Difference between revisions of "Combat sites"

From EVE University Wiki
Jump to: navigation, search
(the lead doesnt require a header.)
m
Line 1: Line 1:
 
{{hatnote|This article discusses combat sites found in [[System security#Known space|known space]]. For combat sites found in wormholes, see [[Wormhole sites]].}}{{Exploration links}}
 
{{hatnote|This article discusses combat sites found in [[System security#Known space|known space]]. For combat sites found in wormholes, see [[Wormhole sites]].}}{{Exploration links}}
A '''Combat site''' is one of two major type of player versus environment (PvE) combat activity that can be found in [[System security#Known space|known space]], the other being the [[Missions|security missions]]. Combat sites can be found throughout New Eden, and like missions, the type and amount of enemy ships found in a particular combat site is consistent across all instances of the site, with only a small, pre-determined amount of variance. The rewards for completing a given site can also vary due to the nature of rare loot probability mechanics: most sites have a [largely unknown] percentage based probability to spawn a uniquely named enemy ship, which in turn will drop random Deadspace or Faction modules, or even unique Blueprint copies.
+
'''Combat sites''' are one of two major types of player versus environment (PvE) combat activities that can be found in [[System security#Known space|known space]], the other being [[Missions|security missions]]. Combat sites can be found throughout New Eden, and like missions, the type and amount of enemy ships found in a particular combat site is consistent across all instances of the site, with only a small, pre-determined amount of variance. The rewards for completing a given site can also vary due to the nature of rare loot mechanics: most sites have a (largely unknown) percentage-based chance to spawn a uniquely named enemy ship, which in turn has its own chance to drop random Deadspace or Faction modules, or even unique blueprint copies.
  
The hostiles present in a given combat site will belong to one of the six Pirate Factions of New Eden: namely the [[Serpentis]], the [[Angel Cartel]], the [[Blood Raider Covenant]], the [[Guristas Pirates]], the [[Sansha's Nation]], or the [[Rogue Drones]], and most combat sites are named with the Faction found within. Unlike missions, combat sites do not feature any Hostiles from one of the four Empire Factions, nor are there combat sites guarded by [[ORE]] or the [[Sisters of EVE]], while hostile NPCs from  the [[Mordu's Legion]] Pirate Faction only appear in the [[Besieged Covert Research Facility]]. All hostile ships within a combat site have a bounty that is paid to the player who kills these, and if that player is part of a fleet, the bounty is divided evenly among all fleet members on grid. As a general rule, bigger ships (such as Battlecruisers and [[Battleships]]) or uniquely named ships (such as those belonging to Pirate Leaders or Complex Overseers) will award a higher bounty, and will also be harder to destroy.
+
The enemies present in a given combat site can belong to one of six factions in New Eden: [[Serpentis]], the [[Angel Cartel]], the [[Blood Raider Covenant]], the [[Guristas Pirates]], [[Sansha's Nation]], or the [[Rogue Drones]], and most combat sites are named for the faction found within. Unlike missions, combat sites do not feature any enemy ships from any of the four empires, nor are there combat sites guarded by [[ORE]] or the [[Sisters of EVE]]. Hostile NPCs from  the [[Mordu's Legion]] pirate faction only appear in the [[Besieged Covert Research Facility]]. All enemy ships within a combat site have a bounty that is paid to the player who kills them, and if that player is part of a fleet, the bounty is divided evenly among all fleet members on-grid. As a general rule, bigger ships (such as battlecruisers and [[battleships]]) or uniquely-named ships (such as those belonging to pirate leaders or complex overseers) will award a higher bounties, and will also be harder to destroy.
  
Combat sites are usually found via [[exploration]], and most fall into one of two broad categories: [[#Combat anomalies|combat anomalies]] and [[#Cosmic signatures|cosmic signatures]]. Combat sites found as cosmic signatures using Core Scanner Probes, may be further divided into [[#DED rated complexes|DED rated complexes]], [[#Unrated complexes|unrated complexes]], and [[#Chemical Labs|chemical labs]]. In general, cosmic signature combat sites are considered to be both more dangerous and more rewarding than combat anomalies found in similar areas of space. [[#Expeditions|Expeditions]] and [[#COSMOS sites|COSMOS sites]] are unique combat sites that do not fall into any of the above categories. Expeditions are unique chains of combat sites that may be triggered when a player fulfills certain conditions in an Unrated Complex, with coordinates displayed by an associated journal entry. COSMOS sites are static combat sites that can be found in several constellations across New Eden, and are marked by beacons that are automatically visible on the overview. These sites reward items required for COSMOS missions, materials for Storyline modules, Faction modules, and other rare items, but can be entered at any time.
+
Combat sites are usually found via [[exploration]] using Core Scanner Probes, and most fall into one of two broad categories: [[#Combat anomalies|combat anomalies]] and [[#Cosmic signatures|cosmic signatures]]. Combat sites found as cosmic signatures may be further divided into [[#DED rated complexes|DED rated complexes]], [[#Unrated complexes|unrated complexes]], and [[#Chemical Labs|chemical labs]]. In general, cosmic signature combat sites are considered to be both more dangerous and more rewarding than combat anomalies found in similar areas of space.
  
The lingo term "ratting" is usually used to define the process of finding and completing combat sites. As a profession, ratting can be a very profitable activity, as it provides remuneration in the form of bounty, [[loot]] and [[Salvaging|salvaged goods]]. Although there are several ship classes designed for this purpose (such as [[Marauders]]), almost any combat ship using the proper equipment can be used to complete combat sites. For example, [[Carriers]] and [[Supercarriers]] are very popular ratting ships, despite not being originally designed for this particular purpose.
+
[[#Expeditions|Expeditions]] and [[#COSMOS sites|COSMOS sites]] are unique combat sites that do not fall into any of the above categories. Expeditions are unique chains of combat sites that may be triggered when a player fulfills certain conditions in an Unrated Complex, and the associated sites can only be reached via the expedition's journal entry. COSMOS sites are static combat sites that can be found in several constellations across New Eden, and are marked by beacons that are automatically visible on the overview. These sites reward items required for COSMOS missions, materials for Storyline modules, Faction modules, and other rare items, but can be entered at any time.
  
 +
<!--This paragraph is good, but doesn't fit with the article as currently written. It has been left as a comment so that it can be referenced/used in a forthcoming article about ratting.
  
