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Revision as of 11:05, 7 April 2019 by Arrek Lemmont (talk | contribs) (removed redundant faction names from T1 armor resist table)

Every ship has a certain natural resistance to incoming damage. These resistances, quoted as a percentage of damage resisted for each of the four damage types, form the shield, armor and hull resistance profiles. Tech I ships from the same faction generally have the same natural resistances, but this rule does not apply to Tech II or Tech III ships.

Hull resistances

All ships have natural 33% hull resistance.

Tech I shield resistances

The Tech I shield resistance profile

EM

Thermal

Kinetic

Explosive
0% 20% 40% 50%

T1 ships generally have the same natural shield resistances: 0%/20%/40%/50% (respectively EM/Thermal/Kinetic/Explosive - this order will be used throughout this page).

Some Special Edition T1 ships have a different shield resistance profile. For example, ships from the Society of Conscious Thought generally have a 27.5/27.5/27.5/27.5 (even) profile, although the Apotheosis shuttle has the regular 0/20/40/50.

T1 ships with shield resistance bonuses

Some Caldari ships and all Guristas ships (except the titan) have a bonus to their shield resistances. The bonus resistance is 4% for each level of the pilot's applicable Caldari ship skill.

The Caldari ships with this bonus are the Merlin, Moa, Drake, Rokh, Scorpion Navy Issue, the Phoenix, and the three carriers.

Tech I armor resistances

A T1 ship's natural armor resistance profile is determined by the race of the ship.

Tech I ships – natural armor resistances by faction
Armor resist profile Empire faction Other factions
EM50% Thermal35% Kinetic25% Explosive20%
Triglavian Collective
EM50% Thermal45% Kinetic25% Explosive10%
EM50% Thermal35% Kinetic35% Explosive10%
EM60% Thermal35% Kinetic25% Explosive10%
Historic enemies of the empire factions and their damage types
Faction Enemy Enemy damage type
Primary Secondary
Amarr Minmatar Explosive
Exp
Kinetic
Kinetic
Caldari Gallente Thermal
Thermal
Kinetic
Kinetic
Gallente Caldari Kinetic
Kinetic
Thermal
Thermal
Minmatar Amarr EM
EM
Thermal
Thermal

There is reason to these resist profiles. They are all based on a 50/35/25/10 profile, but each race has a 10% bonus to one damage type. For the empire factions, the bonused armor resist is the same as the primary damage type of the faction they were historically at war with. The warring factions and their damage types are shown in the table to the right. Perhaps this is best illuminated with an example: Take Gallente ships. Start with the base profile of 50/35/25/10 and add 10% kinetic resistance, kinetic being the primary damage type of the Caldari, the historic enemy of the Gallente. You get a 50/35/35/10 profile, which is indeed correct for T1 Gallente ships.

Combat ships from the Society of Conscious Thought have even 32.5/32.5/32.5/32.5 armor resistances.

T1 ships with armor resistance bonuses

Some Amarr ships, all Sisters of Eve ships, and the Triglavian battlecruiser, the Drekavac, have bonuses to their armor resistances. The bonus resistance is 4% for each level of the pilot's applicable racial ship skill.

The Amarr ships with this bonus are the Punisher, Maller, Prophecy, Abaddon, the Revelation, and the three carriers.

Tech II and Tech III resists

Tech II and Tech III ships generally have much better resist profiles than Tech I. A ships's profile is based on its faction T1 profile.

Each ship then gets natural resistance bonuses to one or two damage types. For Empire faction ships, the larger bonus is to that faction's historical enemy's primary damage type; the smaller bonus, if it exists, is to the secondary damage type of the enemy. A ship's class (assault frigate, logistics cruiser, etc.) determines how large these bonuses are and how they are calculated. The Triglavian Logistics Cruiser, the Zarmazd, shares the Amarr T2-resist profile.

Tech II and III resist bonuses by class of ship
Classes Bonuses[1]
Primary Secondary
  • Assault Frigates
  • Heavy Assault Cruisers
  • Heavy Interdictors
  • Command Ships
  • Logistics Cruisers
  • Transport Ships
-75% -50%
  • Recon Ships
-62.5% -37.5%
  • Strategic Cruisers
  • Tactical Destroyers
  • Interdictors
  • Command Destroyers
  • Electronic Attack Ships
  • Logistics Frigates
-50% -25%
  • Marauders
  • Stealth Bombers
  • Jump Freighters
-25% -12.5%

Assault Frigates, Heavy Assault Cruisers, Heavy Interdictors, Command Ships, Logistics Cruisers., Transport Ships

These ships get bonuses to two damage types; they have the strongest natural resists of all ships.

