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− | + | [[File:Logo faction minmatar republic.png|left]]{{Tocright}} | |
− | + | The '''Minmatar Republic''' is one of the four [[Factions#Empires|empire factions]] in New Eden. It is a relatively young nation, born from enslavement and rebellion. Ships designed and produced by the Republic are noted for their speed and flexibility. | |
− | |||
− | + | The most proper adjective for the Republic's people is not "Minmatar" but "Matari", named after their home planet Matar (though "Minmatar" is more commonly used). | |
− | The | + | ==Lore== |
+ | The people of the Minmatar Republic originate from the planet Matar. The people of Matar were enslaved by the [[Amarr Empire]] around one thousand years ago, starting in 881 BYC. The opportunity for the Minmatar rebellion came in 20 BYC, when the Amarr Empire lost the Amarr–[[Jove Empire|Jove]] war. The Liberation from the Amarr is celebrated annually on the 10th of July, the [[Minmatar Liberation Day]]—but even to this day half of the Matari live under Amarr control. | ||
− | + | Among the Matari, there are seven tribes: [[Sebiestor Tribe|Sebiestor]], [[Brutor Tribe|Brutor]], [[Krusual Tribe|Krusual]], [[Vherokior Tribe|Vherokior]], [[Starkmanir Tribe|Starkmanir]], [[Thukker Tribe|Thukker]] and [[Nefantar Tribe|Nefantar]]. Only five of these are part of the Minmatar Republic: the Thukker have their own independent nation, and the collaborationist Nefantar form part of the Amarr Empire as the semi-autonomous [[Ammatar Mandate]]. | |
+ | === Minmatar tribes === | ||
− | + | There are seven major Matari tribes. | |
− | |||
− | The | + | {|class=wikitable style="width: 900px;background:#111111" |
+ | |- | ||
+ | | style="width: 1px" | [[File:Icon_decal_sebiestor.png|64px|link=|]] | ||
+ | |[[Sebiestor Tribe|Sebiestor]]<br> | ||
+ | The Sebiestor Tribe is widely respected as among the most innovative thinkers of the cluster. They are an ingenious people with a natural fondness for engineering. They are led by tribal leader Karin Midular and spiritual leader Vul Haupt. | ||
− | The | + | |- |
+ | |[[File:Icon_decal_krusual.png|64px|link=|]] | ||
+ | |[[Krusual Tribe|Krusual]]<br> | ||
+ | The Krusual tribe is cautious and cunning, shrouding its ways in subterfuge and secrecy. It is isolationist by nature, but lately, it's been becoming more and more involved with the power politics of the Republic, staking a claim for its mastery. | ||
+ | |- | ||
+ | |[[File:Icon_decal_brutor.png|64px|link=|]] | ||
+ | |[[Brutor Tribe|Brutor]]<br> | ||
+ | The Brutor Tribe, led by tribal leader Wkumi Pol, are a martial, strong-willed people. The Brutor hold their tribal heritage close to their hearts. Strong advocates of transforming the Minmatar Republic into a tribal-based government, they would love nothing more than for all seven of the Minmatar tribes to reunite as one nation. | ||
− | = | + | |- |
− | The Minmatar | + | |[[File:Icon_decal_vherokior.png|64px|link=|]] |
+ | |[[Vherokior Tribe|Vherokior]]<br> | ||
+ | The Vherokior tribe is perhaps the least troubled of the Minmatar tribes, with little aspiration for dominance, content to live on the fringe. Most Vherokiors are shopkeepers or small-scale businessmen, seldom venturing into the interstellar corporate leagues. | ||
− | + | |- | |