 +
The term "ratting" is usually used to define the process of finding and completing combat sites. As a profession, ratting can be a very profitable activity, as it provides remuneration in the form of bounty, [[loot]] and [[Salvaging|salvaged goods]]. Although there are several ship classes designed for this purpose (such as [[Marauders]]), almost any combat ship using the proper equipment can be used to complete combat sites. For example, [[Carriers]] and [[Supercarriers]] are very popular ratting ships, despite not being originally designed for this particular purpose.
 +
-->
  
 +
== Combat anomalies ==
 +
 +
'''Combat anomalies''' are a subset of Cosmic Anomalies; they do not need any scanning equipment to locate, and instead will automatically appear in the scanning window after a short delay upon entering a system. Because of this, combat anomalies, particularly those found in high-security space, represent an entry-level set of combat sites that many new players will encounter. All anomalies consist of a single grid without acceleration gates that be entered by any type of ship. Combat anomalies will spawn multiple waves of hostile NPCs, and have a low chance to spawn a commander ship that can drop faction items; they also have a small chance of escalating into a DED rated complex.
  
== Combat Anomaly ==
+
With the exception of Rogue Drone sites, all combat anomalies follow a naming scheme of {{co|#9ef37c|<faction> <anomaly>}}. The {{co|#9ef37c|<anomaly>}} denotes the difficulty of the site, and follows an identical pattern for all factions except Rogue Drones. Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in their designated regions (with the exception of [[Rogue Drone]] sites, which can appear anywhere). For example, the Heimatar region has [[Angel Cartel]] rats, and therefore only Angel Cartel and Rogue Drone combat sites can be found there. For a list of which pirate factions can be found in which regions, see [http://evemaps.dotlan.net/region Dotlan].
A '''Combat Anomaly''' is a subset of the Cosmic Anomaly category, which appear in the scanning window without the need of Core Scanner Probes. As such, particularly those found in high-security space, represents an entry-level set of combat sites that many new players will encounter. All anomalies consist of a single grid pocket without acceleration gates, which may be accessed by any ship class. Combat anomalies feature multiple spawns of hostile NPCs, and have a low possibility to spawn a Commander ship that may drop Faction items; these also have a small chance of escalating into a DED rated complex.
 
 
 
With the exception of Rogue Drone sites, all combat anomalies follow a naming scheme of {{co|#9ef37c|(Faction) (anomaly)}}. The {{co|#9ef37c|(anomaly)}} denotes the difficulty of the site, and follows an identical pattern for all Factions except Rogue Drones. Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each Faction's sites will only appear in their designated regions (with the exception of [[Rogue Drone]] sites, which will appear anywhere). For example, the Heimatar region has [[Angel Cartel]] rats, and therefore only Angel Cartel and Rogue Drone combat sites will be found there. For a list of which pirate Factions can be found in which regions, see [http://evemaps.dotlan.net/region Dotlan].
 
  
 
The difficulty of possible combat anomalies depends on the [[System Security|security status]] of the system, with higher security status equating to easier sites. Within [[high-sec]] (security status 1.0 to 0.5), sites in the lowest difficulty tier (in terms of difficulty/ value) will be found. [[Low-sec]] (security status of 0.4 to 0.1) contains the middle tier, and the highest tier will be found within [[nullsec]]. The security level of the space where Rogue Drone sites are found also affects the difficulty of the site.
 
The difficulty of possible combat anomalies depends on the [[System Security|security status]] of the system, with higher security status equating to easier sites. Within [[high-sec]] (security status 1.0 to 0.5), sites in the lowest difficulty tier (in terms of difficulty/ value) will be found. [[Low-sec]] (security status of 0.4 to 0.1) contains the middle tier, and the highest tier will be found within [[nullsec]]. The security level of the space where Rogue Drone sites are found also affects the difficulty of the site.
Line 275: Line 278:
 
|}
 
|}
  
Hideaway, Den, Rally Point and Hub sites also feature three progressing difficulty variants (featuring elite rats) [in addition to the basic version], as follow:
+
In addition to their basic version, Hideaway, Den, Rally Point and Hub sites also feature three variants of progressive difficulty featuring elite enemies. These variants follow their an extended naming convention as follows:
# {{co|#9ef37c|(Faction)}} Hidden {{co|#9ef37c|(anomaly)}} - Level 2 higher amount of triggered spawns
+
# {{co|#9ef37c|<Faction>}} Hidden {{co|#9ef37c|<anomaly>}} - Level 2 higher amount of triggered spawns
# {{co|#9ef37c|(Faction)}} Forsaken {{co|#9ef37c|(anomaly)}} - Level 3; moderate difficulty, featuring Elite Hostile Ships
+
# {{co|#9ef37c|<Faction>}} Forsaken {{co|#9ef37c|<anomaly>}} - Level 3; moderate difficulty, featuring elite enemy ships
# {{co|#9ef37c|(Faction)}} Forlorn {{co|#9ef37c|(anomaly)}} - Level 4; featuring tougher Hostiles and Elite Ships
+
# {{co|#9ef37c|<Faction>}} Forlorn {{co|#9ef37c|<anomaly>}} - Level 4; featuring tougher enemies and elite ships
 
 
  
 
=== Besieged Covert Research Facility ===
 
=== Besieged Covert Research Facility ===
  
'''Besieged Guristas Covert Research Facility''' is an unique cosmic anomaly that is found in all low sec regions. The site has two waves of Mordu's Legion Cruiser and Battleship rats that uses missiles and will use switch damage types to test a player's ship resists to find the weakest one, in addition to webifiers and points. Notable loot, some of it coming from the destructible structures (Guristas Research and Trade Hubs and/ or Thukker Labs) which may be found in these sites, includes higher-end implants and ship [[skin]] [[BPC]]s, as well as some special module BPCs.
+
'''Besieged Guristas Covert Research Facility''' is an unique cosmic anomaly found in all low sec regions that spawns two waves of Mordu's Legion cruisers and battleships equipped with webifiers and warp disruptors. Unlike other enemies, these ships are able to switch damage types to find what is most effective against a given target (they do not deal omni damage). Notable loot includes higher-end implants and ship [[skin]] [[BPC]]s, as well as special module BPCs.
 
