Every ship has a certain natural resistance to incoming damage. These resistances, quoted as a percentage of damage resisted for each of the four damage types, form the shield, armor and hull resistance profiles. Tech I ships from the same faction generally have the same natural resistances, but this rule does not apply to Tech II or Tech III ships.
T1 ships generally have the same natural shield resistances: 0%/20%/40%/50% (respectively EM/Thermal/Kinetic/Explosive - this order will be used throughout this page).
Some Special Edition T1 ships have a different shield resistance profile. For example, ships from the Society of Conscious Thought generally have a 27.5/27.5/27.5/27.5 (even) profile, although the Apotheosis shuttle has the regular 0/20/40/50.
T1 ships with shield resistance bonuses
Some Caldari ships and all Guristas ships (except the titan) have a bonus to their shield resistances. The bonus resistance is 4% for each level of the pilot's applicable Caldari ship skill.
A T1 ship's natural armor resistance profile is determined by the race of the ship.
Tech I ships – natural armor resistances by faction
Armor resist profile
Empire faction
Other factions
50%
35%
25%
20%
Amarr Empire
Sansha's Nation
Blood Raider Covenant
Triglavian Collective
50%
45%
25%
10%
Caldari State
Guristas Pirates
Mordu's Legion
50%
35%
35%
10%
Gallente Federation
Angel Cartel
Servant Sisters of EVE
60%
35%
25%
10%
Minmatar Republic
Serpentis
ORE
Historic enemies of the empire factions and their damage types
Faction
Enemy
Enemy damage type
Primary
Secondary
Exp
Kinetic
Thermal
Kinetic
Kinetic
Thermal
EM
Thermal
There is reason to these resist profiles. They are all based on a 50/35/25/10 profile, but each race has a 10% bonus to one damage type. For the empire factions, the bonused armor resist is the same as the primary damage type of the faction they were historically at war with. The warring factions and their damage types are shown in the table to the right. Perhaps this is best illuminated with an example: Take Gallente ships. Start with the base profile of 50/35/25/10 and add 10% kinetic resistance, kinetic being the primary damage type of the Caldari, the historic enemy of the Gallente. You get a 50/35/35/10 profile, which is indeed correct for T1 Gallente ships.
Combat ships from the Society of Conscious Thought have even 32.5/32.5/32.5/32.5 armor resistances.
T1 ships with armor resistance bonuses
Some Amarr ships, all Sisters of Eve ships, and the Triglavian battlecruiser, the Drekavac, have bonuses to their armor resistances. The bonus resistance is 4% for each level of the pilot's applicable racial ship skill.
Tech II and Tech III ships generally have much better resist profiles than Tech I. A ships's profile is based on its faction T1 profile.
Each ship then gets natural resistance bonuses to one or two damage types. For Empire faction ships, the larger bonus is to that faction's historical enemy's primary damage type; the smaller bonus, if it exists, is to the secondary damage type of the enemy. A ship's class (assault frigate, logistics cruiser, etc.) determines how large these bonuses are and how they are calculated. The Triglavian Logistics Cruiser, the Zarmazd, shares the Amarr T2-resist profile.
Assault Frigates, Heavy Assault Cruisers, Heavy Interdictors, Command Ships, Logistics Cruisers., Transport Ships
These ships get bonuses to two damage types; they have the strongest natural resists of all ships.
Shield
For a ship of one of these classes, start with the 'default' profile of 0%/20%/40%/50%. Reduce its remaining vulnerability to its enemy's primary damage type by 75%, and to the secondary damage type by 50%. For example, let's take the Ishtar. Start with 0/20/40/50. Reduce the remaining kinetic vulnerability of (100 - 40) = 60 by 75% to 15, giving (100 - 15) = 85% shield kinetic resistance. Similarly, reduce the remaining thermal vulnerability of (100 - 20) = 80 by 50% to 40, giving (100 - 40) = 60% shield thermal resistance.
