ramping disintegrator damage. Bonused for armor resistances & spider tanking. Very expensive compared to the other T1 Frigates.
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* {{Sh|Skybreaker}}: Unique Vorton turret that hits multiple targets per cycle. Bonused for Shield resistances. Also extremely expensive hull to fly.
  
In fleet PvP Tech 1 frigates are generally used for tackling or electronic warfare, two roles in which they can have a significant impact. Tech 1 frigates are also flown for solo PvP: their speed and small size helps solo pilots to pick their targets, and their low cost makes them comfortably expendable.
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==== Purely offensively bonused ships ====
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* {{Sh|Tormentor}}: Strong DPS with 3.75 effective laser turrets and two drones. Balanced 3/3/4 slot layout.
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* {{Sh|Kestrel}}: Powerful missile ship. Good level 1 mission runner, kites well.
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* {{Sh|Tristan}}: The only T1 frigate that can field a full flight of five light drones. An excellent PvP ship with a wide variety of possible fits.
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* {{Sh|Rifter}}: High DPS, fast and effective frigate. Primary role as tackle or frigate DPS. Buffer tanked usually.
  
In PvE the more combat-focused frigates are used to complete Level 1 missions, though once new pilots are a little wealthier and better-trained they often begin to use [[Destroyer|destroyers]] instead.
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=== Logistics ===
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The logistics frigates have bonuses to small [[logistics]] modules, and can support small ship fleets. These hulls were originally meant for mining, but were repurposed with the release of the Venture.
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* {{Sh|Inquisitor}}: Bonus to Remote Armor Repairers.
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* {{Sh|Bantam}}: Bonus to Remote Shield Boosters.
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* {{Sh|Navitas}}: Bonus to Remote Armor Repairers.
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* {{Sh|Burst}}: Bonus to Remote Shield Boosters.
  
=== Mining ===
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=== Mining Frigate ===
Mining frigates all have bonuses geared toward mining, and while a great start for any would-be miner, they are notoriously bad in combat situations.
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There is a single T1 [[mining]] frigate, the '''Venture'''. It possesses a large mining hold of 5000m3 and strong bonuses to mining and gas yield while staying surprisingly cheap and easy to acquire for new players. The drone bay of 10m3 isn't huge, but can hold 2 mining or defensive combat drones of choice. Its built-in +2 bonus to warp core strength makes it somewhat safe against unprepared attackers, though it won't survive long against concentrated firepower, and it is not allowed to enter complexes in [[Faction warfare]].
* [[Tormentor]]
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* {{Sh|Venture}}
* [[Bantam]]
 
* [[Navitas]]
 
* [[Burst]]
 
  
=== Electronic Warfare ===
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== Empire Faction Frigates ==
Electronic Warfare frigates all have bonusses to [[EW]] modules, such as the [http://wiki.eveonline.com/wiki/Target_Painter_I Target Painter], [[EWar_101_Guide|ECM]] modules, [http://wiki.eveonline.com/wiki/Remote_Sensor_Dampener_I Remote Sensor Damper] and [http://wiki.eveonline.com/wiki/Tracking_Disruptor_I Tracking Disruptor]. In a small pack, and with some support ships to deal damage, they can be formidable.
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Each empire has three faction frigates: a combat faction frigate, an offensively oriented variant of an exploration frigate, and an EWAR faction frigate. Empire faction frigates can be obtained through LP stores.
* [[Crucifier]] Tracking Disruption, nice ewar support. Little to no tank/damage so dies fast.
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=== Combat Faction Frigate ===
* [[Griffin]] ECM. Nasty, high-priority target. Little to no tank/damage so dies fast if you can lock and hit it.  
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The combat faction frigates don't have a T1 counterpart and have large bonuses to their factions' main weapon system. All are among the best tech 1 frigates for solo PvP and operate like greatly upgraded (but more expensive) versions of other tech 1 frigates. They are thus very popular in Lowsec.
* [[Maulus]] Damps, decent ewar support. Little to no tank/damage so dies fast.
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* {{Sh|Imperial Navy Slicer}}: Similar to the Punisher. Very good Pulse Laser damage, or very good Beam Laser range.
* [[Vigil]] Target Painter. Offensive ewar. Good support against small targets, but next to useless against BC/BS sized hulls.
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* {{Sh|Caldari Navy Hookbill}}: Similar to the Kestrel. Good at kiting enemies around the field.
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* {{Sh|Federation Navy Comet}}: Similar to the Incursus. Ridiculous point-blank blaster DPS. Vulnerable to Energy Neutralizers.
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* {{Sh|Republic Fleet Firetail}}: Similar to the Rifter. Fast, evasive, and hard-hitting with either autocannons or artillery.
  
=== Exploration ===
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=== Exploration Faction Frigate ===
Geared toward exploration and scanning, the 'Exploration' class of T1 Frigates all have bonuses to aid in scanning. Fitted with a Core Probe launcher, they can make a good cheap alternative to the Tech 2 [[Covert Ops]] variants.
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The [[Exploration]] faction frigates are more offensive variants of the base exploration frigates. They trade out the salvaging skill bonus for a large bonus to a racial weapon type and gain an extra role bonus that reduces the CPU requirements of probe launchers. Each frigate comes with increased powergrid at the expense of less CPU, an extra point of sensor strength, more base tank, and in the case of the Imicus Navy Issue, an extra target lock.
* [[Magnate]]
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* {{Sh|Magnate Navy Issue}}: Functions similarly to a Punisher but with an additional midslot, has a capacitor issue so it's usually reserved for a capacitor booster.
* [[Heron]]
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* {{Sh|Heron Navy Issue}}: Functions similarly to a Kestrel but gains a midslot for more control or tank, also has 2 utility highslots if you choose to not fit a probe launcher.
* [[Imicus]]
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* {{Sh|Imicus Navy Issue}}: Functions similarly to a Comet in fight characteristics but trades the hull buffer for an additional midslot, damage is split over drones and hybrid turrets so it can be harder to work with.
* [[Probe]]
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* {{Sh|Probe Fleet Issue}}: Functions similalrly to a Firetail in it's ability to fit either shield or armor tank well, Extremely fast firerate and 2 utility highslots if you choose to not fit a probe launcher.
  