 
 
 
 
 
  
 
== Faction Warfare ==
 
== Faction Warfare ==
{{main|Faction_Warfare#Complexes|Faction Warfare: Complexes}}
+
{{main|Faction_Warfare#Complexes|Faction Warfare}}
 
+
In faction warfare space, faction warfare complexes show up as combat anomalies. Once someone warps to a site, it will also show up as a beacon in the overview.
In '''Faction warfare''' space the Faction Warfare Complexes show up as combat anomalies. Once someone warps to the site it will also show up as a beacon in the overview.
 
 
 
 
 
 
 
 
 
== Cosmic Signature ==
 
  
A '''Cosmic Signature''' is a faint cosmic disturbance that must be scanned down using Core Scanner Probes to 100% to permit access. The combat site category can be further divided into two groups: '''Unrated Complex''' and '''DED Rated Complex'''. The difference between the two is minor.
+
== Cosmic signatures ==
  
 +
Combat sites that appear as Cosmic Signatures must be scanned down using Core Scanner Probes. These combat sites can be further divided into three groups: unrated complexes, DED rated complexes, and Chemical Labs. The differences between the three are relatively minor, the most notable being that Chemical Labs require the use of Data Analyzer modules to obtain all of their rewards.
  
 +
=== Unrated complexes ===
  
=== Unrated Complex ===
+
'''Unrated complexes''' have a good chance to contain a commander spawn that can drop Faction items. They may also escalate into an [[#Expeditions|expedition]].
'''Unrated Complex''' have a good chance to contain a Commander spawn that can drop Faction items. These may also escalate into an expedition.
 
  
The sites contain multiple [[deadspace]] rooms separated by acceleration gates. The acceleration gates separating the rooms are usually locked and a trigger must be met or a key found to proceed. The sites also have triggers for additional defender spawns and/ or an escalation. The size of the ship allowed in Unrated Complexes does not follow a predictable pattern, each site, even of the same size but from a different Faction, may have a different ship size limit. For details and ship size limits see the page about each individual site.
+
The sites contain multiple [[deadspace]] rooms separated by acceleration gates. The acceleration gates separating the rooms are usually locked, in which case some condition must be fulfilled, or a key must be found to proceed. The sites also have triggers for additional defender spawns and/ or an escalation. The size of ship allowed in Unrated Complexes does not follow a predictable pattern; each site, even of the same difficulty but from a different faction, may have a different ship size limit.
  
 
{|class=wikitable cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center"
 
{|class=wikitable cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center"
Line 465: Line 459:
 
|}
 
|}
  
 +
=== DED rated complexes ===
  
 +
'''DED complexes''' are a type of [[cosmic signature]] that has been rated on a difficulty scale of 1/10 to 10/10 by CONCORD's [[CONCORD#Divisions|Directive Enforcement Department]]. Lower rated sites contain weaker enemies, and limited ship class access. DED rated complexes are found using Core Scanner Probes, or are received as an escalation from a combat anomaly. There are no 9/10-rated DED complexes, however some consider the {{co|#9EF37C|<Faction>}} Fleet Staging Point to be their equivalent.
  
=== DED Rated Complex ===
+
The structure of a DED rated complex is very similar an Unrated Complex, and usually involve gated [[deadspace]] pockets with multiple groups of enemies.
  
A '''DED Rated Complex''' is a type of [[cosmic signature]] that has been rated on a scale of 1 to 10 by CONCORD's [[CONCORD#Divisions|Directive Enforcement Department]]. Lower rated sites contain weaker enemies, and limited ship class access. DED rated complexes are found using Core Scanner Probes or received as an escalation from a combat anomaly. There isn't any 9/10 rated DED Complex, however some consider the {{co|#9EF37C|(Faction)}} Fleet Staging Point to be the equivalent.
+
Unlike other combat sites, DED rated complexes do not have additional enemy spawns; all enemies begin on-grid in each pocket. Many DED rated complexes also contain locked gates that may be unlocked by a certain trigger. This makes blitzing possible, as not all enemies need to be cleared to proceed. The sites also always contain one or more structures or overseer ships that can drop Faction items or Deadspace modules. Some DED complexes contain additional targets that have a low probability to drop a Faction module.
  
The structure of a DED rated complex is very similar to the Unrated Complex. Gated [[deadspace]] pockets featuring hostiles to clear.  
+
DED rated complexes do not normally escalate, but DED rated complexes that are received as an escalation from an anomaly may receive another escalation to the same site or a second part.
  
The difference is that a DED rated complex does not trigger additional spawns; all defending rats are on grid in each pocket. Many DED rated complexes also contain locked gates that may be unlocked by a certain trigger. This makes blitzing possible as not all rats need to be cleared to proceed. The sites also always contains one or more structure or Overseer ship that can drop Faction items or Deadspace modules. Some DED complexes contain additional targets that have a low probability to drop a Faction module.
+
The difficulty rating of a complex determines maximum size of ship class that may be used to engage. Starting from frigates at level 1/10, the ship size that can enter a site goes up by one size category with each increase in rating, maxing out at battleships at level 5/10.
 
 
Unlike unrated complexes, DED rated complexes do not normally escalate. Although DED rated complexes that are received as an escalation from an anomaly may receive another escalation to the same site or a second part.
 
 
 
DED Rated Complexes each have a difficulty rating associated with them on a ranking scale from 1 to 10. The rating can help to give a relative indication of the difficulty of the site, as well as the maximum size of ship class that may be used to engage. In general the ship hull class that can enter the site goes up by one level (starting with Frigate up to Battleship), as the rating level, up to 5/10.
 
  
 
{|class=wikitable  
 
{|class=wikitable  
Line 639: Line 631:
 
{{reflist}}
 
{{reflist}}
  
 +
=== Expeditions ===
  
 +
'''Expeditions''' (also known as '''escalations''') cannot be found by scanning, instead they "escalate" from Unrated Complexes. When a certain trigger condition is met, there is a small chance that a pop up window will open explaining that the details of the location of another enemy site has been found. This site's information is then added to the Journal under the ''Expeditions'' tab.
  
=== Expedition ===
+
When the site listed in the Journal is completed, there is a chance that it will escalate further, leading to yet another site. Most expeditions have four such parts.
  