Armor
For its armor resistance profile, start with it's racial T1 profile, such as 60/35/25/10 for Minmatar. (Remember Minmatar get a 10% bonus to Amarr's primary damage type, EM.) Then, as for shields, reduce its remaining vulnerability to EM by 75%, and its remaining vulnerability to the secondary damage type, kinetic, by 50%. This gives a 90/67.5/25/10 armor resist profile for Minmatar HACs, HICs, etc. Resists for the other Empire factions are set the same way.
Recon Ships
These ships get the second-strongest bonus resists.
These ships also get bonuses to two damage types. The bonuses are smaller than for HACs, etc., but are still strong.
Stealth Bombers, Marauders, Jump Freighters
Smaller bonus resists
Black Ops
Empire-faction Black Ops ships get smaller natural resistance bonuses than other T2 hulls. The Amarr Redeemer gets two bonuses, a 10% bonus to its shield and armor resistances to explosive damage and a 5% bonus to kinetic damage. The Minmatar Panther gets the same bonuses, to EM and thermal. The Caldari Widow and the Gallente Sin, however, get a single flat 10% bonus to their primary resisted damage type.
Interceptors and Covert Ops
Interceptors and the exploration-bonused Covert Ops frigates get one resistance bonus, to their 'enemy's' primary damage type. A flat 10% is added to the corresponding shield resistance. For armor, the T1 profile already has a 10% bonus. A further 10% is added to get the bonused armor resistance. Another way of thinking about the armor resistance profile of Interceptors is to start with the base 50/35/25/10 profile and add a flat 20% to the resist that gets the bonus.
CONCORD ships
The CONCORDPacifier, Enforcer and Marshal are T2. They have even resist profiles of 33/33/33/33 for both shield and armor, like the Gnosis but a little stronger.
ORE ships
T2 ORE ships start with only a T1-Minmatar resist profile. The Exhumers and the Endurance then get a 4% bonus to all shield resistances for each level of the Exhumers and Expedition Frigates skills respectively.
Table of Tech II resists by ship
Amarr
Tech II Amarr Ships - Natural Resistances
Interceptor Frigates
Shield
Armor
Shield
Armor
Crusader
0%
50%
Malediction
0%
50%
20%
35%
20%
35%
40%
25%
40%
25%
60%
30%
60%
30%
Assault Frigates
Shield
Armor
Shield
Armor
Vengeance
0%
50%
Retribution
0%
50%
20%
35%
20%
35%
70%
63%
70%
63%
88%
80%
88%
80%
Covert Ops Frigates
Shield
Armor
Shield
Armor
Anathema
0%
50%
Purifier
0%
50%
20%
35%
20%
35%
40%
25%
48%
34%
60%
30%
63%
40%
Electronic Attack Frigates
Shield
Armor
Sentinel
0%
50%
20%
35%
55%
44%
75%
60%
Interdictor Destroyers
Shield
Armor
Heretic
0%
50%
20%
35%
55%
43.75%
75%
60%
Recon Cruisers
Shield
Armor
Shield
Armor
Pilgrim
0%
50%
Curse
0%
50%
20%
35%
20%
35%
55%
44%
53%
63%
75%
60%
81%
70%
Heavy Assault Cruisers