=== Fast Frigates ===
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=== EWAR Faction Frigate ===
[[Fast Frigate|Fast Frigates]], sometimes refered to as 'Tackler Frigates', are built to align and reach their top speed quickly. Although their base speed, agility, and scan resolution would seem to make them good all-round PvP ships, their lack of slots and low fittings make them worse for that role compared to some other frigates.
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The EWAR faction frigates are based on the empire's T1 EWAR frigate. They have an EWAR bonus corresponding to their empire, a weapon bonus, and improved base stats. These makes them more viable as solo PvP ships compared to the T1 EWAR frigates.
* [[Executioner]]
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* {{Sh|Crucifier Navy Issue}}: Short-ranged but high-efficiency weapons disruptors, and high damage lasers
* [[Condor]]
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* {{Sh|Griffin Navy Issue}}: Short-ranged, efficient ECM. Unfortunately left without a good role after the ECM rework
* [[Atron]]
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* {{Sh|Maulus Navy Issue}}: Rather than using sensor dampers, it gains greatly strengthened Warp Scramblers, allowing it to efficiently pin down highly stabilized targets such as Deep Space Transports
* [[Slasher]]
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* {{Sh|Vigil Fleet Issue}}: Long-ranged Webs, and high-damage Nova Rockets allow it to hold away and tear apart other frigates
  
=== Damage Dealer ===
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== Pirate Faction Frigates ==
Damage Dealer frigates are typically split into two sub categories, Launcher and Turret, as they have slightly different focuses. In general, they tend to have the ability to take a little more damage than their counterparts and deal out a little more damage in return, but they are little match for a larger ship when alone. Interestingly, the Gallente have two turret-focussed ships, as they do not tend to use missiles - although the Tristan can fit launchers, it receives no bonus for them.
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Pirate faction frigates cover a wide range of specializations. They all gain bonuses from two empire frigate skills. Their blueprint copies can drop from certain NPCs or be obtained through the factions LP.
==== Launcher ====
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* {{Sh|Astero}}: A Sisters of EVE exploration frigate, and the lowest skill requirement for any ship able to use a [[Cloaking|Covert Ops Cloaking Device]]. Also has durable armor and a large drone bay, making it a capable hunter as well.
* [[Inquisitor]]
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* {{Sh|Cruor}}: Long range webs, and can choose between using enhanced energy neutralizers, or using enhanced nosferatus to power its lasers.
* [[Kestrel]] Good Level 1 mission runner, kites well.
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* {{Sh|Daredevil}}: Very high damage, and gains increased Web Strength, allowing it to immobilize any enemy it catches.
* [[Breacher]]
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* {{Sh|Dramiel}}: Fantastic speed and agility; good solo or as a (very expensive) small-gang tackler.
==== Turret ====
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* {{Sh|Garmur}}: Very long range and high damage missiles while holding targets in place with long range warp disruptors. Extremely effective, but requires skill to pilot effectively.
* [[Punisher]] Heavily tanked, good dps (for a frigate). Pulses give it a nice range variation. Slower. 2 mid slots make it a poor tackler.  
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* {{Sh|Succubus}}: Excellent evasion with its high-speed afterburner, and high laser damage.
* [[Merlin]] Four midslots. Can mount big tank, or full tackle plus a sensor booster for fast lock-ons.
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* {{Sh|Worm}}: Extremely powerful and durable light drones, supported by high-damage missiles. Also fields the thickest shields of any tech 1 frigate.
* [[Incursus]] Nice DPS when close up wtih blasters but short range. Lack of low slots.  
 
* [[Tristan]] Unhelpful split turret/launcher hardpoints. May be dangerous with good, well-skilled pilot
 
* [[Rifter]] High DPS, fast and effective frigate. Primary role as tackle or frigate DPS. Buffer tanked usually.
 
  
= Tech 2 Frigates =
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== Tech 2 Frigates ==
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Tech 2 ships are in general specialized versions of T1 ships. Tech 2 frigates are no exception in this regard. You need the frigate skill of the corresponding faction at five to fly a T2 frigate and of course its specialization skill. This makes them significantly more skill intensive than T1 ships but if you choose only one hull you can still train into it reasonably fast. So, if you enjoy flying a certain T1 hull very much you might consider to train into the corresponding T2 hull.
  
== Electronic Attack Ships ==
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=== Electronic Attack Ships ===
These are basically frigate-sized version of the combat [[Cruiser#Recons|recon ships]], but their proportion of usefulness to cost varies from ship to ship. Each race's electronic attack ship is based on the hull of that race's Tech 1 electronic warfare frigate.
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These are basically frigate-sized version of the combat [[Cruiser#Recon Ships|recon ships]], but their proportion of usefulness to cost varies from ship to ship. Each race's electronic attack frigate is based on the hull of that race's Tech 1 electronic warfare frigate.
  
* Amarr [[Sentinel]]: Bonuses for energy neutralizers and tracking disruptors, and a good dronebay (for a frigate). Can be used for solo pvp.
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* {{Sh|Sentinel}}: Long-range high-power neutralizers, tracking disruptors, a very solid drone bay, and can be heavily armored. Can be used in solo PvP by shutting out enemies' capacitors.
* Caldari [[Kitsune]]: Long range, powerful ECM jamming.
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* {{Sh|Kitsune}}: Scarily powerful ECM jamming for how small it is. However, still made of paper.
* Gallente [[Keres]]: Bonuses for sensor dampening and for the range of warp scramblers and warp disruptors.
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* {{Sh|Keres}}: Enhanced sensor dampeners, and very long ranged Warp Disruptors and Scramblers make it the bane of small attack gangs.
* Minmatar [[Hyena]]: Bonuses for target painting and for the range of stasis webifiers.
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* {{Sh|Hyena}}: Enhanced target painters, and extended web range. An effective support ship, but difficult to keep out of harm's way.
  
== Interceptors ==
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=== Interceptors ===
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{{main|Interceptors}}
  
Interceptors ("'ceptors", "inties") are the primary tacklers everywhere but nullsec (where [[Destroyer#Interdictors|interdictors]] and [[Cruiser#Heavy Interdictors|HICs]] take over). They have the highest base [[scan resolution]] of any ship class, and only the Vigil (the Minmatar electronic warfare frigate) can match their sub-warp speed. While their main purpose is tackling, many interceptors can also be fitted to be effective combat ships. Their firepower and tank will be low compared to other ships, but they have the advantage of very high speed (even when combat fitted) and awesome agility.
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Interceptors ("'ceptors", "inties") are the fastest of fast [[tackle]] frigates. They feature very high warp speeds, flight speeds, and agility, and low signature radii, but somewhat thin defenses. They are commonly used as [[Scouting|scouts]] and initial tackle. However, their straight combat abilities are limited (and often nonexistent).
  