An '''Expedition''' (also known as '''Escalation''') cannot be found by scanning, instead it is received from an Unrated Complex. When a certain trigger is destroyed, there is a relatively small probability that a pop up window will open explaining that the details of the location of another enemy site has been found. This site's information is then added to the journal under the ''Expeditions'' tab.
+
The locations of the sites provided by an expedition are random, often appearing several jumps away from where the expedition was obtained. Many expeditions may spawn their fourth site in lower-security space than where they began.
 
 
When the site listed in the journal is finished, there is a chance that it will escalate further, leading to yet another site. Most expeditions have up to 4 parts.
 
 
 
The expedition's location is random (sometimes several jumps from the original site) and may often lead to lower security space.
 
  
 
{|class=wikitable cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center"
 
{|class=wikitable cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center"
Line 666: Line 656:
  
 
|-
 
|-
|style="background:#222222"| (Faction) Hideout <br> Haunted Yard  
+
|style="background:#222222"| <Faction> Hideout <br> Haunted Yard  
 
|[[Blue Pill]]
 
|[[Blue Pill]]
 
|[[Frentix]]
 
|[[Frentix]]
Line 675: Line 665:
  
 
|-
 
|-
|style="background:#222222"| (Faction) Lookout <br> Desolate Site  
+
|style="background:#222222"| <Faction> Lookout <br> Desolate Site  
 
|[[Chasing the Dragon]]
 
|[[Chasing the Dragon]]
 
|[[Following the Blood]]
 
|[[Following the Blood]]
Line 684: Line 674:
  
 
|-
 
|-
|style="background:#222222"| (Faction) Watch <br> Chemical Yard
+
|style="background:#222222"| <Faction> Watch <br> Chemical Yard
 
|[[The Nuclear Small Arms Project]]
 
|[[The Nuclear Small Arms Project]]
 
|[[Medical Twilight]]
 
|[[Medical Twilight]]
Line 693: Line 683:
  
 
|-
 
|-
|style="background:#222222"| (Faction) Vigil
+
|style="background:#222222"| <Faction> Vigil
 
|[[The Big Blue (expedition)|The Big Blue]]
 
|[[The Big Blue (expedition)|The Big Blue]]
 
|[[The Rewards of Devotion]]
 
|[[The Rewards of Devotion]]
Line 706: Line 696:
  
 
|-
 
|-
|style="background:#222222"| Provisional (Faction) Outpost <br> Rogue Trial Yard
+
|style="background:#222222"| Provisional <Faction> Outpost <br> Rogue Trial Yard
 
|[[Domination Surveillance Squad]]
 
|[[Domination Surveillance Squad]]
 
|[[Blood Surveillance Squad]]
 
|[[Blood Surveillance Squad]]
Line 715: Line 705:
  
 
|-
 
|-
|style="background:#222222"| (Faction) Outpost <br> Dirty Site  
+
|style="background:#222222"| <Faction> Outpost <br> Dirty Site  
 
|[[Salvation Angel's Shipment]]
 
|[[Salvation Angel's Shipment]]
 
|[[Save The Slaves]]
 
|[[Save The Slaves]]
Line 724: Line 714:
  
 
|-
 
|-
|style="background:#222222"| Minor (Faction) Annex <br> Ruins
+
|style="background:#222222"| Minor <Faction> Annex <br> Ruins
 
|[[Angel Owned Station]]
 
|[[Angel Owned Station]]
 
|[[Blood Owned Station]]
 
|[[Blood Owned Station]]
Line 733: Line 723:
  
 
|-
 
|-
|style="background:#222222"| (Faction) Annex
+
|style="background:#222222"| <Faction> Annex
 
|[[Angel Powergrid]]
 
|[[Angel Powergrid]]
 
|[[Blood Raider Powergrid]]
 
|[[Blood Raider Powergrid]]
Line 746: Line 736:
  
 
|-
 
|-
|style="background:#222222"| (Faction) Base <br> Independence
+
|style="background:#222222"| <Faction> Base <br> Independence
 
|[[Toxic Waste Scandal!]]
 
|[[Toxic Waste Scandal!]]
 
|[[Religious Fury]]
 
|[[Religious Fury]]
Line 755: Line 745:
  
 
|-
 
|-
|style="background:#222222"| (Faction) Fortress <br> Radiance
+
|style="background:#222222"| <Faction> Fortress <br> Radiance
 
|[[Operation Spring Cleaning]]
 
|[[Operation Spring Cleaning]]
 
|[[Dubious Assignment]]
 
|[[Dubious Assignment]]
Line 764: Line 754:
  
 
|-
 
|-
|style="background:#222222"| (Faction) Military Complex <br> Hierarchy
+
|style="background:#222222"| <Faction> Military Complex <br> Hierarchy
 
|[[Pioneers Peril]]
 
|[[Pioneers Peril]]
 
|[[Frontier in Flames]]
 
|[[Frontier in Flames]]
Line 773: Line 763:
  
 
|-
 
|-
|style="background:#222222"| (Faction) Provincial HQ
+
|style="background:#222222"| <Faction> Provincial HQ
 
|[[Special Forces]]
 
|[[Special Forces]]
 
|[[Fountain of Youth]]
 
|[[Fountain of Youth]]
Line 782: Line 772:
  
 
|-
 
|-
|style="background:#222222"| (Faction) Fleet Staging Point
+
|style="background:#222222"| <Faction> Fleet Staging Point
 
|[[Angel Domination Fleet Staging Point 2]]
 
|[[Angel Domination Fleet Staging Point 2]]
 
| -
 
| -
Line 791: Line 781:
 
|}
 
|}
  
 +
=== Chemical Labs ===
 +
'''Chemical Labs''' are Cosmic Signatures, and may be found by scanning with Core Scanner Probes. Even though the probe scan window categorizes these as "gas sites", they are actually combat sites. To access all possible rewards, the site needs to be cleared of all hostiles and the containers hacked using a Data Analyzer module.
  
 +
The Production Facility spawns in null security space only, while all other sites spawn in low security space.
  
=== Chemical Lab ===
+
Details of these sites are not well documented. Most contain two waves of enemies and containers that need to be hacked, and certain sites are restricted to specific regions, though the region in which each site spawns is not entirely known. The regions listed here may not be the only region containing the particular site.
A '''Chemical Lab''' may be found by scanning with Core Scanner Probes. Even though the probe scan window categorizes these as gas sites these are actually combat sites. In order to get access to the rewards the site needs to be cleared of all hostiles and the containers hacked using a Data Analyzer module.
 