Shield

For a ship of one of these classes, start with the 'default' profile of 0%/20%/40%/50%. Reduce its remaining vulnerability to its enemy's primary damage type by 75%, and to the secondary damage type by 50%. For example, let's take the Ishtar. Start with 0/20/40/50. Reduce the remaining kinetic vulnerability of (100 - 40) = 60 by 75% to 15, giving (100 - 15) = 85% shield kinetic resistance. Similarly, reduce the remaining thermal vulnerability of (100 - 20) = 80 by 50% to 40, giving (100 - 40) = 60% shield thermal resistance.

Armor

For its armor resistance profile, start with it's racial T1 profile, such as 60/35/25/10 for Minmatar. (Remember Minmatar get a 10% bonus to Amarr's primary damage type, EM.) Then, as for shields, reduce its remaining vulnerability to EM by 75%, and its remaining vulnerability to the secondary damage type, kinetic, by 50%. This gives a 90/67.5/25/10 armor resist profile for Minmatar HACs, HICs, etc. Resists for the other Empire factions are set the same way.

Recon Ships

These ships get the second-strongest bonus resists.

Electronic Attack Ships, Logistics Frigates, Interdictors, Command Destroyers, Tactical Destroyers, Strategic Cruisers

These ships also get bonuses to two damage types. The bonuses are smaller than for HACs, etc., but are still strong.

Stealth Bombers, Marauders, Jump Freighters

Smaller bonus resists

Black Ops

Empire-faction Black Ops ships get smaller natural resistance bonuses than other T2 hulls. The Amarr Redeemer gets two bonuses, a 10% bonus to its shield and armor resistances to explosive damage and a 5% bonus to kinetic damage. The Minmatar Panther gets the same bonuses, to EM and thermal. The Caldari Widow and the Gallente Sin, however, get a single flat 10% bonus to their primary resisted damage type.

Interceptors and Covert Ops

Interceptors and the exploration-bonused Covert Ops frigates get one resistance bonus, to their 'enemy's' primary damage type. A flat 10% is added to the corresponding shield resistance. For armor, the T1 profile already has a 10% bonus. A further 10% is added to get the bonused armor resistance. Another way of thinking about the armor resistance profile of Interceptors is to start with the base 50/35/25/10 profile and add a flat 20% to the resist that gets the bonus.

CONCORD ships

The CONCORD Pacifier, Enforcer and Marshal are T2. They have even resist profiles of 33/33/33/33 for both shield and armor, like the Gnosis but a little stronger.

ORE ships

T2 ORE ships start with only a T1-Minmatar resist profile. The Exhumers and the Endurance then get a 4% bonus to all shield resistances for each level of the Exhumers and Expedition Frigates skills respectively.

Table of Tech II resists by ship

Amarr

Tech II Amarr Ships - Natural Resistances
Interceptor Frigates
Shield Armor Shield Armor

Crusader
0% 50%
Malediction
0% 50%
20% 35% 20% 35%
40% 25% 40% 25%
60% 30% 60% 30%
Assault Frigates
Shield Armor Shield Armor

Vengeance
0% 50%
Retribution
0% 50%
20% 35% 20% 35%
70% 63% 70% 63%
88% 80% 88% 80%
Covert Ops Frigates
Shield Armor Shield Armor

Anathema
0% 50%
Purifier
0% 50%
20% 35% 20% 35%
40% 25% 48% 34%
60% 30% 63% 40%
Electronic Attack Frigates
Shield Armor

Sentinel
0% 50%
20% 35%
55% 44%
75% 60%
Interdictor Destroyers
Shield Armor

Heretic
0% 50%
20% 35%
55% 43.75%
75% 60%
Recon Cruisers
Shield Armor Shield Armor

Pilgrim
0% 50%
Curse
0% 50%
20% 35% 20% 35%
55% 44% 53% 63%
75% 60% 81% 70%
Heavy Assault Cruisers
Shield Armor Shield Armor

Zealot
0% 50%
Sacrilege
0% 50%
20% 35% 20% 35%
70% 63% 70% 63%
88% 80% 88% 80%
Heavy Interdiction Cruisers
Shield Armor