Each race has two interceptors, one designed purely for tackling, with a bonus to the range of tackling modules, and the other designed more for damage-dealing. Both interceptors are based on the hull of the race's Tech 1 fast courier/scouting frigate. For more information about using interceptors see the [[Interceptors Guide]].
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==== Fleet Interceptor ====
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Fleet interceptors have a bonus to Warp Scrambler and Warp Disruptor range. Furthermore, they can fit the Interdiction Nullification module, allowing them to ignore the effects of [[bubble|warp disruption bubbles]].
  
=== Tackler Interceptor ===
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Their high warp speed, and potential for interdiction nullification, makes fleet interceptors popular for long-distance travel and low-volume safe cargo transport. Fleet interceptors fitted for travel are known as [[Travel fit#Fleet Interceptors|travel ceptors]].
*[[Malediction]]: Amarr tackle interceptor.
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* {{Sh|Malediction}}
*[[Raptor]]: Caldari tackle interceptor rather overshadowed by the Crow despite having a longer-ranged point.
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* {{Sh|Crow}}
*[[Ares]]: Gallente tackle interceptor.
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* {{Sh|Ares}}
*[[Stiletto]]: Perhaps the best tackle interceptor due to its slot layout.
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* {{Sh|Stiletto}}
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* {{Sh|Imp}}
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* {{Sh|Whiptail}}
  
=== Damage Dealer Interceptor ===
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==== Combat Interceptor ====
*[[Crusader]]: Damage-dealing interceptor. Commonly kites enemies from beyond web range, firing Tech 2 small pulse lasers loaded with Scorch crystals.
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Combat interceptors use turret weapons and feature a bonus to prop mod [[Overheating|Overheat]] effects. They don't have the range bonuses of fleet interceptors, but they have significantly more damage potential. Unfortunately, their damage and durability are far below those of an Assault Frigate, and so they are not commonly fielded.
*[[Crow]]: Kiting ranged missile spam.
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* {{Sh|Crusader}}
*[[Taranis]]: Slower interceptor, great DPS, one of the best dogfighting frigates.
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* {{Sh|Raptor}}
*[[Claw]]: Fastest interceptor, decent dogfighter.
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* {{Sh|Taranis}}
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* {{Sh|Claw}}
  
== Covert Ops ==
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=== Covert Ops ===
The Covert Ops class is split into two sub classes, which have significantly different roles, both of which have the ability to warp while cloaked.
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The Covert Ops class is split into two sub classes with significantly different roles, both of which have the ability to warp while [[cloaking|cloaked]].
  
=== Covert Ops Frigate ===
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==== Covert Ops ====
Cov-ops frigates can warp while cloaked, and have several uses. As scouts they can stealthily gather intelligence and use their scanning bonus to probe out enemy targets. They can watch enemy targets while in cloak and provide a warp coordinate for a much larger gang of heavy hitting ships in an organized surprise attack. In exploration they can use the same scanning bonus to probe down PvE exploration sites. Due to their extreme fragility, cov-ops frigates should not generally be used in a tackling role, and are typically invisible at all times.
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{{main|Covert Ops}}
In E-Uni Covert Ops are mainly used as a forward scout or rear scout. For more information for using a Covert Ops and Scouting: [[Scouting]].
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Covert Ops frigates can warp while cloaked, and have bonuses to scanning and hacking. As [[scouting|scouts]] they can stealthily gather intelligence and use their scanning bonus to probe out enemy targets. They can watch enemy targets while in cloak and provide a warp coordinate for a much larger gang of heavy hitting ships in an organized surprise attack. Explorers can use the same scanning bonus to probe down PvE [[exploration]] sites. Due to their extreme fragility, cov-ops frigates should not generally be used in a tackling role, and are typically invisible at all times.
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In E-Uni Covert Ops are mainly used as a forward scout or rear scout.
  
* [[Anathema]] (Amarr)
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* {{Sh|Anathema}}
* [[Buzzard]] (Caldari)
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* {{Sh|Buzzard}}
* [[Helios]] (Gallente)
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* {{Sh|Helios}}
* [[Cheetah]] (Minmatar)
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* {{Sh|Cheetah}}
  
=== Stealth Bombers ===
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==== Stealth Bombers ====
Stealth bombers are very specialised ships which can warp cloaked and don't have a sensor recalibration delay preventing them from locking targets after decloaking. They can fit torpedo launchers and bomb launchers (although [[Bombs|bombs]] -- devastating area-effect weapons -- can only be used in [[0.0|nullsec]]). Stealth bombers put out extraordinary [[alpha]] damage and die very fast if anyone manages to put some damage on them, so will typically fire a single salvo then recloak. They are the bane of large ships, especially in nullsec. In groups and flown well, stealth bombers can take down a capital ship.
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{{main|Stealth Bombers}}
  
Each race's stealth bomber is based on the hull of that race's missile frigate (the Gallente Nemesis is based on the Tristan hull) and has a damage bonus for bombs and torpedoes which do its race's associated [[NPC Damage Types|damage type]].
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Stealth bombers are very specialized ships which can warp cloaked and don't have a sensor recalibration delay preventing them from locking targets after decloaking. They can fit torpedo launchers (battleship sized missile launchers) and bomb launchers, which fire [[bombs|area-of-effect weapons]] that can only be used in [[nullsec]] or wormhole space. Stealth bombers put out extraordinary [[Alpha Strike|alpha strike]] damage and die very fast if anyone manages to put some damage on them, so bomber pilots will typically fire a few salvos and/or a single bomb then recloak. They are the bane of large ships, especially in nullsec. In groups and flown well, stealth bombers can take down a capital ship.
* [[Purifier]] (Amarr)
 
* [[Manticore]] (Caldari)
 
* [[Nemesis]] (Gallente)
 
* [[Hound]] (Minmatar)
 
  
For discussion about fitting and flying these ships in the University, see this wiki's dedicated [[Stealth_Bomber|stealth bomber]] page.
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Each stealth bomber has a damage bonus for bombs and torpedoes which do its empire's associated [[NPC damage types|damage type]].
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* {{Sh|Purifier}} EM Torpedoes and bombs, Low CPU. Effective against shielded targets
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* {{Sh|Manticore}} Kinetic Torpedoes and Bombs. The easiest stealth bomber to fit due to high cpu.
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* {{Sh|Nemesis}} Thermal Torpedoes and Bombs. There is the middle of the pack, and is a solid pick for most situations.
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* {{Sh|Hound}} Explosive Torpedoes and Bombs. The fastest stealth bomber, it is good for quick getaways. Effective against armored targets.
  