 
 
The Production Facility spawns in null security space only and all other sites spawn in low security space.
 
 
 
Details of these sites are not well documented. Most will likely contain two waves of enemies and containers that need to be hacked. The sites are restricted to specific regions. The region in which each site spawns is not entirely known. The regions listed here may not be the only region containing the particular site.
 
  
 
{|class=wikitable cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center"
 
{|class=wikitable cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center"
Line 896: Line 884:
 
|}
 
|}
  
 
+
== COSMOS sites ==
 
 
 
 
== COSMOS Site ==
 
 
{{main|COSMOS}}
 
{{main|COSMOS}}
Certain constellations contain '''COSMOS combat sites''', which are connected to COSMOS missions but may be accessed at any time. These sites appear as a static complex beacon that is visible in the Overview and may be accessed readily. These may be located by using the Star Map with a "DED deadspace reports" or combat signatures tag setting. Not all static DED sites are combat sites, some of them are landmarks or Epic Mission Agent locations.
+
Certain constellations contain COSMOS combat sites, which are connected to COSMOS missions but may be accessed at any time. These sites appear as a static complex beacon that is visible in the Overview. COSMOS sites can be located using the Star Map and the "DED deadspace reports" or combat signatures tag setting. Not all static DED sites are combat sites, some of them are landmarks or Epic Mission Agent locations.
  
These complexes are all static and never move. Even the ones that can be scanned are always in the same location.
+
COSMOS sites are static and do not move. Even the ones that can be scanned are always in the same location.
  
 
The static COSMOS sites re-spawn periodically (some only at down-time). These offer reward items, which may be required for COSMOS missions and/ or be materials used in building [[Techs,_Tiers_and_Meta_levels#Storyline_.28Meta_6-7.29|Storyline modules]], Faction modules and/ or rare items.<ref name="COSMOS implant loot">Rakogh Citadel in 3GD6-8 drops Pashan’s Turret Handling Mindlink http://gamingwithdaopa.ellatha.com/eveonline/pashans-turret-mindlink-drops/</ref>
 
The static COSMOS sites re-spawn periodically (some only at down-time). These offer reward items, which may be required for COSMOS missions and/ or be materials used in building [[Techs,_Tiers_and_Meta_levels#Storyline_.28Meta_6-7.29|Storyline modules]], Faction modules and/ or rare items.<ref name="COSMOS implant loot">Rakogh Citadel in 3GD6-8 drops Pashan’s Turret Handling Mindlink http://gamingwithdaopa.ellatha.com/eveonline/pashans-turret-mindlink-drops/</ref>
  
Gated COSMOS sites follows the same ship size restrictions as DED rated complex sites. Un-gated COSMOS sites have no restrictions.
+
Gated COSMOS sites follow the same ship size restrictions as DED rated complex sites. Un-gated COSMOS sites have no restrictions.
 
 
COSMOS sites can be found in COSMOS constellations Ani ([[Minmatar COSMOS]]), Araz ([[Amarr COSMOS]]), Okkelen ([[Caldari COSMOS]]), Algintal ([[Gallente COSMOS]]), Pegasus (Fountain), Assilot (Cloud Ring), I-3ODK (Feythabolis), 760-9C (Wicked Creek), OK-FEM (Delve), 9HXQ-G (Catch), 09-4XW (Tenal) and E-8CSQ (Vale of the Silent). See [[COSMOS| the main page]] for a full list of known COSMOS sites.
 
 
 
 
 
  
 +
COSMOS sites can be found in COSMOS constellations: Ani ([[Minmatar COSMOS]]), Araz ([[Amarr COSMOS]]), Okkelen ([[Caldari COSMOS]]), Algintal ([[Gallente COSMOS]]), Pegasus (Fountain), Assilot (Cloud Ring), I-3ODK (Feythabolis), 760-9C (Wicked Creek), OK-FEM (Delve), 9HXQ-G (Catch), 09-4XW (Tenal) and E-8CSQ (Vale of the Silent).
  
 
==== See Also ====
 
==== See Also ====
 
* [http://community.eveonline.com/news/dev-blogs/sweeping-death-and-chaos/ Dev blog introducing the Contested and Besieged Covert Research Facilities]
 
* [http://community.eveonline.com/news/dev-blogs/sweeping-death-and-chaos/ Dev blog introducing the Contested and Besieged Covert Research Facilities]
 
  
 
==== Reference ====
 
==== Reference ====

Revision as of 18:40, 22 May 2017

This article discusses combat sites found in known space. For combat sites found in wormholes, see Wormhole sites.

Combat sites are one of two major types of player versus environment (PvE) combat activities that can be found in known space, the other being security missions. Combat sites can be found throughout New Eden, and like missions, the type and amount of enemy ships found in a particular combat site is consistent across all instances of the site, with only a small, pre-determined amount of variance. The rewards for completing a given site can also vary due to the nature of rare loot mechanics: most sites have a (largely unknown) percentage-based chance to spawn a uniquely named enemy ship, which in turn has its own chance to drop random Deadspace or Faction modules, or even unique blueprint copies.

The enemies present in a given combat site can belong to one of six factions in New Eden: Serpentis, the Angel Cartel, the Blood Raider Covenant, the Guristas Pirates, Sansha's Nation, or the Rogue Drones, and most combat sites are named for the faction found within. Unlike missions, combat sites do not feature any enemy ships from any of the four empires, nor are there combat sites guarded by ORE or the Sisters of EVE. Hostile NPCs from the Mordu's Legion pirate faction only appear in the Besieged Covert Research Facility. All enemy ships within a combat site have a bounty that is paid to the player who kills them, and if that player is part of a fleet, the bounty is divided evenly among all fleet members on-grid. As a general rule, bigger ships (such as battlecruisers and battleships) or uniquely-named ships (such as those belonging to pirate leaders or complex overseers) will award a higher bounties, and will also be harder to destroy.

Combat sites are usually found via exploration using Core Scanner Probes, and most fall into one of two broad categories: combat anomalies and cosmic signatures. Combat sites found as cosmic signatures may be further divided into DED rated complexes, unrated complexes, and chemical labs. In general, cosmic signature combat sites are considered to be both more dangerous and more rewarding than combat anomalies found in similar areas of space.