+ | |[[File:Icon_decal_starkmanir.png|64px|link=|]] | ||
+ | |[[Starkmanir Tribe|Starkmanir]]<br> | ||
+ | The Starkmanir tribe was thought to be lost after Amarr Empire destroyed their home planet. Though the tribe survived by being hidden away by the Nefantar, their culture and identity was lost. | ||
+ | |- | ||
+ | |[[File:Icon_decal_nefantar.png|64px|link=|]] | ||
+ | |[[Nefantar Tribe|Nefantar]]<br> | ||
+ | Coming to be known as [[Ammatar Mandate|Ammatar]] during the years of [[Amarr Empire|Amarr]] rule, the name Nefantar has now been reclaimed by those returning to the Republic in the wake of the Elder Fleet Invasion. | ||
− | = | + | |- |
− | + | |[[File:Icon_decal_thukker.png|64px|link=|]] | |
+ | |[[Thukker Tribe|Thukker]]<br> | ||
+ | Instead of joining the Republic, the Thukker Tribe moved out to live a traditional nomadic lifestyle. They hold the Great Wildlands as a sovereign state. | ||
+ | |} | ||
− | === | + | ==Minmatar in PvE== |
− | |||
+ | Minmatar Republic NPCs deal mostly explosive and kinetic damage with heavy emphasis on explosive damage, though it is not uncommon for some Minmatar ships to also deal EM or thermal damage. Minmatar ships are weakest against explosive damage, with kinetic being the second-best damage to use. | ||
− | + | The EWAR of choice for Minmatar rats is target painting. This blooms your ship's signature radius, but is unlikely to be a serious threat unless you are using speed and small size to avoid damage from larger weapons. | |
− | The | ||
+ | ==Minmatar ships== | ||
− | + | {{main|Minmatar Basic Ship and Skill Overview}} | |
− | |||
+ | The Minmatar Republic offers a full set of ships from shuttle to titan. Republic ships are known for superior speed and agility and are mostly equipped with projectile turrets or missiles. Several Matari ships have bonuses that would encourage active shield tanking, but unlike the ships of most other factions, many Matari ships can be effectively shielded- ''or'' armor- tanked. | ||
− | + | The Republic Fleet also offers several upgraded navy faction hulls for capsuleer use. | |
− | The | ||
− | + | * Shuttle: {{sh|Minmatar Shuttle}}, {{sh|Civilian Minmatar Shuttle}}, {{sh|Leopard}} (Limited) | |
− | + | * Corvette: {{sh|Reaper}} | |
+ | * Frigates: {{sh|Slasher}}, {{sh|Burst}}, {{sh|Breacher}}, {{sh|Vigil}}, {{sh|Rifter}}, {{sh|Probe}}, {{sh|Vherokior Probe}} (Cosmetic) | ||
+ | ** Navy Faction Frigates: {{sh|Republic Fleet Firetail}}, {{sh|Vigil Fleet Issue}}, {{Sh|Probe Fleet Issue}} | ||
+ | ** Assault Frigates: {{sh|Wolf}}, {{sh|Jaguar}}, {{sh|Freki}} (Limited) | ||
+ | ** Covert Ops: {{sh|Cheetah}}, {{sh|Hound}} | ||
+ | ** Electronic Attack Frigate: {{sh|Hyena}} | ||
+ | ** Interceptors: {{sh|Claw}}, {{sh|Stiletto}} | ||
+ | ** Logistics Frigate: {{sh|Scalpel}} | ||
+ | * Destroyers: {{sh|Thrasher}}, {{sh|Talwar}}, {{sh|Nefantar Thrasher}} (Cosmetic) | ||
+ | ** Command Destroyer: {{sh|Bifrost}} | ||
+ | ** Interdictor: {{sh|Sabre}} | ||
+ | *** Tactical Destroyer: {{sh|Svipul}} | ||
+ | * Cruisers: {{sh|Bellicose}}, {{sh|Scythe}}, {{sh|Stabber}}, {{sh|Rupture}} | ||
+ | ** Navy Faction Cruisers: {{sh|Scythe Fleet Issue}}, {{sh|Stabber Fleet Issue}} | ||
+ | ** Heavy Assault Cruisers: {{sh|Vagabond}}, {{sh|Muninn}}, {{sh|Mimir}} (Limited) | ||
+ | ** Heavy Interdiction Cruiser: {{sh|Broadsword}} | ||
+ | ** Logistics Cruiser: {{sh|Scimitar}} | ||