== Assault Ships ==  
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=== Assault Frigates ===
Assault ships (commonly called "Assault Frigates" or "AFs" to distinguish them from [[Cruiser#Heavy Assault Ships|HACs]]) have good tanks and usually high DPS. If you get tackled by an assault ship, you're generally not going anywhere: they're a pain to get rid of when properly fitted. Their disadvantage compared to interceptors is that they're slower, and often sacrifice their MWD and fit an afterburner instead to survive longer after tackling a target. Some assault ships make decent tacklers, and they can provide decent damage in a fleet of small ships. If the fleet has larger damage-dealing ships assault ships can lack a role, though they may still be a good defence against other small targets.
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Assault Frigates are no-nonsense combat frigates that offer either high durability, high damage, or both; and as they are still frigates, they are often very difficult to hit. When used as tackle ships, they do not have the same speed or range as a true Interceptor and so their tackle tends to be more death-or-glory, all-or-nothing; but their durability can shine through and they can hold their target tackled for an irritatingly long time. When used alternatively as defensive anti-support ships, or as mainline damage ships, their durability takes a backseat and their high potential damage shines, and allows them to either quickly destroy small targets or punch up with surprising force.
  
In PvE assault ships can take on missions and combat sites which would normally be too difficult for a frigate-sized ship.
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To aid their evasion, Assault Frigates suffer less from the signature penalties of [[microwarpdrive]]s. To aid their survival, Assault Frigate benefit from full strength (75%/50%) [[T2 Resists]], and can use the Assault Damage Control module, an alternative to the regular Damage Control which provides lower passive resistances but can be activated once every 2.5 minutes to provide around 12-14 seconds of near-invulnerability.
  
Both assault ships of each race are based on the hull of that race's primary Tech 1 combat frigate (the Punisher, Merlin, Incursus or Rifter), and again are split into two sub classes, those with damage dealing bonuses, and those with tanking bonuses.
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Assault Frigates are most commonly used in PvP, however in PvE contexts, assault frigates can quickly take on missions and combat sites which would normally be far too difficult for a frigate-sized ship.
  
=== Tanking Assault ===
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Both assault frigates of each race are based on the hull of that race's primary Tech 1 combat frigate (the Punisher, Merlin, Incursus or Rifter), and again are split into two sub classes, those with damage dealing bonuses, and those with tanking bonuses. (Both Caldari assault frigates have defensive bonuses; while neither Gallente assault frigate has one.) Each of the two variants also is built around a different weapons system.
* [[Vengeance]] Uses rockets. Tough ship with three midslots.
 
* [[Hawk]] Uses missile launchers. Limited use in PvP, helpful in PvE.
 
* [[Ishkur]] Drone boat. Superb. Potentially 50m3 drone bay.
 
* [[Jaguar]] Projectile turrets. Decent DPS, fastest assault ship. Four midslots, usually shield tanked, sometimes successful solo.
 
  
=== Damage Dealer Assault ===
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==== Tanking Assault ====
* [[Retribution]] Uses lasers. High DPS, but struggles to tackle or fly solo in combat because it only has one midslot.
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* {{Sh|Vengeance}}: Uses rockets. Tough ship with three midslots. Bonus resistances
* [[Harpy]] Uses hybrid turrets. Commonly fit with railguns as a mini-sniper.
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* {{Sh|Harpy}}: Uses hybrid turrets. Commonly fit with railguns as a mini-sniper. Commonly used in large numbers to volley-snipe enemies. Bonus resistances.
* [[Enyo]] Uses hybrid turrets. Commonly fit with blasters for face-melting point-blank DPS.
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* {{Sh|Hawk}}: Uses missile launchers. Strong solo and small gang PvP ship, helpful in PvE. Bonus to local repairs.
* [[Wolf]] Uses projectile turrets. Very high DPS.
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* {{Sh|Jaguar}}: Missiles/rockets. Decent DPS, very high speed. Four midslots, usually shield tanked, sometimes successful solo. Bonus to local repairs. Most infamous as the "Ramjag", an unarmed fast tackle fit using two Medium Ancillary Shield Boosters for survival.
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* {{Sh|Nergal}}: Long-term ramping disintegrator damage. Not commonly used, as the time require to reach its full damage is often longer than its life expectancy. Bonus resistances.
  
= Faction, Rare and Unique =
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==== Damage Dealer Assault ====
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* {{Sh|Retribution}}: Uses lasers. High DPS and long range, however (like the Punisher on which it is based) it has only two mid slots, precluding the prop/scram/web trinity.
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* {{Sh|Enyo}}: Uses hybrid turrets. Commonly fit with blasters for face-melting point-blank DPS.
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* {{Sh|Ishkur}}: Drone boat supported by hybrid turrets. Weak damage bonuses but 50m3 drone bay allowing for a full backup flight.
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* {{Sh|Wolf}}: Uses projectile turrets for high DPS. Fastest assault frigate. Only two mid slots, so commonly armor tanked.
  
== Faction Frigates ==
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=== Logistics Frigates ===
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Logistics Frigates have substantial bonuses to [[logistics]] module use, and are designed to support small ship fleets where a cruiser's slower warp speed would slow down the roam.
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* {{Sh|Deacon}}: Bonuses to remote armor rep and armor tank.
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* {{Sh|Kirin}}: Bonuses to remote shield rep and shield tank.
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* {{Sh|Thalia}}: Bonuses to remote armor rep and reduced signature radius.
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* {{Sh|Scalpel}}: Bonuses to remote shield rep and reduced signature radius.
  