Expeditions and COSMOS sites are unique combat sites that do not fall into any of the above categories. Expeditions are unique chains of combat sites that may be triggered when a player fulfills certain conditions in an Unrated Complex, and the associated sites can only be reached via the expedition's journal entry. COSMOS sites are static combat sites that can be found in several constellations across New Eden, and are marked by beacons that are automatically visible on the overview. These sites reward items required for COSMOS missions, materials for Storyline modules, Faction modules, and other rare items, but can be entered at any time.


Combat anomalies

Combat anomalies are a subset of Cosmic Anomalies; they do not need any scanning equipment to locate, and instead will automatically appear in the scanning window after a short delay upon entering a system. Because of this, combat anomalies, particularly those found in high-security space, represent an entry-level set of combat sites that many new players will encounter. All anomalies consist of a single grid without acceleration gates that be entered by any type of ship. Combat anomalies will spawn multiple waves of hostile NPCs, and have a low chance to spawn a commander ship that can drop faction items; they also have a small chance of escalating into a DED rated complex.

With the exception of Rogue Drone sites, all combat anomalies follow a naming scheme of <faction> <anomaly>. The <anomaly> denotes the difficulty of the site, and follows an identical pattern for all factions except Rogue Drones. Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in their designated regions (with the exception of Rogue Drone sites, which can appear anywhere). For example, the Heimatar region has Angel Cartel rats, and therefore only Angel Cartel and Rogue Drone combat sites can be found there. For a list of which pirate factions can be found in which regions, see Dotlan.

The difficulty of possible combat anomalies depends on the security status of the system, with higher security status equating to easier sites. Within high-sec (security status 1.0 to 0.5), sites in the lowest difficulty tier (in terms of difficulty/ value) will be found. Low-sec (security status of 0.4 to 0.1) contains the middle tier, and the highest tier will be found within nullsec. The security level of the space where Rogue Drone sites are found also affects the difficulty of the site.

Found In Combat anomalies
High Low Null Angel Cartel Blood Raiders Guristas Pirates Sansha's Nation Serpentis Corporation Rogue Drones
Angel Hideaway Blood Hideaway Guristas Hideaway Sansha Hideaway Serpentis Hideaway Drone Cluster
Angel Hidden Hideaway Blood Hidden Hideaway Guristas Hidden Hideaway Sansha Hidden Hideaway Serpentis Hidden Hideaway
Angel Forsaken Hideaway Blood Forsaken Hideaway Guristas Forsaken Hideaway Sansha Forsaken Hideaway Serpentis Forsaken Hideaway
Angel Forlorn Hideaway Blood Forlorn Hideaway Guristas Forlorn Hideaway Sansha Forlorn Hideaway Serpentis Forlorn Hideaway
Angel Burrow Blood Burrow Guristas Burrow Sansha Burrow Serpentis Burrow Drone Collection
Angel Refuge Blood Refuge Guristas Refuge Sansha Refuge Serpentis Refuge Drone Assembly
Angel Den Blood Den Guristas Den Sansha Den Serpentis Den Drone Gathering
Angel Hidden Den Blood Hidden Den Guristas Hidden Den Sansha Hidden Den Serpentis Hidden Den
Angel Forsaken Den Blood Forsaken Den Guristas Forsaken Den Sansha Forsaken Den Serpentis Forsaken Den
Angel Forlorn Den Blood Forlorn Den Guristas Forlorn Den Sansha Forlorn Den Serpentis Forlorn Den
Angel Yard Blood Yard Guristas Yard Sansha Yard Serpentis Yard Drone Surveillance
Angel Rally Point Blood Rally Point Guristas Rally Point Sansha Rally Point Serpentis Rally Point Drone Menagerie
Angel Hidden Rally Point Blood Hidden Rally Point Guristas Rally Rally Point Sansha Hidden Rally Point Serpentis Hidden Rally Point
Angel Forsaken Rally Point Blood Forsaken Rally Point Guristas Forsaken Rally Point Sansha Forsaken Rally Point Serpentis Forsaken Rally Point
Angel Forlorn Rally Point Blood Forlorn Rally Point Guristas Forlorn Rally Point Sansha Forlorn Rally Point Serpentis Forlorn Rally Point
Angel Port Blood Port Guristas Port Sansha Port Serpentis Port Drone Herd
Angel Hub Blood Hub Guristas Hub Sansha Hub Serpentis Hub Drone Squad
Angel Hidden Hub Blood Hidden Hub Guristas Hidden Hub Sansha Hidden Hub Serpentis Hidden Hub
Angel Forsaken Hub Blood Forsaken Hub Guristas Forsaken Hub Sansha Forsaken Hub Serpentis Forsaken Hub
Angel Forlorn Hub Blood Forlorn Hub Guristas Forlorn Hub Sansha Forlorn Hub Serpentis Forlorn Hub
Angel Haven Blood Haven Guristas Haven Sansha Haven Serpentis Haven Drone Patrol
Angel Sanctum Blood Sanctum Guristas Sanctum Sansha Sanctum Serpentis Sanctum Drone Horde

In addition to their basic version, Hideaway, Den, Rally Point and Hub sites also feature three variants of progressive difficulty featuring elite enemies. These variants follow their an extended naming convention as follows:

  1. <Faction> Hidden <anomaly> - Level 2 higher amount of triggered spawns
  2. <Faction> Forsaken <anomaly> - Level 3; moderate difficulty, featuring elite enemy ships
  3. <Faction> Forlorn <anomaly> - Level 4; featuring tougher enemies and elite ships

Besieged Covert Research Facility

Besieged Guristas Covert Research Facility is an unique cosmic anomaly found in all low sec regions that spawns two waves of Mordu's Legion cruisers and battleships equipped with webifiers and warp disruptors. Unlike other enemies, these ships are able to switch damage types to find what is most effective against a given target (they do not deal omni damage). Notable loot includes higher-end implants and ship skin BPCs, as well as special module BPCs.

Faction Warfare

Main article: Faction Warfare

In faction warfare space, faction warfare complexes show up as combat anomalies. Once someone warps to a site, it will also show up as a beacon in the overview.