+ | ** Recon Ships: {{sh|Huginn}}, {{sh|Rapier}} | ||
+ | *** Strategic Cruiser: {{sh|Loki}} | ||
+ | * Battlecruisers: {{sh|Cyclone}}, {{sh|Hurricane}}, {{sh|Tornado}} | ||
+ | ** Navy Faction Battlecruiser: {{sh|Hurricane Fleet Issue}}, {{Sh|Cyclone Fleet Issue}} | ||
+ | ** Command Ships: {{sh|Claymore}}, {{sh|Sleipnir}} | ||
+ | * Battleships: {{sh|Typhoon}}, {{sh|Tempest}}, {{sh|Maelstrom}}, {{sh|Tempest Tribal Issue}} (Limited) | ||
+ | ** Navy Faction Battleships: {{sh|Tempest Fleet Issue}}, {{sh|Typhoon Fleet Issue}} | ||
+ | ** Black Ops: {{sh|Panther}} | ||
+ | ** Marauder: {{sh|Vargur}} | ||
+ | * Dreadnought: {{sh|Naglfar}} | ||
+ | * Carrier: {{sh|Nidhoggur}} | ||
+ | * Force Auxiliary: {{sh|Lif}} | ||
+ | * Supercarrier: {{sh|Hel}} | ||
+ | * Titan: {{sh|Ragnarok}} | ||
+ | * Freighter: {{sh|Fenrir}} | ||
+ | ** Jump Freighter: {{sh|Nomad}} | ||
+ | * Standard Industrials: {{sh|Hoarder}}, {{sh|Mammoth}}, {{sh|Wreathe}} | ||
+ | ** Transport Ships: {{sh|Mastodon}}, {{sh|Prowler}} | ||
+ | Additionally, T2 Minmatar Ships are produced by one of the following three corporations; | ||
+ | * [[Thukker Tribe]]; Favor speed, Projectile Turrets, and active shield tank. | ||
+ | * [[Boundless Creation]]; Favor Projectile Turrets and can be armor or shield tanked. | ||
+ | * [[Core Complexion Inc.]]; Favor Missiles, buffer or active shield tanks, and heavy specialization. | ||
− | === | + | == See also == |
− | |||
+ | * [https://fiction.eveonline.com/short-stories/theodicy Short story: Theodicity] | ||
+ | * [https://fiction.eveonline.com/empires/minmatar Races: Minmatar] | ||
+ | * [https://fiction.eveonline.com/lore/minmatar#the-day-of-darkness Lore: Day of Darkness] | ||
+ | * [https://universe.eveonline.com/lore/starkmanir Lore: Starkmanir] | ||
+ | * [https://fiction.eveonline.com/lore/nefantar Lore: Nefantar] | ||
+ | * [https://universe.eveonline.com/lore/the-elder-war Lore: The Elder War] | ||
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[[Category:Lore]] | [[Category:Lore]] | ||
[[Category:Factions]] | [[Category:Factions]] |
Latest revision as of 18:04, 25 June 2024
The Minmatar Republic is one of the four empire factions in New Eden. It is a relatively young nation, born from enslavement and rebellion. Ships designed and produced by the Republic are noted for their speed and flexibility.
The most proper adjective for the Republic's people is not "Minmatar" but "Matari", named after their home planet Matar (though "Minmatar" is more commonly used).
Lore
The people of the Minmatar Republic originate from the planet Matar. The people of Matar were enslaved by the Amarr Empire around one thousand years ago, starting in 881 BYC. The opportunity for the Minmatar rebellion came in 20 BYC, when the Amarr Empire lost the Amarr–Jove war. The Liberation from the Amarr is celebrated annually on the 10th of July, the Minmatar Liberation Day—but even to this day half of the Matari live under Amarr control.
Among the Matari, there are seven tribes: Sebiestor, Brutor, Krusual, Vherokior, Starkmanir, Thukker and Nefantar. Only five of these are part of the Minmatar Republic: the Thukker have their own independent nation, and the collaborationist Nefantar form part of the Amarr Empire as the semi-autonomous Ammatar Mandate.
Minmatar tribes
There are seven major Matari tribes.