* [[Imperial Navy Slicer]] Commonly used to kill other frigates with MWD-kiting and extremely long-ranged small lasers.
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=== Expedition Frigates ===
* [[Caldari Navy Hookbill]]
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Expedition frigates are resource gathering ships designed to operate in more hostile environments than larger mining ships. They have bonuses to fitting cloaking devices, and generally are specialized towards one type of resource gathering.
* [[Cruor]]
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* {{Sh|Endurance}}: The Endurance specializes in [[ice harvesting]] on a frigate scale. It has a 19,000 m³ mining hold, 15 MBit/Sec drone bandwidth, and bonuses to cloaking device fitting and usage, although it cannot fit a covert ops cloaking device.
* [[Daredevil]] Potentially very high DPS.
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* {{Sh|Prospect}}: The Prospect is a more or less straight upgrade from the Venture, and can fit a covert ops cloaking device, although it loses the small drone bay that the Venture had. It matches the Venture's [[Gas cloud harvesting|gas harvesting]] yield, but has a 12,500 m³ mining hold, making it the best ship in the game for gas harvesting.
* [[Dramiel]] High DPS and fantastic speed and agility help the Dramiel kill things and then get out of trouble; good solo or as a (very expensive) small-gang tackler.
 
* [[Federation Navy Comet]]
 
* [[Republic Fleet Firetail]]
 
* [[Succubus]]
 
* [[Worm]] Very like an Ishkur (see above) with an extra midslot and a potentially very large shield buffer tank.
 
  
 
== Rare and Unique Frigates ==
 
== Rare and Unique Frigates ==
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* {{sh|Cambion}}: A reward for the winners of the 10th alliance tournament. Extraordinarily powerful missiles and is able to overheat far longer than other frigates.
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* {{sh|Chremoas}}: The second place prize of the 11th alliance tournament. A more powerful Dramiel that can use a Covert Ops Cloak. One of the strongest Covert Ops frigates in the game.
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* {{sh|Freki}}: The second place prize of the 7th alliance tournament. Long ranged webs and reduction in propulsion module activation costs combined with range bonuses make for an extremely powerful kiting frigate.
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* {{Sh|Geri}}:Prize ship for the 18th alliance tournament. A total of 140 ships has been rewarded.
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* {{sh|Gold Magnate}}: Awarded to the victors of the Amarr tournament. The fastest, most powerful, and rarest frigate in the entire game.
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* {{sh|Imp}}: Prize for the top four teams of the 8th alliance tournament. Fast afterburner velocity, strong turret bonuses and long ranged tackle along with ample tank. A very powerful interceptor.
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* {{sh|Malice}}: Awarded to the winners of the 9th alliance tournament. With powerful lasers, thick armor and strong capacitor warfare capabilities, the Malice can quickly drain ships of their capacitor, while keeping its own relatively safe.
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* {{sh|Silver Magnate}}: Awarded to the runners up of the Amarr tournament. While not as strong as the Gold Magnate, it still holds its own with strong lasers and armor.
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* {{sh|Utu}}: A reward for the winners of the 8th alliance tournament. An upgraded Ishkur, it has range bonuses to warp disruption modules along with ample drone damage, sturdy armor, and reduction from overheating damage.
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* {{sh|Whiptail}}: Prize for the top four teams of the 7th alliance tournament. A beefed up version of the Worm, the Whiptail has missile damage bonuses and shield resistances, along with extreme damage bonuses to its drones.
  
* [[Freki]]
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== External links ==
* [[Gold Magnate]] No longer exists after its destruction in 2004.
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* [https://drive.google.com/file/d/1IriZDp5vFOoFFpuJKmg9Tj0sEdXwaPUs/view Novice Frigates Yearbook 2021]
* [[Mimir]]
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* [https://www.patreon.com/posts/eve-online-2023-92274894 EVE Online Frigates Yearbook 2023]
* [[Silver Magnate]]
 
 
 
== Rare and Unique Shuttles ==
 
* [[Apotheosis]] Awarded to every character on the 5th anniversary of Eve.
 
* [[Goru's Shuttle]]
 
* [[Guristas Shuttle]]
 
* [[Interbus Shuttle]] A rare shuttle awarded with every new account created via the retail release of Eve.
 
* [[Zephyr]] One presented to every active account, Christmas 2009.
 
* [[Echelon]] One presented to every active account, Christmas 2010.
 
  
[[category:ships]]
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[[Category:Ships]]

Latest revision as of 04:54, 31 August 2024

Velocity of Frigates.
Mass of Frigates.
Signature radius of Frigates.
Targeting range of Frigates.
Scan resolution of Frigates.

Frigates are the smallest and fastest ships in EVE. New pilots begin by flying frigates, and the Tech 1 frigates only cost a few hundred thousand ISK. Don't be fooled by the low cost of frigates and the fact that they're used by novice pilots, though: frigates can play an important role in battle, and in numbers or with skilled pilots even Tech 1 frigates can be deadly.

There are a number of classes of Tech 2 frigates, which have advanced abilities and are also much more focused on a particular role: tackling interceptors, cloaking and scanning covert ops frigates, surprise-attack stealth bombers, electronic attack frigates for electronic warfare, and assault frigates, which are designed purely to deal and survive damage.

Tech 1 Frigates

Besides shuttles and rookie ships, each race has around six frigates which can be sorted by their roles. One is a logistics frigate, which has bonuses to tools that help repair other ships, but is very weak in combat. Then there are two combat frigates, which have a great variety of specializations and differences, though all races have at least one frigate which focuses on turrets. One further frigate uses electronic warfare. Each race's frigate lineup is completed by an unusually fast and nimble scouting/tackle frigate, and an exploration frigate with a scanning bonus which helps it to use probes to locate PvE exploration sites or PvP enemies.

In fleet PvP Tech 1 frigates are generally used for tackling or electronic warfare, two roles in which they can have a significant impact. Tech 1 frigates are also flown for solo PvP: their speed and small size helps solo pilots to pick their targets, and their low cost makes them comfortably expendable.

In PvE the more combat-focused frigates are used to complete Level 1 missions, though once new pilots are a little wealthier and better-trained they often begin to use destroyers instead.

Finally, there is the ORE mining frigate, the Venture, dedicated to collecting minerals and gas.

Electronic Warfare

Electronic warfare frigates all have bonuses to EW modules, such as the Target Painter, ECM modules, Remote Sensor Damper, and Tracking Disruptor. These ships operate at much longer ranges than other frigates, and rely on positioning and speed to survive as their shield and armor will collapse in a heartbeat. In a small pack, and with some support ships to deal damage, they can be formidable.