Devoter
0% 50%
20% 35%
70% 63%
88% 80%
Logistics Cruisers
Shield Armor

Guardian
0% 50%
20% 35%
70% 62.5%
87.5% 80%
Command Battlecruisers
Shield Armor Shield Armor

Absolution
0% 50%
Damnation
0% 50%
20% 35% 20% 35%
70% 62.5% 70% 63%
87.5% 80% 88% 80%
Black Ops Battleships
Shield Armor

Redeemer
0% 50%
20% 35%
43% 29%
55% 28%
Marauder Battleships
Shield Armor

Paladin
0% 50%
20% 35%
48% 34%
63% 40%
Transport Industrials
Shield Armor Shield Armor

Impel
0% 50%
Prorator
0% 50%
20% 35% 20% 35%
70% 63% 55% 44%
88% 80% 75% 60%
Jump Freighters
Shield Armor

Ark
0% 50%
20% 35%
40% 25%
55% 28%

Caldari

Tech II Caldari Ships - Natural Resistances
Interceptor Frigates
Shield Armor Shield Armor

Crow
0% 50%
Raptor
0% 50%
30% 55% 30% 55%
40% 25% 40% 25%
50% 10% 50% 10%
Assault Frigates
Shield Armor Shield Armor

Hawk
0% 50%
Harpy
0% 50%
80% 86% 80% 86%
70% 63% 70% 63%
50% 10% 50% 10%
Covert Ops Frigates
Shield Armor Shield Armor

Buzzard
0% 50%
Manticore
0% 50%
30% 55% 40% 59%
40% 25% 48% 34%
50% 10% 50% 10%
Electronic Attack Frigates
Shield Armor

Kitsune
0% 50%
60% 73%
55% 44%
50% 10%
Interdictor Destroyers
Shield Armor

Flycatcher
0% 50%
60% 72.5%
55% 43.75%
50% 10%
Recon Cruisers
Shield Armor Shield Armor

Falcon
0% 50%
Rook
0% 50%
60% 73% 70% 79%
55% 44% 63% 53%
50% 10% 50% 10%
Heavy Assault Cruisers
Shield Armor Shield Armor

Cerberus
0% 50%
Eagle
0% 50%
80% 86% 80% 86%
70% 63% 70% 63%
50% 10% 50% 10%
Heavy Interdiction Cruisers
Shield Armor

Onyx
0% 50%
80% 86%
70% 63%
50% 10%
Logistics Cruisers
Shield Armor

Basilisk
0% 50%
80% 86%
70% 63%
50% 10%
Command Battlecruisers
Shield Armor Shield Armor

Vulture
0% 50%
Nighthawk
0% 50%
80% 86.25% 20% 35%
70% 63% 70% 62.5%
50% 10% 50% 10%
Black Ops Battleships
Shield Armor

Widow
0% 50%
30% 55%
40% 25%
50% 10%
Marauder Battleships
Shield Armor

Golem
0% 50%
40% 59%
48% 34%
50% 10%
Transport Industrials
Shield Armor Shield Armor

Bustard
0% 50%
Crane
0% 50%
80% 86% 60% 73%
70% 63% 55% 44%
50% 10% 50% 10%
Jump Freighters
Shield Armor

Rhea
0% 50%
28% 51%
40% 25%
50% 10%

Gallente

Tech II Gallente Ships - Natural Resistances
Interceptor Frigates
Shield Armor Shield Armor

Taranis
0% 50%
Ares
0% 50%
20% 35% 20% 35%
50% 45% 50% 45%
50% 10% 50% 10%
Assault Frigates
Shield Armor Shield Armor

Ishkur
0% 50%
Enyo
0% 50%
60% 68% 60% 68%
85% 84% 85% 84%
50% 10% 50% 10%
Covert Ops Frigates
Shield Armor Shield Armor

Helios
0% 50%
Nemesis
0% 50%
20% 35% 30% 43%
50% 45% 55% 51%
50% 10% 50% 10%
Electronic Attack Frigates
Shield Armor

Keres
0% 50%
40% 51%
70% 68%
50% 10%
Interdictor Destroyers
Shield Armor

Eris
0% 50%
40% 51.25%
70% 67.5%
50% 10%
Recon Cruisers
Shield Armor Shield Armor