Shield
Armor
Shield
Armor
Zealot
0%
50%
Sacrilege
0%
50%
20%
35%
20%
35%
70%
63%
70%
63%
88%
80%
88%
80%
Heavy Interdiction Cruisers
Shield
Armor
Devoter
0%
50%
20%
35%
70%
63%
88%
80%
Logistics Cruisers
Shield
Armor
Guardian
0%
50%
20%
35%
70%
62.5%
87.5%
80%
Command Battlecruisers
Shield
Armor
Shield
Armor
Absolution
0%
50%
Damnation
0%
50%
20%
35%
20%
35%
70%
62.5%
70%
63%
87.5%
80%
88%
80%
Black Ops Battleships
Shield
Armor
Redeemer
0%
50%
20%
35%
43%
29%
55%
28%
Marauder Battleships
Shield
Armor
Paladin
0%
50%
20%
35%
48%
34%
63%
40%
Transport Industrials
Shield
Armor
Shield
Armor
Impel
0%
50%
Prorator
0%
50%
20%
35%
20%
35%
70%
63%
55%
44%
88%
80%
75%
60%
Jump Freighters
Shield
Armor
Ark
0%
50%
20%
35%
40%
25%
55%
28%
Caldari
Tech II Caldari Ships - Natural Resistances
Interceptor Frigates
Shield
Armor
Shield
Armor
Crow
0%
50%
Raptor
0%
50%
30%
55%
30%
55%
40%
25%
40%
25%
50%
10%
50%
10%
Assault Frigates
Shield
Armor
Shield
Armor
Hawk
0%
50%
Harpy
0%
50%
80%
86%
80%
86%
70%
63%
70%
63%
50%
10%
50%
10%
Covert Ops Frigates
Shield
Armor
Shield
Armor
Buzzard
0%
50%
Manticore
0%
50%
30%
55%
40%
59%
40%
25%
48%
34%
50%
10%
50%
10%
Electronic Attack Frigates
Shield
Armor
Kitsune
0%
50%
60%
73%
55%
44%
50%
10%
Interdictor Destroyers
Shield
Armor
Flycatcher
0%
50%
60%
72.5%
55%
43.75%
50%
10%
Recon Cruisers
Shield
Armor
Shield
Armor
Falcon
0%
50%
Rook
0%
50%
60%
73%
70%
79%
55%
44%
63%
53%
50%
10%
50%
10%
Heavy Assault Cruisers
Shield
Armor
Shield
Armor
Cerberus
0%
50%
Eagle
0%
50%
80%
86%
80%
86%
70%
63%
70%
63%
50%
10%
50%
10%
Heavy Interdiction Cruisers
Shield
Armor
Onyx
0%
50%
80%
86%
70%
63%
50%
10%
Logistics Cruisers
Shield
Armor
Basilisk
0%
50%
80%
86%
70%
63%
50%
10%
Command Battlecruisers
Shield
Armor
Shield
Armor
Vulture
0%
50%
Nighthawk
0%
50%
80%
86.25%
20%
35%
70%
63%
70%
62.5%
50%
10%
50%
10%
Black Ops Battleships
Shield
Armor
Widow
0%
50%
30%
55%
40%
25%
50%
10%
Marauder Battleships
Shield
Armor
Golem
0%
50%
40%
59%
48%
34%
50%
10%
Transport Industrials
Shield
Armor
Shield
Armor
Bustard
0%
50%
Crane
0%
50%
80%
86%
60%
73%
70%
63%
55%
44%
50%
10%
50%
10%
Jump Freighters
Shield
Armor
Rhea
0%
50%
28%
51%
40%
25%
50%
10%
Gallente
Tech II Gallente Ships - Natural Resistances
Interceptor Frigates
Shield
Armor
Shield
Armor
Taranis
0%
50%
Ares
0%
50%
20%
35%
20%
35%
50%
45%
50%
45%
50%
10%
50%
10%
Assault Frigates
Shield
Armor
Shield
Armor
Ishkur
0%
50%
Enyo
0%
50%
60%
68%
60%
68%
85%
84%
85%
84%
50%
10%
50%
10%
Covert Ops Frigates
Shield
Armor
Shield
Armor
Helios
0%
50%
Nemesis
0%
50%
20%
35%
30%
43%
50%
45%
55%
51%
50%
10%
50%
10%
Electronic Attack Frigates
Shield
Armor
Keres
0%
50%
40%
51%
70%
68%
50%
10%
Interdictor Destroyers
Shield
Armor
Eris
0%
50%
40%
51.25%
70%
67.5%
50%
10%
Recon Cruisers
Shield
Armor
Shield
Armor