  • AmarrCrucifier: Tracking Disruption, nice EWAR support.
  • CaldariGriffin: ECM. Nasty, high-priority target.
  • GallenteMaulus: Damps, decent EWAR support.
  • MinmatarVigil: Target Painter. Offensive EWAR. Good support against small targets, but next to useless against BC/BS sized hulls. Due to the offensive nature of target painting and the stacking penalties related to it, generally only one is needed in a fleet.

Exploration

Geared toward exploration and scanning, the 'Exploration' class of T1 Frigates all have bonuses to aid in scanning and hacking. Fitted with a Core Probe launcher, they can make a good cheap alternative to the Tech 2 Covert Ops variants. All can field a few drones, but are by no means combat worthy.

  • AmarrMagnate: Having only 3 mids, can't mount everything an explorer might want, but has the most tank and most cargo space of all the exploration frigates.
  • CaldariHeron: Five mid slots means it can use several scan boosting modules, giving it the highest potential scanning strength. Can alternatively be hilariously effective at surprising opponents by being fit for combat.
  • GallenteImicus: The slowest exploration ship, but with an extra combat drone and the best slot layout for both scanning and survival. However, its effectiveness as a scout comes at the price of its questionable visual design.
  • MinmatarProbe: The fastest of the T1 exploration ships.

Fast Frigates

Fast frigates, sometimes referred to as 'tackle frigates', are built to align and reach their top speed quickly. Although their base speed, agility, and scan resolution would seem to make them good all-round PvP ships, their lack of slots and low fittings make them worse for that role compared to some other frigates.

  • AmarrExecutioner: Very capacitor-efficient, but not the most survivable.
  • CaldariCondor: High-damage missiles, and with the guaranteed damage of missiles, can actually threaten other small targets while staying beyond their range.
  • GallenteAtron: Packs a decent punch with blasters, and has a surprisingly thick hull. Can brawl other frigates 1v1.
  • MinmatarSlasher: The fastest, and most fragile, of the tackle frigates. Best for grabbing an opponent, but can have trouble holding them long enough for help.

Damage Dealer

Damage dealer frigates (or 'combat frigates') are split into two sub-categories, with each race getting one ship of each type: ones with defensive bonuses, and ones with purely offensive bonuses. In general, they tend to have the ability to take a little more damage than their counterparts and deal out a little more damage in return, but they are not much of a match for a larger ship when alone.

Defensively bonused ships

  • AmarrPunisher: Most durable T1 frigate by far. Pulses give it a nice range variation; but very commonly fit with Autocannons as it has no specific damage bonus. 2 mid slots make it a poor tackler. Highest Powergrid of any frigate.
  • CaldariMerlin: Four midslots. Can mount big tank, or full tackle plus a sensor booster for fast lock-ons.
  • GallenteIncursus: Nice DPS when close up with blasters but short range. Can mount a strong active armor tank.
  • MinmatarBreacher: Missile ship with a bonus for active shield tank. Can even be dual-tanked by brave enough pilots.
  • Triglavian CollectiveDamavik: Long-term ramping disintegrator damage. Bonused for armor resistances & spider tanking. Very expensive compared to the other T1 Frigates.
  • EDENCOMSkybreaker: Unique Vorton turret that hits multiple targets per cycle. Bonused for Shield resistances. Also extremely expensive hull to fly.

Purely offensively bonused ships

  • AmarrTormentor: Strong DPS with 3.75 effective laser turrets and two drones. Balanced 3/3/4 slot layout.
  • CaldariKestrel: Powerful missile ship. Good level 1 mission runner, kites well.
  • GallenteTristan: The only T1 frigate that can field a full flight of five light drones. An excellent PvP ship with a wide variety of possible fits.
  • MinmatarRifter: High DPS, fast and effective frigate. Primary role as tackle or frigate DPS. Buffer tanked usually.

Logistics

The logistics frigates have bonuses to small logistics modules, and can support small ship fleets. These hulls were originally meant for mining, but were repurposed with the release of the Venture.

  • AmarrInquisitor: Bonus to Remote Armor Repairers.
  • CaldariBantam: Bonus to Remote Shield Boosters.
  • GallenteNavitas: Bonus to Remote Armor Repairers.
  • MinmatarBurst: Bonus to Remote Shield Boosters.

Mining Frigate

There is a single T1 mining frigate, the Venture. It possesses a large mining hold of 5000m3 and strong bonuses to mining and gas yield while staying surprisingly cheap and easy to acquire for new players. The drone bay of 10m3 isn't huge, but can hold 2 mining or defensive combat drones of choice. Its built-in +2 bonus to warp core strength makes it somewhat safe against unprepared attackers, though it won't survive long against concentrated firepower, and it is not allowed to enter complexes in Faction warfare.

Empire Faction Frigates

Each empire has three faction frigates: a combat faction frigate, an offensively oriented variant of an exploration frigate, and an EWAR faction frigate. Empire faction frigates can be obtained through LP stores.

Combat Faction Frigate

The combat faction frigates don't have a T1 counterpart and have large bonuses to their factions' main weapon system. All are among the best tech 1 frigates for solo PvP and operate like greatly upgraded (but more expensive) versions of other tech 1 frigates. They are thus very popular in Lowsec.

  • AmarrImperial Navy Slicer: Similar to the Punisher. Very good Pulse Laser damage, or very good Beam Laser range.
  • CaldariCaldari Navy Hookbill: Similar to the Kestrel. Good at kiting enemies around the field.
  • GallenteFederation Navy Comet: Similar to the Incursus. Ridiculous point-blank blaster DPS. Vulnerable to Energy Neutralizers.
  • MinmatarRepublic Fleet Firetail: Similar to the Rifter. Fast, evasive, and hard-hitting with either autocannons or artillery.

Exploration Faction Frigate

The Exploration faction frigates are more offensive variants of the base exploration frigates. They trade out the salvaging skill bonus for a large bonus to a racial weapon type and gain an extra role bonus that reduces the CPU requirements of probe launchers. Each frigate comes with increased powergrid at the expense of less CPU, an extra point of sensor strength, more base tank, and in the case of the Imicus Navy Issue, an extra target lock.