Cosmic signatures

Combat sites that appear as Cosmic Signatures must be scanned down using Core Scanner Probes. These combat sites can be further divided into three groups: unrated complexes, DED rated complexes, and Chemical Labs. The differences between the three are relatively minor, the most notable being that Chemical Labs require the use of Data Analyzer modules to obtain all of their rewards.

Unrated complexes

Unrated complexes have a good chance to contain a commander spawn that can drop Faction items. They may also escalate into an expedition.

The sites contain multiple deadspace rooms separated by acceleration gates. The acceleration gates separating the rooms are usually locked, in which case some condition must be fulfilled, or a key must be found to proceed. The sites also have triggers for additional defender spawns and/ or an escalation. The size of ship allowed in Unrated Complexes does not follow a predictable pattern; each site, even of the same difficulty but from a different faction, may have a different ship size limit.

Found In Unrated complexes
High Low Null Angel Cartel Blood Raiders Guristas Pirates Sansha's Nation Serpentis Corporation Rogue Drones
Angel Hideout Blood Hideout Gurista Hideout Sansha Hideout Serpentis Hideout Haunted Yard
Angel Lookout Blood Lookout Gurista Lookout Sansha Lookout Serpentis Lookout Desolate Site
Angel Watch Blood Watch Gurista Watch Sansha Watch Serpentis Watch Chemical Yard
Angel Vigil Blood Vigil Gurista Vigil Sansha Vigil Serpentis Vigil -
Provisional Angel Outpost Provisional Blood Outpost Provisional Gurista Outpost Provisional Sansha Outpost Provisional Serpentis Outpost Rogue Trial Yard
Angel Outpost Blood Raider Outpost Gurista Outpost Sansha Outpost Serpentis Outpost Dirty Site
Minor Angel Annex Minor Blood Annex Minor Guristas Annex Minor Sansha Annex Minor Serpentis Annex Ruins
Angel Annex Blood Annex Guristas Annex Sansha Annex Serpentis Annex -
Angel Base Blood Raider Base Gurista Base Sansha Base Serpentis Base Independence
Angel Fortress Blood Raider Fortress Gurista Fortress Sansha Fortress Serpentis Fortress Radiance
Angel Military Complex Blood Military Complex Gurista Military Complex Sansha Military Complex Serpentis Military Complex Hierarchy
Angel Provincial HQ Blood Provincial HQ Gurista Provincial HQ Sansha Provincial HQ Serpentis Provincial HQ -
Angel Domination Fleet Staging Point Dark Blood Fleet Staging Point Dread Guristas Fleet Staging Point True Sansha Fleet Staging Point Shadow Serpentis Fleet Staging Point -

DED rated complexes

DED complexes are a type of cosmic signature that has been rated on a difficulty scale of 1/10 to 10/10 by CONCORD's Directive Enforcement Department. Lower rated sites contain weaker enemies, and limited ship class access. DED rated complexes are found using Core Scanner Probes, or are received as an escalation from a combat anomaly. There are no 9/10-rated DED complexes, however some consider the <Faction> Fleet Staging Point to be their equivalent.

The structure of a DED rated complex is very similar an Unrated Complex, and usually involve gated deadspace pockets with multiple groups of enemies.

Unlike other combat sites, DED rated complexes do not have additional enemy spawns; all enemies begin on-grid in each pocket. Many DED rated complexes also contain locked gates that may be unlocked by a certain trigger. This makes blitzing possible, as not all enemies need to be cleared to proceed. The sites also always contain one or more structures or overseer ships that can drop Faction items or Deadspace modules. Some DED complexes contain additional targets that have a low probability to drop a Faction module.

DED rated complexes do not normally escalate, but DED rated complexes that are received as an escalation from an anomaly may receive another escalation to the same site or a second part.

The difficulty rating of a complex determines maximum size of ship class that may be used to engage. Starting from frigates at level 1/10, the ship size that can enter a site goes up by one size category with each increase in rating, maxing out at battleships at level 5/10.

Rating Maximum Ship Size Allowed
1/10 Frigate
2/10 Destroyer
3/10 Cruiser (Not including T3)
4/10 Battlecruiser (Not T3 Cruiser)
5+/10 Battleship


DED Rating Found In DED complexes
High Low Null Angel Cartel Blood Raiders Guristas Pirates Sansha's Nation Serpentis Corporation Rogue Drones
1/10 ? ? Minmatar Contracted Bio-Farm Old Meanie - Cultivation Center Pith Robux Asteroid Mining & Co. Sansha Military Outpost Serpentis Drug Outlet -
2/10 Angel Creo-Corp Mining Blood Raider Human Farm Pith Deadspace Depot Sansha Acclimatization Facility Serpentis Live Cargo Distribution Facilities Rogue Drone Infestation Sprout
3/10 Angel Repurposed Outpost Blood Raider Intelligence Collection Point Guristas Guerilla Grounds Sansha's Command Relay Outpost Serpentis Narcotic Warehouses Rogue Drone Asteroid Infestation
4/10 Angel Cartel Occupied Mining Colony Mul-Zatah Monastery Guristas Scout Outpost Sansha's Nation Occupied Mining Colony Serpentis Phi-Outpost -
5/10 Angel's Red Light District Blood Raider Psychotropics Depot Guristas Hallucinogen Supply Waypoint Sansha's Nation Neural Paralytic Facility Serpentis Corporation Hydroponics Site Outgrowth Rogue Drone Hive
6/10 Angel Mineral Acquisition Outpost [1] Crimson Hand Supply Depot Guristas Troop Reinvigoration Camp Sansha War Supply Complex Serpentis Logistical Outpost [1] -
7/10 Angel Military Operations Complex Blood Raider Coordination Center Gurista Military Operations Complex Sansha Military Operations Complex Serpentis Paramilitary Complex -
8/10 Cartel Prisoner Retention Blood Raider Prison Camp Pith's Penal Complex Sansha Prison Camp Serpentis Prison Camp -
9/10 - - - - - -
10/10 Angel Cartel Naval Shipyard Blood Raider Naval Shipyard The Maze Centus Assembly T.P. Co. Serpentis Fleet Shipyard -
  1. ^ a b There is no rating displayed in warp in popup text.