Arazu
0%
50%
Lachesis
0%
50%
40%
51%
50%
59%
70%
68%
78%
76%
50%
10%
50%
10%
Heavy Assault Cruisers
Shield
Armor
Shield
Armor
Ishtar
0%
50%
Deimos
0%
50%
60%
68%
60%
68%
85%
84%
85%
84%
50%
10%
50%
10%
Heavy Interdiction Cruisers
Shield
Armor
Phobos
0%
50%
60%
68%
85%
84%
50%
10%
Logistics Cruisers
Shield
Armor
Oneiros
0%
50%
60%
68%
85%
84%
50%
10%
Command Battlecruisers
Shield
Armor
Shield
Armor
Eos
0%
50%
Astarte
0%
50%
60%
68%
60%
67.5%
85%
84%
85%
83.75%
50%
10%
50%
10%
Black Ops Battleships
Shield
Armor
Sin
0%
50%
20%
35%
50%
45%
50%
10%
Marauder Battleships
Shield
Armor
Kronos
0%
50%
30%
43%
55%
51%
50%
10%
Transport Industrials
Shield
Armor
Shield
Armor
Occator
0%
50%
Viator
0%
50%
60%
68%
40%
51%
85%
84%
70%
68%
50%
10%
50%
10%
Jump Freighters
Shield
Armor
Anshar
0%
50%
20%
35%
46%
42%
50%
10%
Minmatar
Tech II Minmatar Ships - Natural Resistances
Interceptor Frigates
Shield
Armor
Shield
Armor
Claw
10%
70%
Stiletto
10%
70%
20%
35%
20%
35%
40%
25%
40%
25%
50%
10%
50%
10%
Assault Frigates
Shield
Armor
Shield
Armor
Wolf
75%
90%
Jaguar
75%
90%
60%
68%
60%
68%
40%
25%
40%
25%
50%
10%
50%
10%
Covert Ops Frigates
Shield
Armor
Shield
Armor
Cheetah
10%
70%
Hound
25%
70%
20%
35%
30%
43%
40%
25%
40%
25%
50%
10%
50%
10%
Electronic Attack Frigates
Shield
Armor
Hyena
50%
80%
40%
51%
40%
25%
50%
10%
Interdictor Destroyers
Shield
Armor
Sabre
50%
80%
40%
51.25%
40%
25%
50%
10%
Recon Cruisers
Shield
Armor
Shield
Armor
Rapier
50%
80%
Huginn
63%
85%
40%
51%
50%
59%
40%
25%
40%
25%
50%
10%
50%
10%
Heavy Assault Cruisers
Shield
Armor
Shield
Armor
Vagabond
75%
90%
Muninn
75%
90%
60%
68%
60%
68%
40%
25%
40%
25%
50%
10%
50%
10%
Heavy Interdiction Cruisers
Shield
Armor
Broadsword
75%
90%
60%
68%
40%
25%
50%
10%
Logistics Cruisers
Shield
Armor
Scimitar
75%
90%
60%
68%
40%
25%
50%
10%
Command Battlecruisers
Shield
Armor
Shield
Armor
Sleipnir
75%
90%
Claymore
75%
90%
60%
68%
20%
35%
40%
25%
40%
25%
50%
10%
50%
10%
Black Ops Battleships
Shield
Armor
Panther
0%
64%
24%
38%
40%
25%
50%
10%
Marauder Battleships
Shield
Armor
Vargur
25%
70%
30%
43%
40%
25%
50%
10%
Transport Industrials
Shield
Armor
Shield
Armor
Mastodon
75%
90%
Prowler
50%
80%
60%
68%
40%
51%
40%
25%
40%
25%
50%
10%
50%
10%
Jump Freighters
Shield
Armor
Nomad
10%
64%
20%
35%
40%
25%
50%
10%
ORE
Tech II ORE Ships - Natural Resistances
Exhumers
Shield
Armor
Shield
Armor
Hulk
0%
60%
Skiff
0%
60%
20%
35%
20%
35%
40%
25%
40%
25%
50%
10%
50%
10%
Shield
Armor
Shield
Armor
Mackinaw
0%
60%
20%
35%
40%
25%
50%
10%
Footnotes
^These bonuses are applied to the remaining vulnerability of the racial T1 resist. For example, a Zealot's armor resistance to explosive damage is 20% (T1 resistance for Amarr) plus 75% (HAC bonus to enemy's primary damage type, in this case explosive) giving 20% + 75% × (100% - 20%) = 80%.