Arazu
0% 50%
Lachesis
0% 50%
40% 51% 50% 59%
70% 68% 78% 76%
50% 10% 50% 10%
Heavy Assault Cruisers
Shield Armor Shield Armor

Ishtar
0% 50%
Deimos
0% 50%
60% 68% 60% 68%
85% 84% 85% 84%
50% 10% 50% 10%
Heavy Interdiction Cruisers
Shield Armor

Phobos
0% 50%
60% 68%
85% 84%
50% 10%
Logistics Cruisers
Shield Armor

Oneiros
0% 50%
60% 68%
85% 84%
50% 10%
Command Battlecruisers
Shield Armor Shield Armor

Eos
0% 50%
Astarte
0% 50%
60% 68% 60% 67.5%
85% 84% 85% 83.75%
50% 10% 50% 10%
Black Ops Battleships
Shield Armor

Sin
0% 50%
20% 35%
50% 45%
50% 10%
Marauder Battleships
Shield Armor

Kronos
0% 50%
30% 43%
55% 51%
50% 10%
Transport Industrials
Shield Armor Shield Armor

Occator
0% 50%
Viator
0% 50%
60% 68% 40% 51%
85% 84% 70% 68%
50% 10% 50% 10%
Jump Freighters
Shield Armor

Anshar
0% 50%
20% 35%
46% 42%
50% 10%

Minmatar

Tech II Minmatar Ships - Natural Resistances
Interceptor Frigates
Shield Armor Shield Armor

Claw
10% 70%
Stiletto
10% 70%
20% 35% 20% 35%
40% 25% 40% 25%
50% 10% 50% 10%
Assault Frigates
Shield Armor Shield Armor

Wolf
75% 90%
Jaguar
75% 90%
60% 68% 60% 68%
40% 25% 40% 25%
50% 10% 50% 10%
Covert Ops Frigates
Shield Armor Shield Armor

Cheetah
10% 70%
Hound
25% 70%
20% 35% 30% 43%
40% 25% 40% 25%
50% 10% 50% 10%
Electronic Attack Frigates
Shield Armor

Hyena
50% 80%
40% 51%
40% 25%
50% 10%
Interdictor Destroyers
Shield Armor

Sabre
50% 80%
40% 51.25%
40% 25%
50% 10%
Recon Cruisers
Shield Armor Shield Armor

Rapier
50% 80%
Huginn
63% 85%
40% 51% 50% 59%
40% 25% 40% 25%
50% 10% 50% 10%
Heavy Assault Cruisers
Shield Armor Shield Armor

Vagabond
75% 90%
Muninn
75% 90%
60% 68% 60% 68%
40% 25% 40% 25%
50% 10% 50% 10%
Heavy Interdiction Cruisers
Shield Armor

Broadsword
75% 90%
60% 68%
40% 25%
50% 10%
Logistics Cruisers
Shield Armor

Scimitar
75% 90%
60% 68%
40% 25%
50% 10%
Command Battlecruisers
Shield Armor Shield Armor

Sleipnir
75% 90%
Claymore
75% 90%
60% 68% 20% 35%
40% 25% 40% 25%
50% 10% 50% 10%
Black Ops Battleships
Shield Armor

Panther
0% 64%
24% 38%
40% 25%
50% 10%
Marauder Battleships
Shield Armor

Vargur
25% 70%
30% 43%
40% 25%
50% 10%
Transport Industrials
Shield Armor Shield Armor

Mastodon
75% 90%
Prowler
50% 80%
60% 68% 40% 51%
40% 25% 40% 25%
50% 10% 50% 10%
Jump Freighters
Shield Armor

Nomad
10% 64%
20% 35%
40% 25%
50% 10%

ORE

Tech II ORE Ships - Natural Resistances
Exhumers
Shield Armor Shield Armor

Hulk
0% 60%
Skiff
0% 60%
20% 35% 20% 35%
40% 25% 40% 25%
50% 10% 50% 10%
Shield Armor Shield Armor

Mackinaw
0% 60%
20% 35%
40% 25%
50% 10%

Footnotes

  1. ^ These bonuses are applied to the remaining vulnerability of the racial T1 resist. For example, a Zealot's armor resistance to explosive damage is 20% (T1 resistance for Amarr) plus 75% (HAC bonus to enemy's primary damage type, in this case explosive) giving 20% + 75% × (100% - 20%) = 80%.