Expeditions

Expeditions (also known as escalations) cannot be found by scanning, instead they "escalate" from Unrated Complexes. When a certain trigger condition is met, there is a small chance that a pop up window will open explaining that the details of the location of another enemy site has been found. This site's information is then added to the Journal under the Expeditions tab.

When the site listed in the Journal is completed, there is a chance that it will escalate further, leading to yet another site. Most expeditions have four such parts.

The locations of the sites provided by an expedition are random, often appearing several jumps away from where the expedition was obtained. Many expeditions may spawn their fourth site in lower-security space than where they began.

Unrated Complex Expeditions
Angel Cartel Blood Raiders Guristas Pirates Sansha's Nation Serpentis Corporation Rogue Drones
High Sec Expeditions may appear in lower security systems.
<Faction> Hideout
Haunted Yard
Blue Pill Frentix Sooth Sayer Drop Mindflood Pulverize The Pioneers
<Faction> Lookout
Desolate Site
Chasing the Dragon Following the Blood Trap? Slave Breeding Plants Angel Kickbacks Mare Sargassum
<Faction> Watch
Chemical Yard
The Nuclear Small Arms Project Medical Twilight Terrorist Plot! Nation on the Rise Jet-Set Hooligans Hunting the Drudge Factory
<Faction> Vigil The Big Blue The Rewards of Devotion Kidnapped! True Power Shipyards Booster R&D -
Low Sec Expeditions may appear in lower security systems.
Provisional <Faction> Outpost
Rogue Trial Yard
Domination Surveillance Squad Blood Surveillance Squad Gurista Surveillance Squad Sansha Surveillance Squad Guardian Angels Surveillance Squad Moving Day
<Faction> Outpost
Dirty Site
Salvation Angel's Shipment Save The Slaves Gurista Productions Shipment Hidden Riches Elite Playground Loose Ends
Minor <Faction> Annex
Ruins
Angel Owned Station Blood Owned Station Guristas Owned Station Sansha Owned Station Serpentis Owned Station Menacing Mechanics
<Faction> Annex Angel Powergrid Blood Raider Powergrid Guristas Powergrid Sansha Powergrid Serpentis Powergrid -
Null Sec
<Faction> Base
Independence
Toxic Waste Scandal! Religious Fury Consequences Smonsequences True Power HQ Contract Killers The Drone Roulette
<Faction> Fortress
Radiance
Operation Spring Cleaning Dubious Assignment Hired Gun Shady Operation Suspicious Job Molting Season
<Faction> Military Complex
Hierarchy
Pioneers Peril Frontier in Flames Pirate's Path David V Goliath Colony Under Fire Trouble in Paradise
<Faction> Provincial HQ Special Forces Fountain of Youth No Quarter The Ancient City Serpentis Secrets -
<Faction> Fleet Staging Point Angel Domination Fleet Staging Point 2 - - - Shadow Serpentis Fleet Staging Point 2 -

Chemical Labs

Chemical Labs are Cosmic Signatures, and may be found by scanning with Core Scanner Probes. Even though the probe scan window categorizes these as "gas sites", they are actually combat sites. To access all possible rewards, the site needs to be cleared of all hostiles and the containers hacked using a Data Analyzer module.

The Production Facility spawns in null security space only, while all other sites spawn in low security space.

Details of these sites are not well documented. Most contain two waves of enemies and containers that need to be hacked, and certain sites are restricted to specific regions, though the region in which each site spawns is not entirely known. The regions listed here may not be the only region containing the particular site.

Faction Site Location
Angel Cartel Angel Chemical Lab Heimatar
Angel Gas Processing Site Heimatar
Elohim Sooth Sayer Distribution Base Molden Heath
Elohim X-Instinct Distribution Base Heimatar
Elohim Sooth Sayer Production Facility Wicked Creek
Elohim X-Instinct Production Facility Feythabolis
Blood Raiders Blood Raider Chemical Lab Aridia
Blood Raider Gas Processing Site ?
CHAIN Mindflood Distribution Base Aridia
CHAIN Mindflood Production Facility Delve
Guristas Pirates Guristas Chemical Lab The Forge
Guristas Gas Processing Site The Forge
H-PA Crew Blue Pill Distribution Base The Forge
H-PA Crew Crash Distribution Base Lonetrek
H-PA Crew Blue Pill Production Facility Vale of the Silent
H-PA Crew Crash Production Facility Tenal
Sansha's Nation Sansha Chemical Lab ?
Sansha Gas Processing Site Derelik
PDW-09FX Frentix Distribution Base Derelik
PDW-09FX Frentix Production Facility Catch
Serpentis Corporation Serpentis Chemical Lab Solitude
Serpentis Gas Processing Site Placid
Core Runner Drop Distribution Placid
Core Runner Exile Distribution Base Solitude
Core Runner Drop Production Facility Cloud Ring
Core Runner Exile Production Facility Fountain

COSMOS sites

Main article: COSMOS

Certain constellations contain COSMOS combat sites, which are connected to COSMOS missions but may be accessed at any time. These sites appear as a static complex beacon that is visible in the Overview. COSMOS sites can be located using the Star Map and the "DED deadspace reports" or combat signatures tag setting. Not all static DED sites are combat sites, some of them are landmarks or Epic Mission Agent locations.

COSMOS sites are static and do not move. Even the ones that can be scanned are always in the same location.

The static COSMOS sites re-spawn periodically (some only at down-time). These offer reward items, which may be required for COSMOS missions and/ or be materials used in building Storyline modules, Faction modules and/ or rare items.[1]

Gated COSMOS sites follow the same ship size restrictions as DED rated complex sites. Un-gated COSMOS sites have no restrictions.

COSMOS sites can be found in COSMOS constellations: Ani (Minmatar COSMOS), Araz (Amarr COSMOS), Okkelen (Caldari COSMOS), Algintal (Gallente COSMOS), Pegasus (Fountain), Assilot (Cloud Ring), I-3ODK (Feythabolis), 760-9C (Wicked Creek), OK-FEM (Delve), 9HXQ-G (Catch), 09-4XW (Tenal) and E-8CSQ (Vale of the Silent).

See Also

Reference

  1. ^ Rakogh Citadel in 3GD6-8 drops Pashan’s Turret Handling Mindlink http://gamingwithdaopa.ellatha.com/eveonline/pashans-turret-mindlink-drops/