Sebiestor The Sebiestor Tribe is widely respected as among the most innovative thinkers of the cluster. They are an ingenious people with a natural fondness for engineering. They are led by tribal leader Karin Midular and spiritual leader Vul Haupt. | |
Krusual The Krusual tribe is cautious and cunning, shrouding its ways in subterfuge and secrecy. It is isolationist by nature, but lately, it's been becoming more and more involved with the power politics of the Republic, staking a claim for its mastery. | |
Brutor The Brutor Tribe, led by tribal leader Wkumi Pol, are a martial, strong-willed people. The Brutor hold their tribal heritage close to their hearts. Strong advocates of transforming the Minmatar Republic into a tribal-based government, they would love nothing more than for all seven of the Minmatar tribes to reunite as one nation. | |
Vherokior The Vherokior tribe is perhaps the least troubled of the Minmatar tribes, with little aspiration for dominance, content to live on the fringe. Most Vherokiors are shopkeepers or small-scale businessmen, seldom venturing into the interstellar corporate leagues. | |
Starkmanir The Starkmanir tribe was thought to be lost after Amarr Empire destroyed their home planet. Though the tribe survived by being hidden away by the Nefantar, their culture and identity was lost. | |
Nefantar Coming to be known as Ammatar during the years of Amarr rule, the name Nefantar has now been reclaimed by those returning to the Republic in the wake of the Elder Fleet Invasion. | |
Thukker Instead of joining the Republic, the Thukker Tribe moved out to live a traditional nomadic lifestyle. They hold the Great Wildlands as a sovereign state. |
Minmatar in PvE
Minmatar Republic NPCs deal mostly explosive and kinetic damage with heavy emphasis on explosive damage, though it is not uncommon for some Minmatar ships to also deal EM or thermal damage. Minmatar ships are weakest against explosive damage, with kinetic being the second-best damage to use.
The EWAR of choice for Minmatar rats is target painting. This blooms your ship's signature radius, but is unlikely to be a serious threat unless you are using speed and small size to avoid damage from larger weapons.
Minmatar ships
- Main article: Minmatar Basic Ship and Skill Overview
The Minmatar Republic offers a full set of ships from shuttle to titan. Republic ships are known for superior speed and agility and are mostly equipped with projectile turrets or missiles. Several Matari ships have bonuses that would encourage active shield tanking, but unlike the ships of most other factions, many Matari ships can be effectively shielded- or armor- tanked.
The Republic Fleet also offers several upgraded navy faction hulls for capsuleer use.
- Shuttle: Minmatar Shuttle, Civilian Minmatar Shuttle, Leopard (Limited)
- Corvette: Reaper
- Frigates: Slasher, Burst, Breacher, Vigil, Rifter, Probe, Vherokior Probe (Cosmetic)
- Navy Faction Frigates: Republic Fleet Firetail, Vigil Fleet Issue, Probe Fleet Issue
- Assault Frigates: Wolf, Jaguar, Freki (Limited)
- Covert Ops: Cheetah, Hound
- Electronic Attack Frigate: Hyena
- Interceptors: Claw, Stiletto
- Logistics Frigate: Scalpel
- Destroyers: Thrasher, Talwar, Nefantar Thrasher (Cosmetic)
- Cruisers: Bellicose, Scythe, Stabber, Rupture
- Navy Faction Cruisers: Scythe Fleet Issue, Stabber Fleet Issue
- Heavy Assault Cruisers: Vagabond, Muninn, Mimir (Limited)
- Heavy Interdiction Cruiser: Broadsword
- Logistics Cruiser: Scimitar
- Recon Ships: Huginn, Rapier
- Strategic Cruiser: Loki
- Battlecruisers: Cyclone, Hurricane, Tornado
- Navy Faction Battlecruiser: Hurricane Fleet Issue, Cyclone Fleet Issue
- Command Ships: Claymore, Sleipnir
- Battleships: Typhoon, Tempest, Maelstrom, Tempest Tribal Issue (Limited)
- Navy Faction Battleships: Tempest Fleet Issue, Typhoon Fleet Issue
- Black Ops: Panther
- Marauder: Vargur
- Dreadnought: Naglfar
- Carrier: Nidhoggur
- Force Auxiliary: Lif
- Supercarrier: Hel
- Titan: Ragnarok
- Freighter: Fenrir
- Jump Freighter: Nomad
- Standard Industrials: Hoarder, Mammoth, Wreathe
Additionally, T2 Minmatar Ships are produced by one of the following three corporations;
- Thukker Tribe; Favor speed, Projectile Turrets, and active shield tank.
- Boundless Creation; Favor Projectile Turrets and can be armor or shield tanked.
- Core Complexion Inc.; Favor Missiles, buffer or active shield tanks, and heavy specialization.
See also
- Short story: Theodicity
- Races: Minmatar
- Lore: Day of Darkness
- Lore: Starkmanir
- Lore: Nefantar
- Lore: The Elder War
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