  • AmarrMagnate Navy Issue: Functions similarly to a Punisher but with an additional midslot, has a capacitor issue so it's usually reserved for a capacitor booster.
  • CaldariHeron Navy Issue: Functions similarly to a Kestrel but gains a midslot for more control or tank, also has 2 utility highslots if you choose to not fit a probe launcher.
  • GallenteImicus Navy Issue: Functions similarly to a Comet in fight characteristics but trades the hull buffer for an additional midslot, damage is split over drones and hybrid turrets so it can be harder to work with.
  • MinmatarProbe Fleet Issue: Functions similalrly to a Firetail in it's ability to fit either shield or armor tank well, Extremely fast firerate and 2 utility highslots if you choose to not fit a probe launcher.

EWAR Faction Frigate

The EWAR faction frigates are based on the empire's T1 EWAR frigate. They have an EWAR bonus corresponding to their empire, a weapon bonus, and improved base stats. These makes them more viable as solo PvP ships compared to the T1 EWAR frigates.

  • AmarrCrucifier Navy Issue: Short-ranged but high-efficiency weapons disruptors, and high damage lasers
  • CaldariGriffin Navy Issue: Short-ranged, efficient ECM. Unfortunately left without a good role after the ECM rework
  • GallenteMaulus Navy Issue: Rather than using sensor dampers, it gains greatly strengthened Warp Scramblers, allowing it to efficiently pin down highly stabilized targets such as Deep Space Transports
  • MinmatarVigil Fleet Issue: Long-ranged Webs, and high-damage Nova Rockets allow it to hold away and tear apart other frigates

Pirate Faction Frigates

Pirate faction frigates cover a wide range of specializations. They all gain bonuses from two empire frigate skills. Their blueprint copies can drop from certain NPCs or be obtained through the factions LP.

  • Sisters of EVEAstero: A Sisters of EVE exploration frigate, and the lowest skill requirement for any ship able to use a Covert Ops Cloaking Device. Also has durable armor and a large drone bay, making it a capable hunter as well.
  • Blood RaiderCruor: Long range webs, and can choose between using enhanced energy neutralizers, or using enhanced nosferatus to power its lasers.
  • SerpentisDaredevil: Very high damage, and gains increased Web Strength, allowing it to immobilize any enemy it catches.
  • Angel CartelDramiel: Fantastic speed and agility; good solo or as a (very expensive) small-gang tackler.
  • Mordu's LegionGarmur: Very long range and high damage missiles while holding targets in place with long range warp disruptors. Extremely effective, but requires skill to pilot effectively.
  • Sansha's NationSuccubus: Excellent evasion with its high-speed afterburner, and high laser damage.
  • GuristasWorm: Extremely powerful and durable light drones, supported by high-damage missiles. Also fields the thickest shields of any tech 1 frigate.

Tech 2 Frigates

Tech 2 ships are in general specialized versions of T1 ships. Tech 2 frigates are no exception in this regard. You need the frigate skill of the corresponding faction at five to fly a T2 frigate and of course its specialization skill. This makes them significantly more skill intensive than T1 ships but if you choose only one hull you can still train into it reasonably fast. So, if you enjoy flying a certain T1 hull very much you might consider to train into the corresponding T2 hull.

Electronic Attack Ships

These are basically frigate-sized version of the combat recon ships, but their proportion of usefulness to cost varies from ship to ship. Each race's electronic attack frigate is based on the hull of that race's Tech 1 electronic warfare frigate.

  • AmarrSentinel: Long-range high-power neutralizers, tracking disruptors, a very solid drone bay, and can be heavily armored. Can be used in solo PvP by shutting out enemies' capacitors.
  • CaldariKitsune: Scarily powerful ECM jamming for how small it is. However, still made of paper.
  • GallenteKeres: Enhanced sensor dampeners, and very long ranged Warp Disruptors and Scramblers make it the bane of small attack gangs.
  • MinmatarHyena: Enhanced target painters, and extended web range. An effective support ship, but difficult to keep out of harm's way.

Interceptors

Main article: Interceptors

Interceptors ("'ceptors", "inties") are the fastest of fast tackle frigates. They feature very high warp speeds, flight speeds, and agility, and low signature radii, but somewhat thin defenses. They are commonly used as scouts and initial tackle. However, their straight combat abilities are limited (and often nonexistent).

Fleet Interceptor

Fleet interceptors have a bonus to Warp Scrambler and Warp Disruptor range. Furthermore, they can fit the Interdiction Nullification module, allowing them to ignore the effects of warp disruption bubbles.

Their high warp speed, and potential for interdiction nullification, makes fleet interceptors popular for long-distance travel and low-volume safe cargo transport. Fleet interceptors fitted for travel are known as travel ceptors.

Combat Interceptor

Combat interceptors use turret weapons and feature a bonus to prop mod Overheat effects. They don't have the range bonuses of fleet interceptors, but they have significantly more damage potential. Unfortunately, their damage and durability are far below those of an Assault Frigate, and so they are not commonly fielded.

Covert Ops

The Covert Ops class is split into two sub classes with significantly different roles, both of which have the ability to warp while cloaked.

Covert Ops

Main article: Covert Ops

Covert Ops frigates can warp while cloaked, and have bonuses to scanning and hacking. As scouts they can stealthily gather intelligence and use their scanning bonus to probe out enemy targets. They can watch enemy targets while in cloak and provide a warp coordinate for a much larger gang of heavy hitting ships in an organized surprise attack. Explorers can use the same scanning bonus to probe down PvE exploration sites. Due to their extreme fragility, cov-ops frigates should not generally be used in a tackling role, and are typically invisible at all times. In E-Uni Covert Ops are mainly used as a forward scout or rear scout.

Stealth Bombers

Main article: Stealth Bombers

Stealth bombers are very specialized ships which can warp cloaked and don't have a sensor recalibration delay preventing them from locking targets after decloaking. They can fit torpedo launchers (battleship sized missile launchers) and bomb launchers, which fire area-of-effect weapons that can only be used in nullsec or wormhole space. Stealth bombers put out extraordinary alpha strike damage and die very fast if anyone manages to put some damage on them, so bomber pilots will typically fire a few salvos and/or a single bomb then recloak. They are the bane of large ships, especially in nullsec. In groups and flown well, stealth bombers can take down a capital ship.

Each stealth bomber has a damage bonus for bombs and torpedoes which do its empire's associated damage type.

  • AmarrPurifier EM Torpedoes and bombs, Low CPU. Effective against shielded targets
  • CaldariManticore Kinetic Torpedoes and Bombs. The easiest stealth bomber to fit due to high cpu.
  • GallenteNemesis Thermal Torpedoes and Bombs. There is the middle of the pack, and is a solid pick for most situations.
  • MinmatarHound Explosive Torpedoes and Bombs. The fastest stealth bomber, it is good for quick getaways. Effective against armored targets.

Assault Frigates

Assault Frigates are no-nonsense combat frigates that offer either high durability, high damage, or both; and as they are still frigates, they are often very difficult to hit. When used as tackle ships, they do not have the same speed or range as a true Interceptor and so their tackle tends to be more death-or-glory, all-or-nothing; but their durability can shine through and they can hold their target tackled for an irritatingly long time. When used alternatively as defensive anti-support ships, or as mainline damage ships, their durability takes a backseat and their high potential damage shines, and allows them to either quickly destroy small targets or punch up with surprising force.

To aid their evasion, Assault Frigates suffer less from the signature penalties of microwarpdrives. To aid their survival, Assault Frigate benefit from full strength (75%/50%) T2 Resists, and can use the Assault Damage Control module, an alternative to the regular Damage Control which provides lower passive resistances but can be activated once every 2.5 minutes to provide around 12-14 seconds of near-invulnerability.

Assault Frigates are most commonly used in PvP, however in PvE contexts, assault frigates can quickly take on missions and combat sites which would normally be far too difficult for a frigate-sized ship.

Both assault frigates of each race are based on the hull of that race's primary Tech 1 combat frigate (the Punisher, Merlin, Incursus or Rifter), and again are split into two sub classes, those with damage dealing bonuses, and those with tanking bonuses. (Both Caldari assault frigates have defensive bonuses; while neither Gallente assault frigate has one.) Each of the two variants also is built around a different weapons system.

Tanking Assault

  • AmarrVengeance: Uses rockets. Tough ship with three midslots. Bonus resistances
  • CaldariHarpy: Uses hybrid turrets. Commonly fit with railguns as a mini-sniper. Commonly used in large numbers to volley-snipe enemies. Bonus resistances.
  • CaldariHawk: Uses missile launchers. Strong solo and small gang PvP ship, helpful in PvE. Bonus to local repairs.
  • MinmatarJaguar: Missiles/rockets. Decent DPS, very high speed. Four midslots, usually shield tanked, sometimes successful solo. Bonus to local repairs. Most infamous as the "Ramjag", an unarmed fast tackle fit using two Medium Ancillary Shield Boosters for survival.
  • Triglavian CollectiveNergal: Long-term ramping disintegrator damage. Not commonly used, as the time require to reach its full damage is often longer than its life expectancy. Bonus resistances.

Damage Dealer Assault

  • AmarrRetribution: Uses lasers. High DPS and long range, however (like the Punisher on which it is based) it has only two mid slots, precluding the prop/scram/web trinity.
  • GallenteEnyo: Uses hybrid turrets. Commonly fit with blasters for face-melting point-blank DPS.
  • GallenteIshkur: Drone boat supported by hybrid turrets. Weak damage bonuses but 50m3 drone bay allowing for a full backup flight.
  • MinmatarWolf: Uses projectile turrets for high DPS. Fastest assault frigate. Only two mid slots, so commonly armor tanked.

Logistics Frigates

Logistics Frigates have substantial bonuses to logistics module use, and are designed to support small ship fleets where a cruiser's slower warp speed would slow down the roam.

  • AmarrDeacon: Bonuses to remote armor rep and armor tank.
  • CaldariKirin: Bonuses to remote shield rep and shield tank.
  • GallenteThalia: Bonuses to remote armor rep and reduced signature radius.
  • MinmatarScalpel: Bonuses to remote shield rep and reduced signature radius.

Expedition Frigates

Expedition frigates are resource gathering ships designed to operate in more hostile environments than larger mining ships. They have bonuses to fitting cloaking devices, and generally are specialized towards one type of resource gathering.

  • OREEndurance: The Endurance specializes in ice harvesting on a frigate scale. It has a 19,000 m³ mining hold, 15 MBit/Sec drone bandwidth, and bonuses to cloaking device fitting and usage, although it cannot fit a covert ops cloaking device.
  • OREProspect: The Prospect is a more or less straight upgrade from the Venture, and can fit a covert ops cloaking device, although it loses the small drone bay that the Venture had. It matches the Venture's gas harvesting yield, but has a 12,500 m³ mining hold, making it the best ship in the game for gas harvesting.

Rare and Unique Frigates

  • CaldariCambion: A reward for the winners of the 10th alliance tournament. Extraordinarily powerful missiles and is able to overheat far longer than other frigates.
  • Angel CartelChremoas: The second place prize of the 11th alliance tournament. A more powerful Dramiel that can use a Covert Ops Cloak. One of the strongest Covert Ops frigates in the game.
  • MinmatarFreki: The second place prize of the 7th alliance tournament. Long ranged webs and reduction in propulsion module activation costs combined with range bonuses make for an extremely powerful kiting frigate.
  • MinmatarGeri:Prize ship for the 18th alliance tournament. A total of 140 ships has been rewarded.
  • AmarrGold Magnate: Awarded to the victors of the Amarr tournament. The fastest, most powerful, and rarest frigate in the entire game.
  • Sansha's NationImp: Prize for the top four teams of the 8th alliance tournament. Fast afterburner velocity, strong turret bonuses and long ranged tackle along with ample tank. A very powerful interceptor.
  • AmarrMalice: Awarded to the winners of the 9th alliance tournament. With powerful lasers, thick armor and strong capacitor warfare capabilities, the Malice can quickly drain ships of their capacitor, while keeping its own relatively safe.
  • AmarrSilver Magnate: Awarded to the runners up of the Amarr tournament. While not as strong as the Gold Magnate, it still holds its own with strong lasers and armor.
  • GallenteUtu: A reward for the winners of the 8th alliance tournament. An upgraded Ishkur, it has range bonuses to warp disruption modules along with ample drone damage, sturdy armor, and reduction from overheating damage.
  • GuristasWhiptail: Prize for the top four teams of the 7th alliance tournament. A beefed up version of the Worm, the Whiptail has missile damage bonuses and shield resistances, along with extreme damage bonuses to its drones.

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